• 제목/요약/키워드: User-Level Communication Interface

검색결과 60건 처리시간 0.03초

User Interface in Web Based Communication for Internet Robot Control

  • Sugisaka, Masanori;Hazry, Desa
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 2005년도 ICCAS
    • /
    • pp.49-51
    • /
    • 2005
  • Robot control involves advance programming, scientific and high technology. The systematic and methodological aspects of robot controls often results in having superficial control design problems that can negatively affect the robot application, usability and appeal. User friendly interface of robot control is extremely advantageous and more attractive. To illustrate, the application of medical robot is usually handled by clients who have little background in advance programming language. Thus, it would be difficult if the client needs to use programming language to control the robot. It would justify better if the robot control is presented in a meaningful interface to the client. This way the robot application would be more natural and user friendly. This paper describes the method of developing the user interface for web based communication to control an internet robot named Tarou. The web based communication tasks involves three levels. The first one accommodates on the client sending commands to robot through the internet. The next communication level relates to the robot receiving the commands sent by the client. The final communication level generates on sending feedback on status of commands by the robot to the client. The methodology used here can be elaborated in four hierarchical steps; identify user needs and robot tasks, identify the enhancing tag reference used by the server, induce the tag into HTML, present the HTML in attractive user interface as the client control panel.

  • PDF

Eager Data Transfer Mechanism for Reducing Communication Latency in User-Level Network Protocols

  • Won, Chul-Ho;Lee, Ben;Park, Kyoung;Kim, Myung-Joon
    • Journal of Information Processing Systems
    • /
    • 제4권4호
    • /
    • pp.133-144
    • /
    • 2008
  • Clusters have become a popular alternative for building high-performance parallel computing systems. Today's high-performance system area network (SAN) protocols such as VIA and IBA significantly reduce user-to-user communication latency by implementing protocol stacks outside of operating system kernel. However, emerging parallel applications require a significant improvement in communication latency. Since the time required for transferring data between host memory and network interface (NI) make up a large portion of overall communication latency, the reduction of data transfer time is crucial for achieving low-latency communication. In this paper, Eager Data Transfer (EDT) mechanism is proposed to reduce the time for data transfers between the host and network interface. The EDT employs cache coherence interface hardware to directly transfer data between the host and NI. An EDT-based network interface was modeled and simulated on the Linux-based, complete system simulation environment, Linux/SimOS. Our simulation results show that the EDT approach significantly reduces the data transfer time compared to DMA-based approaches. The EDTbased NI attains 17% to 38% reduction in user-to-user message time compared to the cache-coherent DMA-based NIs for a range of message sizes (64 bytes${\sim}$4 Kbytes) in a SAN environment.

효율적인 정보 검색을 위한 VIA 기반 PC 클러스터 시스템 (VIA-Based PC Cluster System for Efficient Information Retrieval)

  • 강나영;정상화;장한국
    • 한국정보과학회논문지:시스템및이론
    • /
    • 제29권10호
    • /
    • pp.539-549
    • /
    • 2002
  • PC클러스터 기반 정보 검색 시스템은 질의를 클러스터 상의 노드에 분산시켜 병렬로 처리함으로써 전체 시스템의 성능을 향상시킬 수 있다. 그러나, 노드 사이의 데이터 교환을 위하여 TCP/IP 기반 통신을 사용하는 것은 전체 시스템 성능 저하의 원인이 된다. 이를 해결하기 위해 개발된 것이 사용자 수준 통신(user-level communication)이다. 이것은 성능에 치명적인 영향을 미치는 커널 접근을 통신 단계에서 제거함으로써 적은 지연시간과 높은 대역폭을 제공한다. 본 논문에서는 사용자 수준 통신 방법의 업계 표준인 VIA(Virtual Interface Architecture)를 기반으로 한 효율적인 병렬 정보 검색 시스템을 제안한다. 본 논문의 정보 검색 시스템은 SCI(Scalable Coherent Interface) 기반의 VIA 방식, SCI 기반의 VIA/MPI 방식 그리고 Fast Ethernet 기반의 VIA/MPI 방식으로 구현되었으며 실험을 통하여 세 방식의 성능을 비교 분석하였다.

