• Title/Summary/Keyword: User-Oriented Design

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Effects of self-disclosure in conversational agents - Comparison of task- and social-oriented dialogues -

  • Lee, Kahyun;Choi, Kee-eun;Choi, Junho
    • Design Convergence Study
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    • v.18 no.3
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    • pp.71-87
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    • 2019
  • Previous research has shown that the use of self-disclosure, the process of revealing personal thoughts and feelings, in conversational agents (CAs) increases overall user evaluations. However, research exploring the effects of self-disclosure in different situations or dialogue types is limited. This study investigated the effects of self-disclosure and dialogue type (task- vs. social-oriented) on trust, usefulness, and usage intention. Results showed significant interaction effects between self-disclosure and dialogue type. For CAs that did not use self-disclosure, trust, usefulness, and usage intention were higher in task-oriented dialogues. In contrast, CAs that did use self-disclosure had higher trust, usefulness, and usage intention in social-oriented dialogues. These results suggest that researchers and designers should consider the specific dialogue types and corresponding user goals when adding human qualities, such as self-disclosure, to CAs.

Development of a Computer Program for User-Oriented Analysis and Design of Prestressed Concrete Bridges

  • Kim, Tae-Hoon;Choi, Jeong-Ho;Lee, Kwang-Myong;Shin, Hyun-Mock
    • KCI Concrete Journal
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    • v.12 no.2
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    • pp.3-10
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    • 2000
  • A computer program, named NEO-PCBRG, for the analysis and design of prestressed con-crete(PSC) bridges was developed using the finite element method. NEO-PCBRG can predict the response of PSC bridges throughout the various stages of construction and service. NEO-PCBRG has both pre- and post-processing capabilities. Pre-processing refers to all the neces- sary steps required to prepare a virtual prototype, more commonly termed a varied model for analysis. Post-processing here stands for the step in which the results from the analysis are reviewed and interpreted. In order to allow for the easy and convenient execution of the entire procedure, NEO-PCBRG was developed using computer graphics in the Visual Basic pro- gramming language. In conclusion, this study presents a new software architecture for analy-sis using the user-oriented design technique.

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A Case Study on User Evaluation of Patients' Room for User-Oriented Design - Focused on H General Hospital in Busan - (사용자 중심 디자인을 위한 다인병실에 대한 사용자 평가연구 - 부산 H 종합병원 사례를 중심으로 -)

  • Oh, Chan-Ohk;Paik, Jin-Kyung
    • Korean Institute of Interior Design Journal
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    • v.21 no.6
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    • pp.12-22
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    • 2012
  • This study was carried out to focus on the user-oriented design of patients' room in general hospital. The purpose of the study was to examine the users' evaluation on their patients' rooms in H General Hospital and to suggest how to improve the patients' room design. The users were inpatients, care givers, and nurses, 300 subjects of each 100 users in H hospital. They evaluated 26 items related to the patients' room design using by 5-points Likert scale. Also, they answered three elements which bothered them, what needed improvement, and what they feel ill at ease. The results were as followings; 1) The users evaluated positively the location and size of window. This implies that the current one is relatively ideal and deserve to be maintained. 2) The users responded negatively to the thermostat system and the space for care-givers. 3) The lack of space for care-givers and visitors, common use of refrigerator and bathroom, and the lack of space bothered the users. 4) Most users mentioned the lack of space in patients' room. This implies that it needs to consider the change of the person number per patient's room, from 5 persons to 4 ones. 5) The lacks of sleeping space, dining space, and bathroom space bothered the care-givers. This implies that the space for care-givers such as sleeping, dinging, and bathing should be considered in patients' room.

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Optimum Preliminary Ship Design Technique by Using Sophisticated Sequential Linear Approximation Method -Development and Application of User Oriented Design Optimization Language- (고성능 순차적 선형화 방법을 이용한 선박 최적 초기설계 기법 -최적화 설계 전용 언어의 개발 및 응용-)

  • K.Y.,Lee
    • Bulletin of the Society of Naval Architects of Korea
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    • v.25 no.3
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    • pp.35-45
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    • 1988
  • This paper presents a sophisticated Sequential Linear Approximation Method(SLAM) to solve nonlinear optimization problem and the performance of this method is compared with those of the Penalty Function Method(SUMT), Tangent Search Method(TSM) and Flexible Tolerance Method(FTM). To improve the convenience and flexibility in using the proposed SLAM, an user oriented design optimization language is developed and the application examples are shown for the optimization of propeller principal dimensions and the optimization of bulk carrier principal particulars.

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Development of Post-processing Modules in an Integrated System for Reinforced Concrete Structures Using Object-Oriented Techniques (객체지향 기법을 이용한 RC통합 구조설계 시스템의 후처리 모듈 개발)

  • 이진우;천진호;김우범;이병해
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1998.10a
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    • pp.352-361
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    • 1998
  • The post-processing modules are parts of an integrated system for reinforced concrete structures. This modules are composed of two modules: member design module and calculation report module. The purpose of this paper is to develope modules that increase efficiency and usefulness of an integrated system used reinforced concrete structures design. The development of post-processing modules is necessary for user to design reinforced concrete structures conveniently and quickly. This modules are connected with central database for the benefit of storing amount of input/output data and being used system with little effort. Post-processing modules used Object-Oriented concepts and techniques include identity, classification, polymorphism, and inheritance. Member design module automatically converts no good members into satisfied members by changing section size or reinforcement bar arrangement. This module can be operated both independent member design modules with user input and a part of integrated system with database input. If user operates member design module, calculation report module is created automatically.

