• Title/Summary/Keyword: User-Computer interface

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Implementation of User Interface and Web Server for Dynamic Signature Verification

  • Kim, Jin-Whan;Cho, Hyuk-Gyu;Cha, Eui-Young
    • Proceedings of the CALSEC Conference
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    • 2005.03a
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    • pp.299-304
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    • 2005
  • This paper is a research on the dynamic signature verification of error rate which are false rejection rate and false acceptance rate, the size of signature verification engine, the size of the characteristic vectors of a signature, the ability to distinguish similar signatures, and so on. We suggest feature extraction and comparison method of the signature verification. Also, we have implemented our system with Java technology for more efficient user interfaces and various OS Platforms.

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Implementation of Optimal User Interface based on the Voice Output Embedded System for People with Profound Communication Disorder (중증언어장애자를 위한 음성 출력 임베디드 시스템을 기반으로 한 최적의 사용자 인터페이스 구현)

  • Yoo, Byung-Hyuk;Lee, Sang-Hun;Seo, Hee-Don
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.885-886
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    • 2006
  • The purpose of this study is to develop the optimal system(AAC device), which helps a person with a profound communication disorder to communicate with other people. Therefore, this system includes the user interface enhancement that is the user adaptation mode algorithm. The symbol is made with a text and an icon which is converted into Korean. The message contiol operates scanning and adjusts rate control of row-column scanning and linear scanning. This embedded system includes voice input/output and voice recording as well suggested method that could apply optimal device access algorithm from clinical environment. Therefore, we are experting that even the current system itself will be able to improve the life quality of people who need to communicate with the help of devices.

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NUI/NUX of the Virtual Monitor Concept using the Concentration Indicator and the User's Physical Features (사용자의 신체적 특징과 뇌파 집중 지수를 이용한 가상 모니터 개념의 NUI/NUX)

  • Jeon, Chang-hyun;Ahn, So-young;Shin, Dong-il;Shin, Dong-kyoo
    • Journal of Internet Computing and Services
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    • v.16 no.6
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    • pp.11-21
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    • 2015
  • As growing interest in Human-Computer Interaction(HCI), research on HCI has been actively conducted. Also with that, research on Natural User Interface/Natural User eXperience(NUI/NUX) that uses user's gesture and voice has been actively conducted. In case of NUI/NUX, it needs recognition algorithm such as gesture recognition or voice recognition. However these recognition algorithms have weakness because their implementation is complex and a lot of time are needed in training because they have to go through steps including preprocessing, normalization, feature extraction. Recently, Kinect is launched by Microsoft as NUI/NUX development tool which attracts people's attention, and studies using Kinect has been conducted. The authors of this paper implemented hand-mouse interface with outstanding intuitiveness using the physical features of a user in a previous study. However, there are weaknesses such as unnatural movement of mouse and low accuracy of mouse functions. In this study, we designed and implemented a hand mouse interface which introduce a new concept called 'Virtual monitor' extracting user's physical features through Kinect in real-time. Virtual monitor means virtual space that can be controlled by hand mouse. It is possible that the coordinate on virtual monitor is accurately mapped onto the coordinate on real monitor. Hand-mouse interface based on virtual monitor concept maintains outstanding intuitiveness that is strength of the previous study and enhance accuracy of mouse functions. Further, we increased accuracy of the interface by recognizing user's unnecessary actions using his concentration indicator from his encephalogram(EEG) data. In order to evaluate intuitiveness and accuracy of the interface, we experimented it for 50 people from 10s to 50s. As the result of intuitiveness experiment, 84% of subjects learned how to use it within 1 minute. Also, as the result of accuracy experiment, accuracy of mouse functions (drag(80.4%), click(80%), double-click(76.7%)) is shown. The intuitiveness and accuracy of the proposed hand-mouse interface is checked through experiment, this is expected to be a good example of the interface for controlling the system by hand in the future.

The human factors in user interface design of computer graphics (컴퓨터 그래픽 User Interface 설계에서의 Human Factor)

  • 최윤철
    • Journal of the Ergonomics Society of Korea
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    • v.6 no.2
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    • pp.29-37
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    • 1987
  • This paper discusses the gereral principles to be considered in the design of usef interfaces of graphics packages and presents a top-down design process in systematic way. The effective and convenient user interfaces are analyzed based on human factors criteria and we discuss the properties and application requirements of typical interaction techniques which support primitive tasks. The choice of an interaction technique has a set of input device prerequisites to be met.

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Interface Development for the Point-of-care device based on SOPC

  • Son, Hong-Bum;Song, Sung-Gun;Jung, Jae-Wook;Lee, Chang-Su;Park, Seong-Mo
    • Journal of Information Processing Systems
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    • v.3 no.1
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    • pp.16-20
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    • 2007
  • This paper describes the development of the sensor interface and driver program for a point of care (POC) device. The proposed pac device comprises an ARM9 embedded processor and eight-channel sensor input to measure various bio-signals. It features a user-friendly interface using a full-color TFT-LCD and touch-screen, and a bluetooth wireless communication module. The proposed device is based on the system on a programmable chip (SOPC). We use Altera's Excalibur device, which has an ARM9 and FPGA area on a chip, as a test bed for the development of interface hardware and driver software.

