• Title/Summary/Keyword: User-interface

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User Interface Design Model for Improving Visual Cohesion (가시적 응집도 향상을 위한 사용자 인터페이스 설계 모델)

  • Park, In-Cheol;Lee, Chang-Mog
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.12
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    • pp.5849-5855
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    • 2011
  • As application development environment changes rapidly, importance of user interface design is increasing. Usually, most of designers are clustering by subjective method of individual to define objects that have relativity in design interface. But, interface which is designed without particular rules just adds inefficiency and complexity of business to user who use this system. Therefore, in this paper, we propose an object oriented design model that allows for flexible development by formalizing the user interface prototype in any GUI environment. The visual cohesion of the user interface is a new set of criteria which has been studied in relation to the user interface contents, and is founded on the basis of the cohesion of the interface as defined using basic software engineering concepts. The visual cohesion includes the issue of how each unit is arranged and grouped, as well as the cohesion of the business events which appear in the programming unit. The interface will become easier to understand and use if the business events are grouped by their inter-relevance within the user interface.

A Storytelling approach to user affective interface design (감성적 인터페이스 디자인을 위한 스토리텔링 접근)

  • Hwang, Sin-Woong;Lee, Sun-Ah;Sohn, Young-Woo
    • Science of Emotion and Sensibility
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    • v.12 no.1
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    • pp.19-32
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    • 2009
  • Recently emotional relationships between industrial products and user experience are getting more attention than ever. However, current user interface design has focused just on the mechanical and logical aspects. This research proposed a new approach to improve user's emotional experience to interface design and introduced storytelling as a new possibility. Four types of user interface - logical interface, picture added interface, storytelling-applied interface, and storytelling-applied interface with a story script - were used for this research. Eighty college students participated in this research. Each participant was randomly assigned to one of four types of user interfaces. Additionally, their individual differences in affect intensity were measured. he results show that users reported more emotional experience in the storytelling-applied interface and storytelling-applied interface with a story script than the logical interface and just picture added interface. The results also suggest that the higher satisfaction was experienced for the storytelling-applied interface. And all those results are differentiated by the users' affect intensity. The users who have higher affect intensity expressed heavier emotional experience and deeper satisfaction for the storytelling-applied interface.

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Implementation of an User Interface Developing Tool for 3D Simulator (3차원 시뮬레이터의 사용자 인터페이스 개발 도구 구현)

  • Yoon, Ga-Rim;Jeon, Jun-Young;Kim, Young-Bong
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.504-511
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    • 2016
  • 3D simulation programs or games on a smart phone and a personal computer have often employed 3D graphic processing techniques and 3D graphical views. However, the user interfaces in those 3D programs have sticked to take a typical 2D style user interface and thus the combination of a 2D user interface view and a 3D simulation view give us a mismatched sense. Since a 2D user interface has been based on the windows controls, it causes sometime DC conflicts between a simulation view and an interface view. Therefore, we will implement the UI developing tool which can be inserted into the pipeline structure for the development of a 3D simulation software and also follows the view-handler design pattern in Microsoft windows system. It will provide various graphical effects such as the deformation of UI depending on the view direction of simulation view and the sitting pose of user. This developing tool gives the natural user interface which heightens the sense of unity with a given 3D simulation view.

Prospect of Non-Touch User Interface Technique (비접촉식 동작인식 기반 사용자 인터페이스 기술 전망)

  • Kim, Soo-Kyun;Sung, Kyung
    • Journal of Advanced Navigation Technology
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    • v.18 no.3
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    • pp.242-247
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    • 2014
  • The advancement of touch user interface technology is mostly due to the debut and success of the new user experience (UX), the iPhone. The introduction of Apple's iPhone especially made possible for the user experience to break away from the traditional input device of the mouse and keyboard. It is advancing from the current 3rd generation touch interface technology into the 4th generation non-touch user interface technology. This paper will present a non-touch interaction technology that allows interaction in a three dimensional setting through 3-D space touch. It will analyze current technologies and future emerging technologies.

