• Title/Summary/Keyword: User Studies

Search Result 2,844, Processing Time 0.033 seconds

Extraction of user's representative emotions expressed while using a product (제품 사용 중 표출되는 사용자의 대표감성 추출에 관한 연구)

  • Jeong, Sang-Hoon;Lee, Kun-Pyo
    • Archives of design research
    • /
    • v.18 no.1 s.59
    • /
    • pp.69-80
    • /
    • 2005
  • So far, there have been mary studies on human emotions and the emotional side of products in the field of emotional engineering. Contemporary emotion-related researches have focused mainly on the relationship between product aesthetics and the emotional responses elicited by the products, but little is known about emotions elicited from using the products. In this study we have extracted some emotional words that can come up during user interaction with a product and reveal emotional changes. Firstly, we assembled a set of emotional words that were sufficient to represent a general overview of Korean emotions, collected from various literature studies in the field of psychology, linguistics, emotional engineering. Secondly, we found emotional words from collecting user opinion on the website. In this study, we used heavy traffic websites such as shopping mall and mania sites. Finally the emotional words were collected from verbal protocols by using Think Aloud technique. The collected words were integrated according to standards and they were applied on evaluation survey twice for evaluating their appropriateness. This survey was conducted for identification of emotional expressions while using a product. Finally, we extracted 88 emotional words for measuring user's emotions expressed while using products. And we categorized the 88 words to form 6 groups by using factor analysis. The 6 categories that were extracted as a result of this study, such as aesthetics, satisfaction in usability, novelty, uncomfortable- ness, pleasure and excellence were found to be user's representative emotions expressed while using products. It is expected that emotional words and user's representative emotions extracted in this study will be used as subjective evaluation data that is required to measure user's emotional changes while using a product.

  • PDF

The Effects of Webtoon User's Perceived Usability and Interactivity on Service Satisfaction and Willingness to Pay (웹툰 서비스의 사용편리성과 상호작용적 행위가 서비스 만족과 지불의사에 미치는 영향)

  • Chae, Jung-Hwa;Han, Chang-Wan;Lee, Yeong-Ju
    • Cartoon and Animation Studies
    • /
    • s.38
    • /
    • pp.259-286
    • /
    • 2015
  • This study investigates the effect of the motivation to use webtoon and the convenience of use(the character of the webtoon service) on the interactivity, and then examines how the interactivity affect the webtoon user's satisfaction and willingness to pay. Using factor analysis, this study found two motivations to use webtoon including 'information acquisition', 'entertainment and easiness of access'. These motivations have an influence on the interaction of the content and Webtoon's user and of Webtoon's users. The motivation of the entertainment and easiness of access is more influential to user's interactivity. The convenience of use is divided two types that are the convenience of the searching information and service. The convenience of webtoon service has positive influence of two types of interaction. The last results find that webtoon user's satisfaction is influenced by gender, the convenience of the searching information and using service. The satisfaction of the female user is higher than man. The more convenience of use is, the more satisfaction of users will be. Willingness to pay is influenced by age, the convenience of webtoon service, and the user's interactivity. The older users are, the more convenience of webtoon service is, and the more the user's interactivity, the higher willing to pay will get. The implications of the findings are discussed in terms of the way to change the profit structure of webtoon service and suggest to increase the interactivity in webtoon service.

Flexible display interface design for user experience (사용자 경험을 위한 플렉시블 디스플레이 인터페이스 디자인)

  • Lee, Young-Ju;Kang, Jae-Shin
    • Journal of Digital Convergence
    • /
    • v.16 no.1
    • /
    • pp.287-292
    • /
    • 2018
  • The digital multimedia environment, centered on Information and Communications Technologies (ICT) technology, has transformed our imagination into a diverse experience. The flexible display, which was born as a means of human-machine communication required in a highly information-oriented society, It is creating a new market by linking with Internet of things. ecause the interface of a flexible display can provide a physical form as a result of input or output, user-centered interface design is paramount. Therefore, the researchers of this paper have studied the physical deformation and characteristics of flexible display by user manipulation through literature and case studies. Therefore, the authors of this paper studied the physical deformations and characteristics of flexible displays by user manipulation through literature and case studies. This research suggests the following guidelines for a flexible display interface design for the user experience. First, it must be designed to provide the functionality that users need in a variety of display environments. Second, in using the interface, external factors should be removed from the viewing angle of multi-users. Third, all possible user actions should be considered on flexible displays other than touch and contact. Fourth, flexible design of flexible display requires changing interface design for user experience.

