• Title/Summary/Keyword: User-friendly

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End-user Computing and End- User Searching (최종이용자컴퓨팅과 최종이용자탐색)

  • 이상복
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.7 no.1
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    • pp.171-192
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    • 1994
  • End-user Computing(EUC) is one of the significant developments of the 1980s with the explosive supply of personal computers and application software related to it. EUC can be defined as the direct assumption of system development and data processing tasks by the user of the service for his own direct benefit. This is in contrast to the traditional approach to computing in which user requirement are identified and defined and then turned over to professional system designers and programmers for implementation, with the end-user a relatively passive participant in the process. The traditional approach to system development has two obvious drawbacks. First, there is the problem that something may be lost in translation of the problem as originally formulated by the requestor and as it is implemented by the computer specialists. Second, there is the problem that it can take a longtime as growth of significant workloads within system department staff. EUC is an attempt to compensate for this drawbacks associated with the traditional system department process. It permits the end-user to interact directly with an information system, utilizing user friendly software support tools. End-user Searching(EUS) can be defined as accessing online databases and performing search operations for the purpose of finding information to be used by that same person rather than another, in contract with intermediary searcher. The concept of EUS is related to the concept of EUS. That is, two concept are similarly to development background, effects and functions. Therefore, as EUC bring on a change the traditional data processing environment, EUS also bring on a change the traditional intermediary search environment.

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(A) Study on the Environment-friendly Material of the Modern Furniture (탈 기능주의와 현대 가구디자인과의 관계 연구)

  • Kim, Chung Ho
    • Journal of the Korea Furniture Society
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    • v.24 no.3
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    • pp.263-272
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    • 2013
  • This study is the content of the environment-friendly is the tendency of one of postmodernism. Rather than end up post-modernism in the past, such trend has affected many in the design of modern furniture. Appeal to emotion in order to achieve an intimate relationship with the user, especially in the new material, you are the fulfillment of desire more than a simple function. In addition, designers of modern Many or even looking from the re-interpretation of the design past the motif of the design such as the time that post-modernism has arrived. Users who are using the furniture, because there is a tendency to features In addition to the primary that it has, you have to Want the meaning of one another, and to Serve by generating story distance from him this some. In this study, to target households that still is very important in modern design, and a historic of postmodernism the concept with a different meaning functional, the figurative to break free from meaning one-dimensional with the furniture I was analyzed on the basis of the flow.

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A Study on Senior friendly function Game Industry and Culture Contents Technology(CT) R&D development process. (고령친화 기능성 게임산업과 문화콘텐츠 기술(CT) R&D 발전랑안의 모색)

  • Kim, Yeon-Jeong;Park, Hyun-Sik
    • Journal of Digital Convergence
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    • v.7 no.4
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    • pp.57-65
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    • 2009
  • This study explored the current supply status on Contents Technology R&D(research and development) and friendly function Game Industry targeting to elderly consumers. The game contents including the functional components are categorized the sixth category of CT R&D's fundamental planning. The function game targeting to elderly focused on emotional and physical recovering to barrier, user friendliness, simplicity and certainty of game performance. The purpose of game participation are health, well-being, psychological wellness and communication. The functional game consisted of various version procedure by socio-demographic, the accessibility to game media and device.

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A Study on the Servicescape Design Strategy of a Dog-Friendly Hotel According to the Convenience Pursued by Consumers

  • Hwang, Sungi;Ryu, Gihwan
    • International Journal of Advanced Culture Technology
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    • v.10 no.1
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    • pp.242-247
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    • 2022
  • This study analyzes the servicescape of a dog-friendly hotel, which is the most important element of travel with a dog, which is increasing as the types of families diversify, and intends to suggest implications for servicescape strategies to enhance competitiveness in the future. The number of households with companion animals is increasing in line with the aging of the population, changes in the demographic structure due to the rapid increase in single-person households, and increase in income. In order to successfully operate a hotel with companion animals, which cannot have all the facilities like a large hotel, we would like to segment the market according to the user's pursuit of convenience and propose an appropriate servicescape design method.

Development of Voice Information System for Safe Navigation in Marine Simulator (시뮬레이터 기반 음성을 이용한 항행정보 안내시스템의 개발)

  • Son N. S.;Kim S. Y.
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.5 no.3
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    • pp.28-34
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    • 2002
  • As the technology of Speech Recognition(SR) and Text-To-Speech(TTS) develops rapidly, voice control and guidance system is thought to be very helpful for safe navigation. But Voice Control and Guidance System(VCGS) is not yet so popularly included in Navigation Supporting System(NSS). The main reason of this is that VCGS is so complicated and user-unfriendly that navigation officers hesitate to use VCGS. Frequent errors in operating VCGS due to low rate of SR are another reason. To make VCGS more practicable for safe navigation, we design the user-friendly VCGS. Firstly, by using interviews we survey functions and procedures that navigation officers want to be included in VCGS. Secondly, to raise the rate of SR, we tun the environmental noise in bridge and to reduce the errors due to low rate of SR in operating VCGS, we design the functions of self-correction. Also we apply a user-independent SR engine so that procedures of teaming of speakers is basically not necessary. Using simulator experiments the functions and procedures of the user-friendly YCGS for safe navigation are evaluated and the results of evaluation are fed back to the design. As a result, we can design the VCGS more helpful for safe navigation. In this paper, we describe the features of the user-friendly VCGS for safe navigation and discuss the results of simulator experiments.