A Study on the Need of the Usable Security in the Corelation between IT Security and User Experience

  • Lee, Soowook
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제9권4호
    • /
    • pp.14-18
    • /
    • 2017
  • In this paper, an contemplate the direction for Usable Security in IT security and User Experience. To evaluate how the user interface is convenient to use, we examine the components such as the property, learnable property, memory simplicity, faults and satisfaction level. By considering for the security, we should bring positive effects on the user experience. By emphasizing usability and security at the same time, we should increase the satisfaction level of the user experience and then produce the valuable experience through participation, use and observation. The positive user experience is the important task for the software engineering, business administration and others., and this will result satisfaction of the users, brand trust, and success in the market. On the other hand, for the negative user experience, the users cannot achieve their desired goal and therefore, are unsatisfied due to emotional, rational and economic inconvenience. Due to this, we should try to maintain a certain level of usability and security of the system in IT security and User Experience.

SCI 네트워크 상의 소프트웨어 VIA기반 PC글러스터 시스템 (A Software VIA based PC Cluster System on SCI Network)

  • 신정희;정상화;박세진
    • 한국정보과학회논문지:시스템및이론
    • /
    • 제29권4호
    • /
    • pp.192-200
    • /
    • 2002
  • PC 클러스터 시스템에서 노드 사이의 데이타 교환을 위해 사용되는 TCP/IP 기반 통신 방식은 소프트웨어 부하가 크기 때문에 전체 시스템의 성능을 저하시키는 요인이 된다. 이러한 문제점을 해결하기 위해 사용자 수준 통신(user-level communication) 구조가 제안되었다. 사용자 수준 통신은 성능에 치명적인 영향을 미치는 커널을 통신 단계에서 제거함으로써 적은 지연 시간과 높은 대역폭을 제공하며, 이러한 우수한 성능은 업계 표준인 VIA(Virtual Interface Architecture)를 만들었다. 본 논문에서는 공유 메모리 기반 Interconnect의 IEEE 표준인 SCI(Scalable Coherent Interface) 네트워크에 기반하여 VIA 클러스터 시스템을 구현하였다. 본 논문의 클러스터 시스템은 메시지 패싱 및 공유메모리 프로그래밍 환경을 동시에 제공하며, 최대 84MB/s의 대역폭과 $8{\mu}s$의 지연 시간을 가진다. 또한, 본 시스템이 병렬 벤치마크 프로그램의 수행시 비교 대상 시스템들에 비해 성능이 우수함을 입증하였다.

은닉표적의 분할을 위한 실시간 Graphic User Interface 구현에 관한 연구 (A study on Real-time Graphic User Interface for Hidden Target Segmentation)

  • 염석원
    • 융합신호처리학회논문지
    • /
    • 제17권2호
    • /
    • pp.67-70
    • /
    • 2016
  • 본 논문에서 8mm 파장영역에서 획득한 수동형 밀리미터파 영상을 이용하여 위험물체를 은닉한 대상으로부터 금속표적(권총)을 자동으로 분할하고 식별하는 실시간 그래픽 사용자 인터페이스(Graphic User Interface)를 구현한다. 은닉된 표적의 분할 방법은 다단계 영상 분할 방법을 이용한다. 다단계 영상 분할의 각 단계는 밀리미터파 영상의 히스토그램을 가우시안 혼합 모델(Gaussian Mixture Model)로 가정하고 LBG 양자화(Vector-Quantization)과 추정(Expectation)-최대화(Maximization) 알고리즘으로 구성된다. 첫 번째 단계에서 배경으로부터 몸체 영역을 분할하고 두 번째 단계에서 몸체로부터 은닉된 물체 영역을 순차적으로 분할한다. 실험 및 시뮬레이션에서는 그래픽 사용자 인터페이스 프로그램을 이용하여 분석된 결과를 보여준다.

