• 제목/요약/키워드: User association

검색결과 2,842건 처리시간 0.03초

패션 브랜드의 인터넷 커뮤니티 메시지 유형 분석 - 브랜드 레니본을 중심으로 - (An Analysis of the Message on Internet Fashion Brand's Community - Focused on Brand Reneevon -)

  • 손희정;유지헌
    • 복식문화연구
    • /
    • 제17권5호
    • /
    • pp.791-806
    • /
    • 2009
  • Internet brand community's message makes significant contributions for fashion industry. Therefore, if we understand and implement the characteristics of the message on the Internet brand's community, it can be useful for future marketing strategy. This study was to classified the internet community and to examine messages with regard to direction, write motive and prior knowledge. The messages were taken from February, 20th, to August, 7th in 2008. Content analysis method was used for this study. The results were as follows: First, Fashion brand community divided into user initiative type and enterprise establishing type. Second, User initiative type had positive direction message more than enterprise establishing type had. Third, User initiative type had large volumes of information searching or sharing related message, but enterprise establishing type had large quantities of personal experience related message about write motive. Fourth, There was no difference numerical prior knowledge between user initiative type and enterprise establishing type, and then both had a high rate of prior knowledge.

  • PDF

이미지 합성을 이용한 인증에 대한 연구 (A Study on Authentication using Image Synthesis)

  • 김수희;박봉주
    • 융합보안논문지
    • /
    • 제4권3호
    • /
    • pp.19-25
    • /
    • 2004
  • 본 연구는 이미지 합성을 이용하여 서버가 사용자를 인증하기 위한 알고리즘을 개발하고 이를 구현한다. 서버는 사용자가 소지하는 사용자카드를 랜덤하게 점을 찍어 생성하고, 각 사용자에게 배포된 사용자카드의 정보를 유지하고 관리한다. 한 사용자로부터 인증요청이 들어오면, 서버는 그 사용자의 사용자카드 정보를 기반으로 서버카드를 실시간에 생성하여 사용자에게 송신한다. 서버카드는 각 인증마다 다르게 생성되므로 원타임 패스워드 첼린지(challenge) 역할을 한다. 사용자는 본인이 소유하고 있는 사용자카드와 서버로부터 송신된 서버카드를 겹쳤을 때 생성되는 이미지를 판독하여 인증을 수행한다. 이 논문은 보안성을 높이면서 이미지를 선명하게 형성하는 기법을 제시하고 이를 구현한다.

  • PDF

정보품질 향상으로 인한 조직성과와 조직에 대한 사용자의 인식과의 차이에 관한 연구 (The Study on the Difference between the Organization's Performance and User's Awareness by the Improvement of Information Quality)

  • 김본영;이석준;함유근
    • 한국정보시스템학회지:정보시스템연구
    • /
    • 제21권2호
    • /
    • pp.1-25
    • /
    • 2012
  • In the field of education in Korea, University Information Disclosure System was conducted forcibly in December 2008 by Ministry of Education, Science and Technology. As a result, information quality provided to the user has been improved dramatically. Based on the preceding studies of information success model, the purpose of this study was to prove empirically three facts on the organization's performance, user's attitude, and gaps between two factors by improvement in the quality of information. To accomplish the purpose, literature review and statistical analysis were done using the university evaluation data published by JoongAng Daily from 2007 to 2011. The results of this study showed that the information quality had positive effect on organization's performance, user's attitude like a reputation, and the gaps between two factors. The results of this study had a great expectation for the role of offering useful insight and information in the field of information system and education.