A Study of Process of Interaction Design on User Interface Development (사용자 인터페이스 개발을 위한 인터렉션 디자인 프로세스에 관한 연구)

  • 양승무
    • Archives of design research
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    • v.14
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    • pp.193-207
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    • 1996
  • Until recently, ind ustrial designers designed the product packaging of Eletronic Media, and userInterface designers focused primarily on software design, But as computer related technology continues to evolve, this distinction has become ambiguous, As a natural consequence of these trends, industrial designers are getting more involved in user-interface design to develop interactive objects, Moreover, In the future, the whole Information of a product whIch means product packaging, marketing, training matenals, support as weIl as hardware and software will be regarded as a product, and user's entIre expenences including the material elements of product will be taken for the factors of user interface to expand the category of user interface design. The importance of interface design and its applications within industrial design has been stressed in the recent years, However researches on practical process in interface design developments have been rarely established. This paper aims to develop the interaction design process for the useful user-interface design by theoretical study and actual analysis of user-interface design.

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Video Intensive User Interface for Content Selection

  • Sadakata, Toru;Okimura, Takayuki;Kasahara, Hisashi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.134-139
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    • 1996
  • This paper discusses the user interface for content selection with a video-on-demand system. We suggest two modes for the selection process: active and passive. This paper analyses various video intensive user interfaces using logs of user operation to understand how users behave in each mode.

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Development of an User Interface Design Method using Adaptive Genetic Algorithm (적응형 유전알고리즘을 이용한 사용자 인터페이스 설계 방법 개발)

  • Jung, Ki-Hyo
    • Journal of Korean Institute of Industrial Engineers
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    • v.38 no.3
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    • pp.173-181
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    • 2012
  • The size and layout of user interface components need to be optimally designed in terms of reachability, visibility, clearance, and compatibility in order for efficient and effective use of products. The present study develops an ergonomic design method which optimizes the size and layout of user interface components using adaptive genetic algorithm. The developed design method determines a near-optimal design which maximizes the aggregated score of 4 ergonomic design criteria (reachability, visibility, clearance, and compatibility). The adaptive genetic algorithm used in the present study finds a near-optimum by automatically adjusting the key parameter (probability of mutation) of traditional genetic algorithm according to the characteristic of current solutions. Since the adaptive mechanism partially helps to overcome the local optimality problem, the probability of finding the near-optimum has been substantially improved. To evaluate the effectiveness of the developed design method, the present study applied it to the user interface design for a portable wireless communication radio.

A Design of Multi-Field User Interface for Simulated Breeding

  • Unemi, Tastsuo
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.489-494
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    • 1998
  • This paper describes a design of graphical user interface for a simulated breeding tool with multifield. The term field is used here as a population of visualized individuals that are candidates of selection. Multi-field interface enables the user to breed his/her favorite phenotypes by selection independently in each field, and he/she can copy arbitrary individual into another field. As known on genetic algorithms, a small population likely leads to premature convergence trapped by a local optimum, and migration among plural populations is useful to escape from local optimum. The multi-field user interface provides easy implementation of migration and wider diversity. We show the usefulness of multi-field user interface through an example of a breeding system of 2D CG images.

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A Study for the Analysis of Domain for the Modeling of User Interface (사용자 인터페이스 모델링을 위한 도메인 분석에 관한 연구)

  • Lee, Eun-Ser
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.1
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    • pp.7-12
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    • 2016
  • User interface is important of programs collaboration. User interface error have a effect in the whole system. As a result, the system reliability will deteriorate. Therefore, we are need to methodology that user interface type is analyze for a reliable analysis in the domain analysis phase. In this paper, we are propose the methodology that extraction and standard of user interface for reliability improvement of domain analysis.

Macro Interface: Organizational Design for UI Team (거시 인터페이스: UI(User Interface) 조직 구축에 관한 연구)

  • Pan, Young-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.3
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    • pp.43-47
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    • 2006
  • Macro interface is primarily focused at the organization, while micro interface is primarily focused at the products or services. UI(User Interface) or UX(User Experience) organizations in Korea are institutionalized from 2000 years. Since most of the UI organizations are not institutionalized with the strategic plan, structures of them aren't optimized efficiency. The structure of the organization is conceptualized as having three core dimensions: complexity, formalization, and centralization. The status of the UI organizations in Korea is reviewed with these dimensions. This study issued the key success factors for institutionalization for UI team. Organizational maturity is considered in 5 levels based on a model by CMMI. The UI strategy has to be based the maturity level of the organization.