• Title/Summary/Keyword: User-oriented Study

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Requirement-Oriented Entity Relationship Modeling

  • Lee, Sang-Won;Shin, Kyung-Shik
    • Journal of Information Technology Applications and Management
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    • v.17 no.3
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    • pp.1-24
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    • 2010
  • Most of enterprises depend on a data modeler during developing their management information systems. In formulating business requirements for information systems, they widely and naturally use the interview method between a data modeler and a field worker. But, the discrepancy between both parties would certainly cause information loss and distortion that lead to let the systems not faithful to real business works. To improve or avoid modeler-dependant data modeling process, many automated data design CASE tools have been introduced. However, since most of traditional CASE tools just support drawing works for conceptual data design, a data modeler could not generate an ERD faithful to real business works and a user could not use them without any knowledge on database. Although some CASE tools supported conceptual data design, they still required too much preliminary database knowledge for a user. Against these traditional CASE tools, we proposed a Requirement-Oriented Entity Relationship Model for automated data design tool, called ROERM. Based on Non-Stop Methodology, ROERM adopts inner systematic modules for complete and sound ERD that is faithful to real field works, where modules are composed of interaction modules with a user, rules of schema operations and sentence translations. In addition to structure design of ROERM, we also devise detailed algorithms and perform an experiment for a case study.

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A Study on the Visual System of Object - Oriented Based on Abstract Information (객체지향을 기반으로한 추상화 정보의 시각화 시스템에 대한 연구)

  • Kim, Haeng-Kon;Han, Eun-Ju;Chung, Youn-Ki
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.10
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    • pp.2434-2444
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    • 1997
  • As software industry progresses, the necessity of visual information have increased more than text-oriented information. So, automatic tools are required to satisfy a user's desire for visual design representation of various source information in the real-world. In this paper, we discuss the methodology and tools for parsing abstract information through semantic analysis and extracting visual information through visual mapping. Namely, as to abstract informations are represented as relational structure and then mapped into visual structure using regular rule, user can obtain visual information. We suggest VOLS(Visual Object Layout System) to transform a abstract information to visual information. It can improve user understandability and assist a maintenance for existing source code.

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Study on Agent based Internetworking Platform (에이전트 기반 인터네트워킹 플랫폼 연구)

  • 전준현
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.3B
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    • pp.314-324
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    • 2004
  • Recently, high-speed internet subscribers have grown continuously, and reached up to 10 millions. But existing network management that is responsible only for user access is confronted with many difficulties, since user access network(xDSL, Cable, B-WILL, and so on) has diversified and value added wired/wireless contents service has developed. In this paper propose the Agent based Inter Networking platform as object-oriented hierarchical system that can provide various service such as access QoS(Quality of Service), customized application service and security service according to user on demand. This system has divided into two parts(user agent and agent management system & local and central management systems). Management system periodically receive status information such as bandwidth, download speed, delay, current service, and so on, and process them, then build a policy based on processed information. According to personal user profile that is generated by this policy, the customized service can be provided for users. And This system adopt the object-oriented modeling in case that system migration and integration, and implement a system that is robust and stable for security through hierarchical server system.

Study on strength of user's right in service delivery process - abolishing classification of disability and introducing direct payments - (서비스 전달과정에서의 이용자 권한 강화 방안에 대한 고찰 - 장애등급제 폐지 및 직접지불제도를 중심으로 -)

  • Lee, Seung-Ki
    • Korean Journal of Social Welfare Studies
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    • v.45 no.2
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    • pp.327-347
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    • 2014
  • The purpose of this article is to explore the strength of user's right in service delivery process, and focuses on two areas. First one is to discuss the necessity which the process of service delivery will be changed from supplier-oriented system to user-oriented one, in order to strengthen user's right, especially in terms of choice and control. It can be facilitated by the abolishing of classification of disability. Second one is to introduce direct payments which money is directly given to user, instead of being given to supplier. This article also stresses that there is possibility of setting up direct payments because voucher system, a precursor of direct payments, is widely settled down for social service area in Korea.

A Study on Development of Robot Simulator for Collision Avoidance (충돌 회피를 위한 로봇 시뮬레이터의 개발에 관한 연구)

  • 이주형
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.32 no.3
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    • pp.321-328
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    • 1996
  • This paper presents a robot simulator which can automatically generate a smooth collision free path. This simulator has the characterstisc of the object - oriented programming which is coded in Borland C+ +. Using General Inverse Algorithm, the inverse kinematics solutions of any kind of robots can be found generally. This simulator also uses Bezier Functions for the description of a smooth collision - free path. In addition, GUI(Graphic User Interface)technique is employed for user's convenience.

