• Title/Summary/Keyword: User-Computer interface

Search Result 1,180, Processing Time 0.028 seconds

Emotional Correlation Test from Binary Gender Perspective using Kansei Engineering Approach on IVML Prototype

  • Nur Faraha Mohd, Naim;Mintae, Hwang
    • Journal of information and communication convergence engineering
    • /
    • v.21 no.1
    • /
    • pp.68-74
    • /
    • 2023
  • This study examines the response of users' feelings from a gender perspective toward interactive video mobile learning (IVML). An IVML prototype was developed for the Android platform allowing users to install and make use of the app for m-learning purposes. This study aims to measure the level of feelings toward the IVML prototype and examine the differences in gender perspectives, identify the most responsive feelings between male, and female users as prominent feelings and measure the correlation between user-friendly feeling traits as an independent variable in accordance with gender attributes. The feelings response could then be extracted from the user experience, user interface, and human-computer interaction based on gender perspectives using the Kansei engineering approach as the measurement method. The statistical results demonstrated the different emotional reactions from a male and female perspective toward the IVML prototype may or may not have a correlation with the user-friendly trait, perhaps having a similar emotional response from one to another.

Development of Internet Expert System Tool using ASP (ASP를 이용한 인터넷 전문가 시스템 도구 개발)

  • 조성인;양희성;배영민;정재연
    • Journal of Biosystems Engineering
    • /
    • v.26 no.2
    • /
    • pp.141-146
    • /
    • 2001
  • Lots of the agricultural information come from human experiences and are in non-numerical forms. Therefore, it is difficult to process to be processed in a conventional data processing way. An internet expert system for agricultural application using the ASP(active server page) was developed to solve this problem and consisted of databases, an inference engine, and an user interface. The databases were composed of rule base, question base and link data. The inference engine was developed with the ASP for connection with web between databases. The used interface was developed with the CGI(common gateway interface), so that question could be answered on a web browser, and the session technique was used to provide proper result to each of multi-users. A prototype internet expert system was developed for diagnosis of diseases and nutritional disorders of paddy rice. The expert system was interactively worked through WWW(world wide web) at remote sites by multi-users, even at the same time. The rule base could be easily updated and modified from a web server computer by a knowledge engineer.

  • PDF

Research of Real-Time Emotion Recognition Interface Using Multiple Physiological Signals of EEG and ECG (뇌파 및 심전도 복합 생체신호를 이용한 실시간 감정인식 인터페이스 연구)

  • Shin, Dong-Min;Shin, Dong-Il;Shin, Dong-Kyoo
    • Journal of Korea Game Society
    • /
    • v.15 no.2
    • /
    • pp.105-114
    • /
    • 2015
  • We propose a real time user interface that utilizes emotion recognition by physiological signals. To improve the problem that was low accuracy of emotion recognition through the traditional EEG(ElectroEncephaloGram), We developed a physiological signals-based emotion recognition system mixing relative power spectrum values of theta/alpha/beta/gamma EEG waves and autonomic nerve signal ratio of ECG (ElectroCardioGram). We propose both a data map and weight value modification algorithm to recognize six emotions of happy, fear, sad, joy, anger, and hatred. The datamap that stores the user-specific probability value is created and the algorithm updates the weighting to improve the accuracy of emotion recognition corresponding to each EEG channel. Also, as we compared the results of the EEG/ECG bio-singal complex data and single data consisting of EEG, the accuracy went up 23.77%. The proposed interface system with high accuracy will be utillized as a useful interface for controlling the game spaces and smart spaces.

Design and Implementation of Intelligent Agent System for Pattern Classification

  • Kim, Dae-su;Park, Ji-hoon;Chang, Jae-khun;Na, Guen-sik
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.11 no.7
    • /
    • pp.598-602
    • /
    • 2001
  • Recently, due to the widely use of personal computers and internet, many computer users requested intelligent system that can cope with various types of requirements and user-friendly interfaces. Based on this background, researches on the intelligent agent are now activating in various fields. In this paper, we modeled, designed and implemented an intelligent agent system for pattern classification by adopting intelligent agent concepts. We also investigated the pattern classification method by utilizing some pattern classification algorithms for the common data. As a result, we identified that 300 3-dimensional data are applied to three pattern classification algorithms and returned correct results. Our system showed a distinguished user-friendly interface feature by adopting various agents including graphic agent.