A Study on the Factors Affecting the Use and Satisfaction of Internet Ticketing Systems (인터넷 티켓팅 시스템의 사용과 만족에 영향을 미치는 요인)

  • Woo, Sung-Hwa;Kim, Kyung-Kyu;Chang, Hang-Bae;Shin, Ho-Kyoung
    • Asia pacific journal of information systems
    • /
    • v.17 no.3
    • /
    • pp.1-24
    • /
    • 2007
  • With the development of information technology (IT), various information systems (IS) such as Web-based systems and mobile systems have appeared utilizing different technologies. However, recent studies on IS use and user satisfaction rarely account for technological differences among IS and environmental characteristics where IS are intended to be used. The purpose of this research is to investigate the determinants of the use of Web-based ticketing systems for cultural activities and to empirically validate their relationships. Environmental psychology suggests that human beings respond to external stimuli from environments with their emotions, and their emotional states influence human actions, e.g., IS use in this research. Applying environmental psychology to the use of Web-based systems in the culture and entertainment industry, we propose that web site characteristics first influence a user's internal state of mind (i.e., flow) and then the flow state influences the IS use. Studies related to the state of flow collectively affirm the key role played by the flow construct in shaping individual attitudes and behaviors toward IS. Users' flow states are captured by their shopping enjoyment, perceived behavioral control, and the level of concentration on the IS use. Referring to social presence theory, we have included such web site characteristics as content quality, context of web site, and community quality. In our research model, a second order construct is utilized to represent web site quality, because flow theory suggests that holistic experiences with web-based systems (rather than individual characteristics of the web site) are important in explaining the IS use. Further, we have included trust as another important factor influencing the IS use since business transactions on the web encompass higher uncertainty comparing to offline transactions. In order to test our hypotheses, we have conducted an online survey which results in 1,141 valid responses in the final sample. The data were collected from respondents who have experiences in Internet ticketing systems. Although it was a convenient sample, the sample represents a wide variety of user demographics. Validity and reliability of the research instrument were tested and research hypotheses were examined using PLS Graph 3.0. The results indicate that web site characteristics significantly influence the level of user concentration, user's enjoyment in shopping, and perceived behavioral control. Further, the use of Internet ticketing systems is influenced by users' flow states and trust in the web channel. User satisfaction is turned out to be affected by the use of Internet ticketing systems. Unlike extant research on the relationship between web site characteristics and its use, our study has found that, in the culture and entertainment industry, the impact of web site characteristics on IS use is mediated by a user's flow state. This finding has a practical implication that web site design should include as many features that enhance shopping enjoyment and concentration. Other practical implications of these findings and future research implications are also discussed.

Fuzzy-ARTMAP based Multi-User Detection

  • Lee, Jung-Sik
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.37 no.3A
    • /
    • pp.172-178
    • /
    • 2012
  • This paper studies the application of a fuzzy-ARTMAP (FAM) neural network to multi-user detector (MUD) for direct sequence (DS)-code division multiple access (CDMA) system. This method shows new solution for solving the problems, such as complexity and long training, which is found when implementing the previously developed neural-basis MUDs. The proposed FAM based MUD is fast and easy to train and includes capabilities not found in other neural network approaches; a small number of parameters, no requirements for the choice of initial weights, automatic increase of hidden units, no risk of getting trapped in local minima, and the capabilities of adding new data without retraining previously trained data. In simulation studies, binary signals were generated at random in a linear channel with Gaussian noise. The performance of FAM based MUD is compared with other neural net based MUDs in terms of the bit error rate.