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A Case Study on the Planning Process of ′'A′ Kindergarten′s Playground Applied User Participatory Design (사용자 참여디자인에 의한 ′A′유치원 놀이터 계획과정에 관한 연구)

  • Choi Mock-wha;Choi Byoung-sook
    • Journal of the Korean housing association
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    • v.15 no.4
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    • pp.87-97
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    • 2004
  • The purpose of this study is to introduce the design process for the 'natural-friendly' kindergarten playground using participatory design method. The 'A' kindergarten in Daejon was selected as a case study. The concept of the design was decided by the user's needs which draw out the pictures of children, owner's educational philosophy, and request of the teachers. As a result, the concept approached to 'our neighborhood (Korean traditional village)' image, and was planned with a focus on open space, which allows rich in natural elements(earth ground, trees, flowers vegetable farm, animals, water and sand etc.) and various play activities. And a user participatory design method proved that it was proper to design a kindergarten playground.

Development of an EEG and EP Mapping System based on the Graphical User Interface and Machine Automation (Graphical User Interface 및 자동화에 기초를 둔 뇌파 및 뇌 유발 전위 진단 시스템)

  • Kim, I.Y.;Lee, T.Y.;Ahn, C.B.
    • Proceedings of the KOSOMBE Conference
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    • v.1994 no.12
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    • pp.81-84
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    • 1994
  • A clinically oriented EEG and EP mapping system was developed with user-friendly interface and easy interactive operations. The system was based on the graphical user interface developed with C/C++ and Software Development Kit (SDK) operated under Microsoft Windows 3.1. Continuous acquisition for the EEG signal and burst mode acquisition for EEG signal syncronized to the external stimuli arc implemented with real time display. A neural network based automatic artifact discrimation is developed and implemented with which examination time can be reduced by a factor of 3 or more. Several bands of spectral maps and spectrums arc displayed for EEG diagnosis. Amplitude maps of EP signal at specified times by operator are displayed together with cine mode of EP maps for dynamic study. Source localization and other statistical signal processing are also included.

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Database Design and Implementation for Personal Life Log Media Framework

  • Prananto, Baud Haryo;Kim, Ig-Jae;Kim, Hyoung-Gon
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.949-956
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    • 2007
  • This paper describes the design and implementation of the database which is used in Personal Life Log Media system. The database contains information about media that capture personal experiences and enables the user to retrieve the media in a user friendly ways. The implementation of the database design is done by managing video data, which captures user's personal experiences, with its spatial and temporal information. The database enables the user to retrieve the video by mentioning where and/or when the video has been taken.

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Flexible Integration of Models and Solvers for Intuitive and User-Friendly Model-Solution in Decision Support Systems (의사결정지원시스템에서 직관적이고 사용자 친숙한 모델 해결을 위한 모델과 솔버의 유연한 통합에 대한 연구)

  • Lee Keun-Woo;Huh Soon-Young
    • Journal of the Korean Operations Research and Management Science Society
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    • v.30 no.1
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    • pp.75-94
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    • 2005
  • Research in the decision sciences has continued to develop a variety of mathematical models as well as software tools supporting corporate decision-making. Yet. in spite of their potential usefulness, the models are little used in real-world decision making since the model solution processes are too complex for ordinary users to get accustomed. This paper proposes an intelligent and flexible model-solver integration framework that enables the user to solve decision problems using multiple models and solvers without having precise knowledge of the model-solution processes. Specifically, for intuitive model-solution, the framework enables a decision support system to suggest the compatible solvers of a model autonomously without direct user intervention and to solve the model by matching the model and solver parameters intelligently without any serious conflicts. Thus, the framework would improve the productivity of institutional model solving tasks by relieving the user from the burden of leaning model and solver semantics requiring considerable time and efforts.

Development of WSN(Wireless Sensor Network)-based Fire Monitoring Application System using Fire Detection Algorithm for Early Warning (조기 경보를 위한 화재 판단 알고리즘을 이용한 무선 센서네트워크 기반 화재 감시 응용 시스템 설계 및 구현)

  • Kim, Ah-Reum;Jo, Kyoung-Jin;Chang, Jae-Woo;Sim, Chun-Bo
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.504-514
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    • 2009
  • Recently, fire monitoring application systems have been an active research area due to the safety of industries, historical monuments and so on. The fire monitoring application systems can reduce the damage of properties by providing earlier warning for possible fire situation. However, the existing systems have a drawback that they detect fire with delay due to their uniform epoch in fire detection algorithm. Moreover, they do not provide user-friendly graphical user interfaces in their fire monitoring systems. To resolve the problems, First, we propose a new fire detection algorithm (Early Fire Detection Fire Algorithm) which uses the distribution of sensing data for early fire detection. Our fire detection algorithm is better in terms of fire detection time than the existing work because it can set a start time of fire detection epoch dynamically based on data distribution. Second, we develop a fire monitoring application system which provides users with both a user-friendly graphical user interface and a fire alarm message when fire occurs. Finally, we show from our experiment that our developed system is effectively used for early fire warning in a variety of fire situations.