• 제목/요약/키워드: Users Perception

검색결과 828건 처리시간 0.026초

국가기록원 기록정보서비스에 대한 이용자 인식에 관한 연구 (A Study on Users' Perception of Reference Services in National Archives of Korea)

  • 김지현
    • 한국기록관리학회지
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    • 제12권1호
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    • pp.167-187
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    • 2012
  • 본 연구는 국가기록원의 분원인 서울기록정보센터의 방문이용자들을 대상으로 기록정보서비스에 대한 그들의 인식과 경험을 조사하는 것을 목적으로 하였다. 이를 위해 북미에서 수행된 아카이브 매트릭스 프로젝트(Archival Metrics Project)의 이용자 설문지를 수정 보완하여 설문 도구로 활용하였으며, 이용자와 직원에 대한 면담도 실시하였다. 47명의 설문 데이터와 이용자 1명 및 직원 2명에 대한 면담데이터 분석 결과, 이용자의 방문목적이 조상의 토지소유 확인을 위한 증거자료 수집에 집중되어 있으며 이용되는 기록의 유형도 토지 임야관련 자료에 편중되어 있음을 알 수 있었다. 직원에 대한 이용자의 인식은 긍정적인 편이었으며 직원이 기꺼이 도움을 제공하고 친절하다는 의견을 나타냈다. 그러나 기록의 소장여부 에 있어 직원이 정확한 정보를 제공하지 못한다는 의견이 있었고 직원 역시 기록 부존재에 대한 사실 확인이 어렵다는 것을 문제점으로 인식하고 있었다. 나라기록포털의 유용성과 이용의 용이성에 대한 이용자 평가는 높지 않은 것으로 나타났으며 이용자들은 나라기록포털에서의 검색이 매우 불편하다는 의견을 보였다. 이용자들은 국가기록원 서비스에 대하여 전반적으로 만족한다고 응답하였으나 몇몇 이용자들은 보다 신속한 업무 처리와 비공개자료의 기준을 명확히 할 것을 제안하였다.

서비스제공자와 사용자의 인식차이 분석을 통한 소셜커머스 핵심성공요인에 대한 연구: 한국의 티켓몬스터 중심으로 (A Study on the Critical Success Factors of Social Commerce through the Analysis of the Perception Gap between the Service Providers and the Users: Focused on Ticket Monster in Korea)