Local Community Center for Children : Playground, Children's Library, and Youth Center (아동을 위한 지역사회 지원기관 : 놀이터, 어린이 도서관, 청소년 기관)

  • Hyun, Eun-Ja;Ko, Seon-Ju;Oh, Yeon-Joo
    • Korean Journal of Child Studies
    • /
    • v.30 no.6
    • /
    • pp.139-151
    • /
    • 2009
  • This study aimed to explore the current status of playgrounds, children's libraries and youth centers as local community centers in support of children. Its data were collected from reviewing the relevant literature, interviews, surveys and web search. It was found that children's libraries were predominantly located in Seoul and Kyungki provinces. In comparison with other advanced countries, Korea had lower ratios of volumes of books and periodicals per the library user and of a number of staff per the user. It was also found that over a half number of playgrounds was placed in apartment areas. Since 1993, the long-term youth development plan has commenced the construction of various societal infrastructure such as local youth centers, counseling institutes, sex-culture centers and youth cultural zones. Based on these findings, some policy issues were raised.

  • PDF

An Exploratory Study on the Success factors of the Firm Leading Community in the Point of Community Operator (기업주도형 커뮤니티의 성공요인에 관한 탐색적 연구: 커뮤니티 운영자 관점에서)

  • Jun, Byoung-Ho;Kim, Kyung-Mi;Kang, Byung-Goo
    • Knowledge Management Research
    • /
    • v.9 no.2
    • /
    • pp.15-34
    • /
    • 2008
  • The firm leading community that is built to achieve firm's ad hoc purpose has two interested parties, operator and user. The success of the firm leading community, therefore, can be driven by meeting the needs of both parties. Most studies of the community, however, have focused not on operator but on user so far. This study identifies two variables-operating activities and organizational support-as success factors of firm leading community based on prior studies and analyzes them in term of the operator of firm leading community through 2nd in-depth interview. The result of study shows that organizational support affects operating activities and then both operating activities and organizational support affect the success of the firm leading community.

  • PDF

User analysis for Jinju international agriculture & food EXPO 2013 (진주 국제 농식품 박람회의 이용자 평가 분석)

  • Jeon, Sanggon;Kim, Sounghun
    • Korean Journal of Agricultural Science
    • /
    • v.41 no.1
    • /
    • pp.65-73
    • /
    • 2014
  • In Korea, many local governments has hosted the agriculture and/or food EXPO for the promotion of agro-food industry. Some EXPOs were successful to achieve their initial goal, but others were severely criticized due to wasting budget without outcome. The comprehensive debates and studies for the better management of EXPOs are required. The purpose of this paper is to analyze users for Jinju international agriculture & food EXPO 2013 and to suggest the strategies for the development of this EXPO. Survey analyses for two groups (enterprises and audiences) were conducted for this research. The results of studies present a few findings: First, the differentiated strategies for each groups (enterprises and audiences) should be developed. Second, EXPO need to attract more participants from the whole country. Third, the methods of advertisement should be improved, especially on-line ads. Fourth, various complains from participants, which are collected via surveys, need to be handled.

Development and Evaluation of Key Recovery System for Secure Recovery of Cryptographic Files in PC (PC상의 암호파일의 안전한 복구를 위한 키복구 시스템의 개발 및 평가)

  • 장수진;고정호;이강수
    • The Journal of Society for e-Business Studies
    • /
    • v.7 no.1
    • /
    • pp.167-186
    • /
    • 2002
  • The encryption of a file on a PC before saving can maintain security of the file. However, if the key for the encrypted file is lost or damaged, the encrypted file can not be decrypted, resulting in serious economical loss to the user or the user group. In order to minimize the economical loss a secure and reliable key recovery technology is required. Presented in this paper is the development and evaluation of PKRS (PC based Key Recovery System) which supports encryption and decryption of file and recovery of the encrypted file in emergency. The encapsulating method, which attaches key recovery information to encrypted file, is applied to the PKRS. In addition, the PKRS is developed and evaluated according to the requirements of Requirements for Key Recovery Products proposed by NIST and requirements of Common Criteria 2.0 to prove the safety and reliability of the information security system. This system is applicable to a PC and can be further extended to internet or intranet environment information system where in encryption and recovery of file is possible.

  • PDF