• Title/Summary/Keyword: User requirement analysis

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Technology Requirements for Wearable User Interface

  • Cho, Il-Yeon
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.5
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    • pp.531-540
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    • 2015
  • Objective: The objective of this research is to investigate the fundamentals of human computer interaction for wearable computers and derive technology requirements. Background: A wearable computer can be worn anytime with the support of unrestricted communications and a variety of services which provide maximum capability of information use. Key challenges in developing such wearable computers are the level of comfort that users do not feel what they wear, and easy and intuitive user interface. The research presented in this paper examines user interfaces for wearable computers. Method: In this research, we have classified the wearable user interface technologies and analyzed the advantages and disadvantages from the user's point of view. Based on this analysis, we issued a user interface technology to conduct research and development for commercialization. Results: Technology requirements are drawn to make wearable computers commercialized. Conclusion: The user interface technology for wearable system must start from the understanding of the ergonomic aspects of the end user, because users wear the system on their body. Developers do not try to develop a state-of-the-art technology without the requirement analysis of the end users. If people do not use the technology, it can't survive in the market. Currently, there is no dominant wearable user interface in the world. So, this area might try a new challenge for the technology beyond the traditional interface paradigm through various approaches and attempts. Application: The findings in this study are expected to be used for designing user interface for wearable systems, such as digital clothes and fashion apparel.

User Requirement Analysis of Photovoltaic Equipment for Detached Houses (단독주택용 태양광발전설비의 사용자 요구사항 분석)

  • Kang, Seok-Hwa;Kim, Jae-Yeob
    • Journal of the Korea Institute of Building Construction
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    • v.14 no.6
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    • pp.623-629
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    • 2014
  • The purpose of this study is to analyze user requirements of photovoltaic generating facilities for detached houses. For the analysis, 202 households that installed photovoltaic generating facilities to conduct a survey. According to the survey results, users mainly demanded 'Reduction in self-burden amount' and 'Maintenance Services.' In addition, when conducting 'Education for photovoltaic generating facilities', they highly wanted to participated in it. Results on the installation status of photovoltaic generating facilities are as follows: Of locations where photovoltaic generating facilities are installed, the most households installed them on the roof, 54%. As for the angle in which photovoltaic module is installed, the range of $25{\sim}35^{\circ}$ was the most common and in the case of installation direction, southern exposure accounted for the rate of 93%. The monthly average generation of households surveyed is approximately 320kWh. Research on technology and policy to address user requirements shown in this study is deemed necessary in the future.

A Study on the Development Process of User Authentication Software (사용자 인증 소프트웨어 개발 프로세스에 관한 연구)

  • 이상준;배석찬
    • The Journal of Society for e-Business Studies
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    • v.9 no.1
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    • pp.255-268
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    • 2004
  • User authentication is indispensable in computer login and internet banking. Usability as well as security is needed in user authentication software. To develop the software systematically, development process must be defined, and it can result in the improvement of software maturity. In this paper, a process needed to develop user authentication software systematically is proposed from experience of developing visual password input software. This process is composed of 6 phases and 15 activities. It is able to improve usability with its requirement analysis, planning, integration testing, and acceptance testing activity.

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The Impacts of Requirement Uncertainty and Standardization on Software Project Performance : A Comparison of Korea and USA (요구사항 불확실성과 표준화가 소프트웨어 프로젝트 성과에 미치는 영향 : 한국과 미국의 비교연구)

  • 나관식
    • Journal of Information Technology Applications and Management
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    • v.11 no.2
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    • pp.15-27
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    • 2004
  • Most software projects inevitably involve various types and degrees of uncertainty. Without proper risk assessment and coordination, software projects can easily run out of control and consume significant additional resource. Thus, risk management techniques are critical issues to information system researchers. Previous empirical studies of U.S. software firms support the adoption of development standardization and user requirement analysis techniques in risk-based software project management. Using data collected from software projects developed in Korea during 1999-2000, we conduct a comparative study to determine how risk management strategies impact software product and process performance in countries with dissimilar IT capabilities. In addition, we offer an alternative conceptualization of residual performance risk. We show that the use of residual performance risk as an intervening variable is inappropriate in IT developing countries like Korea where the role of late stage risk control remedies are critical. A revised model is proposed that generates more reliable empirical implications for Korean software projects.

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A Specifying Method for Real-Time Software Requirement

  • Kim, Jung-Sool
    • Journal of Korea Society of Industrial Information Systems
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    • v.4 no.1
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    • pp.1-6
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    • 1999
  • This paper is on the analysis for the real-time software requirement. This method can be used for TNPN(Timed Numerical Peri Net) as a easy communication means with real-users. It is based on the RTTL(Real Time Temporal Logic) for correctness the system. TNPN is used to represent a behavior specification language, the validity of specified behaviors in TNPN is expressed in RTTL, and analyzed through the teachability graph. Thus, the requirement between user and system is satisfied Using the example of shared track, the validity of the property of real-time(safetiness, responsiveness, liveness, priority) is verified. Also this framework if given to connection with a object, natually.