  • 김일중;이대철;임규건
    • Asia pacific journal of information systems
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    • 제24권2호
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    • pp.211-232
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    • 2014
  • Recently, there is a growing interest toward social commerce using SNS(Social Networking Service), and the size of its market is also expanding due to popularization of smart phones, tablet PCs and other smart devices. Accordingly, various studies have been attempted but it is shown that most of the previous studies have been conducted from perspectives of the users. The purpose of this study is to derive user-centered CSF(Critical Success Factor) of social commerce from the previous studies and analyze the CSF perception gap between social commerce service providers and users. The CSF perception gap between two groups shows that there is a difference between ideal images the service providers hope for and the actual image the service users have on social commerce companies. This study provides effective improvement directions for social commerce companies by presenting current business problems and its solution plans. For this, This study selected Korea's representative social commerce business Ticket Monster, which is dominant in sales and staff size together with its excellent funding power through M&A by stock exchange with the US social commerce business Living Social with Amazon.com as a shareholder in August, 2011, as a target group of social commerce service provider. we have gathered questionnaires from both service providers and the users from October 22, 2012 until October 31, 2012 to conduct an empirical analysis. We surveyed 160 service providers of Ticket Monster We also surveyed 160 social commerce users who have experienced in using Ticket Monster service. Out of 320 surveys, 20 questionaries which were unfit or undependable were discarded. Consequently the remaining 300(service provider 150, user 150)were used for this empirical study. The statistics were analyzed using SPSS 12.0. Implications of the empirical analysis result of this study are as follows: First of all, There are order differences in the importance of social commerce CSF between two groups. While service providers regard Price Economic as the most important CSF influencing purchasing intention, the users regard 'Trust' as the most important CSF influencing purchasing intention. This means that the service providers have to utilize the unique strong point of social commerce which make the customers be trusted rathe than just focusing on selling product at a discounted price. It means that service Providers need to enhance effective communication skills by using SNS and play a vital role as a trusted adviser who provides curation services and explains the value of products through information filtering. Also, they need to pay attention to preventing consumer damages from deceptive and false advertising. service providers have to create the detailed reward system in case of a consumer damages caused by above problems. It can make strong ties with customers. Second, both service providers and users tend to consider that social commerce CSF influencing purchasing intention are Price Economic, Utility, Trust, and Word of Mouth Effect. Accordingly, it can be learned that users are expecting the benefit from the aspect of prices and economy when using social commerce, and service providers should be able to suggest the individualized discount benefit through diverse methods using social network service. Looking into it from the aspect of usefulness, service providers are required to get users to be cognizant of time-saving, efficiency, and convenience when they are using social commerce. Therefore, it is necessary to increase the usefulness of social commerce through the introduction of a new management strategy, such as intensification of search engine of the Website, facilitation in payment through shopping basket, and package distribution. Trust, as mentioned before, is the most important variable in consumers' mind, so it should definitely be managed for sustainable management. If the trust in social commerce should fall due to consumers' damage case due to false and puffery advertising forgeries, it could have a negative influence on the image of the social commerce industry in general. Instead of advertising with famous celebrities and using a bombastic amount of money on marketing expenses, the social commerce industry should be able to use the word of mouth effect between users by making use of the social network service, the major marketing method of initial social commerce. The word of mouth effect occurring from consumers' spontaneous self-marketer's duty performance can bring not only reduction effect in advertising cost to a service provider but it can also prepare the basis of discounted price suggestion to consumers; in this context, the word of mouth effect should be managed as the CSF of social commerce. Third, Trade safety was not derived as one of the CSF. Recently, with e-commerce like social commerce and Internet shopping increasing in a variety of methods, the importance of trade safety on the Internet also increases, but in this study result, trade safety wasn't evaluated as CSF of social commerce by both groups. This study judges that it's because both service provider groups and user group are perceiving that there is a reliable PG(Payment Gateway) which acts for e-payment of Internet transaction. Accordingly, it is understood that both two groups feel that social commerce can have a corporate identity by website and differentiation in products and services in sales, but don't feel a big difference by business in case of e-payment system. In other words, trade safety should be perceived as natural, basic universal service. Fourth, it's necessary that service providers should intensify the communication with users by making use of social network service which is the major marketing method of social commerce and should be able to use the word of mouth effect between users. The word of mouth effect occurring from consumers' spontaneous self- marketer's duty performance can bring not only reduction effect in advertising cost to a service provider but it can also prepare the basis of discounted price suggestion to consumers. in this context, it is judged that the word of mouth effect should be managed as CSF of social commerce. In this paper, the characteristics of social commerce are limited as five independent variables, however, if an additional study is proceeded with more various independent variables, more in-depth study results will be derived. In addition, this research targets social commerce service providers and the users, however, in the consideration of the fact that social commerce is a two-sided market, drawing CSF through an analysis of perception gap between social commerce service providers and its advertisement clients would be worth to be dealt with in a follow-up study.

도로교통이용자 측면을 고려한 새로운 분석방법 개발 (A New Approach for Incorporating Transportation User Perception into Transportation Engineering)

  • 이동민
    • 한국도로학회논문집
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    • 제10권3호
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    • pp.159-169
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    • 2008
  • 교통 이용자는 교통시스템의 세 가지 주요 구성요인인 이용자, 운송수단, 그리고 도로시설 중의 하나로써 교통서비스와 교통안전 등을 고려할 때 매우 중요한 요소이다. 하지만, 지금까지 교통공학의 연구는 주로 도로시설 및 주행환경에 집중되어 왔고, 실제적 구체인 교통 이용자의 측면에 대해서는 많은 연구가 진행되지 못해 왔다. 이러한 교통 이용자의 인지 및 만족도(transportation user perception)를 평가하는데 있어서, 기존 방법론은 많은 한계를 안고 있다. 이는 인간의 인지/판단 과정(Human thought process)이 매우 주관적이고, 복잡하며, 평가자의 개별적인 특성 및 상황적인 특성에 따라 그 결과가 달라질 수 있기 때문이다. 또한 자신의 인지/만족도를 평가하는 데 있어 우리 인간은 이를 수량화하기 보다는 언어적인 평가방법에 익숙하기 때문이다. 이러한 교통이용자 측면을 교통공학에 보다 구체적으로 접목시키기 위한 노력으로, 본 연구에서는 교통이용자 측면을 고려한 교통공학의 패러다임 전환을 위한 필요성과 배경을 언급하고자 한다. 이를 위해 교통이용자 측면을 고려한 서비스수준 평가에 관한 연구를 중심으로 사례연구를 분석하여 향후 연구방향을 제시하고, 교통전문가와 교통이용자를 대상으로 한 설문조사결과를 분석하여 교통이용자의 인지정보의 다양성과 주관성을 설명하였다. 끝으로 이러한 교통이용자의 인지정보를 평가하기 위한 대안적인 방법을 제시하고, 이를 이용하여 연구된 다양한 선행연구를 제시함으로써 제안한 방법에 대한 적용 가능성을 모색하였다.

