• Title/Summary/Keyword: User-value element

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Digital-hospital Research on the Factors that Lead to the Success of the Overseas-hospital Export Business through an Analysis of the Bidding Documents (해외병원 입찰분석을 통한 디지털병원 수출사업 성공요인)

  • Cha, Maengkyu;Kim, Jung Ok;Yu, Kiyun
    • KIISE Transactions on Computing Practices
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    • v.23 no.6
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    • pp.359-370
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    • 2017
  • In overseas-hospital construction, the digital hospital is a trend that is based on the developments of the information and communication technologies, state-of-the-art medical equipment, smart health, and telemedicine. Along with the increasing proportion of IT, this has resulted in the spreading of the concept throughout city-like hospitals and their transformation into digital hospitals. In the hospital-construction business, IT is a key element that will link the modernization of the mechanical, electrical, and equipment systems, construction, and medical equipment for efficiency maximization through integration. The purpose of this study is the analysis of the market-expansion success factors through the construction of a success-story-based, IT-driven overseas-hospital business. The digital-hospital concept and the development process are analyzed through a literature review, and the success factors are analyzed in terms of the cost, time, and quality that are proposed in the project-management body of knowledge. The main contributions of this study regarding the success factors are as follows: First, a cost-side need exists regarding the establishment of strategic-value engineering in terms of increasing the value from the perspectives of the IT and operational infrastructures; second, in terms of the construction time, all of the hospital systems must comply with the established deadlines for the integrated test and commissioning; and lastly, in terms of quality, it is important to ensure that the System Integration digital-hospital services are delivered according to the user requirements.

The Review of Instrumental Neutron Activation Analysis by $k_0$-standardization method ($k_0$-표준화방법에 의한 기기중성자방사화 분석법의 고찰)

  • Moon, Jong-Hwa;Chung, Yong-Sam;Kim, Sun-Ha
    • Analytical Science and Technology
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    • v.14 no.4
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    • pp.1075-1081
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    • 2001
  • Instrumental Neutron Activation Analysis as a representative method of nuclear analytical technique, has advantages of non-destructive, simultaneous multi-element analysis with the characteristics of absolute measurement method. Up to date, $k_0$-quantitative method which is accurate, convenient and user-friendly, has been generalized world-widely. In this study, it is intented to introduce the general concept of $k_0$-method and to measure $k_0$-parameters for the future implementation to our NAA system. For this objectives, the definition of relevant factors for the quantitative analysis and the equation for the experimental determination of parameters such as $Q_0$(${\alpha}$) and f were summarized. Furthermore, a foundation for the $k_0$-standardization method was prepared through the measurement of ${\alpha}$ and f-value which depend on the specific character of irradiation hole at NAA#1-hole of HANARO research reactor.

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Research About Character Illustration Which the 3D Game Character Manufacture (3D 게임 캐릭터 제작에 있어서의 캐릭터 일러스트에 관한 연구)

  • Lee Dong-Lyeor
    • The Journal of the Korea Contents Association
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    • v.5 no.6
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    • pp.178-183
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    • 2005
  • It is said that today is an era of total cord characterized by the transition from the industrial society to the knowledge based and information one. In this age of total cord, the most complex media production is the game industry. In the game industry, game character as one of the elements of game production is the most important because it contains visual elements created through interaction with a user. Initial creation of characters in the game industry is considered having the most value-adding element. Character creation in game production begins with basic drawings, like a diffusive property of the production elements, and proceeds to complicated 2D game character illustration and 3D game character production. In addition, only when driving forces for game development such as individuality and virtual reality are based on different mind cord from existing one, foundation for it will be firmly established. Therefore, it is clear that understanding of the Importance of character illustration and original drawings in the game production is essential to successfully produce more perfect 3D game characters.

