• Title/Summary/Keyword: User Space

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LEGO House Multi Interaction Space Collaboration (레고하우스 : 멀티 인터렉션 공간에서의 협업)

  • Irawati, Sylvia;Ahn, Sang-Chul;Ahn, Jong-Gil;Kim, Jin-Wook;Ko, Hee-Dong
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.481-486
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    • 2008
  • Recent advanced interlace technologies allow the user to interact with different spaces such as Virtual Reality (VR), Augmented Reality (AR) and Ubiquitous Computing (UC) spaces. Here, we present a LEGO House application, a collaborative application which involves multi interaction spaces -VR, AR and UC spaces. The LEGO House application is built based on the VARU framework which is designed for enabling the prototyping of a tangible space application. The application is about an interior design. One user is located in the combined AR and UC space and interacts with the AR LEGO house and the physical smart devices. The other users interact with the virtual LEGO house but they share the same environment, the LEGO house. Therefore, they can collaborate together as they are co-located.

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Interactive Navigation Design in 3-Dimensional Virtual Space Part I: Basic Concepts and Techniques (3차원 가상공간에서의 상호작용적 네비게이션 디자인 1부: 기초개념 및 기술)

  • 김진희
    • Archives of design research
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    • v.16 no.3
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    • pp.71-80
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    • 2003
  • Virtual Reality fields see the popularization era. Desk-top VR industries are under rapid development, concentrating on various Web VR applications. Performing user navigation in 3D virtual space is a complicate process in which one is looking for a way with understanding logical structures established in a virtual space and noticing established interactions. It is not a process established by a user, but a technical, skillful and conceptual process carefully designed and constructed at the pre-production stage. Therefore, in this paper technical, skillful and conceptual basic theories, related with the interactive navigation in a 3D virtual space, are thoroughly discussed.

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A Study on the Occupancy Environment Post Remodeling of Apartment Housing _ Focused on the household of User - (아파트 리모델링 후 거주환경에 관한 연구-거주자의 주생활 중심으로-)

  • 이향미;이청웅
    • Journal of the Korean housing association
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    • v.13 no.6
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    • pp.133-140
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    • 2002
  • This study researches the dwelling satisfaction about apartment remodeling by inspecting ten apartments located in Gwang-Ju, Jun-Nam province. The method of study is to use the field study method, which is based on cultural anthropology, and the participant observation method at same time. According to the research, we find those things as they follow. First, the participation of residents and the mutual agreement are necessary in the process of the selecting a company. Furthermore it's hard to solve the problem about an uniform design and an inferior construction. These things are the most serious factor in dissatisfaction of resident environment. Second, the space of storage and veranda should be separated for the proper functions and the space for laundry is necessary. The rooms, except bedroom, and the bathroom in the main living room should be used for practical application because they are not used so often and if we make the veranda as a inner space, we've got to make a gardening plan, too. Through this research we find out that the participation of an expert company and residents for enough communication and mutual agreement and the space plan for the satisfaction of occupants are necessary for the proper apartment remodeling.

Error Control Coding and Space-Time MMSE Multiuser Detection in DS-CDMA Systems

  • Hamouda, Walaa;McLane, Peter J.
    • Journal of Communications and Networks
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    • v.5 no.3
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    • pp.187-196
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    • 2003
  • We consider the use of error control coding in direct sequence-code-division multiple access (OS-COMA) systems that employ multiuser detection (MUO) and space diversity. The relative performance gain between Reed-Solomon (RS) code and convolutional code (CC) is well known in [1] for the single user, additive white Gaussian noise (AWGN) channel. In this case, RS codes outperform CC's at high signal-to-noise ratios. We find that this is not the case for the multiuser interference channel mentioned above. For useful error rates, we find that soft-decision CC's to be uniformly better than RS codes when used with DS-COMA modulation in multiuser space-time channels. In our development, we use the Gaussian approximation on the interference to determine performance error bounds for systems with low number of users. Then, we check their accuracy in error rate estimation via system's simulation. These performance bounds will in turn allow us to consider a large number of users where we can estimate the gain in user-capacity due to channel coding. Lastly, the use of turbo codes is considered where it is shown that they offer a coding gain of 2.5 dB relative to soft-decision CC.

