• 제목/요약/키워드: User study

검색결과 12,953건 처리시간 0.039초

브랜드 커뮤니티 개설유형 및 서비스 품질 특성이 사용자 만족에 미치는 영향 (The Effect of Community Type and Service Quality on User Satisfaction of Brand Community)

  • 윤혜정;이지연;이중정
    • Journal of Information Technology Applications and Management
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    • 제16권4호
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    • pp.167-184
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    • 2009
  • New internet trend, such as Web 2.0, has brought about new roles of users and changes in the web ecosystem. In the age of information overload like nowadays, activities in the brand community sites help to make more reasonable decisions in choosing certain brands and products. In order to examine organizational strategic aspects of brand community, this study examine (1) what difference exists in user satisfaction according to the brand community types (the user-initiated type and the corporate-established type), and (2) which dimensions of service quality affect brand community users' satisfaction. Research findings show that types of brand community influence perceived user satisfaction, and tangibility, reliability, interactivity, and stability dimensions of service quality make a positive influence on user satisfaction as well. Practical implications for managing brand community sites in marketing perspectives are further discussed.

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Product Recommendation System based on User Purchase Priority

  • Bang, Jinsuk;Hwang, Doyeun;Jung, Hoekyung
    • Journal of information and communication convergence engineering
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    • 제18권1호
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    • pp.55-60
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    • 2020
  • As personalized customer services create a society that emphasizes the personality of an individual, the number of product reviews and quantity of user data generated by users on the internet in mobile shopping apps and sites are increasing. Such product review data are classified as unstructured data. Unstructured data have the potential to be transformed into information that companies and users can employ, using appropriate processing and analyses. However, existing systems do not reflect the detailed information they collect, such as user characteristics, purchase preference, or purchase priority while analyzing review data. Thus, it is challenging to provide customized recommendations for various users. Therefore, in this study, we have developed a product recommendation system that takes into account the user's priority, which they select, when searching for and purchasing a product. The recommendation system then displays the results to the user by processing and analyzing their preferences. Since the user's preference is considered, the user can obtain results that are more relevant.

지하철 이용 승객을 고려한 사용자 중심의 인간공학적 설계에 관한 연구 (The ergonomic design that considers the user interfaces in the railroad)

  • 박성혁;오세찬;여민우
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2006년도 춘계학술대회 논문집
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    • pp.415-416
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    • 2006
  • In this paper, we propose the ergonomics design method in shape design applicable which considers the user interface for railroad. This study focuses on ergonomics design and sensibility engineering design, user interface, which should be considered from the conceptual design stage of the rolling. Human's sensitivity and User Interface of railroad investigated ergonomics studies of several type. The sensibility engineering design made approach of user center design in railroad design. New design railroad to satisfaction passenger's various desire, to safety and convenient through high technology, to sufficient passenger's aesthetic sense. Therefore, we have application to properly of ergonomics design element in railroad design. we expert visual design and user interface help greatly in excellent railroad design.

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DS-CDMA 시스템을 위한 직접 결정 블라인드 적응 간섭 억제에 관한 연구 (A Study on Direct Decision Blind Adaptive Interference Suppression for DS-CDMA Systems)

  • 우대호
    • 한국통신학회논문지
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    • 제25권10B호
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    • pp.1714-1721
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    • 2000
  • In the mobile communication using DS-CDMA systems the problem of multiple user interference which reduce the performance is generated by multiple user access. In this paper to solve this problem we proposed the direct decision blind adaptive receiver with knowledge of only the desired user's spreading sequence. Simulation result present that the total user's power has equal gain The gain of signal to interference ratio for the proposed blind DD-LMS receiver has about 6[dB] than conventional receiver at additive white Gaussian noise and large gain at multipath channels. And when interference user's power has more large gain than desired user's power the gain of SIR for the proposed receiver has large value. And simulation result of bit error rate present that DD-LMS receiver has higher performance than LCCMA receiver. Thus the proposed blind DD-LMS receiver has robustness against interference of high power user and multipath channels.

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전자정부 성공도 측정수단 및 측정수단에 관한 연구 (Measuring User Success in the Electronic Government Environment)

  • 정진택
    • 디지털융복합연구
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    • 제1권1호
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    • pp.45-67
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    • 2003
  • Developing user success metric will make it possible to evaluate the effectiveness of different electronic government systems and will help produce empirical data relating user success to task performance in electronic government environments. The purpose of this study is that combining output-oriented and interaction-oriented variables together into a single model might explain more of the variance in the dependent variable user success in a electronic government than either type of variable could have explained alone. The hypothesized reason is that user success is the result of the reciprocal effects of the properties of the information system and several facets of psychological functioning. Thus, the complex interplay between the system and the user in certain situational contorts may produce different degrees of user success with electronic governments.

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웹사이트의 사용자 만족과 성과변수의 인과관계에 관한 연구-포털사이트를 중심으로- (A Study on Causal Relations between Website User Satisfaction and Performance Measures)

  • 최재호;백인기;전영호;신정태
    • 대한인간공학회지
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    • 제20권3호
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    • pp.47-60
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    • 2001
  • The purpose of this paper is propose an analytical method for evaluating user satisfaction of Internet website and identifying casual relationships between user satisfaction of Internet website and performance measures as like revisit intention and complaints using the structural equation model (SEM). This paper is intended to identify critical evaluation factors of user satisfaction for Internet website to determine criteria for evaluating the website. and use the criteria to develop a SEM model for quantitatively evaluation of each factors effects of user preference. The SEM model used 5 latent variables for the evaluation factors of website user satisfaction and 2 latent variables for performance evaluation. 2 portal sites were evaluated to construct the SEM model. and 74 subjects participated the website evaluation using the walk-through and face-to face survey method. Analysis results showed that the SEM model was statistically significant for all the 2 websites evaluated.