백색광 및 X선 미세탐침 빔라인용 실시간 제어시스템 개발 (Development of Real-time Control System for White bBamline and Microprobe Beamline)

  • 윤종철;이진원;고인수
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
    • /
    • pp.748-751
    • /
    • 1997
  • The White Beamline of the Pohang Accelerator Laboratory(PAL) consists of main and second slits, a microprobe system, two ion chambers, a video-microscope, and a Si(Li) detector. These machine components must be controlled remotely through computer system to make user experiments precise and speedy. A real-time computer control system was developed to control and monitor these machine components. A VNIEbus computer with OS-9 real-time operating system was used for low-level data acquisition and control. VME I/O modules were used for step motor control and scaler control. The software has modular structure for maximum performance and easy maintenance. We developed database, I/O driver, and control software. We used PC/Window95 for data logging and operator interface. Visual C++ was used graphical user interface programming. RS232C was used for communication between VME and PC.

  • PDF

System Level Simulation of CDMA Network with Adaptive Array

  • Chung, Yeong-Jee;Lee, Jae-Woo
    • 한국정보통신학회논문지
    • /
    • 제3권4호
    • /
    • pp.755-764
    • /
    • 1999
  • In this study, the system level network simulation is considered with adaptive array antenna in CDMA mobile communication system. A network simulation framework is implemented based on IS-95A/B system to consider dynamic handoff, system level network behavior, and deploying strategy into the overall CDMA mobile communication network under adaptive array algorithm. Its simulation model, such as vector channel model, adaptive beam forming antenna model, handoff model, and power control model, are described in detail with simulation block. In order to maximize SINR of received signal at antenna, maximin algorithm is particularly considered, and it is computed at each simulation snap shot with SINR based power control and handoff algorithm. Graphic user interface in this system level network simulator is also implemented to define the simulation environments and to represent simulation results on real mapping system. This paper also shows some features of simulation framework and simulation results.

  • PDF

자동화 시스템에서 Profibus 네트워크 인터페이스 구현 및 성능 평가 (A case study on the implementation and performance evaluation of profibus network in automation systems)

  • 김기암;홍승호
    • 제어로봇시스템학회논문지
    • /
    • 제4권1호
    • /
    • pp.113-122
    • /
    • 1998
  • This paper presents an implementation method of Profibus interface software using FMS(Fieldbus Message Specification). The Profibus interface software is implemented on PC which is widely used as an industrial computer as well as a commercial embedded controller called IUC(Intelligent Universal Controller). In order to enable the Profibus interface software to handle many application tasks and communication services, two kinds of real-time/multi-tasking operating system, OS-9 and CTask, are utilized. We also develop an experimental model of Profibus-based automation system, and evaluate the performance of the Profibus network. Through experiments, the user layer level message latency is measured with respect to the change of message length, message generation interval and TRT(Target Rotation Time). The results of experiment are compared with those of a simulation model which comprises only the physical and data link layers of Profibus. The results of this study shows that the message latency in the user layer level occupies fairly a large part of the total message latency.

  • PDF

Priority Based Interface Selection for Overlaying Heterogeneous Networks

  • Chowdhury, Mostafa Zaman;Jang, Yeong-Min
    • 한국통신학회논문지
    • /
    • 제35권7B호
    • /
    • pp.1009-1017
    • /
    • 2010
  • Offering of different attractive opportunities by different wireless technologies trends the convergence of heterogeneous networks for the future wireless communication system. To make a seamless handover among the heterogeneous networks, the optimization of the power consumption, and optimal selection of interface are the challenging issues. The access of multi interfaces simultaneously reduces the handover latency and data loss in heterogeneous handover. The mobile node (MN) maintains one interface connection while other interface is used for handover process. However, it causes much battery power consumption. In this paper we propose an efficient interface selection scheme including interface selection algorithms, interface selection procedures considering battery power consumption and user mobility with other existing parameters for overlaying networks. We also propose a priority based network selection scheme according to the service types. MN‘s battery power level, provision of QoS/QoE and our proposed priority parameters are considered as more important parameters for our interface selection algorithm. The performances of the proposed scheme are verified using numerical analysis.