Users' Needs for the Kitchen Space in Missouri , U.S. (미국 미조리지역 농촌주택의 부엌공간에 대한 거주자의 요구 분석 ( I ))

  • 유옥순
    • Journal of the Korean housing association
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    • v.8 no.1
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    • pp.87-96
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    • 1997
  • The user's needs for the American kitchen space were studied. Especially the remodelings and the desirable changes of the rural kitchen space were examined. Pilot study was carried out by the field survey. Questionnaire with 16 open-end items had been collested bt mail in Missouris, U.S. Based on the qualitative analysis of data for 104 houses. main characteristics of users' needs for the kitchen space can be summerized as follows : 1) The residents had changed or updated materials and facilities, and had enlarged storage space to equip more cabinets. Kitchen space had been adapted to new facilities and appliances. 2) The users still wanted to have larger kitchen space, more storage space and newer floor materials. Through this study it can be concluded that users needed kitchen space to be convenient and wide enough to work.

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BITSE Ground Software

  • Baek, Ji-Hye;Park, Jongyeob;Choi, Seonghwan;Kim, Jihun;Yang, Heesu;Kim, Yeon-Han;Swinski, Joseph-Paul A.;Newmark, Jeffrey S.;Gopalswamy, Nat.
    • The Bulletin of The Korean Astronomical Society
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    • v.44 no.2
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    • pp.58.1-58.1
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    • 2019
  • We have developed Ground Software (GSW) of BITSE. The ground software includes mission operation software, data visualization software and data processing software. Mission operation software is implemented using COSMOS. COSMOS is a command and control system providing commanding, scripting and data visualization capabilities for embedded systems. Mission operation software send commands to flight software and control coronagraph. It displays every telemetry packets and provides realtime graphing of telemetry data. Data visualization software is used to display and analyze science image data in real time. It is graphical user interface (GUI) and has various functions such as directory listing, image display, and intensity profile. The data visualization software shows also image information which is FITS header, pixel resolution, and histogram. It helps users to confirm alignment and exposure time during the mission. Data processing software creates 4-channel polarization data from raw data.

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A Study on the Circulation Planning of Multi Shopping Mall with User Evaluation (사용자 평가를 통한 복합쇼핑몰 동선 계획 연구)

  • Kim, Ji Soo;Hwang, Yeon Sook
    • Design Convergence Study
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    • v.15 no.5
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    • pp.55-70
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    • 2016
  • Multi shopping malls provide us new life-style nowadays with the term, malling. Multi shopping malls are consisted of selling space, entertainment space and convenience space so that arrangement and circulation planning of each facilities have large influence to users. Based on this influences, this study aims to provide basic data for multi shopping malls' circulation planning. Therefore, this study selected 6 multi shopping malls in Seoul and conducted survey that satisfaction of circulation planning of multi shopping malls. For user satisfaction investigation, we studied concept of multi shopping mall following Korean building act and selected composition and characteristics of circulation. Also, we classified the malls to size and circulation shapes for comparison of the satisfaction results. Classified types are high-rise and low-rise and they are separated to small size and big size. In addition, classified circulation shapes are categorized to net type, loop type, cyclical loop type and multi type by forms of central space and main stream of the malls.

A Mutual P3P Methodology for Privacy Preserving Context-Aware Systems Development (프라이버시 보호 상황인식 시스템 개발을 위한 쌍방향 P3P 방법론)

