• 제목/요약/키워드: Users

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Preference and Use of Electronic Information and Resources by Blind/Visually Impaired in NCR Libraries in India

  • Kumar, Shailendra;Sanaman, Gareema
    • Journal of Information Science Theory and Practice
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    • 제1권2호
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    • pp.69-83
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    • 2013
  • This paper aims to determine the preference and use of electronic information and resources by blind/visually impaired users in the leading National Capital Region (NCR) libraries of India. Survey methodology has been used as the basic research tool for data collection with the help of questionnaires. The 125 in total users surveyed in all the five libraries were selected randomly on the basis of willingness of the users with experience of working in digital environments to participate in the survey. The survey results were tabulated and analyzed with descriptive statistics methods using Excel software and 'Stata version 11'. The findings reveal that ICT have a positive impact in the lives of people with disabilities as it helps them to work independently and increases the level of confidence among them. The Internet is the most preferred medium of access to information among the majority of blind/visually impaired users. The 'Complexity of content available on the net' is found as the major challenge faced during Internet use by blind users of NCR libraries. 'Audio books on CDs/DVDs and DAISY books' are the most preferred electronic resources among the majority of blind/visually impaired users. This study will help the library professionals and organizations/institutions serving people with disabilities to develop effective library services for blind/visually impaired users in the digital environment on the basis of findings on information usage behavior in the study.

커뮤니케이션을 지원하는 도서관가구에 관한 연구 (A Study on Library Furniture to support Communication Channel)

  • 천혜선;이정미;임채진
    • 한국실내디자인학회논문집
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    • 제18권3호
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    • pp.57-65
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    • 2009
  • Library is a communication channel between book and human. Specially public library furniture plays an important role from every aspect in information materials and users, among users and in relationship between library managers and users. This study defined library furniture as a communication channel which connects library materials and users and was based on 35 local libraries and 12 overseas libraries. The author studied major elements and characteristics which constitute communication types among storage furniture, furniture in reading areas and furniture in digital reading area. The followings are the results from the study. First, storage furniture should be designed by reflecting characteristics of library materials and for effective delivering to the users. Therefore utmost communication can be made by searching for various designs in book-shelves and effective manner of display. Secondly, furniture in reading areas should support various users' needs from customized browsing to long hour studying and there should be properly supported for private space and correspondent reading postures. The third, there are needs for design conditions to support privacy and for comfort from long hour reading and mobility out of posture change in digital reading areas. The fourth, there should be ergonomically designed furniture plan and surroundings in public library which can boost various reading postures. Also furniture plan should be done by considering users' bodies and eyes orientations which can result in improved power of concentration.

A Fusion of Data Mining Techniques for Predicting Movement of Mobile Users

  • Duong, Thuy Van T.;Tran, Dinh Que
    • Journal of Communications and Networks
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    • 제17권6호
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    • pp.568-581
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    • 2015
  • Predicting locations of users with portable devices such as IP phones, smart-phones, iPads and iPods in public wireless local area networks (WLANs) plays a crucial role in location management and network resource allocation. Many techniques in machine learning and data mining, such as sequential pattern mining and clustering, have been widely used. However, these approaches have two deficiencies. First, because they are based on profiles of individual mobility behaviors, a sequential pattern technique may fail to predict new users or users with movement on novel paths. Second, using similar mobility behaviors in a cluster for predicting the movement of users may cause significant degradation in accuracy owing to indistinguishable regular movement and random movement. In this paper, we propose a novel fusion technique that utilizes mobility rules discovered from multiple similar users by combining clustering and sequential pattern mining. The proposed technique with two algorithms, named the clustering-based-sequential-pattern-mining (CSPM) and sequential-pattern-mining-based-clustering (SPMC), can deal with the lack of information in a personal profile and avoid some noise due to random movements by users. Experimental results show that our approach outperforms existing approaches in terms of efficiency and prediction accuracy.

