• Title/Summary/Keyword: User-Friendliness

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Technological regime, innovation of game engine as market transaction factors (시장 거래의 요인으로서 게임엔진의 기술체제와 기술혁신)

  • Chang, Yong-Ho;Joung, Won-Jo
    • Journal of Korea Game Society
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    • v.9 no.2
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    • pp.59-68
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    • 2009
  • This study empirically analyzes game engine supplier's licensing strategy connected with supplier's technological regime and technological innovation. The results show that game engine supplier's technological regime is heterogeneously differentiated and it's user friendliness increases. "User Friendliness" of supplier's technological regime enables supplier's efficient technological transfer and increases supporting capability. Technological knowledge factors such as modularity of game engine structure, generic capability, codifiability of tacit game engine knowledge and degree of innovation turn incomplete technological market into efficient technological market by increasing supporting capability and by reducing transaction cost.

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Design of a User-Friendly Control System using Least Control Parameters (최소 제어 인자 도출을 통한 사용편의성 높은 제어시스템 설계)

  • Heo, Youngjin;Park, Daegil;Kim, Jinhyun
    • The Journal of Korea Robotics Society
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    • v.9 no.1
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    • pp.67-77
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    • 2014
  • An electric motor is the one of the most important parts in robot systems, which mainly drives the wheel of mobile robots or the joint of manipulators. According to the requirement of motor performance, the controller type and parameters vary. For the wheel driving motors, a speed tracking controller is used, while a position tracking controller is required for the joint driving motors. Moreover, if the mechanical parameters are changed or a different motor is used, we might have to tune again the controller parameters. However, for the beginners who are not familiar about the controller design, it is hard to design pertinently. In this paper, we develop a nominal robust controller model for the velocity tracking of wheel driving motors and the position tracking of joint driving motors based on the disturbance observer (DOB) which can reject disturbances, modeling errors, and dynamic parameter variations, and propose the methodology for the determining the least control parameters. The proposed control system enables the beginners to easily construct a controller for the newly designed robot system. The purpose of this paper is not to develop a new controller theory, but to increase the user-friendliness. Finally, simulation and experimental verification have performed through the actual wheel and joint driving motors.

Design of A Software Architecture for Home Network Gateway Set-Top-Box (홈 네트웍 게이트웨이 셋탑 박스(HNGS)의 소프트웨어 구조 설계)

  • 임효상;문재철강순주
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.135-138
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    • 1998
  • In this paper, we propose an software architecture for home network gateway set-top-box that supports the connectivity between various consumer devices and the Internet simultaneously. To improve the scalability of the software, the proposed architecture uses the abstracted protocol driving structure, and to enhance the user-friendliness, the unified device access and management user interface is implemented using web technology. A prototype for the proposed architecture is implemented for evaluating the usability under the home network test bed.

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Intelligent Forging Simulation Techniques and AFDEX (지능적 단조 시뮬레이션 기술과 AFDEX)

  • Joun, M.S.;Lee, M.C.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2008.05a
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    • pp.225-229
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    • 2008
  • We present an intelligent forging simulator AFDEX. The intelligent forging simulator is determined by the adaptive and optimal mesh generation technique and many intelligent application-oriented special functions which minimize the user-intervention during forging simulation. Of course, the solution accuracy should be optimized in the intelligent simulation. We have developed AFDEX to meet the requirement on intelligent simulation. Its characteristics are introduced with the help of typical application examples.

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A Study on the Planning for Access Area in the Multifamily Housing Based on the Analysis of European Examples(II) - A Case Study focussed on the Planning Skills - (공동주택의 코어계획기법에 대한 연구 -유럽의 사례를 중심으로(II) -코어의 계획기법에 대한 사례연구 -)