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A Study for u-Healthcare Networking Technology Framework Approach Based on Secure Oriented Architecture(SOA) (Secure Oriented Architecture(SOA)에 기반한 u-Healthcare 네트워크 보안기술 프레임워크 모델)

  • Kim, Jeom Goo;Noh, SiChoon
    • Convergence Security Journal
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    • v.13 no.4
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    • pp.101-108
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    • 2013
  • Sensor network configurations are for a specific situation or environment sensors capable of sensing, processing the collected information processors, and as a device is transmitting or receiving data. It is presently serious that sensor networks provide many benefits, but can not solve the wireless network security vulnerabilities, the risk of exposure to a variety of state information. u-Healthcare sensor networks, the smaller the sensor node power consumption, and computing power, memory, etc. restrictions imposing, wireless sensing through the kind of features that deliver value, so it ispossible that eavesdropping, denial of service, attack, routing path. In this paper, with a focus on sensing of the environment u-Healthcare system wireless security vulnerabilities factors u-Healthcare security framework to diagnose and design methods are presented. Sensor network technologies take measures for security vulnerabilities, but without the development of technology, if technology is not being utilized properly it will be an element of threat. Studies suggest that the u-Healthcare System in a variety of security risks measures user protection in the field of health information will be used as an important guide.

A Case Study of Chair at Railroad Vehicle (철도차량의 의자에 관한 비교연구)

  • Lee, Sae Hwan
    • Journal of the Korea Furniture Society
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    • v.23 no.4
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    • pp.467-478
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    • 2012
  • Interurban railway is expanded by transportation that population can be centralism and cope efficiently in traffic jam by augmentation of vehicles in the city. Railroad chair departs in space of an existent simple rest and products that can raise human body standard and size by powerful engineering vicinity, quality of the material, psychological satisfaction etc. of users are developed steadily. Specially, study of space that can use various materials efficiently with bodily size government official because various of man and woman old and the young etc.. are using in occasion of the train is urgently required. Specially, railroad chair is a product that material and standard, structure, human body engineering, a finish etc. is studied variously. In the case of advanced nation, in case of design a chair operating time of railroad, is placed as all standards orderly and harmonious because is considered exercise dynamics etc.. and designs. The other side, in the case of our country, study expert of chair is short real and is depending on technological data of overseas railway vehicle. Chair for railroad must consider removal of short-range, long distance. That have to be consider to a lot of uncomfortable such as psychological satisfaction of user because the domestic Motor Companies are defining in fair development study and many researchers but the railroad chair company are not accumulated professional manpower and technological know-how. Railway vehicle can recognize that overseas visitors as well as native is important element as space that space is exposed internationally by product that Public personality which used cultural value is strong. Therefore, wish to plan valid spec relationship presentation of various design and specification, function etc.. and contribute to railroad chair development design process lists and analyzes van instances of railway vehicle chair of inside and outside of the country through this study.

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Implementation of Markerless Augmented Reality with Deformable Object Simulation (변형물체 시뮬레이션을 활용한 비 마커기반 증강현실 시스템 구현)

  • Sung, Nak-Jun;Choi, Yoo-Joo;Hong, Min
    • Journal of Internet Computing and Services
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    • v.17 no.4
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    • pp.35-42
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    • 2016
  • Recently many researches have been focused on the use of the markerless augmented reality system using face, foot, and hand of user's body to alleviate many disadvantages of the marker based augmented reality system. In addition, most existing augmented reality systems have been utilized rigid objects since they just desire to insert and to basic interaction with virtual object in the augmented reality system. In this paper, unlike restricted marker based augmented reality system with rigid objects that is based in display, we designed and implemented the markerless augmented reality system using deformable objects to apply various fields for interactive situations with a user. Generally, deformable objects can be implemented with mass-spring modeling and the finite element modeling. Mass-spring model can provide a real time simulation and finite element model can achieve more accurate simulation result in physical and mathematical view. In this paper, the proposed markerless augmented reality system utilize the mass-spring model using tetraheadron structure to provide real-time simulation result. To provide plausible simulated interaction result with deformable objects, the proposed method detects and tracks users hand with Kinect SDK and calculates the external force which is applied to the object on hand based on the position change of hand. Based on these force, 4th order Runge-Kutta Integration is applied to compute the next position of the deformable object. In addition, to prevent the generation of excessive external force by hand movement that can provide the natural behavior of deformable object, we set up the threshold value and applied this value when the hand movement is over this threshold. Each experimental test has been repeated 5 times and we analyzed the experimental result based on the computational cost of simulation. We believe that the proposed markerless augmented reality system with deformable objects can overcome the weakness of traditional marker based augmented reality system with rigid object that are not suitable to apply to other various fields including healthcare and education area.

