• Title/Summary/Keyword: User Waiting

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Research on Correlating Data Loading with User Experience (데이터 로딩과 사용자 경험의 상관관계 분석에 관한 연구)

  • In-sik Yun;Il-young Moon
    • Journal of Practical Engineering Education
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    • v.16 no.2
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    • pp.185-193
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    • 2024
  • With the advent of smartphones, people can access various information through the internet anytime and anywhere. Even in the vehicle environment, users can use the internet. Users interact with web and applications every day and get information. However, as the amount of data to be processed by the program increases, users inevitably receive a message to wait. User waiting is an inconvenient experience, but minimizing user waiting is the best way because there is time required for data processing. However, if the service processing time exceeds the expected time, users experience more severe boredom and pain. Therefore, various methods and researches are being conducted to alleviate the boredom of user waiting. The most commonly used method to alleviate user waiting boredom is loading. In this study, we investigated the effect of skeleton loading, the latest loading technique, on user waiting experience, and how attractive it is as a design technique in terms of UI compared to other loading techniques.

Space Proposed in Accordance with the Usage Patterns and Analysis of the Charging Station Environment of Electric Vehicles

  • Hwang, Soon-Min;Kim, Dong-Chan
    • KIEAE Journal
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    • v.14 no.4
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    • pp.27-33
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    • 2014
  • This study analyzed the electric vehicle recharging station status with recharging time limitation due to long waiting time, and figured out the user status by user interviews. And then this study verified the validity of hypothesis in terms of environmental design perspective and suggested layout of recharging station model. 21 recharging stations in Korea and station operation cases of 7 countries were examined. Except for the USA, the reality of electric vehicle recharging station today is the 1st proving stage focusing on the infrastructure construction of electric vehicle recharging station. It focuses on performance of recharging facility, use efficiency and operation environment of electric vehicle. About the effective waiting time of the user to use it should be studied. The current conditions of recharging station are as follows: Lack of independent recharging space, lack of facility that reduces external effect of recharging space, and lack of lounge for users during the waiting time. These three are essential factors constructing a suggesting model after basic layout, which needs proper measurement on the long recharging time and long waiting time. The essential factors are applied to electric vehicle recharging station layout so that users might use 'digital refresh" i.e. lounge and information contents service during the waiting time which provides convenience of recharging and emotional space with users. Such upgrade recharging station environmental model might resolve the burden of long recharging time which may contribute to the popularization of electric vehicles.

A Balanced Batching Scheme of User Requests in Near VOD Servers

  • Jung, Hong-Ki;Park, Sung-Wook;Park, Seung-Kyu
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.322-325
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    • 2000
  • In a batch scheduling policy being different from real video system, the requests are not served immediately due to grouping user's requests upon every scheduling points. Such waiting delays by inefficient managements makes an unfair service to users and increases the possibility of higher reneging rates. This paper proposes an adaptive batch scheduling scheme which reduces the average waiting time of user’s requests and reduces the starvation problem for requesters of less popular movies. The proposed scheme selects dynamically multiple videos in given intervals based on the service patterns which reflect the popularity distribution and resource utilizations. Experimental simulation shows that proposed scheme improves about 20-30 percent of average waiting time and reduces significantly the starving requesters comparing with those of conventional methods such as FCFS and MQL.

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The Vibration Bell System Development Using NFC Tag and Smart Phone (NFC Tag와 스마트폰을 이용한 진동벨 시스템 개발)

  • Lim, Jong Bum;Lim, Yang Mi
    • Journal of Korea Multimedia Society
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    • v.18 no.8
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    • pp.968-979
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    • 2015
  • In this paper, we study a vibration bell App which shows waiting sequence numbers by utilizing smartphones to solve an inconveniently long waiting time from ordering to getting foods in restaurants and coffee shops. Unlike existing independently developed hardware and software, the vibration bell App is developed to manage and integrate customer management service, POS service in shops, and group shop management services. The functions of the vibration bell App include two-way communications based on NFC- issuing waiting sequence numbers and electronic coupon, showing event information, and transferring user information. Furthermore, the user's personal information is minimized by recognizing the pre-existing information of the user's smartphone. Replacing the shop's vibration bell system with the vibration bell APP, the shops can reduce the cost of construction and maintenance by up to 1/10, compared to the cost of for existing vibration bell systems. Moreover, the customer's preference and current sales trend can be easily figured out. Thus, it will have a great effect on the future marketing strategies.

A Study on the Comparison of the Capacity of Waiting Anchorage Design according to the Port Operation Method - Focusing on Busan New Port -

  • Park, Jun-mo;Yang, Hyoung-Seon
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.25 no.3
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    • pp.251-258
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    • 2019
  • This study was conducted to propose an effective port operation method in terms of the design capacity of waiting anchorage by comparing the ratio and the number of waiting anchorage according to the port operation method of Busan New Port. For this, the Arena simulation program compared the rates of waiting vessels according to the application of the multi-user terminal, liner terminal and hybrid liner terminal operation methods. As a result, analysis suggested the necessary anchorage space can be reduced to about 18 % when using the multi-user terminal operation method and about 15.6 % when using the hybrid liner terminal operation method, as compared with the liner terminal operation method. Specifically, it was effective to apply the multi-user terminal operation method in terms of the anchorage capacity to be designated to Busan New Port. This study can apply to the designation of the new anchorage in the Busan New Port by reflecting the contents of the design of the anchorage in accordance with the port operation method.

