• Title/Summary/Keyword: Users' behaviors

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A Study on the Convenience in Finding Books According to Classifications: Focused on the Classifications in Public Libraries and Bookstores (문헌분류방식에 따른 도서탐색용이성에 관한 연구: 공공도서관과 대형서점의 분류방식을 중심으로)

  • Oh, Kyong-Eun;Kim, Gi-Yeong
    • Journal of the Korean Society for information Management
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    • v.25 no.4
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    • pp.25-42
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    • 2008
  • The research was conducted to investigate factors that facilitate users' finding books by analyzing classifications in public library and bookstore. This research was based on the assumption that the users' needs and information behaviors are similar in both public library and bookstore. The main purpose of this study is not to recommend classifying public library collections the way a bookstore does, but to figure out what makes the users' book finding more convenient by analyzing the classifications. To carry out the research, users' book finding in public library and classifications of public library and bookstore are analyzed. Then, a survey was conducted to investigate users' book finding behaviors, degree of convenience in finding books according to different classifications and the causes of the convenience. The results of the research showed that bookstore's classification was more convenient for the users in finding books.

Comparison of Consumer Characteristics and Purchase Behaviors Among Users of Green Cosmetics (환경친화화장품 구매수준에 따른 소비자 특성 및 구매행동 비교)

  • Moon Sook Jae;Cha Kyung-Wook;Kim Jeong Yun
    • Journal of Family Resource Management and Policy Review
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    • v.9 no.2
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    • pp.59-75
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    • 2005
  • The purpose of this study was to examine the purchase behaviors of those who are consistently using Green cosmetics. k order to identify this purpose, this study compared the consumer characteristics among on-going users of green cosmetics, temporary users, and those who have never used the green cosmetics. Also, this study compared the decision making process between on-going users and temporary users. The data were obtained from a questionnaire completed by women who lived in Seoul (N=362), and were analyzed by t-tests, chi-square test, and ANOVA. The findings of this study are as follows: First, unmarried women aged in 20s and those who have higher education, higher incomes and their own houses were more likely to use Green cosmetics consistently. Second, those who were more interested in environmental problems were more likely to be on-going users of Green cosmetics. Third, those who in on-going group were more likely than temporary group to make internal search, while temporary group was more likely to depend on information obtained from their friends or relatives. Also, on-going group considered alternative criteria more than do temporary group.

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Analyzing the Differences among Online Gaming Users' Gaming Addiction Prevention Behaviors based on Risk Perception and Self-efficacy : Testing RPA Framework on Korean College Students (온라인 게임 사용자의 위험지각과 자기효능감에 따른 게임 중독 예방행위 간 차이분석 : 국내 대학생을 대상으로 한 위험지각태도 프레임웍을 기반으로)

  • Choi, Byounggu;Wang, ChenWei;Lee, Jae-Nam
    • Journal of Information Technology Applications and Management
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    • v.22 no.2
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    • pp.19-41
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    • 2015
  • Many studies have focused on the influences and outcomes of online game addiction. However, few studies have investigated how the online game addiction prevention behavior differs depending on online game user. In order to fill this gap, this study attempts to classify online game users based on risk perception attitude (RPA) framework. More specifically, this research tries to show online game user can be classified into four groups based on perceived risk of online game addiction and efficacy beliefs of online game addiction protection, and to identify how the groups differ in terms of motivation, information seeking, and behaviors for online game addiction prevention. For this purpose, analysis on survey data from 240 Korean college students who use online game reveals that the users can be classified into responsive, avoidance, proactive, indifference groups. Furthermore, there are differences between groups in terms of motivation, information seeking, and behaviors for online game addiction prevention. This study contributes to expand existing literature by providing tailored guidelines for implementation of online game addiction prevention strategies and policy.

(A) Study on the Consideration Observed in Contemporary Furniture Design - Focused on Affordance - (현대가구디자인에 나타난 배려에 관한 연구 - 어포던스를 중심으로 -)

  • Lee, Sang Ill;Kim, Chung Ho
    • Journal of the Korea Furniture Society
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    • v.25 no.2
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    • pp.104-111
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    • 2014
  • Design is one of those elements to create an artificial environment, improving human life. It also signifies some concrete work and plan for better life in the present environment, and it is even believed to be an act of consideration for the sake of human beings. This consideration design would be included to design which deals not only with truths and values being demanded in a new era but also with various users, and it is design that attaches values to behaviors of the users, searching for new values while studying user-centered behaviors. It is regarded as a part of the consideration design in that it is able to make plans and extract design factors using affordance while it helps any users to use as considering the user-centered behaviors. Design factors of such affordance has been inherited and developed from the Bauhaus principle, and the spirit of Bauhaus is believed to have a great influence on contemporary furniture design while being a matrix of modern design. A follow-up study will look into backgrounds and cases of social design, one of those consideration design factors, while proposing directions on how to develop contemporary furniture design.

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Factor Analysis for Improvement of Convenience and Safety in the Interior Design of Subway Trains (지하철 차량 실내디자인의 편의성과 안전성 증진을 위한 요소 분석)

  • Jin, Mi-Ja;Han, Suk-Woo
    • Proceedings of the KSR Conference
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    • 2007.05a
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    • pp.643-652
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    • 2007
  • This study identifies visible/invisible factors and analyzes facilities, structure, and visible perceptive contents in the aspects of operation and efficiency with a focus on the interfaces between interior design of the subway and users. More specifically, it diagnoses the requirements and empirically presents improvements. In addition, this study aims to diagnose the interfaces between trains and users by reinterpreting and evaluating factors from the perspectives of users, and to elicit the universal interface and an objective form of conceptual, structural, and formative relations in regard to the conditions required to the design. As the interior design in the subway trains is for the public reflecting the value, consciousness, and behaviors of users, it should be approached through the application of the concept of universal design that considers the potential needs and psychological satisfaction of users. In arranging the indoor of the vehicles, the conditions for the facilities should be specified through the interdisciplinary approach from professional fields including ergonomics and psychology, the path of flow should be induced through the use of space and the analysis of passengers' behaviors, an integrated planning should be re-established, and continuous evaluations of basic guidelines, manuals, and requirements should be made.