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Effect of Digital Noise Reduction of Hearing Aids on Music and Speech Perception

  • Kim, Hyo Jeong;Lee, Jae Hee;Shim, Hyun Joon
    • Journal of Audiology & Otology
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    • 제24권4호
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    • pp.180-190
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    • 2020
  • Background and Objectives: Although many studies have evaluated the effect of the digital noise reduction (DNR) algorithm of hearing aids (HAs) on speech recognition, there are few studies on the effect of DNR on music perception. Therefore, we aimed to evaluate the effect of DNR on music, in addition to speech perception, using objective and subjective measurements. Subjects and Methods: Sixteen HA users participated in this study (58.00±10.44 years; 3 males and 13 females). The objective assessment of speech and music perception was based on the Korean version of the Clinical Assessment of Music Perception test and word and sentence recognition scores. Meanwhile, for the subjective assessment, the quality rating of speech and music as well as self-reported HA benefits were evaluated. Results: There was no improvement conferred with DNR of HAs on the objective assessment tests of speech and music perception. The pitch discrimination at 262 Hz in the DNR-off condition was better than that in the unaided condition (p=0.024); however, the unaided condition and the DNR-on conditions did not differ. In the Korean music background questionnaire, responses regarding ease of communication were better in the DNR-on condition than in the DNR-off condition (p=0.029). Conclusions: Speech and music perception or sound quality did not improve with the activation of DNR. However, DNR positively influenced the listener's subjective listening comfort. The DNR-off condition in HAs may be beneficial for pitch discrimination at some frequencies.

Effect of Digital Noise Reduction of Hearing Aids on Music and Speech Perception

  • Kim, Hyo Jeong;Lee, Jae Hee;Shim, Hyun Joon
    • 대한청각학회지
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    • 제24권4호
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    • pp.180-190
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    • 2020
  • Background and Objectives: Although many studies have evaluated the effect of the digital noise reduction (DNR) algorithm of hearing aids (HAs) on speech recognition, there are few studies on the effect of DNR on music perception. Therefore, we aimed to evaluate the effect of DNR on music, in addition to speech perception, using objective and subjective measurements. Subjects and Methods: Sixteen HA users participated in this study (58.00±10.44 years; 3 males and 13 females). The objective assessment of speech and music perception was based on the Korean version of the Clinical Assessment of Music Perception test and word and sentence recognition scores. Meanwhile, for the subjective assessment, the quality rating of speech and music as well as self-reported HA benefits were evaluated. Results: There was no improvement conferred with DNR of HAs on the objective assessment tests of speech and music perception. The pitch discrimination at 262 Hz in the DNR-off condition was better than that in the unaided condition (p=0.024); however, the unaided condition and the DNR-on conditions did not differ. In the Korean music background questionnaire, responses regarding ease of communication were better in the DNR-on condition than in the DNR-off condition (p=0.029). Conclusions: Speech and music perception or sound quality did not improve with the activation of DNR. However, DNR positively influenced the listener's subjective listening comfort. The DNR-off condition in HAs may be beneficial for pitch discrimination at some frequencies.

대전 일부지역 대학생의 패스트푸드 이용 및 이와 관련된 요인 (Fast Food Consumption and Related Factors among University Students in Daejeon)

  • 김경원;안윤;김형미
    • 대한지역사회영양학회지
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    • 제9권1호
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    • pp.47-57
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    • 2004
  • The study purpose was to investigate the factors related to fast food consumption of university students. Factors were identified using the Theory of Planned Behavior. Based on the pilot study, 18 behavioral beliefs, 7 normative beliefs and 19 control beliefs were identified. Data (n = 269) were analyzed using analysis of variance or $X^2$,/TEX> tests. Subjects were categorized into non-users (27.9%), users (42%) and frequent users ( $\geq$ 2 times/week, 30.1%). Regarding behavioral beliefs, users or frequent users responded more positively on advantages of eating fast foods including ‘taste’ (p < 0.001), ‘making me feel full’(p < 0.001), ‘diverse menus’(p < 0.05) than non-users. Compared to users, non-users responded more positively on the item that eating fast foods leads to eat vegetables less (p < 0.05), and negatively on ‘making me eat more salt’(p < 0.05). Most of the referent groups, parents (p < 0.001), sisters/brothers (p < 0.01), relatives (p < 0.01), friends (p < 0.05), boy/girl friends (p < 0.05) were important sources of influence regarding subjects' fast food consumption. Users or frequent users felt less control over factors or situations that make it consume fast foods (9 out of 19 control beliefs). These factors included; availability issues (p < 0.001), ‘not having other foods on hand’(p < 0.01), ‘others eating together like fast foods’, ‘convenience’, ‘social increase in fast food use’, ‘easy to get fast foods anytime’(p < 0.05). In addition, users of fast foods were more likely to eat fast foods when they don't have time, when they do not like to cook, when they feel hungry (p < 0.05). These results suggest that interventions for university students include strategies to moderate fast food use by modifying behavioral beliefs, suggesting alternative menus and behavior modification techniques, increasing perception of control, and eliciting social support.