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Detecting smartphone user habits using sequential pattern analysis

  • Lu, Dang Nhac;Nguyen, Thu Trang;Nguyen, Thi Hau;Nguyen, Ha Nam;Choi, Gyoo Seok
    • International Journal of Internet, Broadcasting and Communication
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    • 제7권1호
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    • pp.20-22
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    • 2015
  • Recently, the study of smart phone user habits has become a highly focused topic due to the rapid growth of the smart phone market. Indeed, sequential pattern analysis methods were efficiently used for web-based user habit mining long time ago. However, by means of simulations, it has been observed that these methods might fail for smart phone-based user habit mining. In this paper, we propose a novel approach that leads to a considerably increased performance of the traditional sequential pattern analysis methods by reasonably cutting off each chronological sequence of user logs on a device into shorter ones, which represent the sequential user activities in various periods of a day.

사용자 정보 기반 지능형 실감 사운드 재생 플랫폼 및 서비스 구현 (The Design of Intelligent Real Sound Play Flatform and Service Based-on User's Information)

  • 정종진;임태범;이석필
    • 대한임베디드공학회논문지
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    • 제6권3호
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    • pp.174-182
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    • 2011
  • Conventional home audio system (e.g. AV Receiver, CD Player etc) has a various functionality of audio play, channel mixing, but the remote controller of these audio players is too complex, difficult for user to manage them effectively. Users want to use these functionalities with more easy, comprehensible way. In this study, "intelligent real-sound presentation technology" that support high quality, realistic audio and the "design of complex information and controller of real sound using intelligent real sound play and control interface" will be introduced. So user can actively, realistically enjoy and play real sound based on user's preference, emotion and circumstance, instead of user's passive service.

ISDN용 전화가입자 - 망 간 접속에 관한 연구 제 2 부 : ISDN용 가입자 단말장치-Digital Telethone-에 관한 연구 (A Study on the ISDN Telephone User-Network Interface Part2: A Study on the ISDN User Terminal; Digital Telephone)

  • 옥승수;김선형;김영철;조규섭;박병철
    • 한국통신학회논문지
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    • 제12권1호
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    • pp.71-81
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    • 1987
  • ISDN의 효율적 활용을 위해서는 다양한 가입자 서어비스를 제공할 수 있는 terminal의 개발이 선결되어야 한다. 본 논문의 ISDN가입자-망 간 접속에 관한 2편의 논문중 제2부로서 ISDN가입자 단말장치의 일반적 관련요소에 대한 연구를 수행하였으며 ISDN이 제공할 수 있는 서어비스 중 가장 간단한 예로 전화 서어비스를 위한 stimulus mode type의 digital telephone을 설계, 제작하여 그 성능을 고찰하여 보았다. 본 digital telephone은 ECM(Echo Cancellation Method)방식을 사용하여 network에 접속되며 user-network간 신호방식으로 CCITT의 I.440-441에서 권고하는 LAPD Protocol을 채택하였고 소규모 ISDN교환 emulator와의 연동을 통하여 관련된 S/W 및 H/W개발의 타당성을 검증하였다. 또한 digital telephone으로서의 기본 기능인 음성의 디지틀화, man-machine interface등이 실현되었다.

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시각적 언어를 사용한 소프트웨어 개발 프로세스에 관한 연구 - 건축 통합 솔루션 소프트웨어 개발을 중심으로 (A Study of Software Development Method with Visual Presentation Language - Case Study Architecture Total Solutional Software)

  • 김성곤
    • 디자인학연구
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    • 제15권3호
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    • pp.103-114
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    • 2002
  • 최근 사용자 중심의 소프트웨어를 개발하기 위하여 소프트웨어 디자이너가 많은 역할을 하고 있다. 그들은 개발 요원 사이에서 서로 의사 소통의 도구로 사용되어질 시각적 문서를 제작하고 그리고 사용자 요구 사항을 분석하기 위한 시나리오에 기초를 둔 다이아그램을 제작한다. 본 논문에서는 건축 분산 실감형 서비스의 사례 연구 통하여 실질적인 예를 제시한다. 개발 영역의 설정, 주요 컨셉 개발 그리고 개발 시스템 설정의 개발 프로세스에서는 주요 진행과정과 개발원의 통일된 의견을 반영하기 위한 다양한 시각적 문서 제작의 예를 제시한다. 그리고 사용자 및 사용 환경 자료 수집과 시나리오 분석에 따른 요소 분석 과정에서는 소프트웨어 인터페이스를 제작하기 이전의 사용자 요구 사항 반영을 위한 디자이너의 시각적 언어를 사용한 문서화 제작의 예를 보여준다. 인터페이스 개발과 프로토타입 개발 과정에서는 개발원 사이에서 원활한 개발을 진행 위하여 다양한 시각적 문서의 필요 예를 제시한다. 이러한 시각적 언어를 사용한 문서들은 참여와 역할분배, 사용자 중심의 컨셉 개발, 책임 소재의 명료함, 다양한 인터페이스 개발 제안 등에 어떠한 중요한 역할을 하는가를 논한다.

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