• Title/Summary/Keyword: Users Movement

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A Study on the Application of the Smartphone Hiking Apps for Analyzing the User Characteristics in Forest Recreation Area: Focusing on Daegwallyoung Area (산림휴양공간 이용특성 분석을 위한 국내 스마트폰 산행앱(APP)의 적용성 및 활용방안 연구: 대관령 선자령 일대를 중심으로)

  • Jang, Youn-Sun;Yoo, Rhee-Hwa;Lee, Jeong-Hee
    • Journal of Korean Society of Forest Science
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    • v.108 no.3
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    • pp.382-391
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    • 2019
  • This study was conducted to verify whether smartphone hiking apps, which generate social network data including location information, are useful tools for analyzing the use characteristics of a forest recreation area. For this purpose, the study identified the functions and service characteristics of smartphone hiking apps. Also, the use characteristics of the area of Daegwallyoung were analyzed, compared with the results of the field survey, and the applicability of hiking apps was reviewed. As a result, the service types of hiking apps were analyzed in terms of three categories: "information offering," "hiking record," and "information sharing." This study focused on an app that is one of the "hiking record" types with the greatest number of users. Analysis of the data from hiking apps and a field survey in the Daegwallyoung area showed that both hiking apps and the field survey can be used to identify the movement patterns, but hiking apps based on a global positioning system (GPS) are more efficient and objective tools for understanding the use patterns in a forest recreation area, as well as for extracting user-generated photos. Second, although it is advantageous to analyze the patterns objectively through the walking-speed data generated, field surveys and observation are needed as complements for understanding the types of activities in each space. The hiking apps are based on cellphone use and are specific to "hiking" use, so user bias can limit the usefulness of the data. It is significant that this research shows the applicability of hiking apps for analyzing the use patterns of forest recreation areas through the location-based social network data of app users who record their hiking information voluntarily.

Removal of Intersected Region for Efficient Transmission of Spatial Objects (공간 객체의 효율적 전송을 위한 교차영역의 제거)

  • Lee, Kyung-Mo;Park, Dong-Seon;Kim, Jae-Hong;Bae, Hae-Young
    • Journal of Korea Spatial Information System Society
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    • v.1 no.2 s.2
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    • pp.137-149
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    • 1999
  • Spatial database systems in client-server environment have network overload due to the large amount of spatial data transmission. Users use the window query that loads partial region of a whole map for quick response time in the environment. A series of window query such as screen movement, enlargement or shrinkage requires data in similar region and this increases network overload by re-transmitting the same data in intersected region with the earlier transmitted region. Removing the transmitted data from query results can solve this problem. In this paper, we design and implement a spatial object manager in order to remove the intersected region occurred by a series of window query. The spatial object manager manages the object identifiers of transmitted objects and removes transmitted objects from spatial objects of the query result by using the removal technique of the intersected region for the transmission and comparison. We utilize GEOMania Millennium server, an open client-server spatial database system, as spatial object manager in this paper. The result of the performance evaluation shows that the spatial object manager removes the transmission of the data redundancy, reduces network overload and improves the overall system performance.

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A Study on the Tangible Interface Design System -With Emphasis on the Prototyping & Design Methods of Tangibles - (실체적 인터페이스 디자인 시스템에 관한 연구 - 텐저블즈의 설계 및 프로토타입 구현을 중심으로 -)

  • 최민영;임창영
    • Archives of design research
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    • v.17 no.2
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    • pp.5-14
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    • 2004
  • Introducing human capacities of control and sensation which have been overlooked into Human-Computer Interaction(HCI), Ubiquitous computing, Augmented Reality and others have been researched recently. New vision of HCI has embodied in Tangible User Interface(TUI). TUI allows users to grasp and manipulate bits with everyday physical object and architectural surface and also TUI enables user to be aware of background object at the periphery of human perception using ambient display media such of light, sound, airflow and water movement. Tangibles, physical object which constitutes TUI system, is the physical object embodied digital bit. Tangibles is not only input device but also the configuration of computing. To get feedback of computing result, user controls the system with Tangibles as action and the system represents reaction in response to User's action. User appreciates digital representation (sound, graphic information) and physical representation (form, size, location, direction etc.) for reaction. TUI's characters require the consideration about both user's action and system's reaction. Therefore we have to need the method to be concerned about physical object and interaction which can be combined with action, reaction and feedback.

