• 제목/요약/키워드: User study

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TV와 휴대폰의 사용자 인터페이스 디자인 비교 연구 (A Comparative Study for User Interface Design between TV and Mobile Phone)

  • 반영환
    • 대한인간공학회지
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    • 제27권1호
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    • pp.29-35
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    • 2008
  • An estimated 1 billion mobile phone were sold globally in the year 2006. In Korea, people watch television 3.17 hours in a day. Television isn't what it used to be. Digital TV provides both interactivity and high definition. Mobile phone also transferred from 2G to 3G or 3.5G. This means the complexity of TV and mobile phone is increased, design of user interface is more difficult. Unlike the personal computer industry, TV and mobile phone industries have no standard user interface. A comparative study for user interface between TV and mobile phone is studied. User, task, system are analyzed in requirement analysis. User interface model and interaction are also analyzed between TV and mobile phone. This study provides some insights for user interface design. First, the UI designer have to consider another products because one user using one product at the same time using another products. Experience for one product affects that for another product. Second, TV and mobile phone show very similar pattern, especially interaction task and input interaction. Third, there are not sometimes optimized experience between service operator and device manufacturer. Cooperative design between them is required.

숙박공유 플랫폼 서비스의 서비스 공급자 특성이 사용자의 만족감에 미치는 영향 : 에어비앤비(Airbnb) 호스트 주체를 중심으로 (The Impacts of Characteristics of Airbnb Host on User Satisfactions)

  • 이의준;원형식;이새롬
    • 한국정보시스템학회지:정보시스템연구
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    • 제29권1호
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    • pp.1-22
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    • 2020
  • Purpose Along with increasing use of mobile devices, the sharing economy platform services, which generate profits by sharing products owned or labor, have been activated. A representative example of the sharing economy platform service is Airbnb, which connects providers having idle residential space with users. The results revealed that the cases of superhosts and professional companies had a positive and negative effect on user satisfaction, respectively. Based on signaling theory, this study drew the following implications: residential space providers should make an effort to meet the superhost conditions suggested by Airbnb, and offering residential spaces by individual suppliers rather than professional accommodation companies can more heighten user satisfaction. Design/methodology/approach Because sharing behavior is promoted through trust between interested parties, this study aimed to verify the effects of provider characteristics on user satisfaction in a sharing economy platform service. Specifically, it analyzed user satisfaction, according to host attributes (i.e., "superhost or not," gender, and "professional company or not") among the characteristics of Airbnb suppliers. Findings The results revealed that the cases of superhosts and professional companies had a positive and negative effect on user satisfaction, respectively. Based on these analyses results, this study drew the following implications: residential space providers should make an effort to meet the superhost conditions suggested by Airbnb, and offering residential spaces by individual suppliers rather than professional accommodation companies can more heighten user satisfaction.

철도차량 화장실디자인에 대한 사용자와 제품의 인터페이스 (A Study on the User Toilet Interface for Train Design)

  • 진미자;한석우;최출현
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2003년도 추계학술대회 논문집(II)
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    • pp.210-216
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    • 2003
  • This study focuses on the physical environment and human activity of the user of train toilets, on the analysis of factors needed to obtain reasonable toilet design and it also focuses on the understanding of the interface between its user. Moreover it proposes a module of the development process and methods of approaching the User Toilet Interface. The study so presents a design standard under which the concrete data of the characteristics and practicable range and the convergent demands accelerate to the module could be confirmed and criticized.

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VxD를 이용한 GUI환경에서의 실시간 제어기법에 관한 연구 (A Study on the Control technique of the Real-Time over the Environment of Graphic User Interface Using VxD.)

  • 장성욱;이진걸
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.120-120
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    • 2000
  • In this study, in order to control real system under the environment of graphic user interface, study on the technique which can control real system without additional hardware drivers using virtual machine driver operated on the windows operating system. Consider the problem which is the error and the delay of a sampling time on the multi task processing through the load test of the experiment using graphic user interface.

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적응형 유전알고리즘을 이용한 사용자 인터페이스 설계 방법 개발 (Development of an User Interface Design Method using Adaptive Genetic Algorithm)

  • 정기효
    • 대한산업공학회지
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    • 제38권3호
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    • pp.173-181
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    • 2012
  • The size and layout of user interface components need to be optimally designed in terms of reachability, visibility, clearance, and compatibility in order for efficient and effective use of products. The present study develops an ergonomic design method which optimizes the size and layout of user interface components using adaptive genetic algorithm. The developed design method determines a near-optimal design which maximizes the aggregated score of 4 ergonomic design criteria (reachability, visibility, clearance, and compatibility). The adaptive genetic algorithm used in the present study finds a near-optimum by automatically adjusting the key parameter (probability of mutation) of traditional genetic algorithm according to the characteristic of current solutions. Since the adaptive mechanism partially helps to overcome the local optimality problem, the probability of finding the near-optimum has been substantially improved. To evaluate the effectiveness of the developed design method, the present study applied it to the user interface design for a portable wireless communication radio.

비교과통합관리시스템이 사용자 만족에 미치는 영향 분석 (A study on the effect of the extracurricular activity management system on user satisfaction)

  • 권영애;박혜진
    • 디지털산업정보학회논문지
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    • 제17권4호
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    • pp.121-132
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    • 2021
  • This study analyzed the effect of the extracurricular activity management system on user satisfaction. For this purpose, the effects of content, navigation, screen frame, design, interaction, and error handling factors on user satisfaction were analyzed. A survey was conducted on 321 students of K University located in Chungcheongbuk-do, and the research results based on the survey contents are as follows. First, content, navigation, screen frame, interactivity, and error handling, which are major elements of the extracurricular activity management system, showed statistically significant results. Second, interactivity and error handling were found to have the greatest influence on the factors affecting user satisfaction of the extracurricular activity management system. In this study, it was found that the interaction of the whole system including contents is important for continuous improvement of the extracurricular activity management system, and that it has a positive effect on user satisfaction when prompt error handling is possible.

