• Title/Summary/Keyword: User Utility

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A data management system for microbial genome projects

  • Ki-Bong Kim;Hyeweon Nam;Hwajung Seo and Kiejung Park
    • Proceedings of the Korean Society for Bioinformatics Conference
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    • 2000.11a
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    • pp.83-85
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    • 2000
  • A lot of microbial genome sequencing projects is being done in many genome centers around the world, since the first genome, Haemophilus influenzae, was sequenced in 1995. The deluge of microbial genome sequence data demands new and highly automatic data flow system in order for genome researchers to manage and analyze their own bulky sequence data from low-level to high-level. In such an aspect, we developed the automatic data management system for microbial genome projects, which consists mainly of local database, analysis programs, and user-friendly interface. We designed and implemented the local database for large-scale sequencing projects, which makes systematic and consistent data management and retrieval possible and is tightly coupled with analysis programs and web-based user interface, That is, parsing and storage of the results of analysis programs in local database is possible and user can retrieve the data in any level of data process by means of web-based graphical user interface. Contig assembly, homology search, and ORF prediction, which are essential in genome projects, make analysis programs in our system. All but Contig assembly program are open as public domain. These programs are connected with each other by means of a lot of utility programs. As a result, this system will maximize the efficiency in cost and time in genome research.

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Backlight Control on The PDA by A User's Activity and Posture (사용자의 활동과 자세에 의한 PDA의 백라이트 제어 기법)

  • Baek, Jong-Hun;Yun, Byoung-Ju
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.6
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    • pp.36-42
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    • 2009
  • In the mobile device environment, the context-aware computing has been emerging as a core technology of ubiquitous computing. Compared with a desktop computer, a user interface and resource of mobile device is very limited. Traditional desktop-based user interface has been developed on the basis that a user's activity is static state. In contrast, mobile devices are not able to utilize representative desktop-based interaction mechanisms such as a keyboard and mouse, not only because the activity of a user is dynamic state, but mobile devices have limited resources and small LCD display. In this paper, we introduce an intelligent control system for the mobile device that can utility effectively the limited resource and complement the poor user interface by using an accelerometer being able to sense the physical activity and posture. The proposed system can estimate the user activity, static and dynamic states, and posture watching the PDA at the same time, and the proposed intelligent control system as its application, the backlight ON/OFF on the PDA, is run by the result of the user's behavior.

D2D Power Control in the Cellular System: Non Cooperative Game Theoretic Approach

  • Oh, Changyoon
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.3
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    • pp.25-31
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    • 2018
  • In this paper, we consider the game theoretic approach to investigate the transmit power optimization problem where D2D users share the uplink of the cellular system. Especially, we formulate the transmit power optimization problem as a non cooperative power control game. In the user wide sense, each user may try to select its transmit power level so as to maximize its utility in a selfish way. In the system wide, the transmit power levels of all users eventually converge to the unique point, called Nash Equilibrium. We first formulate the transmit power optimization problem as a non cooperative power control game. Next, we examine the existence of Nash Equilibrium. Finally, we present the numerical example that shows the convergence to the unique transmit power level.

Usability Study on Public Access Defibrillator (공공설치용 자동제세동기의 사용성 연구)

  • Oh, Young-Jin
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.32 no.1
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    • pp.61-66
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    • 2009
  • Usability study of the CU Medical "i-PAD" AED was conducted to validate the usability of the device, primarily focused on the trained user as well as the utility of the training material. Comparing these results of the trained participants to those obtained by Callejas et al. (2004), who studied video-trained users of two commercially available Philips AEDs (FR2 and HS1) using a male manikin only, the participants in this study were more successful (100% vs. 85.7%-FR2 vs. 88.9%-HS1) and faster to shock (58.5s-i-PAD vs. 91s-FR2 vs. 90s-HS1). While the focus of this study was on validating ease of use for trained bystanders, the results of the untrained condition showed that, from a usability perspective, these devices perform as well as any other AEDs already approved and available for purchase for untrained bystander use, as evidenced by the comparison to various published research results.

The Development of Graphics Package for Power System Analysis using Object-Oriented Programming (객체지향기법을 이용한 전력계통 해석을 위한 그래픽 소프트웨어 개발)

  • Gim, Jae-Hyeon
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.55 no.10
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    • pp.418-425
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    • 2006
  • This paper describes a simulation package for a power system using objected-oriented programming. The package includes four parts which are a power flow, a short circuit calculation, a transient simulation program, and an economic dispatch. The graphical user interface(GUI) is designed as a common platform which allows the user to create one-line diagrams of systems, specify components of power systems as well as simulation parameters, and view the output produced by the chosen application. The paper presents the data structure of the functional modules such as the draw module, power system data module, the power system simulation module, and the utility module using the object oriented programming. This package may be useful for educational and research purposes.