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A Study on the Utilization of Co-Housing Community Facilities in the User-Oriented Design Perspective - Focusing on the Case of So-Haeng-Ju No.1, No.2, and No.3 - (사용자중심 디자인 관점에서의 국내 코하우징 공동생활시설 활용에 대한 연구 - 소행주(소통이 있어 행복한 주택) 1, 2, 3호 사례를 중심으로 -)

  • Lee, Jin Woo;Lee, Joo Young;Ma, Wen Hao;Hwang, Yeon Sook
    • Korean Institute of Interior Design Journal
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    • v.24 no.4
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    • pp.80-90
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    • 2015
  • This study aims to improve plans by analyzing spatial compositions of cohousing common houses, their role depending on the types of users and spaces, and satisfaction from the user-oriented design perspective. For this study, a basic concept was examined based on previous studies and literature reviews. So-Haeng-Ju(Happy House with Communication) Houses 1, 2, and 3 in Seongmisan Village was analyzed. As well, interviews with residents of these houses were conducted to analyze the role of user behavior in common house depending on the types of users and spaces. As a result, it was found that there were common characteristics of roles in an exchange with neighbors, cooperative child-care, and residents' meetings. The time and behavioral types were different depending on the living patterns, characteristics, and family members of residents. User satisfaction with the locations of community facilities including communal kitchen and communal living room, the composition of rooms, communication with residents, and the connection between communal living space and personal living space, was above the average. However, user satisfaction with storage facilities, or defect repair and facility maintenance was low. Most of cohousing common house users were satisfied with the use and size of spaces, and a sense of community, including communication with neighbors beyond the environment and Seongmisan Village. In conclusion, a realistic alternative is required for future cohousing by developing a system regarding human resources networks and cost bearing issues.

Object-Oriented Graphical User Interface Model for Visualization of Ship Conceptual Design (객체지향 개념과 가시화 기법에 의한 선박 개념설계용 그래픽 사용자 인터페이스 모델)

  • Kyung-Ho Lee;Soon-Hung Han;Dong-Kon Lee;Kyu-Yeul Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.29 no.4
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    • pp.27-35
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    • 1992
  • By the help of computer graphics and rapid development of hardwares. GUI(Graphic User Interface) represented by WYSIWYG(What You See Is What You Get) changed user interface from liguistic model(e.g : command, etc.) to spatial model(e.g : pulldown menu, scroll bar, icon, itc.). This graphical user interface model for the ship conceptual design(MBASWIN) adopted event-driven programming technique and object-oriented concepts. Different from traditional design programs, MBASWIN is separate from the design program completely and controls all design modules. This enable a designer to accomplish a flexible designs.

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FORE: A Form-Driven Object-Oriented Reverse Engineering Methodology (업무 양식에 근거한 객체 지향 역공학 방법론)

  • Yoo, Cheon-Soo;Lee, Hee-Seok
    • Asia pacific journal of information systems
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    • v.9 no.1
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    • pp.115-142
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    • 1999
  • Legacy applications are valuable assets that should be integrated into next generation business systems. To gain this advantage, progressive companies can reverse engineer the legacy business operations. This paper presents a form-driven object-oriented reverse engineering(FORE) methodology by the use of business forms to recover semantics of legacy applications. They retain the user-oriented contents of business and thus are easily understandable. Our form driven object-oriented reverse engineering methodology consists of five phases: form and usage analysis, form object slicing, object structure modeling, scenario design, and model integration. Knowledge about form structure and user interaction with legacy applications is used to capture the design semantics. An object model, which consists of an object structure model and scenario results from such form knowledge. The resulting object model is more likely to help reverse engineers understand and reuse legacy systems.

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Study of the user-oriented GUI design to build the database of Korean traditional materials on internet (인터넷에서의 한국 전통 소재 데이터베이스 구축을 위한 사용자 중심의 그래픽 유저 인터페이스 디자인 연구)

  • 이현주;박영순;김영인;김서경;방경란;이정현
    • Archives of design research
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    • v.13 no.4
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    • pp.125-135
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    • 2000
  • As computers have became popular and multimedia and internet are frequently used, the volume and exchange of information have explosively increased. Therefore, more organized information system is needed for a more efficient use of information. For this reason, the importance of information design and interface design is highly recognized. This thesis is to present the user-oriented interface design prototype based on the environmental analysis of the user and information design. For this purpose, the theoretical study of information design and the principle and elements of GUI (Graphic User Interface) design is preceded. Information design is to subdivide and organize information according to its characteristic, and to systemize information structure considering the interrelationship of information. GUI design, that is interface design based on graphics, should be made in consideration of GUI elements and principle for the user's easy access of information. As it is said, much information needs to be structurized systematically and also visualized as the interface design esthetically as well as functionally. In conclusion, this study presents the effectual user-oriented interface design prototype by researching many theories of information design and GUI design and applying such theories to GUI design.

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A Study on Personas Models for Car Navigation Developing (자동차 내비게이션 개발을 위한 페르소나 모델 연구)

  • Oh, See-Hyung;Kim, Jung-Hee;Choi, Hak-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.8
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    • pp.163-171
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    • 2010
  • This research has studied developing the persona model based on alan cooper's user oriented design which is newly in the limelight in the field of product design process. As developing the persona model, In-depth interview and FGI(focus group interview) has been conducted for extracting car navigation user group's motivation and using attribute. Based on research, three different car navigation user group were divided-low using & understanding the function group, medium using & well understanding the function group, heavy using & well understanding the function group. This research yielded the foundation for setting the persona model and this persona gives the key factor for producing the user oriented user Interface design after all.