대학도서관 이용자의 불평의도와 그 선행요인에 관한 연구 (Complaining Intentions and Its Antecedents of Academic Library Users)

  • 오동근
    • 한국도서관정보학회지
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    • 제33권4호
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    • pp.61-83
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    • 2002
  • 이 연구에서는 대구경북지역의 대학도서관이용자 552명을 대상으로, 불만족의 강도와 무료이용지각, 불평에 대한 태도, 불평비용, 불평의 성공가능성, 서비스의 중요성, 외적귀인, 충성도 등의 불평행동의 선행요인이 이용중단의도, 직접 및 간접항의의도, 부정적 구전의도, 제3자를 통한 불평의도 둥의 각 불평의 도의 유형에 미치는 영향을 실증적으로 분석하였다.

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체험경제요인이 지식기반 모바일 증강현실의 수용에 미치는 영향 : 쾌락적 정보시스템 관점 (An Effects of Experience Economy for Accepting Knowledge Based Mobile Augmented Reality : Hedonic Information System Perspective)

  • 정남호;이현애;구철모
    • 지식경영연구
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    • 제14권5호
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    • pp.121-136
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    • 2013
  • Augmented reality, which has recently drawn great attention, has along history in technical terms. However, the latest emergence of mobile augmented reality using smartphones is allowing people to access augmented reality more easily and faster than ever. However, a review of existing studies shows that most of them have focused on the technical realization of augmented reality, whereas few studies have dealt with how users perceive augmented reality. For users, augmented reality is a means of knowledge transfer, which enables the experience of more abundant reality by providing additional informatio nsources to objects or landscapes. There fore, the element of experience must be considered for the perception of users. In addition, the current augmented reality technology certainly provides users with more fun than any other existing technologies. In this regard, this study intended to divided experiences not only into sensory experiences, but also into entertainment, educational, escapist, and esthetic experiences based on the experience economy theory suggested by Pine and Gilmore(1998). Moreover, this study intended to examine whether mobile augmented reality applications, which are highly popular as a means of the experience economy, influence the usefulness, convenience, and enjoyment perceived by users, and to identify which of these cognitive elements influence usage intentions.

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Study of User Reuse Intention for Gamified Interactive Movies upon Flow Experience

  • Han, Zhe;Lee, Hyun-Seok
    • Journal of Multimedia Information System
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    • 제7권4호
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    • pp.281-293
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    • 2020
  • As Christine Daley suggested, "interaction-image" is considered to be typical in the age of "Cinema 3.0", which integrates the interactivity of game art and obscures the boundary between producers and customers. In this case, users are allowed to involve actively in the scene as "players" to manage the tempo of the story to some extent, it, thus, makes users pleased to watch interactive movies repeatedly for trying a diverse option to unlock more branch lines. Accordingly, this paper aims to analyze the contributory factors and effect mechanism of users' reuse intention for gamified interactive movies and offer specific concepts to improve the reuse intention from the interactive film production and operation perspectives. Upon integrating the Flow theory and Technology Acceptance Model (TAM) and separating the intrinsic and extrinsic motivations of key factors based on Stimulus-Organism-Response (S-O-R), the research builds an empirical analysis model for users' reuse intention with cognition, design, attitude emotional experience and conducts an empirical analysis on 425 pieces of valid sample data applying SPSS22 and Amos23. The results show that user satisfaction and flow experience impact users' reuse intention highly and perceived usefulness, perceived ease of use, perceived enjoyment, remote perception, interactivity, and flow experience have significant positive influence on user satisfaction experience.

국립디지털도서관의 정보서비스 정책 개발을 위한 인식도 조사 (Perception Survey for Developing Information Service Policy of National Digital Library)

  • 곽승진;노동조;장윤금;황재영
    • 한국비블리아학회지
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    • 제21권1호
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    • pp.59-70
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    • 2010
  • 국립디지털도서관(NDL)의 정보서비스 정책이 개발되기 위해서는 문헌연구 및 해외 디지털도서관 정보서비스 사례 분석, 관련 분야 전문가를 통한 포커스 그룹 인터뷰, 도서관 이용자 및 사서를 대상으로 하는 설문조사 등 다각적인 연구가 필요하다. 본 연구는 국립디지털도서관 정보서비스 정책 개발 방법 중의 하나로서 NDL 건립과 운영에 관한 도서관 이용자 및 사서들의 인식과 기대사항을 다양한 측면에서 조사하였다.