  • 전남일
    • Journal of the Korean housing association
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    • v.14 no.2
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    • pp.77-88
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    • 2003
  • The access area, so called "core" in the housing block, makes a buffer zone between public open space and private interior space, as well as offers chances of communication for the users. Planning and design of this area, however, tend to be not attended, comparing with another spaces in the multifamily housing block. This paper is aimed at investigating examplary model European cases and, thus, finding out some positive and applicable planning skills for multifamily housing in Korea. This study covers following aspects; firstly, the important social meaning of core area was analyzed in comparison of Korea and Europe, secondly, intensive studies on the spots, visiting German, Austrian and Dutch cases, made it possible to grasp the prevailling tendency toward assessment of this area in the Continent, Thirdly, useful planning elements and skills by European examples for more user friendliness, more economization and raising the quality of spatial design and sequential experience were founded out with regard to various core types. and lastly, some concrete guidelines for planning are presented for the improvement of so far monotnousely designed core area in the local multifamily housing. Consequently those European cases made it clear that the planning of core area is closely related to the total design of housing blocks. This study maybe conducive not only to the planning of this area, but also further to the increase of the quality of life in multifamily housing.y housing.

Evaluation Study of a Human-sized Bipedal Humanoid Robot Through a Public Demonstration in a Science Museum (과학관에서의 대중 시연을 통한 인간크기 이족보행 휴머노이드 로봇의 평가 연구)

  • Ahn, Tae-Beom;Kang, E-Sok
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.9
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    • pp.849-857
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    • 2015
  • Although human-sized bipedal humanoid robots have been developed as the ideal form of human-friendly robots, studies of humanoid robots from the user perspective and of actual interaction between humanoid robots and the public in daily environments are few. This paper presents a long-term public demonstration that encouraged interaction between a humanoid robot and unspecified individuals. We have collected a significant amount of subjective evaluation data from the public by performing a storytelling demonstration that enhanced people's empathy towards the robot. The evaluation model consists of the robot's human friendliness, which involves its impression on humans, interaction with humans, and imitation of human motions and the robot's human appearance which involves gender, age, height, and body type. This study shows that there is no significant difference in human-friendliness between gender groups (male and female), while there is a significant difference between age groups (children and adults). In human appearance, it appears that there is no significant difference between either gender groups or age groups, except for the case of the robot's height.

Research on the evaluation model for the impact of AI services

  • Soonduck Yoo
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.191-202
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    • 2023
  • This study aims to propose a framework for evaluating the impact of artificial intelligence (AI) services, based on the concept of AI service impact. It also suggests a model for evaluating this impact and identifies relevant factors and measurement approaches for each item of the model. The study classifies the impact of AI services into five categories: ethics, safety and reliability, compliance, user rights, and environmental friendliness. It discusses these five categories from a broad perspective and provides 21 detailed factors for evaluating each category. In terms of ethics, the study introduces three additional factors-accessibility, openness, and fairness-to the ten items initially developed by KISDI. In the safety and reliability category, the study excludes factors such as dependability, policy, compliance, and awareness improvement as they can be better addressed from a technical perspective. The compliance category includes factors such as human rights protection, privacy protection, non-infringement, publicness, accountability, safety, transparency, policy compliance, and explainability.For the user rights category, the study excludes factors such as publicness, data management, policy compliance, awareness improvement, recoverability, openness, and accuracy. The environmental friendliness category encompasses diversity, publicness, dependability, transparency, awareness improvement, recoverability, and openness.This study lays the foundation for further related research and contributes to the establishment of relevant policies by establishing a model for evaluating the impact of AI services. Future research is required to assess the validity of the developed indicators and provide specific evaluation items for practical use, based on expert evaluations.

이용자 인터페이스에 관한 연구-인터넷 특허정보 데이터베이스를 중심으로-

  • 최경화;이란주
    • Journal of Korean Library and Information Science Society
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    • v.29
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    • pp.213-239
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    • 1998
  • The purpose of this study is to provide more effective utilization of Internet patent information databases and to help develop an user-friendly interface design. Search functions, level of user-friendliness and user-suport have been closely analyzed, using USPTO, QPAT-US, IBM as well as the relatively well-known domestically-developed Patrom. The factors used in this quality evaluation are those resulting from the combination of CD-ROM databases and traditional databases. The followings are the results. Patrom most effectively utilizes the characteristics of databases. USPTO provides the most adequate Interface for a novice user. QPAT-US employs various auxilary services while IBM uses an assortment of search methods and images. In addition, it is expected that the findings will contribute to the development of user-friendly interface databases.

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