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An Empirical Study of Factors Influencing Diffusion of Open Source Software and the Moderating Effect of Government Supports (오픈소스 소프트웨어 확산에 영향을 주는 조직필요성 및 기술필요성 요인과 정부지원의 조절효과에 대한 실증연구)

  • Kim, Sang-Hyun;Song, Young-Mi
    • Information Systems Review
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    • v.12 no.3
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    • pp.89-116
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    • 2010
  • The development and accomplishment of Open Source Software(OSS) is one of the hottest, as well as the most recent topics in the software industry. Prior studies with respects to OSS have concentrated on discovering both developers and users' rationales of participating OSS projects, analyzing specific OSS solutions or OSS movement itself. However, the empirical study on identifying determinants that influence organizational adoption of OSS and further diffusion of the technology has been a scant. Thus, the main purpose of this study is to investigate the key determinants affecting organizational adoption of OSS. The proposed research model incorporates organizational needs(Evolutional Leadership, Adaptive performance, Readiness for Change) and technological needs(Job Relevance, Cost Benefits, Software Quality) in order to explain organizational OSS adoption. Further, this study assesses the impact organizational OSS adoption has on the OSS Performance and OSS Diffusion. Results from 366 adopting organizations in various industries show three constructs in organizational needs and two constructs in technological needs with exception of Job Relevance have a significant influence on OSS Adoption; and adoption impacts its performance, and diffusion. The implications of the results suggest not only a new theoretical model for OSS research, but also the important implications for OSS diffusion.

The study on immaterial role of traditional furniture

  • Lee, Dae-Woo;Moon, Dae-Sung
    • Journal of the Korea Furniture Society
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    • v.21 no.6
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    • pp.439-448
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    • 2010
  • Furniture world which is closely associated with human life had been constantly developed, but traditional furniture disappeared after modernization almost. The reason lies rather in the importance of the diversity of Western-style furniture pursuing convenience and shapes, than in change of life style meanwhile. The diversity however reached the limit and it made a new advanced role of not only furniture, also design sector in general necessary, and as solution to solve this problem the immaterial value based on Eastern philosophy/mental was suggested in architecture and all around design sector overall as well. It means that the immaterial point which traditional furniture involved should be focused now and furthermore it's emotional and mental value which is more natural and has close relation with human being accordingly could be judged rightly. The reason why traditional furniture had been used since long time is the immaterial tendency which is well harmonized with the surrounding environment rather than the function. To verify this, the present study aimed to analyze not only the basic, also additional function of traditional furniture used in Hanok (traditional Koran-style house) by the inductive method for investigating the additional effects which users felt. Such immaterial role offers the user more convenience besides the original function of furniture and this made it available that furniture dominates the space. As good examples of such roles it was investigated that traditional furniture played meaningful roles like extensional serviceability, variable space, formation & movement of space, expression of grade of rank. That allowed that this study suggested the sustainable design and also the direction of development of interactive function of furniture through the expected effect having been showed in the modern space where the immaterial role of traditional furniture was applied to and the related cases.

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A Study on the Construction of Database, Online Management System, and Analysis Instrument for Biological Diversity Data (생물다양성 자료의 데이터베이스화와 온라인 관리시스템 및 분석도구 구축에 관한 연구)

  • Bec Kee-Yul;Jung Jong-Chul;Park Seon-Joo;Lee Jong-Wook
    • Journal of Environmental Science International
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    • v.14 no.12
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    • pp.1119-1127
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    • 2005
  • The management of data on biological diversity is presently complex and confusing. This study was initiated to construct a database so that such data could be stored in a data management, and analysis instrument to correct the problems inherent in the current incoherent storage methods. MySQL was used in DBMS(DataBase Management System), and the program was basically produced using Java technology Also, the program was developed so people could adapt to the requirements that are changing every minute. We hope this was accomplished by modifying easily and quickly the advanced programming technology and patterns. To this end, an effective and flexible database schema was devised to store and analyze diversity databases. Even users with no knowledge of databases should be able to access this management instrument and easily manage the database through the World Wide Web. On a basis of databases stored in this manner, it could become routinely used for various databases using this analysis instrument supplied on the World Wide Web. Supplying the derived results by using a simple table and making results visible using simple charts, researchers could easily adapt these methods to various data analyses. As the diversity data was stored in a database, not in a general file, this study makes the precise, error-free and high -quality storage in a consistent manner. The methods proposed here should also minimize the errors that might appear in each data search, data movement, or data conversion by supplying management instrumentation on the Web. Also, this study was to deduce the various results to the level we required and execute the comparative analysis without the lengthy time necessary to supply the analytical instrument with similar results as provided by various other methods of analysis. The results of this research may be summerized as follows: 1)This study suggests methods of storage by giving consistency to diversity data. 2)This study prepared a suggested foundation for comparative analysis of various data. 3)It may suggest further research, which could lead to more and better standardization of diversity data and to better methods for predicting changes in species diversity.