모바일 이커머스 페이 원터치 결제 시 심리적 안정감을 제공하는 사용자 경험 연구 (A Study on User Experience that Provides Psychological Stability during Mobile E-commerce One-touch Payment)

  • 장다희;김승인
    • 디지털융복합연구
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    • 제20권1호
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    • pp.277-283
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    • 2022
  • 본 연구는 모바일 이커머스 페이 원터치 결제 시 심리적 안정감을 제공하는 사용자 경험을 연구하는 데 목적이 있다. 문헌 조사와 사례연구를 통해 이커머스 페이 원터치 결제를 파악하고, 설문과 심층 인터뷰를 통해 사용자 경험을 조사하였다. 애런 윌터(Aarron Walter)의 사용자 욕구 단계(Hierarchy of User Needs) 모형을 토대로 작성한 설문은 원터치 결제에 대한 기능성, 사용성은 높은 평균값을 받지만, 신뢰성과 안정감은 다소 낮게 나타났다. 이후 사용자 관점에서 바라본 사용자 경험 디자인(A User's Eye View of User Experience Design) 모형을 바탕으로 진행된 심층인터뷰를 분석하여 심리적 안정감을 보완하기 위한 디자인 개선안 네 가지를 제시하였다. 이 연구는 원터치 결제 시 안정감을 느낄 수 있는 결제 경험 기초 연구에 도움이 될 것으로 기대한다.

인터넷 쇼핑몰의 이용만족과 재구매의도에 관한 연구 (A Study on User Satisfactions and Repurchase Intention in Internet Shopping Malls)

  • 류학수;황대용;이종환;강경하
    • 한국지역사회생활과학회지
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    • 제15권3호
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    • pp.3-14
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    • 2004
  • This study examined how product characteristics and system characteristics have affected user's economic, psychological and operating satisfaction and intention of repurchase in Internet shopping malls. The results of the study were as follows: First, it showed that product characteristics and user satisfaction have significant differences; the ability to recognize economic and psychological user satisfaction differs according to the characteristics of the product. It also showed that the degree of psychological and operating user satisfaction varies according to the convenience of order and payment as well as the convenience of the system and customer service. Second, it was found that economic, psychological and operational user satisfaction had an effect on customer's intention to repurchase. This study, focusing on particular variants of on-line shopping, found that characteristics of product and system had a great impact on user satisfaction and intention to repurchase. For the firms who run internet shopping malls, therefore more attention should be directed to the convenience of products and system problems in their services since it is so easy for customers to move to another shopping site with a simple click. The result of such an investigation may lead customers to repurchase by increasing their satisfaction with the shopping services.

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게임 이용자의 특성 분류를 통한 게임 캐릭터 선호도에 관한 조형 연구 (A Formal Study on Game Character Preference through Game User Classification)

  • 노경희;이태일;조성현
    • 한국게임학회 논문지
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    • 제7권4호
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    • pp.23-31
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    • 2007
  • 본 연구는 게임 이용자의 성향에 대한 분석을 통해 게임 이용자를 유형화하고, 게임 캐릭터 의 선호도를 중심으로 조형요소를 도출하여 이용자의 유형과 캐릭터 선호도 관계를 분석함으로서, 게임 이용자의 성향에 따른 게임 캐릭터 개발을 제안하는 것에 목적이 있다. 이를 위해 게임 이용자의 몰입도와 관련된 이용자 분류 방법을 조사하였으며, 이를 기초로 설문조사를 하였다. 설문조사 결과를 바탕으로 이용자 유형을 재정의 하였고, 게임 캐릭터 디자인 요소를 추출하여 이용자의 성향에 따른 캐릭터 선호도차이를 규명하였다.

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에너지 저감을 위한 사용자 및 위치인식 기술 적용 디밍 조명제어 시스템 연구 (A Study on the User and Location Awareness Technology Applied Dimming Lighting Control System to Save Energy)

  • 최기현;김용성;이행우;서장후
    • 설비공학논문집
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    • 제27권1호
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    • pp.14-23
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    • 2015
  • Although research and technology developments have recently increased to save lighting energy within buildings, such research and technology development are judged to be unsuitable for energy savings since they are limited in the sense that the application of the technology is fragmented. This study proposes a user and location awareness technology applied to dimming lighting control system and verified the effectiveness of energy savings by building a test bed. The results were as follows : 1) This study suggested a user and location awareness technology applied to dimming lighting control system. 2) The system shows 96.6% and 82.8% energy saving rates, respectively, on the basis of one user, compared to an on/off lighting control and the user and location awareness technology applied to on/off lighting control system. 3) The energy consumption of the user and location awareness technology applied to on/off lighting control system and the user and location awareness technology applied to dimming lighting control system increased to 96.6%, 88.3%, and 59.6% and 82.8%, 85.0%, 51.5%, respectively, on the basis of one, two, and three users, compared to the on/off lighting control system. This study confirmed the energy saving performance of the user and location awareness technology applied to the dimming lighting control system through performance evaluation. In this regard, further study needs to be undertaken to evaluate the performance at night time.