A Study on the Architectural Planning of the Waiting Space in General Hospital (종합병원(綜合病院) 대기공간(待期空間)에 관한 건축설계적(建築計劃的) 연구 - 공간이용행태(空間利用行態)를 중심(中心)으로 -)

  • Kwon, Hyok-Ki;Kim, Khi-Chae;Choi, Kwang-Seok;Kim, Kwang-Moon
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.1 no.1
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    • pp.105-112
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    • 1995
  • This study proposes the basic data on the waiting space in general hospital through to analysis the relationship between behaviors and seat arrangements in the waiting space. Analyzing the relationship between physical conditions and activities in the waiting space, this study is to awaken user to the influence environment, to suggest the planning guideline for the waiting space in the general hospital. Therefore, by observation over the waiting space in the general hospital, the realities, theories and problems can be found in accordance with the hospital planning throughly.

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The Design and Implementation of a Reservation System for Amusement Facility using Near Field Communication (비접촉식 근거리 통신을 이용한 놀이시설 예약 시스템의 설계 및 구현)

  • Kim, Dong-Hyun;Kim, Jeong-Min;Gu, Gae-Hyun;Ban, Chae-Hoon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.11
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    • pp.1061-1068
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    • 2016
  • A theme park runs various programs to provide users entertainments. Among the programs of the theme park, amusement facilities are the most favorite ones used by the users. However, Since the waiting time of the amusement facilities becomes increasing due to the large number of the users, the satisfaction of the users is diminished heavily, To solve this problem, we propose a reservation system for amusement facility using near field communication. In the proposed system, a server appends the user to the waiting queue of the amusement facility when an user contacts the reader of an amusement facility using NFC, If an clock approaches to the time that the user will exploit the amusement facility, the server notifies to the user. The implemented reservation system has the benefit to provide the user chances to exploit other programs during the waiting time.

Study on the Hybrid HRN Algorithm for Efficient Elevator Boarding Considering the Users' Waiting Time (사용자의 효율적인 엘리베이터 탑승 대기시간을 위한 Hybrid HRN Algorithm 연구)

  • Baek, Jin-Woo;Yeom, Gi-Hun;Chung, Sung-Wook
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.15 no.1
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    • pp.45-55
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    • 2022
  • Currently, the Collective Control Algorithm is the most popular elevator algorithm. The Collective Control Algorithm allows the user to use the elevator when the direction of movement of the elevator and the direction of the user's destination are the same. However, the algorithm has a problem in that only one elevator responds to a user's call when the user's waiting time and using multiple elevators. To solve this problem, this paper proposes a new hybrid HRN algorithm based on the highest response ratio next (HRN) algorithm. In general, HRN Algorithm requires a user's boarding time and getting off time, but due to the nature of the elevator, it is difficult to predict the user's call in advance. Therefore, to overcome these limitations, this paper proposes Hybrid HRN Algorithm that considers the distance between the user's call location and the arrival location. This paper shows that Hybrid HRN Algorithm, proposed through experiments, has an average waiting time of 23.34 seconds, a standard deviation of 11.86, a total moving distance of 535.2m, a total operating time of 84sec, and a driving balance between the two elevators is 92m, which is superior to the previously suggested Collective Control, Zoning, and 3-Passage Algorithm.

The Study of Exploration of the User & the Physical Components of Outpatients' Waiting Areas in General Hospital (인간 행위분석을 통한 종합병원 외래환자 대기실에 관한 연구)

  • 이성훈
    • Korean Institute of Interior Design Journal
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    • no.9
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    • pp.18-23
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    • 1996
  • Among the building types in which behavioral issues play, the largest role are institutional environments. Such setting share a number of important characteristics ; they serve specific population (e.g. the ill, the elderly , '||'&'||' inmates) : they are directed toward specific social behavioral objectives(e.g medical care, education , '||'&'||' rehabilitation); and they are "Total institution" in which residents spend all of there time. The basic concepts and theories of environment-behavior studies are of direct relevance in understanding such social institutions. In this study, I have examined the relationships between waiting and the specific conditions of the hospital experience. More specifically, this is a study of visitors (outpatient) within the context of the hospital , and the physical setting designated for their use in the outpatient waiting room. Environment behavior studies, with its commitment to individual behavior and the physical environment might well be a particularly way by which a study of waiting rooms can demonstrate the power of this approach and its integrative among disciplines.

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(User Service Scheduling for VOD Servers based on the Disk Partition policy) (파티션 디스크 VOD 서버를 위한 사용자 서비스 스케쥴링)

  • 최성욱
    • Journal of the Korea Computer Industry Society
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    • v.3 no.8
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    • pp.989-998
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    • 2002
  • The waiting delays of users are inevitable in this policy since the services are not taken immediately upon requests but upon every scheduling points. An inefficient management of such delays makes m unfair service to users and increases the possibility of higher reneging rates. This paper proposes an leagued batching scheduling scheme which improves the average waiting time of users requests and reduces the starvation problem of users requesting less popular movies. The proposed scheme given intervals based on the league which reflect the disk partitions service patterns and user requests. Experimental results of simulations show that the proposed scheme improves about 18 percentage of average waiting time comparing with those of conventional methods such as FCFS and MQL.

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