• Title/Summary/Keyword: User-friendly interfaces

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Searching Behavior of OPAC Users in Children's Libraries (어린이도서관 온라인목록의 탐색행태에 관한 연구)

  • SaKong, Bok-Hee
    • Journal of Korean Library and Information Science Society
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    • v.43 no.1
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    • pp.143-171
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    • 2012
  • The primary questions addressed by this research are the followings: Have the OPAC interfaces of children's libraries been designed user-friendly; What difficulties have OPAC searchers experienced in using OPACs; How do they perceive the system after searching it; Through the answers of those questions the problems of OPACs for children as searching tools have been grasped and recommendations have been suggested in order to improve the OPAC interfaces. An experiment was conducted and 28 children of grades 4 to 6 performed 5 searching tasks. The searching behavior of OPAC searchers has been analyzed thoroughly. The data of their perceptions about the system was collected through a questionnaire after completing the tasks.

A Study on the Searching Behavior of OPAC Users (온라인 열람목록의 이용행태에 관한 연구)

  • Sakong Bok-Hee
    • Journal of the Korean Society for Library and Information Science
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    • v.31 no.3
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    • pp.165-208
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    • 1997
  • The purpose of this study is to evaluate the characteristics of user interface that affect the searching behavior of OPAC users. and then to propose how to design user-friendly interfaces of OPACS. An experiment was conducted on two systems with different interfaces to grasp the effect of user interface to search process and search outcome. A $2\times2$ cross-over design was used for the experiment. Sixty five searchers participated in the experiment. Several statistical techniques such as carry-over effect and system effect of a $2\times2$ cross-over design, $\chi^2$ test, t- test, McNemar test, test of marginal homogeneity through maximum likelihood method, factor analysis, regression analysis, and analysis of variance were applied according to the hypotheses tested and the data analyzed.

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Smartphone Application's User Interface Design, User's Cognitive Functions, and Work Performance (사용자 인지기능을 매개로 스마트폰 애플리케이션의 사용자환경 디자인이 애플리케이션 이용성과에 미치는 영향)

  • Jung, Wonjin;Yim, Hyung-Rok
    • The Journal of Information Systems
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    • v.23 no.3
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    • pp.1-23
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    • 2014
  • Nowadays, smartphones have become a portable multimedia computer because of a variety of useful applications in our daily lives, which can be downloaded and installed easily in smartphones. Despite of the fact that, however in the IS literature there has been little research on smartphone applications' user interface design. Specifically, there has been little understanding about smartphone users' cognitive functions as a mediating variable in the relationship between the user interface design of smartphone applications and users' work performance with the applications. Thus, the research aims of this study are to examine 1) the effects of the user interface design attributes including simplicity, consistency, and metaphor on the compliance with or the extension of users' mental models representing users' cognitive functions, and 2) the effects of the users' cognitive functions on their work performance with the applications. A survey was conducted and Structural Equation Modeling(SEM) was employed to analyze the data. The results of this study showed that two of the user interface design attributes, simplicity and consistency, strongly affected users' cognitive functions. In addition, users' cognitive functions significantly influenced users' work performance. However, there was no relationship between the metaphors in the user interfaces of smartphone applications and the compliance with users' mental model. This study contributed theoretically not only to explore users' mental models that are rarely investigated in the IS field, but also to add some findings related to users' cognitive functions to the IS literature. This study also can help practitioners to develop more user friendly user interfaces of smartphone applications by suggesting the design attributes, such as simplicity, consistency, and metaphor.

Development of an Operating Software for Educational DNC System (교육용 DNC 시스템의 운영 소프트웨어 개발)

  • Seo, Ki-Sung
    • IE interfaces
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    • v.10 no.1
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    • pp.135-143
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    • 1997
  • The importance of training for NC, CNC and Machining Center has been greatly increased. This paper presents implementation of a DNC(Direct Numerical Control) operating software for educational system. This system is able to connect 8-32 CNCs to Control PC with RS232 multi-port serial card. Therefore, it allows much efficiency in training even after costs are considered. The KISCO DNC S/W for above system includes various communication functions, communication parameters setting, program editor and user-friendly environment. This software was developed with C and Windows programming. It was proved in function and stability by iterative field tests.

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Human-Friendly Interfaces of a Robot Manipulator Control System for Handicapped Person

  • Lim, Soo-chul;Lee, Kyoobin;Kwon, Dong-Soo
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.84.1-84
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    • 2002
  • A Human-Robot-Interface(HRI) for the disabled Person is developed. $\textbullet$ HRI consists of the laser pointer '||'&'||' USB camera and pressure sensor. $\textbullet$ HRI makes three degree of freedom. $\textbullet$ Three robot position control method with the Interface is presented. $\textbullet$ Experimental results show that user control the 6 DOF robot with the interface and control method.