A Study On the Narrative of VR Disaster and Safety Education Introduced by Disaster Film Narrative (가상현실(VR) 재난안전교육에서 재난영화 내러티브 도입 연구)

  • Kang, Nae Young
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.5
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    • pp.561-568
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    • 2022
  • The purpose of this study is to explore the narrative of VR disaster and safety Education introduced by disaster film narrative. VR(Virtual Reality) is be suitable technology for disaster and safety Education due to media characteristics as 'immersion', 'presence', 'interactivity', 'pleasure'. Disaster film narrative is able to be worth VR disaster and safety education as a variety of stories and educational effect. For this study, examine a theoretical study and a visiting research of 'Busan 119 Safety & Experience Center'. This study concludes that Firstly need to introduce catharsis effect, Secondly, build 'interactive narratives' that ensure active participation of users, Thirdly, introduce an 'adventure game' narrative element, Fourthly, introduce a hero-shaped narrative in which the user becomes a one-man hero, And lastly, need education as use user's multiple access and group experience learning. Therefore, This thesis is of academic value in that it suggest a desirable new direction of narrative in VR disaster and safety education.

Study on Driving Simulation of Spoke-type Shield TBM Considering Operation Conditions (TBM 운전조건을 고려한 스포크형 쉴드TBM의 굴진모사 연구)

  • Choi, Soon-Wook;Lee, Hyobum;Choi, Hangseok;Chang, Soo-Ho;Kang, Tae-Ho;Lee, Chulho
    • Tunnel and Underground Space
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    • v.29 no.6
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    • pp.456-467
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    • 2019
  • In this study, the discrete element method was used to simulate the excavation of spoke-type shield TBM. The horizontal stress coefficient was used for the ground to simulate the increase of the horizontal stress according to the depth, and the driving conditions were set based on the torque generated from the cutterhead of the TBM to excavate within the operating range. That is, when the value of the torque generated at the cutterhead exceeds the given operating condition, the speed of excavation is constantly reduced, and conversely, the method of increasing the speed of excavation is considered. The change speed of the excavation was given the minimum change requirement in consideration of the driver's review time, and the change was possible according to the excavation conditions. In order to use these conditions, the user-subroutine was considered separately, and the results show that the DEM model were able to analyze the excavation within the considered operating range.

Economic Impact of HEMOS-Cloud Services for M&S Support (M&S 지원을 위한 HEMOS-Cloud 서비스의 경제적 효과)

  • Jung, Dae Yong;Seo, Dong Woo;Hwang, Jae Soon;Park, Sung Uk;Kim, Myung Il
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.10
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    • pp.261-268
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    • 2021
  • Cloud computing is a computing paradigm in which users can utilize computing resources in a pay-as-you-go manner. In a cloud system, resources can be dynamically scaled up and down to the user's on-demand so that the total cost of ownership can be reduced. The Modeling and Simulation (M&S) technology is a renowned simulation-based method to obtain engineering analysis and results through CAE software without actual experimental action. In general, M&S technology is utilized in Finite Element Analysis (FEA), Computational Fluid Dynamics (CFD), Multibody dynamics (MBD), and optimization fields. The work procedure through M&S is divided into pre-processing, analysis, and post-processing steps. The pre/post-processing are GPU-intensive job that consists of 3D modeling jobs via CAE software, whereas analysis is CPU or GPU intensive. Because a general-purpose desktop needs plenty of time to analyze complicated 3D models, CAE software requires a high-end CPU and GPU-based workstation that can work fluently. In other words, for executing M&S, it is absolutely required to utilize high-performance computing resources. To mitigate the cost issue from equipping such tremendous computing resources, we propose HEMOS-Cloud service, an integrated cloud and cluster computing environment. The HEMOS-Cloud service provides CAE software and computing resources to users who want to experience M&S in business sectors or academics. In this paper, the economic ripple effect of HEMOS-Cloud service was analyzed by using industry-related analysis. The estimated results of using the experts-guided coefficients are the production inducement effect of KRW 7.4 billion, the value-added effect of KRW 4.1 billion, and the employment-inducing effect of 50 persons per KRW 1 billion.

