• Title/Summary/Keyword: User-scenario

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A Modeling of Ubiquitous Environments Reflecting User's Behaviors in the House (주택 내에서의 사용자 행위 분석을 이용한 유비쿼터스 환경 구축 - 거실공간을 중심으로 -)

  • Lee, Dong-Hwa;Park, Sung-Jun;Lee, Hyun-Soo
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2005.11a
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    • pp.63-66
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    • 2005
  • The purpose of this study is to suggest the modeling of ubiquitous environments according to the analysis of user's behaviors focused on the living area within the house. Recently, with appearing 'Ubiquitous environments', the applications of ubiquitous technologies on the our environment adopt a new paradigm. This new paradigm leads to the possibility of creating more intellectual dwelling environment according to user's behaviors. This paper suggests to change our dwelling by considering both engineering technology and the character of dwelling, because the house should provide causes humans with comfortability. Therefore, we need to understand user's behaviors in the dwelling, towards user friendly environment. Also, it very important for us to configure proper sensors and technologies by the priority based on user's behaviors. To sum up, this study is aimed to analyze user's behaviors and then, to suggest the guideline for users offering optimal ubiquitous environments.

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Event-based scenario manager for multibody dynamics simulation of heavy load lifting operations in shipyards

  • Ha, Sol;Ku, Namkug;Roh, Myung-Il
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.8 no.1
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    • pp.83-101
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    • 2016
  • This paper suggests an event-based scenario manager capable of creating and editing a scenario for shipbuilding process simulation based on multibody dynamics. To configure various situation in shipyards and easily connect with multibody dynamics, the proposed method has two main concepts: an Actor and an Action List. The Actor represents the anatomic unit of action in the multibody dynamics and can be connected to a specific component of the dynamics kernel such as the body and joint. The user can make a scenario up by combining the actors. The Action List contains information for arranging and executing the actors. Since the shipbuilding process is a kind of event-based sequence, all simulation models were configured using Discrete EVent System Specification (DEVS) formalism. The proposed method was applied to simulations of various operations in shipyards such as lifting and erection of a block and heavy load lifting operation using multiple cranes.

Methods for the Modularization of Simulation Model and the Management Scheme of Simulation Scenario for Shipbuilding Process Planning (조선 공정 계획을 위한 시뮬레이션 모델의 모듈화 및 시나리오 처리 방법론)

  • Cha, Ju-Hwan;Ku, Nam-Kug;Roh, Myung-Il;Cho, Doo-Yeoun;Lee, Kyu-Yeul
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.1
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    • pp.17-25
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    • 2012
  • Recently, requests for accurate process planning using simulation have been increasing in many engineering fields including the shipbuilding industry, and many application systems for simulation have been developed. It is difficult, however, for a user to reuse the developed systems, because simulation models in the system are defined by its own method. In addition, the simulation model should be modified whenever a simulation sequence, which is called simulation scenario, is changed. Therefore, in this study, an elementary simulation object is proposed to modularize a simulation model. And the management scheme of simulation scenario is proposed to manage the scenario outside of the simulation models. Also, a simulation template is proposed to increase the development efficiency. To verify the efficiency of the proposed methods, application examples for shipbuilding process planning are implemented.

Estimation of the Time to Execute A Hypermedia Scenario Using Petri Net (페트리 넷을 이요한 하이퍼미디어 시나리오 수행 시간 예측)

  • Yim, Jae-Geol;Lee, Gye-Young
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.5
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    • pp.1119-1129
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    • 1998
  • This paper proposes a method to estimate the time to execute a hypermedia scenario. The method builds a PNDT(Petri Net with probability Distribution Table) model for the flow of the scenario, then performs Monte Carlo Simulation on the PNDT model to estimate the duration time from the start to the end of the scenario. The estimated times to execute scenarios are useful to both information providers and users. A user can make a better time plan referring to them, and an information provider can make the most efficient scenario-presentation schedule for users referring to them. However, no research results regarding this subject have been reported yet.

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Scheduling with Heterogeneous QoS Provisioning for Indoor Visible-light Communication

  • Dong, Xiaoli;Chi, Xuefen;Sun, Hongliang;Zhu, Yuhong
    • Current Optics and Photonics
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    • v.2 no.1
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    • pp.39-46
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    • 2018
  • Visible-light communication (VLC) combined with advanced illumination can be expected to become an integral part of next-generation communication networks. One of the major concerns in VLC implementation is developing resource-allocation schemes in a multi-user scenario. However, the scheduling for heterogeneous quality of service (QoS) traffic has not been studied so far, for the indoor VLC downlink system. In this paper, we creatively introduce effective-bandwidth and effective-capacity theory into the multi-user scheduling (MUS) problem, to guarantee the user's statistical delay QoS. We also take account of the aggregate interference (AI) in the indoor VLC downlink system, and analyze its impact on the user-centric MUS problem for the first time. Simulations show that the AI has a nonnegligible influence on the scheduling result, and that the proposed scheduling scheme could guarantee the user's QoS requirement under the premise of ensuring sum capacity.

A Study on VoiceXML Application of User-Controlled Form Dialog System (사용자 주도 폼 다이얼로그 시스템의 VoiceXML 어플리케이션에 관한 연구)

  • Kwon, Hyeong-Joon;Roh, Yong-Wan;Lee, Hyon-Gu;Hong, Hwang-Seok
    • The KIPS Transactions:PartB
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    • v.14B no.3 s.113
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    • pp.183-190
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    • 2007
  • VoiceXML is new markup language which is designed for web resource navigation via voice based on XML. An application using VoiceXML is classified into mutual-controlled and machine-controlled form dialog structure. Such dialog structures can't construct service which provide free navigation of web resource by user because a scenario is decided by application developer. In this paper, we propose VoiceXML application structure using user-controlled form dialog system which decide service scenario according to user's intention. The proposed application automatically detects recognition candidates from requested information by user, and then system uses recognition candidate as voice-anchor. Also, system connects each voice-anchor with new voice-node. An example of proposed system, we implement news service with IT term dictionary, and we confirm detection and registration of voice-anchor and make an estimate of hit rate about measurement of an successive offer from information according to user's intention and response speed. As the experiment result, we confirmed possibility which is more freely navigation of web resource than existing VoiceXML form dialog systems.