Interactive Typography System using Combined Corner and Contour Detection

  • Lim, Sooyeon;Kim, Sangwook
    • International Journal of Contents
    • /
    • 제13권1호
    • /
    • pp.68-75
    • /
    • 2017
  • Interactive Typography is a process where a user communicates by interacting with text and a moving factor. This research covers interactive typography using real-time response to a user's gesture. In order to form a language-independent system, preprocessing of entered text data presents image data. This preprocessing is followed by recognizing the image data and the setting interaction points. This is done using computer vision technology such as the Harris corner detector and contour detection. User interaction is achieved using skeleton information tracked by a depth camera. By synchronizing the user's skeleton information acquired by Kinect (a depth camera,) and the typography components (interaction points), all user gestures are linked with the typography in real time. An experiment was conducted, in both English and Korean, where users showed an 81% satisfaction level using an interactive typography system where text components showed discrete movements in accordance with the users' gestures. Through this experiment, it was possible to ascertain that sensibility varied depending on the size and the speed of the text and interactive alteration. The results show that interactive typography can potentially be an accurate communication tool, and not merely a uniform text transmission system.

Analysis of User Preferences for Management and Search Features in E-book Reader Libraries in Smartphone Environments

  • Kim, Mihye
    • International Journal of Contents
    • /
    • 제11권4호
    • /
    • pp.44-55
    • /
    • 2015
  • There has been a significant paradigm shift in the book industry from print to digital, with the increased use of electronic books (e-books) on e-book readers. The major online booksellers and publishers are devoting their energies to the growth of the e-book market, resulting in an upward spiral in e-book usage, and a resultant increase in the number of downloaded e-books in an e-book reader library. However, there are comparatively few features for e-book management and search in most e-book reader libraries, particularly in smartphone environments. In addition, the user interfaces of e-book management in e-book readers are highly diverse, which has led to major usability issues. In this paper, we analyze user preferences for e-book management and search in the libraries of the five most commonly used e-readers for the Android smartphone platform via a questionnaire survey. Then, we suggest ideal alternatives in addition to user-friendly features based on user preferences for managing e-book libraries, to allow users to more easily browse collections, thereby enhancing the usability of e-book readers.

학습기대와 지식공유 지각이 사용자 만족과 지속사용에 미치는 영향 (Effects of Learning Expectation and Perceived Knowledge Sharing on User Satisfaction and IS Continuance)

  • 김인찬;백승령
    • 한국정보시스템학회지:정보시스템연구
    • /
    • 제28권4호
    • /
    • pp.377-401
    • /
    • 2019
  • Purpose The purpose of this study is to investigate the effects of learning expectation and perceived knowledge sharing on user satisfaction and IS continuance in the Korean Army which is currently using the Regiments' Information System to help their Integrated Administration Management. Based on both the Information System(IS) Continuance Model and IS Success Model, this study also examine the role of system quality on user satisfaction. We develop a research model(structural equation model) and its hypotheses that learning expectation, perceived knowledge sharing, and system quality increase users' satisfaction, which leads to IS continuance. The effect of learning expectation on perceived knowledge sharing is also hypothesized. Design/methodology/approach Online Survey using e-mails was administered to test our research model and associated hypotheses. Among the 360 e-mail letters including our survey questionnaire, 285 responses were collected via e-mails. Meaningful 225 cases were analyzed for our study. SPSS Statistics 24.0 and SmartPLS 3.0 were used to analyze both measuremant test and hyotheses test by using the data set. Findings Survey results show that learning expectation(confirmation variable), learning expectation, perceived knowledge sharing(a perceived usefulness variable), and system quality(a system characteristic) each increases user satisfaction, which leads to IS continuance, under the control of the effect of habit to use information systems. Learning expectation also has a positive influence on perceived knowledge sharing. Theoretical and practical implications are presented.

고객만족도 조사 분석을 통한 국가과학기술연구망(KREONET) 활성화 방안 연구 (A study of KREONET Promotion through Analysis of User Satisfaction Investigation)

  • 권우창;이명선;박병연
    • 융합보안논문지
    • /
    • 제16권7호
    • /
    • pp.181-187
    • /
    • 2016
  • 국가과학기술연구망(KREONET)는 고성능 네트워크 서비스를 통해 정부출연연구소, 정부기관, 대학, 학협회, 산업체 등의 약 200개 기관이 사용하고 있는 첨단과학기술분야에 관한 연구개발을 지원하고 있는 국가연구망(National Research Network)이다. 본 논문은 국가과학기술연구망의 사용자들을 대상으로 시행된 2014, 2015년도 고객만족도 조사에 대한 비교분석을 통해 사용자들의 요구사항을 도출하고 국가과학기술연구망 서비스에 대한 해결책을 제시한다. 나아가 사용자 맞춤형 서비스를 제공하는 국가과학기술연구망 활성화 방안에 대해서 제시한다.