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A study on the Planning of the Shared Community Space for the Community Design of Multi-family Housing (아파트 단지내 공동생활공간의 계획방향에 관한 연구)

  • 조성희;강혜경
    • Journal of the Korean housing association
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    • v.15 no.1
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    • pp.95-102
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    • 2004
  • The purpose of this study is to actualize the planning method of the shared community space (SCS). For this, it analyzed the residents' needs for the SCS and grasped the composition system of the needs and estimated the factors considered in the planning of the SCS. This study focused on seeking out the user-oriented design criteria for the planning of the SCS. The results of this study are as follows: First, as the results subdividing the residents' needs to understand the various requirements for the SCS, the composition system was classified into the fundamental SCS and the individual SCS. The fundamental SCS's to be considered as basic facilities in the planning of the multi-family housing complex, and the individual SCS to be more suited to a particular group. Second, regarding the investigation of detail guidelines in the SCS planning, it was found that there was a difference in the considered factors and the preferred locations according to the kinds of each SCS, the types of facilities, the main users of facilities, and the contents of activities available in the facilities.

A Study on the Improvement for Bidet Product-Service Design for Seniors by PSS-based 4D Double Diamond Design Process Model (PSS 기반 4D 더블 다이아몬드 모델을 활용한 시니어를 위한 비데 제품-서비스디자인 개선방안 연구)

  • Seo, Hong-Seok
    • Science of Emotion and Sensibility
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    • v.25 no.1
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    • pp.29-40
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    • 2022
  • This study uses the bidet 4D double diamond design process model to propose an improvement for "senior-oriented bidet product service design" that reflects the characteristics and needs of seniors. This study was based on the product service system concept. To this end, qualitative research on seniors was conducted to derive user value factors, and, based on this, product service ideas were discovered, and a prototype reflecting the usefulness review of a working-level expert group was proposed. First, a "smart application service for user-customized function setting guide" was proposed. A bidet incorporating Internet of Things technology and a smart phone are linked to provide an app service that automatically interprets user characteristic information and information on bidet products to guide customized functions. Second, a control panel and remote control user interface to "user-oriented product service interface" was proposed. In consideration of the usability and cognitive ability of seniors, a simple and intuitive physical user interface such as a configuration centered on main functions, button arrangement according to task sequence, and a touch screen remote control was presented. Third, we proposed a "bidet care service linked with products and health/hygiene care" that provides a wide range of services such as user health and hygiene, cleanliness, entertainment, etc., in addition to regular bidet product service. This study proposed a product-based service design methodology that can improve user experience and relationship quality by discovering and improving the pain points and needs of users (seniors) in the process of using bidet products (before, during, and after use).

Users' Relevance Criteria in Universal Search in Korea : An Exploratory Study (통합 검색 환경에서 이용자 적합성 판단 기준에 관한 탐색적 연구)

  • Park, Jung-Ah
    • Journal of the Korean Society for information Management
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    • v.29 no.2
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    • pp.113-133
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    • 2012
  • This study is an exploratory research on the user relevance criteria in Korean search service environments that provide integrated search results. Data were collected from 10 participants using a semi-structured interview technique. The participants conducted a web search using integrated search services, such as Naver or Daum on a self-selected topic. They were asked to judge the relevance of retrieved documents and to report their relevance criteria. As a result, the research indicated 8 user-defined relevance and non-relevance criteria. The research shows that specificity and richness are the two most important criteria yet, the user's relevance criteria have not changed much despite the change in search environment.

Design of EPG Information Architecture on Digital TV based on User's Experience (사용자 경험에 기초한 디지털 TV EPG 채널 정보구조 설계)

  • Kim, In-Soo;Jung, Kyeong-Kyun;Park, Jong-Soon;Myung, Ro-Hae;Park, Yong-Jin
    • Journal of Broadcast Engineering
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    • v.12 no.2
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    • pp.71-79
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    • 2007
  • This study is about the TV Electronic Program Guide (EPG) design to which Perceived Information Architecture (PIA) based on user-experience is applied. The function-oriented information architecture is not friendly for user to search channels, while Multi-channels of EPG system provides users with opportunities to select a variety of channels. Because the menu structure of EPG user interface system is not compatible with the user experience. Therefore, this study presented a user-experience-based methodology and proposed a new solution for the information architecture of user-centered EPG system design.

Analysis of Educational Effect of User Participation School Space Innovation - Focused on Incheon Metropolitan City - (사용자 참여형 학교공간혁신의 교육적 효과 분석 - 인천광역시를 중심으로 -)

  • Yun, Mi-Jeong;Lee, Yong-Hwan
    • Journal of the Korean Institute of Educational Facilities
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    • v.27 no.1
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    • pp.11-19
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    • 2020
  • The purpose of this study is to think about the educational effect of school space innovation project through user participation, to investigate and analyze the actual situation of user participation school space innovation project of elementary, middle and high schools of Incheon Metropolitan Office of Education, The educational effect was analyzed. After the students and teachers participated in the improvement of the school space, the students' skills were improved. Overall, emotional abilities were most cultivated, and elementary school students were most physically cultivated. The intimacy created by participation and activities and play-oriented projects may have helped to develop students' abilities. In addition, the school became fun after user participation, and there was a positive effect of increasing a sense of apathy and belonging. The expansion of user participation has resulted in not only the satisfaction of space but also the friendship and emotional part of students. As a result of this study, the school space constructed through the user participation process brought about significant educational changes in school life and individual quality of life in the learning activities and school life of teachers and students, the main users of the school space.