  • PDF

Daily Life Monitoring Application for Diabetic Patients Using Android Smartphone (당뇨병 환자를 위한 안드로이드 스마트폰 환경에서의 데일리 라이프 모니터링 어플리케이션)

  • Fahim, Muhammad;Siddiqi, Muhammad Hameed;Fatima, Iram;Lee, Sung-Young;Lee, Young-Koo
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2011.04a
    • /
    • pp.89-91
    • /
    • 2011
  • Diabetes is a chronic disease which may lead to other life threatening health complications like heart disease, stroke and peripheral vascular disease that diminished quality of life. In order to assists diabetic patients, we develop a smartphone application to monitor the regular medicine intake and exercise routines through repetitive user friendly and motivational reminders. Health-practitioners including doctors and nurses can frequently view and analyze the daily routine of patients through a web-interface. This paper presents architecture to improve the quality of life with android smart phone as user terminal, and integration of webbased application through web services for health care professionals. We also explain how each of the application interacts with each other and internal integration.

A Study on the Need of the Usable Security in the Corelation between IT Security and User Experience

  • Lee, Soowook
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.9 no.4
    • /
    • pp.14-18
    • /
    • 2017
  • In this paper, an contemplate the direction for Usable Security in IT security and User Experience. To evaluate how the user interface is convenient to use, we examine the components such as the property, learnable property, memory simplicity, faults and satisfaction level. By considering for the security, we should bring positive effects on the user experience. By emphasizing usability and security at the same time, we should increase the satisfaction level of the user experience and then produce the valuable experience through participation, use and observation. The positive user experience is the important task for the software engineering, business administration and others., and this will result satisfaction of the users, brand trust, and success in the market. On the other hand, for the negative user experience, the users cannot achieve their desired goal and therefore, are unsatisfied due to emotional, rational and economic inconvenience. Due to this, we should try to maintain a certain level of usability and security of the system in IT security and User Experience.

Academy Management System - EDU KIWI (학원관리 시스템 - EDU KIWI)

  • Hur, Tai Sung;Kim, Ha Seo
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2013.07a
    • /
    • pp.245-246
    • /
    • 2013
  • 본 논문에서는 영어 학원을 대상으로 ERP(Enterprise Resource Planning) 시스템을 적용, 웹(Web)상에서 학원교사와 관리자가 학생 개개인의 프로필, 성적, 출결, 상담 등의 학생관리 업무와 학원비 관련 회계를 동시에 처리 및 관리해 주는 웹 어플리케이션이다. 기존의 사용하기 복잡한 학원관리프로그램을 지양하며, 웹 사이트와 같은 메뉴와 페이지 단위 구성으로 누구에게나 친숙한 UI(User Interface)를 제공한다.

  • PDF

Analysis of Image Processing Speed Using Multi-Threads (멀티 스레드를 이용한 영상 처리 속도 분석)

  • Hur Tai-sung;Jang Hyeong-kyu
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2023.07a
    • /
    • pp.471-472
    • /
    • 2023
  • 본 논문에서는 멀티 쓰레드를 이용하여 UI에 영상을 표현할 때, 걸리는 시간 및 적정 사용 방법을 연구하였다. 영상처리는 오픈 API인 OpenCV를 사용하여 처리하였으며, 1~4개의 스레드로 영상을 다운로드하는 시간부터 GUI에 보여주는 시간까지를 계산하는 기능을 구현하여 영상을 다운로드하고, GUI에 넣어주어야 할 때 스레드의 개수가 퍼포먼스에 관여하는 처리속도를 알아볼 수 있다.

  • PDF

Implementing User Interface of Looms Management with Spatial Aggregate Query Functions (공간적 집계 질의 기능을 가진 직기 관리 사용자 인터페이스의 구현)

  • Jeon, Il-Soo
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.6 no.1
    • /
    • pp.37-47
    • /
    • 2003
  • In this paper, a component was designed for a loom in a window, and then a user interface was implemented to be able to connect database and to process various queries. The implemented system has aggregate query processing functions for the loom components existing in the selected area by the mouse and it also supports high level query processing functions represented with chart and pivot table; we can use it as a decision support system. The proposed system can detect temporal or persistent problems in the looms. Therefore, it can be used to raise the productivity and to reduce the cost in textile companies by coping with the situation properly.

  • PDF

A Design and Implementation of Natural User Interface System Using Kinect (키넥트를 사용한 NUI 설계 및 구현)

  • Lee, Sae-Bom;Jung, Il-Hong
    • Journal of Digital Contents Society
    • /
    • v.15 no.4
    • /
    • pp.473-480
    • /
    • 2014
  • As the use of computer has been popularized these days, an active research is in progress to make much more convenient and natural interface compared to the existing user interfaces such as keyboard or mouse. For this reason, there is an increasing interest toward Microsoft's motion sensing module called Kinect, which can perform hand motions and speech recognition system in order to realize communication between people. Kinect uses its built-in sensor to recognize the main joint movements and depth of the body. It can also provide a simple speech recognition through the built-in microphone. In this paper, the goal is to use Kinect's depth value data, skeleton tracking and labeling algorithm to recognize information about the extraction and movement of hand, and replace the role of existing peripherals using a virtual mouse, a virtual keyboard, and a speech recognition.