A Study on the Quality Improvement of Red Dot Sight for Grenade Launcher by Parallax Reduction (고속유탄기관총용 조준경의 시차 개선을 통한 조준경 품질 향상에 관한 연구)

  • Kim, Ji-Hoon;Jeung, Bo-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.11
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    • pp.130-135
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    • 2019
  • This study performed the quality improvement of a red dot sight for a 40 mm grenade launcher through parallax reduction. The red dot sight cited in this study is currently in mass production for military use as a non-weapon system. While the red dot sight's parallax currently meets requirements, slightly greater error was observed on the outside of effective optical area of the reflection lens compared to other sights. Parallax is easily affected by eye movement, which can result in aiming error. To improve the red dot sight's quality, this study analyzed why parallax is observed in the effective optical area of the reflection lens and how to reduce it. As a result, the red dot sight demonstrated lower parallax error using the new optical system design with an increased reflection lens thickness and modified components configuration related to the reflection lens assembly. Parallax was calculated and simulated by using a particular program to verify that it decreased. This improvement for the 40 mm. grenade launcher red dot sight more than satisfies requirements, offers advanced capabilities for users, and as a result, successful operation carryout.

Development of Android Smartphone App for Corner Point Feature Extraction using Remote Sensing Image (위성영상정보 기반 코너 포인트 객체 추출 안드로이드 스마트폰 앱 개발)

  • Kang, Sang-Goo;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.27 no.1
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    • pp.33-41
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    • 2011
  • In the information communication technology, it is world-widely apparent that trend movement from internet web to smartphone app by users demand and developers environment. So it needs kinds of appropriate technological responses from geo-spatial domain regarding this trend. However, most cases in the smartphone app are the map service and location recognition service, and uses of geo-spatial contents are somewhat on the limited level or on the prototype developing stage. In this study, app for extraction of corner point features using geo-spatial imagery and their linkage to database system are developed. Corner extraction is based on Harris algorithm, and all processing modules in database server, application server, and client interface composing app are designed and implemented based on open source. Extracted corner points are applied LOD(Level of Details) process to optimize on display panel. Additional useful function is provided that geo-spatial imagery can be superimposed with the digital map in the same area. It is expected that this app can be utilized to automatic establishment of POI (Point of Interests) or point-based land change detection purposes.

Color Path : A Location Based Drawing and Storytelling Project (위치기반의 드로잉과 스토리텔링 연구)

  • Woo, Suk-Young;Park, Seung-Ho
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.65-78
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    • 2007
  • The mobile phone and wireless network, location based technology and other newly introduced technologies and communication media gave birth to the new terminology "ubiquitous" and are changing our daily life. Influence of such technologies and communication media is not an exception in the arts. New media art pieces using these technologies are increasing, and taking on the characteristics of public art within a wider scope of a city as a backdrop, beyond the traditional boundaries of art galleries. Of such art, locative media art using locative media has a closer relationship with city space than any other form of an, and makes various attempts to allow the spectator to reinterpret and experience city space and induce communication. These characteristics of locative media art can be considered as a method that can solve quality problems of the city space, especially the loss of the sense of place and the absence of communication. is one such locative media project with a purpose of solving quality problems of city space, especially the recovery of commercial sites and inducing communication. This project uses the paths of the city as its canvas, movement of people as its brush, the color of the roads as its pallet, and by allowing the partakers to draw paths of their own and to share their paths with others. People are encouraged to share stories about their paths. The project proceeds using barcodes that are frequently used commercially. When users wish to create their own place, they can enter their place and colors of their choice using input devices installed in the city space. Paths that are created through such a process will be displayed in public areas throughout the city, shared with others, and can create and share a stories about the city using on/off-line media.

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Wind load analysis of Structure for Folding Solar Power System (접이식 태양광 발전 구조물의 풍하중해석)

  • Son, Chang-Woo;Kim, Tae-Kyun;Seo, Tae-Il
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.8
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    • pp.1-7
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    • 2018
  • A folding solar power system is a stand-alone system and is a structure with solar panels attached. It consists of supporting parts and folding parts for ease of movement. While the efficiency of solar panels is also important to produce electricity by maximizing the power efficiency of solar panels, the most important thing is structure stability. The folding solar power structure intended to be developed in this study is a collapsible structure that is easy to move and install into systems that can produce electricity from grid to independent. Since these structures are installed outdoors, wind loads, snow cover, etc. In this paper, the wind loads most affected by the folding solar power generation structure were obtained using the MeshFree Finite Element Method. MeshFree is a program that makes it easier for users to interpret by simplifying the mesh tasks required by an existing analysis. The analysis showed that the greater the angle of inclination of the wind to the ground, the greater the wind load. In addition, reliability was ensured by wind load testing.