A Study on People Counting in Public Metro Service using Hybrid CNN-LSTM Algorithm (Hybrid CNN-LSTM 알고리즘을 활용한 도시철도 내 피플 카운팅 연구)

  • Choi, Ji-Hye;Kim, Min-Seung;Lee, Chan-Ho;Choi, Jung-Hwan;Lee, Jeong-Hee;Sung, Tae-Eung
    • Journal of Intelligence and Information Systems
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    • v.26 no.2
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    • pp.131-145
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    • 2020
  • In line with the trend of industrial innovation, IoT technology utilized in a variety of fields is emerging as a key element in creation of new business models and the provision of user-friendly services through the combination of big data. The accumulated data from devices with the Internet-of-Things (IoT) is being used in many ways to build a convenience-based smart system as it can provide customized intelligent systems through user environment and pattern analysis. Recently, it has been applied to innovation in the public domain and has been using it for smart city and smart transportation, such as solving traffic and crime problems using CCTV. In particular, it is necessary to comprehensively consider the easiness of securing real-time service data and the stability of security when planning underground services or establishing movement amount control information system to enhance citizens' or commuters' convenience in circumstances with the congestion of public transportation such as subways, urban railways, etc. However, previous studies that utilize image data have limitations in reducing the performance of object detection under private issue and abnormal conditions. The IoT device-based sensor data used in this study is free from private issue because it does not require identification for individuals, and can be effectively utilized to build intelligent public services for unspecified people. Especially, sensor data stored by the IoT device need not be identified to an individual, and can be effectively utilized for constructing intelligent public services for many and unspecified people as data free form private issue. We utilize the IoT-based infrared sensor devices for an intelligent pedestrian tracking system in metro service which many people use on a daily basis and temperature data measured by sensors are therein transmitted in real time. The experimental environment for collecting data detected in real time from sensors was established for the equally-spaced midpoints of 4×4 upper parts in the ceiling of subway entrances where the actual movement amount of passengers is high, and it measured the temperature change for objects entering and leaving the detection spots. The measured data have gone through a preprocessing in which the reference values for 16 different areas are set and the difference values between the temperatures in 16 distinct areas and their reference values per unit of time are calculated. This corresponds to the methodology that maximizes movement within the detection area. In addition, the size of the data was increased by 10 times in order to more sensitively reflect the difference in temperature by area. For example, if the temperature data collected from the sensor at a given time were 28.5℃, the data analysis was conducted by changing the value to 285. As above, the data collected from sensors have the characteristics of time series data and image data with 4×4 resolution. Reflecting the characteristics of the measured, preprocessed data, we finally propose a hybrid algorithm that combines CNN in superior performance for image classification and LSTM, especially suitable for analyzing time series data, as referred to CNN-LSTM (Convolutional Neural Network-Long Short Term Memory). In the study, the CNN-LSTM algorithm is used to predict the number of passing persons in one of 4×4 detection areas. We verified the validation of the proposed model by taking performance comparison with other artificial intelligence algorithms such as Multi-Layer Perceptron (MLP), Long Short Term Memory (LSTM) and RNN-LSTM (Recurrent Neural Network-Long Short Term Memory). As a result of the experiment, proposed CNN-LSTM hybrid model compared to MLP, LSTM and RNN-LSTM has the best predictive performance. By utilizing the proposed devices and models, it is expected various metro services will be provided with no illegal issue about the personal information such as real-time monitoring of public transport facilities and emergency situation response services on the basis of congestion. However, the data have been collected by selecting one side of the entrances as the subject of analysis, and the data collected for a short period of time have been applied to the prediction. There exists the limitation that the verification of application in other environments needs to be carried out. In the future, it is expected that more reliability will be provided for the proposed model if experimental data is sufficiently collected in various environments or if learning data is further configured by measuring data in other sensors.