The cluster-indexing collaborative filtering recommendation

  • Park, Tae-Hyup;Ingoo Han
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2003.05a
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    • pp.400-409
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    • 2003
  • Collaborative filtering (CF) recommendation is a knowledge sharing technology for distribution of opinions and facilitating contacts in network society between people with similar interests. The main concerns of the CF algorithm are about prediction accuracy, speed of response time, problem of data sparsity, and scalability. In general, the efforts of improving prediction algorithms and lessening response time are decoupled. We propose a three-step CF recommendation model which is composed of profiling, inferring, and predicting steps while considering prediction accuracy and computing speed simultaneously. This model combines a CF algorithm with two machine learning processes, SOM (Self-Organizing Map) and CBR (Case Based Reasoning) by changing an unsupervised clustering problem into a supervised user preference reasoning problem, which is a novel approach for the CF recommendation field. This paper demonstrates the utility of the CF recommendation based on SOM cluster-indexing CBR with validation against control algorithms through an open dataset of user preference.

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Cooperative Sensing Clustering Game for Efficient Channel Exploitation in Cognitive Radio Network (인지무선 네트워크에서 효율적인 채널 사용을 위한 협력센싱 클러스터링 게임)

  • Jang, Sungjeen;Yun, Heesuk;Bae, Insan;Kim, JaeMoung
    • Journal of Satellite, Information and Communications
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    • v.10 no.1
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    • pp.49-55
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    • 2015
  • In cognitive radio network (CRN), spectrum sensing is an elementary level of technology for non-interfering to licensed user. Required sample number for spectrum sensing is directly related to the throughput of secondary user and makes the tradeoff between the throughput of secondary user and interference to primary user. Required spectrum sensing sample is derived from required false alarm, detection probability and minimum required SNR of primary user (PU). If we make clustering and minimize the required transmission boundary of secondary user (SU), we can relax the required PU SNR for spectrum sensing because the required SNR for PU signal sensing is related to transmission range of SU. Therefore we can achieve efficient throughput of CRN by minimizing spectrum sensing sample. For this, we design the tradeoff between gain and loss could be obtained from clustering, according to the size of cluster members through game theory and simulation results confirm the effectiveness of the proposed method.

Low-Power FFT Design for NC-OFDM in Cognitive Radio Systems (Cognitive Radio 시스템의 NC-OFDM을 위한 저전력 FFT 설계)

  • Jang, In-Gul;Chung, Jin-Gyun
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.6
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    • pp.28-33
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    • 2011
  • Recently, the investigation of the cognitive radio (CR) system is actively progressed as one of the methods for using the frequency resources more efficiently. In CR systems, when the frequency band allocated to the incumbent user is not used, the unused frequency band is assigned to the secondary user. Thus, the FFT input signals corresponding to the actually used frequency band by the incumbent user are assigned as '0'. In this paper, based on the fact that there are many '0' input signals in CR systems, a low-power FFT design method for NC-OFDM is proposed. An efficient zero flag generation technique for each stage is first presented. Then, to increase the utility of the zero flag signals, modified architectures for memory and arithmetic circuits are presented. To verify the performance of the proposed algorithm, 2048 point FFT with radix-24SDFstructureisdesignedusingVerilog HDL. The simulation results show that the power consumption of FFT is reduced considerably by the proposed algorithm.

A Hierarchical User Interface for Large 3D Meshes in Mobile Systems (모바일 시스템의 대용량 3차원 메쉬를 위한 계층적 사용자 인터페이스)

  • Park, Jiro;Lee, Haeyoung
    • Journal of the Korea Computer Graphics Society
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    • v.19 no.1
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    • pp.11-20
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    • 2013
  • This paper introduces a user interface for large 3D meshes in mobile systems, which have limited memory, screen size and battery power. A large 3D mesh is divided into partitions and simplified in multi-resolutions so a large file is transformed into a number of small data files and saved in a PC server. Only selected small files specified by the user are hierarchically transmitted to the mobile system for 3D browsing and rendering. A 3D preview in a pop-up shows a simplified mesh in the lowest resolution. The next step displays simplified meshes whose resolutions are automatically controlled by the user interactions. The last step is to render a set of detailed original partitions in a selected range. As a result, while minimizing using mobile system resources, our interface enables us to browse and display 3D meshes in mobile systems through real-time interactions. A mobile 3D viewer and a 3D app are also presented to show the utility of the proposed user interface.

Study on eBook Acquisition Model based on Patron-Driven Acquisitions (PDA(Patron-Driven Acquisitions) 방식 전자책 수서 모형에 관한 연구)

  • Cho, Jane
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.26 no.4
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    • pp.105-121
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    • 2015
  • PDA model is new collection development method not only corresponding user's demand, but also expensing acquisition budget effectively. In the PDA model, when the trigger that indicates user's demand reaches up to treshold, e-book is automatically purchased without librarian's interrogation. This study examines concept, basic principles, and current condition of operation about PDA and finds a way that could applicate to Korean university library foreign E-book consortium. Current model of university library e-book acquisition pursuit reduction of budget and utility value, but the selected collection is not based on user's demand. Therefore, it could be considerable to apply PDA or evidence based purchase model to foreign e-book acquisition consortium.