한국인의 침실환경과 침실 사용자그룹 세분화에 관한 연구 (A study on sleep environment in bedroom and segmentation of sleepers in Korea)

  • 김비나;전정윤
    • 한국주거학회:학술대회논문집
    • /
    • 한국주거학회 2008년도 춘계학술발표대회 논문집
    • /
    • pp.291-296
    • /
    • 2008
  • This paper reports on the results of a questionnaire survey on actual conditions of sleep environment, sleep problems and sleep patterns in bedroom of house. The objectives of survey are: 1) classifying Korean people into several groups by sleep environment condition, sleep problem and life pattern, 2) describing the characteristics of user groups, and 3) searching needs of support for each user group. Despite of several studies about sleep condition that researched in advance, they weren't considered about user's respective characters. So it seems necessary for more studies about users' needs, and segment users to grasp their each detail needs. Therefore, this study conducted questionnaire survey gathering relevant information to classify user groups and to investigate the current bedroom condition. In the result, 702 respondents were divided into six clusters by extracted eight factors. Four clusters of them had some problems for sleep, so it could be seen that they need environmental solution for their good sleep. As the further objective, it will be connected to develop the good sleep system.

  • PDF

Factors Influencing Customers to Use Digital Banking Application in Yogyakarta, Indonesia

  • MUFARIH, Muhammad;JAYADI, Riyanto;SUGANDI, Yovin
    • The Journal of Asian Finance, Economics and Business
    • /
    • 제7권10호
    • /
    • pp.897-907
    • /
    • 2020
  • The development of information technology and the demands of society on an application in an operating system, as well as increasing the specifications and sophistication of smartphones, require banks to make changes to their mobile banking applications. The transformation of the mobile banking application into a digital banking application conducted by banks has made users re-evaluate based on their preferences. This study presents the behavior of users of digital banking applications in Yogyakarta, Indonesia. The hypothesis model is based on Technology Acceptance Model (TAM) with additional factors of the social image, perceived risk and perceived trust adopted from Muñoz-Leiva et al. (2017). The methodology in this study includes data collection through questionnaires distributed online and data analysis using the Structural Equation Model. The results of this study illustrate that the perceived trust and perceived risk have a more dominant part in influencing user attitude and user intention to use digital banking. Meanwhile, social image, perceived ease-of-use and perceived usefulness are not significant in influencing user attitude and user intention to use digital banking. The implication of this research helps to determine the right communication and strategy so that more users with more benefits can utilize this digital banking application.

네트워크 중복을 이용한 유튜브 채널의 성공 전략 (The Successful Strategies for YouTube Channels Using the Network Overlap)

  • 신진희;손정민
    • 한국정보시스템학회지:정보시스템연구
    • /
    • 제29권1호
    • /
    • pp.267-287
    • /
    • 2020
  • Purpose Online platform companies can increase the spread of content by communicating with users who have diverse preferences through social networks. Previous studies show the mixed effect on the network overlap, and there was a limited examinations for the underlying mechanism. This study expects high academic and practical implications that can be provided by studying on the user's viewership network. The purpose of this research is to examine the effects of network overlap on the users' viewership for creators of user-generated content in YouTube. We explain the direct and in-direct effects through the content sharing and the valence of user ratings. Design/methodology/approach The data contains 45 channels and 4,085 video clips from YouTube. We control the effect of the categories, channel characteristics, and vide clip characteristics on the viewership. PROCESS macro were used to analyze the direct and in-direct effects of network overlap. Findings The analysis results showed that the network overlap directly affect on the users' viewership. The variable decreases the moderators (i.e., content sharing and the valence of user ratings). This result implies that the users can not satisfy their need for uniqueness which is achieved by content sharing and rating in the overlapped network.