농촌시설물 정보 시스템 구축을 위한 사용자 요구분석에 관한연구 (A Study on the Users' Demand Analysis to Develop Information System for Agricultural Facilities)

  • 이용규;김재엽;김광희;임춘근
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2009년도 추계 학술논문 발표대회
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    • pp.241-246
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    • 2009
  • In recent farming communities, the international open-economy tendency has been accelerated, and they are in the situation where they cannot but compete against international producers and markets. As a means to survive in this competitive era, a systematic agricultural information system is required to be established. Accordingly, in recent Korean agricultural communities, it's been regarded as an important alternative to provide and construct agricultural facility and to build an information system to maintain and manage them. However, in reality, the agricultural facility has not been constructed systematically enough, and the information system for the users of the agricultural facility has not been sufficient enough. Therefore, this research aims at analyzing the demands of users which might help establish the agricultural facility information system, and at providing information by suggesting what information the users of an agricultural facility information system want. Once the agricultural facility users are provided with some necessary information, the construction process will be more systematized, a structural safety will be secured by the construction by a professional enterprise, and the cost burden has to bear for users who can be effectively decreased by actively reacting to the natural disasters on the facility.

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사행성 게임 이용자의 문제도박 예측 구조모형 (Testing a Model to Predict Problem Gambling in Speculative Game Users)

  • 박향진;김석선
    • 대한간호학회지
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    • 제48권2호
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    • pp.195-207
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    • 2018
  • Purpose: The purpose of the study was to develop and test a model for predicting problem gambling in speculative game users based on Blaszczynski and Nower's pathways model of problem and pathological gambling. Methods: The participants were 262 speculative game users recruited from seven speculative gambling places located in Seoul, Gangwon, and Gyeonggi, Korea. They completed a structured self-report questionnaire comprising measures of problem gambling, negative emotions, attentional impulsivity, motor impulsivity, non-planning impulsivity, gambler's fallacy, and gambling self-efficacy. Structural Equation Modeling was used to test the hypothesized model and to examine the direct and indirect effects on problem gambling in speculative game users using SPSS 22.0 and AMOS 20.0 programs. Results: The hypothetical research model provided a reasonable fit to the data. Negative emotions, motor impulsivity, gambler's fallacy, and gambling self-efficacy had direct effects on problem gambling in speculative game users, while indirect effects were reported for negative emotions, motor impulsivity, and gambler's fallacy. These predictors explained 75.2% problem gambling in speculative game users. Conclusion: The findings suggest that developing intervention programs to reduce negative emotions, motor impulsivity, and gambler's fallacy, and to increase gambling self-efficacy in speculative game users are needed to prevent their problem gambling.

Study on the development of convergent services for efficient medical consultation, tourism and interpretation

  • Park, Jong-Youel;Chang, Young-Hyun
    • International Journal of Internet, Broadcasting and Communication
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    • 제10권3호
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    • pp.98-103
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    • 2018
  • Globally, medical tourism draws attention as a national growth engine industry, and is actively expanding. Current medical tourism leans towards large hospitals making it difficult to attract new users. Users collect the information for medical tourism through various paths in order to receive medical consultations and customized tour services. To expand medical tourism to small and medium sized hospitals, it is necessary to have customized medical consultations, tours and interpreter services, which are the key elements of medical tourism. This paper suggests services that users can use to match medical consultations and find tours and interpreters they want at the same time. This paper suggests ways to provide integrated services based on the information experienced by users, combining the required items from the perspectives of each user, hospital and guide. To match the content provided by hospitals and guides with experience information from users systematically, this study suggests the convergence plan for a service model that can match the experience information between users and hospitals, between users and guides and between hospitals and guides systematically by operating the data in the universal container.

A Study on Multibiometrics derived from Calling Activity Context using Smartphone for Implicit User Authentication System

  • Negara, Ali Fahmi Perwira;Yeom, Jaekeun;Choi, Deokjai
    • International Journal of Contents
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    • 제9권2호
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    • pp.14-21
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    • 2013
  • Current smartphone authentication systems are deemed inconvenient and difficult for users on remembering their password as well as privacy issues on stolen or forged biometrics. New authentication system is demanded to be implicit to users with very minimum user involvement being. This idea aims towards a future model of authentication system for smartphones users without users realizing them being authenticated. We use the most frequent activity that users carry out with their smartphone, which is the calling activity. We derive two basics related interactions that are first factor being arm's flex (AF) action to pick a phone to be near ones' ears and then once getting near ear using second factor from ear shape image. Here, we combine behavior biometrics from AF in first factor and physical biometrics from ear image in second factor. Our study shows our dual-factor authentication system does not require explicit user interaction thereby improving convenience and alleviating burden from users from persistent necessity to remember password. These findings will augment development of novel implicit authentication system being transparent, easier, and unobtrusive for users.