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A research on man-robot cooperative interaction system

  • Ishii, Masaru
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10b
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    • pp.555-557
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    • 1992
  • Recently, realization of an intelligent cooperative interaction system between a man and robot systems is required. In this paper, HyperCard with a voice control is used for above system because of its easy handling and excellent human interfaces. Clicking buttons in the HyperCard by a mouse device or a voice command means controlling each joint of a robot system. Robot teaching operation of grasping a bin and pouring liquid in it into a cup is carried out. This robot teaching method using HyperCard provides a foundation for realizing a user friendly cooperative interaction system.

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Analysis on Trends of Machine Learning-as-a-Service

  • Lee, Yo-Seob
    • International Journal of Advanced Culture Technology
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    • v.6 no.4
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    • pp.303-308
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    • 2018
  • Demand is increasing rapidly in recent years than supply to machine learning professionals. To alleviate this gap, user-friendly machine learning software that can be used by non-specialists has emerged, which is Machine Learning-as-a-Service(MLaaS). MLaaS provides services that enable businesses to easily leverage ML capabilities without expertise. In this paper, we will compare and analyze features, interfaces, supporting programming language, ML framework, and Machine Learning services of MLaaS, to help companies easily use ML service.

The implementation of home-server for intelligent Personal Video Recorder (지능형 PVR의 원격제어를 위한 홈 서버 구현)

  • Son, Kang-Sun;Oh, Young-Ho;Kim, Dae-Jin
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.414-416
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    • 2004
  • The intelligent PVR(Personal Video Recorder) is an enhanced PVR that provides viewers with some advanced features as well as pause, instant replay, search and skip forward found in conventional PVRs. By embedding a home server into a PVR, it is possible for an intelligent PVR to provide a powerful web-based management user interface constructed using HTML, graphics and other features common to web-browsers. When applied to other embedded systems, web technologies offer graphical user interfaces which are user-friendly, inexpensive, cross-platform and network-ready. It is the purpose of this paper to introduce implementation of intelligent PVR which is control by internet. We present the architecture of an home- server with a simple but powerful web-based network interconnection.

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Smart Emotional lighting control method using a wheel interface of the smart watch (스마트워치의 휠 인터페이스를 이용한 스마트 감성 조명 제어)

  • Kim, Bo-Ram;Kim, Dong-Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.8
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    • pp.1503-1510
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    • 2016
  • In this study, we implemented the emotional light controlling system by using the wheel interface built in the smart-watch devices. Most previous light controlling systems have been adopted the direct switches or smart-phone applications for presenting individual emotion in lighting systems. However, in order to control color properties, these studies have some complicated user-interfaces in systems and limitation to present various color spectrums. Therefore, we need to user-friendly interfaces and functions for controlling properties of the lightning systems such as color, tone, color temperature, brightness, and saturation in detail with the wheel interface built in the smart-watch devices. The system proposed in the study is given to choose the user's selecting the emotional status information for providing the emotional lights. The selectable emotional status such as "stable", "surprise", "tired", "angry", etc. can be among 11 kinds of emotional states. In addition, the designed system processed the user's information such as user's emotional status information, local time, location information.

Adaptable Web Search User Interface Model for the Elderly

  • Khalid Krayz allah;Nor Azman Ismail;Layla Hasan;Wad Ghaban;Nadhmi A. Gazem;Maged Nasser
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.9
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    • pp.2436-2457
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    • 2023
  • The elderly population is rapidly increasing worldwide, but many face challenges in using digital tools like the Internet due to health and incapacity issues. Existing online search user interfaces (UIs) often overlook the specific usability needs of the elderly. This study proposes an adaptable web search UI model for the elderly, based on their perspectives, to enhance search performance and usability. The proposed UI model is evaluated through comparative usability testing with 20 participants, comparing it to the Google search UI. Effectiveness, efficiency, and satisfaction are measured using task completion time, error rate, and subjective preferences. The results show significant differences (p > 0.05) between the proposed web search UI model and the Google search UI. The proposed UI model achieves higher subjective satisfaction levels, indicating better alignment with the needs and preferences of elderly users. It also reduces task completion time, indicating improved efficiency, and decreases the error rate, suggesting enhanced effectiveness. These findings emphasize the importance of considering the unique usability needs of the elderly when designing search UIs. The proposed adaptable web search UI model offers a promising approach to enhance the digital experiences of elderly users. This study lays the groundwork for further development and refinement of adaptable web search UI models that cater to the specific needs of elderly users, enabling designers to create more inclusive and user-friendly search interfaces for the growing elderly population.