Development of Service Scenario for the Smart Office (지능형오피스의 서비스시나리오 구성을 위한 기초연구)

  • Cho, Yun-Jung;Kim, Sung-Ah
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.436-441
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    • 2008
  • Contemporary workspace is configured in various manners according to working patterns, collaborative or independent nature of works, group-wise working styles and culture, the size of the group, and so on. On the other hand, conventional office space has tended to be a monolithic single space packed with various types of works. This change reflects what has happened to the meanings and structures of office space. The ubiquitous computing technique is being applied to the development of the intelligent office as it grows. This leads to the change of intelligent office technology which provides user-oriented spatial service. This paper focuses on the conceptualization and design of service scenarios or the intelligent office based on the user-oriented spatial service paradigm.

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Design of U-School Framework Based on User-Centric Scenario (사용자 중심 시나리오에 따른 U-스풀 프레임워크 설계)

  • Hong, Myoung-Woo;Cho, Dae-Jae
    • The Journal of the Korea Contents Association
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    • v.7 no.12
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    • pp.283-291
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    • 2007
  • In the age of ubiquitous computing, computer systems will be seamlessly integrated into our everyday life, providing services and information to us in an anywhere, anytime fashion. This ubiquitous computing can be used for developing a ubiquitous learning (U-learning). In this paper, we present a framework for U-school in which ubiquitous computing technologies are applied to advance the existing ERSS (Korea's Educational Resources Sharing System). Our framework applies mobile, sensor, and context-aware technologies to the existing ERSS. This framework presents a user-centric learning environment, using user-centric scenario. The U-school with context-aware services therefore can lead to the just-in-time learning or learner-led learning based on dynamic contexts acquired from learners, teachers and computing entities.

Design and Implementation of a Scenario Composition Supporting Tool for Object-Oriented Integration Testing Using the Requirement Trace Table (요구사항 추적테이블을 이용한 객체지향 통합 테스트 시나리오 작성지원 도구의 설계 및 구현)

  • Choe, Sin-Hyeong;Han, Pan-Am
    • The KIPS Transactions:PartD
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    • v.9D no.4
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    • pp.651-658
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    • 2002
  • This paper suggests the scenario composition supporting method, which can be used to perform integration test based on specification, and implemented a scenario composition supporting tool. To compose scenario for object-oriented integration testing, requirement specification, Process definition table and program to table relation diagram are used. In addition, requirement trace table is created. It can check user's requirements, quickly and exactly, dividing former three fables into the stages of requirement analysis, design, and test. The output of scenario composition supporting tool plays a guide part in composing scenario. This tool can reduce scenario composition effort of quality for the checking team and prevent an omission of requirement and input of errors during the test.

Development of Scenario-based Robot Design Process (시나리오기반 로봇디자인 프로세스의 개발)

  • Kim, Ji-Hoon;Oh, Kwang-Myung;Kim, Myung-Seok
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1354-1360
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    • 2006
  • 최근 놀라운 성장을 거듭하고 있는 지능형 로봇(Intelligent Robot) 기술은 기존의 주요 활용 분야였던 산업현장이나 연구실과 같은 전문가적 영역을 넘어서 지능형 엔터테인먼트(Entertainment)로봇이나 청소기 로봇의 예에서 볼 수 있듯이 인간의 주요 일상 생활 공간인 가정이나 공공기관의 서비스 분야로 점차 그 활용 영역을 넓혀가고 있다. 학습 보조 교사 도우미 로봇의 개발은 초등학교 교육 현장이 당면하고있는 각종 현안들을 로봇의 활용을 통해서 해결하고자하는 실용적인 목적에서 출발 했다. 이러한 관점에서 볼때 로봇 디자이너의 역할은 전체 개발 프로세스의 말단부에서 로봇 시스템의 외장(Appearance)을 마무리하는 역할을 넘어서 구체적 로봇시스템의 개발에 선행하여 학습보조 교사 도우미 로봇의 잠재적 활용 주체인 학생, 교사, 학부모의 입장에서 각 주체들의 내재적, 외재적 욕구를 효과적으로 만족 시킬 수있는 활용 시나리오(Application Scenario)를 도출, 개발 프로세스 전반에 걸쳐 각 개발 주체들에게 일관된 비젼(vision)과 이미지(image)를 제시하는것이라고 생각되었다. 본연구에서는 학습보조 교사 도우미 로봇 디자인 과제에 있어서 사용자 관찰(User Observation), 유저 다이어리(User Diary), 포커스그룹 인터뷰(F.G.I)등을 바탕으로 로봇의 역할 모델중심, 서비스 영역 중심, 초등학교 교육이념 구현 중심 등 3가지의 서로 다른 컨셉의 로봇 활용 시나리오(Application Scenario)를 제안하였다. 본 연구 결과는 현재 초기 단계에 있는 로봇 디자인 분야의 현실을 감안할때 전체 로봇 개발 프로세스내에서의 향후 산업 디자인이 수행해야 할 역할을 명확하게 보여준다는 점에서 그 의의가 있으며 관련 분야의 연구 활성화에 기여할 것으로 기대된다.

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