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Development of PC-based Radiation Therapy Planning System

  • Suh, Tae-Suk;P task group, R-T
    • Proceedings of the Korean Society of Medical Physics Conference
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    • 2002.09a
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    • pp.121-122
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    • 2002
  • The main principle of radiation therapy is to deliver optimum dose to tumor to increase tumor cure probability while minimizing dose to critical normal structure to reduce complications. RTP system is required for proper dose plan in radiation therapy treatment. The main goal of this research is to develop dose model for photon, electron, and brachytherapy, and to display dose distribution on patient images with optimum process. The main items developed in this research includes: (l) user requirements and quality control; analysis of user requirement in RTP, networking between RTP and relevant equipment, quality control using phantom for clinical application (2) dose model in RTP; photon, electron, brachytherapy, modifying dose model (3) image processing and 3D visualization; 2D image processing, auto contouring, image reconstruction, 3D visualization (4) object modeling and graphic user interface; development of total software structure, step-by-step planning procedure, window design and user-interface. Our final product show strong capability for routine and advance RTP planning.

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Research and Design of Functional Requirements of Shared Electric Bicycle App Based on User Experience

  • Xiangqin Zhao;Bin Wang
    • Journal of Information Processing Systems
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    • v.19 no.2
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    • pp.219-231
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    • 2023
  • Intelligent applications are crucial for increasing the popularity of shared urban electric bicycles (EBs). Building an application platform architectural system that can satisfy independent user operations is critical for increasing the intelligent usage of shared EBs. Consequently, we collected online reviews of shared EB applications, conducted semantic processing and sentiment analysis, and refined the positive and negative review data for each function. The positive and negative review indices of each function were calculated using the formulae for positive and negative review indices of product functions, thereby determining the functions that need to be improved. Each function of the Shared EB application was improved according to its business process. The main contributions of this study are to build a user requirement architecture system for the Shared EB application with five dimensions and 22 functions using the Delphi method to design the user interface (UI) of this application based on user satisfaction evaluation results; to create a high-fidelity dynamic interaction prototype and compare user satisfaction before and after improving the Shared EB application functions. The testing results indicate that the changes in the UI significantly improve the user experience satisfaction of the urban Shared EB application, with the positive experience index increasing by 69.21% and the negative experience index decreasing by 75.85% overall. This information can be directly used by relevant companies to improve the functions of the Shared EB application.

A Comparative Study for User Interface Design between TV and Mobile Phone (TV와 휴대폰의 사용자 인터페이스 디자인 비교 연구)

  • Pan, Young-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.27 no.1
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    • pp.29-35
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    • 2008
  • An estimated 1 billion mobile phone were sold globally in the year 2006. In Korea, people watch television 3.17 hours in a day. Television isn't what it used to be. Digital TV provides both interactivity and high definition. Mobile phone also transferred from 2G to 3G or 3.5G. This means the complexity of TV and mobile phone is increased, design of user interface is more difficult. Unlike the personal computer industry, TV and mobile phone industries have no standard user interface. A comparative study for user interface between TV and mobile phone is studied. User, task, system are analyzed in requirement analysis. User interface model and interaction are also analyzed between TV and mobile phone. This study provides some insights for user interface design. First, the UI designer have to consider another products because one user using one product at the same time using another products. Experience for one product affects that for another product. Second, TV and mobile phone show very similar pattern, especially interaction task and input interaction. Third, there are not sometimes optimized experience between service operator and device manufacturer. Cooperative design between them is required.

Design and Construction of High Speed Data Communication Network Using FDDI and Frame Realy (FDDI와 프레임 릴레이를 이용한 고속 데이터 통신망 설계 및 구축)

  • 김도현
    • Journal of the military operations research society of Korea
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    • v.23 no.2
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    • pp.171-191
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    • 1997
  • In this paper, we design and construct a high speed LAN(Local Area Network) using FDDI(Fiber Distributed Data Interface) and Frame Relay in order to support our multimedia communication services. A program of this communication network is divided into requirement analysis, design, establishment and test. First, we propose an optimal communication method that compares various network techniques in the requirement analysis phase. Second, we design the physical network configuration, secure method, and address in the LAN and WAN. Finally, we establish and test the communication devices and lines. Ultimately, we minimized mistakes and satisfied user requirements using this program. We constructed efficiently a high speed data communication network using FDDI and Frame Relay.

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A User Interface Prototype Generation Technique Supporting Usage-Centered Design (사용성 중심설계를 지원하기 위한 사용자 인터페이스 프로토타입의 생성기법)

  • 김정옥;유철중;장옥배
    • Journal of KIISE:Software and Applications
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    • v.31 no.1
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    • pp.29-42
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    • 2004
  • According to rapid growth of a web environment, usage-centered design is being highlighted. This paper suggests the development step and algorithm to generate a user interface prototype automatically on the basis of usage-centered design. For this purpose, The transition object of the user interface is modeled from requirement analysis, and an modeling rule as well as algorithms of business events are made for the creation of the user interface. Through these processes, visual cohesions of business events become strong and unskilled designers can develop the qualified user interface prototypes. A user's understanding of business tasks can also be improved and prototype iterations reduced.