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Two-Level Context Adaptation Method for Context-Aware Applications (상황 인식 응용을 위한 2-레벨 상황 적응 기법)

  • Chim Soo-Jong;Yoon Yong Ik
    • The KIPS Transactions:PartA
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    • v.12A no.6 s.96
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    • pp.477-484
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    • 2005
  • Applications in ubiquitous environments should provide the best services to users by considering the changes of users requirements and service environments, and should adapt service behaviors to the underlying platform's behaviors according to contextual changes. To reflect users requirements actively and provide more flexible services, we propose 2-level context adaptation method for supporting dynamic application adaptability in contextual changes. We offend the range of contexts to users requirements for supporting context adaptation. It can reflect users preferences in offering application services. For application adaptability, we use adaptation policies to allow applications require how they adapt to specific contexts, and to make them react actively on such situations.

A Study on the Analysis of Users' Behaviors on the Underground Parking Space in an Apartment Complex (아파트 단지내 지하주차장의 이용행태 분석에 관한 연구)

  • 이상구;윤충열
    • Journal of the Korean housing association
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    • v.14 no.6
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    • pp.165-172
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    • 2003
  • With the rate of spread of motors rapidly increased, but parking difficulties in an apartment complex was aggravated due to an insufficient parking lot. Visual interference on residential environment, various kinds of pollution and noise, decrease of open space in an apartment complex are also causes of parking difficulties. Therefore, this study is to suggest a theory of desirable direction for planning of the parking space by studying psychological characteristics of users' behaviors by the type of the circulation of motors and pedestrians. Consideration on the present situation, real conditions of underground parking space and the consciousness and parking habit of residents, the most important problem is required in this study.

The New Korean Wave in China: Chinese Users' Use of Korean Popular Culture via the Internet

  • Ahn, Jungah
    • International Journal of Contents
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    • v.10 no.3
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    • pp.47-54
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    • 2014
  • Although the Korean Wave originated in China, its presence in this country had been faltering for some time. Recently, however, Korean Wave star centered K-drama via online video websites, Korean Wave TV programs with high ratings, and idol group centered K-pop with glocalization strategies are all popular in China once again. The purpose of this paper is to explore Chinese teens and twenty year olds as the main consumers of Korean popular culture and the how preferred genres, motives, and behaviors of Korean pop culture use and Korean image affect one another. According to the study results, media use via online video service was most common, and among the preferred genres, K-drama has the highest usage rates. In addition, it was discovered that motives and behaviors associated with the use of Korean pop culture had a considerable influence on a positive Korean image.

Developing a Framework for Detecting Phishing URLs Using Machine Learning

  • Nguyen Tung Lam
    • International Journal of Computer Science & Network Security
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    • v.23 no.10
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    • pp.157-163
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    • 2023
  • The attack technique targeting end-users through phishing URLs is very dangerous nowadays. With this technique, attackers could steal user data or take control of the system, etc. Therefore, early detecting phishing URLs is essential. In this paper, we propose a method to detect phishing URLs based on supervised learning algorithms and abnormal behaviors from URLs. Finally, based on the research results, we build a framework for detecting phishing URLs through end-users. The novelty and advantage of our proposed method are that abnormal behaviors are extracted based on URLs which are monitored and collected directly from attack campaigns instead of using inefficient old datasets.

The Factors Influencing the Use of Shared Economy-Based Mobility Services

  • KIM, Hyeong-Min
    • Journal of Distribution Science
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    • v.18 no.1
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    • pp.107-121
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    • 2020
  • Purpose: Shared mobility services are the most notable in the shared economy; however, they have yet to be activated in Korea due to various regulations and conflicts amongst stakeholders. Nevertheless, shared mobility has become an irresistible trend of the times, as it can cause a great deal of economic and environmental benefits. In this vein, the purpose of this study is to contribute to the revitalization of shared mobility services in Korea and to provide service providers with implications for developing consumer-oriented marketing strategies. Research design, data and methodology: Based on the reasons that the users do not use shared mobility service, the factors influencing the behaviors of shared mobility users are structured and analyzed in a reliable, technical and procedural manner. To this end, the theory of reasoned action (TRA) of Ajzen and Fisbbein, the initial trust model (ITM), task technology fit (TTF) and switching cost (SC) are adopted. A total of 202 questionnaires were collected from the respondents who were aware of shared mobility. Then statistical processing of the collected data used SmartPLS(v.3.2.8), a PLS-SEM (Partial Least Squares Structural Equation Modeling) analysis program. The steps of the analysis are as follows. First, a PLS-Algorithm analysis was performed to evaluate the measurement model, and a Bootstraping and Blindfolding analysis was performed to evaluate the structural model and verify the hypotheses. Second, a multi-group analysis (PLS-MGA) was conducted to further analyze the differences depending on whether or not users experienced shared mobility service. Results: The results showed that initial trusts model (ITM) and task technology fit (TTF) have positive effects on users' behaviors through the mediation of the intention to use. As opposed to the assumption, switching costs did not have negative moderating effects in relation to the intention to use and users' behaviors. The influence of IT self-efficacy was significant, depending on the prior experience to use shared mobility services. Conclusions: This study will contribute to the revitalization of domestic shared mobility services and the formulation of service providers' marketing strategies. In future studies, there is a need to explore, reconstruct, and validate factors other than the impact factors of the shared mobility services used in this research model.