  • Kwon, Oh-Byung
    • Asia pacific journal of information systems
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    • v.18 no.1
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    • pp.145-162
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    • 2008
  • One of the big concerns in e-society is privacy issue. In special, in developing robust ubiquitous smart space and corresponding services, user profile and preference are collected by the service providers. Privacy issue would be more critical in context-aware services simply because most of the context data themselves are private information: user's current location, current schedule, friends nearby and even her/his health data. To realize the potential of ubiquitous smart space, the systems embedded in the space should corporate personal privacy preferences. When the users invoke a set of services, they are asked to allow the service providers or smart space to make use of personal information which is related to privacy concerns. For this reason, the users unhappily provide the personal information or even deny to get served. On the other side, service provider needs personal information as rich as possible with minimal personal information to discern royal and trustworthy customers and those who are not. It would be desirable to enlarge the allowable personal information complying with the service provider's request, whereas minimizing service provider's requiring personal information which is not allowed to be submitted and user's submitting information which is of no value to the service provider. In special, if any personal information required by the service provider is not allowed, service will not be provided to the user. P3P (Platform for Privacy Preferences) has been regarded as one of the promising alternatives to preserve the personal information in the course of electronic transactions. However, P3P mainly focuses on preserving the buyers' personal information. From time to time, the service provider's business data should be protected from the unintended usage from the buyers. Moreover, even though the user's privacy preference could depend on the context happened to the user, legacy P3P does not handle the contextual change of privacy preferences. Hence, the purpose of this paper is to propose a mutual P3P-based negotiation mechanism. To do so, service provider's privacy concern is considered as well as the users'. User's privacy policy on the service provider's information also should be informed to the service providers before the service begins. Second, privacy policy is contextually designed according to the user's current context because the nomadic user's privacy concern structure may be altered contextually. Hence, the methodology includes mutual privacy policy and personalization. Overall framework of the mechanism and new code of ethics is described in section 2. Pervasive platform for mutual P3P considers user type and context field, which involves current activity, location, social context, objects nearby and physical environments. Our mutual P3P includes the privacy preference not only for the buyers but also the sellers, that is, service providers. Negotiation methodology for mutual P3P is proposed in section 3. Based on the fact that privacy concern occurs when there are needs for information access and at the same time those for information hiding. Our mechanism was implemented based on an actual shopping mall to increase the feasibility of the idea proposed in this paper. A shopping service is assumed as a context-aware service, and data groups for the service are enumerated. The privacy policy for each data group is represented as APPEL format. To examine the performance of the example service, in section 4, simulation approach is adopted in this paper. For the simulation, five data elements are considered: $\cdot$ UserID $\cdot$ User preference $\cdot$ Phone number $\cdot$ Home address $\cdot$ Product information $\cdot$ Service profile. For the negotiation, reputation is selected as a strategic value. Then the following cases are compared: $\cdot$ Legacy P3P is considered $\cdot$ Mutual P3P is considered without strategic value $\cdot$ Mutual P3P is considered with strategic value. The simulation results show that mutual P3P outperforms legacy P3P. Moreover, we could conclude that when mutual P3P is considered with strategic value, performance was better than that of mutual P3P is considered without strategic value in terms of service safety.

A Proposal for Indoor Greening Patterns by Space Types through the User's Preference Survey (이용자 선호도 조사를 통한 공간유형별 실내녹화유형 제안)

  • Shin, Sang-hee;Jang, Dae-hee;Kim, Yeon-mee;Nam, Mi-a
    • KIEAE Journal
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    • v.12 no.6
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    • pp.69-75
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    • 2012
  • Because the demand or sensitivity of users of space has an important influence on the direction of design concerning indoor greening, this study examined the customers' preferences and trends for use in this field. By analyzing the results, types of space for indoor greening that can be utilized as indoor greening design such as vegetation selection, space positioning, design types, etc. were derived. The research and analysis was set for living space, business space, commercial space and public space. For each space, there were vegetations in over 50% of the space, and in all the spaces, the majority of people were of the positive opinion. As the desired space for the introduction of indoor greening, high levels of preference were seen in the following areas: 'veranda' and 'living room' for the residential space; 'main work space' and 'resting space' for the office space; and 'rest area,' 'entrance area' and 'lobby area' for the public space and commercial space. The preference of each of the spaces displayed slightly different trends in accordance with the characteristics of space and users. If indoor greening space were to be designed for these spaces according to the types, which are derived from the preference levels examined in this study, it is deemed that the satisfaction levels of users of the spaces could be increased.

Multi-User Transmission Exploiting Multiple Dual-Polarized Antennas (이중 편파 다중 안테나를 이용한 다중 사용자 전송)

  • Shin, Changyong;Park, Youn Ok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.12
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    • pp.774-776
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    • 2014
  • In this paper, we propose a multiple dual-polarized antenna system for multi-user transmission in line-of-sight (LoS) dominant channel environments. By exploiting space and polarization resources efficiently, the proposed system achieves a higher sum rate than the existing multi-user multiple input multiple output (MU-MIMO) system with uni-polarized antennas.