Object-Oriented Graphical User Interface Model for Visualization of Ship Conceptual Design (객체지향 개념과 가시화 기법에 의한 선박 개념설계용 그래픽 사용자 인터페이스 모델)

  • Kyung-Ho Lee;Soon-Hung Han;Dong-Kon Lee;Kyu-Yeul Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.29 no.4
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    • pp.27-35
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    • 1992
  • By the help of computer graphics and rapid development of hardwares. GUI(Graphic User Interface) represented by WYSIWYG(What You See Is What You Get) changed user interface from liguistic model(e.g : command, etc.) to spatial model(e.g : pulldown menu, scroll bar, icon, itc.). This graphical user interface model for the ship conceptual design(MBASWIN) adopted event-driven programming technique and object-oriented concepts. Different from traditional design programs, MBASWIN is separate from the design program completely and controls all design modules. This enable a designer to accomplish a flexible designs.

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Implementation of FPGA Verification System with Slave FIFO Interface and FX3 USB 3 Bridge Chip (FX3 USB 3 브릿지 칩과 slave FIFO 인터페이스를 사용하는 FPGA 검증 시스템 구현)

  • Choi, Byeong-Yoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.2
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    • pp.259-266
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    • 2021
  • USB bus not only works with convenience but also transmits data fast and becomes a standard peripheral interface between FPGA development board and personal computer. In this paper FPGA verification system with slave FIFO interface for Cypress FX3 USB 3 bridge chip was implemented. The designed slave FIFO interface consists of host interface module based on FIFO structure, master bus controller and command decoder and supports streaming communication interface for FX3 bridge chip and memory-mapped input and output interface for user design circuit. The ZestSC3 board with Cypress FX3 USB 3 bridge chip and Xilinx Artix FPGA(XC7A35T-1C5G3241) was used to implement FPGA verification system. It was verified that the FPGA verification system for user design circuit operated correctly under various clock frequencies using GUI software developed by visual C# and C++ DLL. The designed slave FIFO interface for FPGA verification system has modular structure and can be applicable to the different user designs with memory-mapped I/O interface.

A Study about Improvement of Digital Textbook Interface based on Affordance Theory in the Context of HCI (HCI 관점에서 어포던스 이론에 근거한 디지털교과서 사용자 인터페이스 개선 연구)

  • Hwang, YunJa;Sung, EunMo
    • The Journal of Korean Association of Computer Education
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    • v.19 no.2
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    • pp.61-71
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    • 2016
  • The purpose of this study was to identify problems of usability and to improve an interface in the digital textbook for leaner's leading to self-directed learning. To address those goals, the theory of affordance, which was related to affordance as leading to behavior, was applied for analyzing the user interface of digital textbook. Also, 10 students, 4th grade elementary school, were participated in the study. Participants were reported affordance's problems of digital textbook through Human Computer Interaction. As a result, some affordance's problems of the digital textbook were found out as follow; difficulty of page clicking, too small touch button, confusing the button, and, need to specific guidance. Based on the result, some suggestions were recommended to improve usability of digital textbook.

Remote Dynamic Control of AMl Robot Using Network (네트워크를 이용한 AM1 로봇의 원격 동적 제어)

  • 김성일;배길호;김원일;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2001.04a
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    • pp.229-233
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    • 2001
  • In this paper, we propose a remote controller for robot manipulator using local area network(LAN) and internet. To do this, we develope a server-client system as used in the network field. The client system is in any computer in remote place for the user to log-in the server and manage the remote factory. the server system is a computer which controls the manipulator and waits for a access from client. The server system consists of several control algorithms which is needed to drive the manipulator and networking system to transfer images that shows states of the work place, and to receive a Tmp data to run the manipulator. The client system consists of 3D(dimension) graphic user interface for teaching and off-line task like simulation, external hardware interface which makes it easier for the user to teach. Using this server-client system, the user who is on remote place can edit the work schedule of manipulator, then run the machine after it is transferred and monitor the results of the task.

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A Performance Comparative between WAP Service and JAVA Wireless Internet Service (무선 인터넷의 WAP 기반 서비스와 자바 기반 서비스간의 성능 비교)

  • 오기욱
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.2
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    • pp.122-128
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    • 2003
  • There are many development methods to implement wireless internet service. These methods are WAP(Wireless Application Protocol) based services and Java based service WAP based service has been proposed to support limited convenience for user But Java based service can support many convenience and GUI(Graphic User Interface) and easy to use to access for user. This paper will be propose a WAP based application development method and Java based application development method. As an illustrative experiment, WAP based service and Java based service are used to show performance for each systems.

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