A Study on the Context-Aware Reasoning Filtering Mechanism in USN

  • Sung, Kyung;Kim, Seok-Hun;Hong, Min
    • Journal of information and communication convergence engineering
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    • 제9권4호
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    • pp.452-456
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    • 2011
  • Context-awareness system can provide an optimized services to users. Analyzing physical and complex circumstance elements which give direct or indirect influence to users can tell what users want. However, there are various situation informations around users and it requires high level technology to extract the service what users really want among those informations. The circumstance of the user can be changed from moment to moment, even the service what users want also can be changed in every minutes. Recently the researches to provide the service which a user demands has been progressed actively. Web based filtering method which reaches commercialization is a one of good examples. This method extracts necessary data according to users' demands from the documents on the Web or multimedia informations. However, there is a limit to use it to provide Context-awareness service because it extracts static data, not dynamic data. There is also other researches with a rule based filtering method in progress to filter situation information but this method doesn't have mechanism for dynamic data as well. We would like to solve these problems by providing a dynamic situation information filtering mechanism applying an weighted value about each property of objects and also applying Web based dynamic categories in this paper when unnecessary data should be filtered.

인터넷 사용자의 개인정보보호 행동의 차이에 관한 연구 (Differences in Privacy-Protective Behaviors by Internet Users in Korea and China)

  • 장초;만리리;민대환;임성택
    • 한국IT서비스학회지
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    • 제11권1호
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    • pp.93-107
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    • 2012
  • Privacy-protective behavior can be classified into passive behavior and active behavior. Passive behavior includes refusal, misrepresentation, and removal, while word-of-mouth, complaint, and seeking for help belong to active behavior. Internet users in different countries may take different types of privacy-protective behavior because of cultural and social differences. This study analyzes the differences in Internet users' privacy-protective behavior between Korea and China. Korean Internet users take refusal, complaint, and seeking to protect their privacy information, while misrepresentation is not an option for Korean Internet users. Chinese Internet users take refusal, complaint, seeking, and misrepresentation to protect their privacy information. In Korea, passive behavior (refusal) is chosen more often than active behavior (complaint and seeking for help), while in China active behavior(complaint and seeking for help) is preferred to passive behavior (refusal and misrepresentation). The differences of privacy-protective behavior in the two countries may provide some implications for online companies, if they want to avoid the business risk due to privacy concerns and to take appropriate steps to deal with privacy-protective behavior by Internet users.

인터넷 쇼핑몰의 신뢰 결정요인에 관한 실증연구 : 한.중국 이용자 비교 분석 (An Empirical Study on the Determinants of Trust in Internet Shopping Mall : The Comparison of Korean and Chinese Users)

  • 정철호;정영수
    • 한국정보기술응용학회:학술대회논문집
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    • 한국정보기술응용학회 2006년도 춘계학술대회
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    • pp.437-462
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    • 2006
  • The objective of this study is to investigate what factors influence a major role in building trust on Internet shopping mall and to examine whether these factors on trust have differences between Korean and Chinese users. Based on relevant literature review, this study posits six factors of transaction security, perceived reputation, Perceived size, interactivity, propensity of trust, and familiarity as key determinants of trust in internet shopping mall. Analysis of 470 responses(Korean: 320 users, Chinese: 150 users) of survey questionnaire indicates the following; First, in terms of the relationship between influencing factors and the trust, five factors of transaction security, perceived reputation, perceived size, interactivity, and propensity to trust have a significant positive effects on the trust. Second, the differences between Korean and Chinese users are transaction security, perceived size, and familiarity. In conclusions, we suggested the factors to create user trust in internet shopping mall. Also we suggested differences in the determinant factors between Korean and Chinese users, and discussed some policies to build the trust in each user types.

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