• Title/Summary/Keyword: User Simulation

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Development of the integrated management simulation system for the target correction (표적 수정이 가능한 사용자 개입 통합 관리 모의 시스템 개발)

  • Park, Woosung;Oh, TaeWon;Park, TaeHyun;Lee, YongWon;Kim, Kibum;Kwon, Kijeong
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.45 no.7
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    • pp.600-609
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    • 2017
  • We designed a target management integration system that enables us to select the final target manually or automatically from seeker's sensor image. The integrated system was developed separately for the air vehicle system and the ground system. The air vehicle system simulates the motion dynamics and the sensor image of the air vehicle, and the ground system is composed of the target template image module and the ground control center module. The flight maneuver of the air vehicle is based on pseudo 6-degree of freedom motion equation and the proportional navigation guidance. The sensor image module was developed using the known infrared(IR) image rendering method, and was verified by comparing the rendered image to that of a commercial software. The ground control center module includes an user interface that can display as much information to meet user needs. Finally, we verified the integrated system with simulated impact target mission of the air vehicle, by confirming the final target change and the shot down result of the user's intervention.

Spectrum Sensing based on Support Vector Machine using Wavelet Packet Decomposition in Cognitive Radio Systems (인지 무선 시스템에서 웨이블릿 패킷 분해를 이용한 서포트 벡터 머신 기반 스펙트럼 센싱)

  • Lee, Gyu-Hyung;Lee, Young-Doo;Koo, In-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.2
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    • pp.81-88
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    • 2018
  • Spectrum sensing, the key technology of the cognitive radio networks, is used by a secondary user to determine the frequency state of a primary user. The energy detection in the spectrum sensing determines the presence or absence of a primary user according to the intensity of the allocated channel signal. Since this technique simply uses the strength of the signal for spectrum sensing, it is difficult to detect the signal of a primary user in the low SNR band. In this paper, we propose a way to combine spectrum sensing and support vector machine using wavelet packet decomposition to overcome performance degradation in low SNR band. In our proposed scheme, the sensing signals were extracted by wavelet packet decomposition and then used as training data and test data for support vector machine. The simulation results of the proposed scheme are compared with the energy detection using the AUC of the ROC curve and the accuracy according to the SNR band. With simulation results, we demonstrate that the proposed scheme show better determining performance than one of energy detection in the low SNR band.

Cross-layer Design of Packet Scheduling for Real-Time Multimedia Streaming (실시간 멀티미디어 스트리밍을 위한 계층 통합 패킷 스케줄링 기법)

  • Hong, Sung-Woo;Won, You-Jip
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1151-1168
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    • 2009
  • Improving packet loss does not necessarily coincide with the improvement in user perceivable QoS because each frame carries different degree of importance. We propose Significance-aware packet scheduling (SAPS) to maximize user perceivable QoS. SAPS carries out two fundamental issues of packet scheduling: "What to transmit" and "When to transmit?" To adapt to the available bandwidth, it is necessarily to transmit the subset of the data packets if the entire set of packets can not be transmitted. "Packet Significance" quantifies the importance of the frame by elaborately incorporating frames' dependency. Greedy approach is used in selecting packets and transmission schedule is determined based on the Packet Significance. The proposed scheme is tested using publicly available MPEG-4 video clips. Decoding engine is embedded in the simulation software and user perceivable QoS is exposeed in termstermiSNR. Throughout the simulation based experiment, the performance of the proposed scheme is compared two other schemes: Size-based packet scheduling and Bit-rate based best effort packet scheduling. SAPS successfully incorporates the semantics of a packet and improves user perceivable QoS significantly. It successfully provides unequal protection to more important packets.

A Study on Development of Wargame Model's Standard Combat Organization Function (워게임 모델의 표준전투편성 기능 개발에 관한 연구)

  • Lee, Ki-Taek;Kwon, Ojeong;Jung, Bong-Ryong
    • Journal of the Korea Society for Simulation
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    • v.23 no.2
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    • pp.35-46
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    • 2014
  • This study investigates the wargame model application of SCO(Standard Combat Organization) concept and function for the first time. Firstly, we examine the combat organization function of wargame models suggested by published theses and research papers, and then analyze input processes and detail function of GORRAM(Ground Operation Resources Requirement Model) combat organization that is related to wargame logic. Secondly, we also reflect developed SCO algorithm and function, as follows. We defined SCO concept, and developed UI(User Interface) design and algorithm using main functions that are deducted by analyzing of existing combat organization. This algorithm consists of process, SCO, and error check algorithms. Finally, we analyzed the results of statistic verification on input time reduction and user convenience of combat organization function. Therefore, this study contributes to improving input time and user convenience of combat organization, as well as structuring new function of wargame model through the application of SCO concept and function.

Development of Simulation Tool to Support Privacy-Preserving Data Collection (프라이버시 보존 데이터 수집을 지원하기 위한 시뮬레이션 툴 개발)

  • Kim, Dae-Ho;Kim, Jong Wook
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1671-1676
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    • 2017
  • In theses days, data has been explosively generated in diverse industrial areas. Accordingly, many industries want to collect and analyze these data to improve their products or services. However, collecting user data can lead to significant personal information leakage. Local differential privacy (LDP) proposed by Google is the state-of-the-art approach that is used to protect individual privacy in the process of data collection. LDP guarantees that the privacy of the user is protected by perturbing the original data at the user's side, but a data collector is still able to obtain population statistics from collected user data. However, the prevention of leakage of personal information through such data perturbation mechanism may cause the significant reduction in the data utilization. Therefore, the degree of data perturbation in LDP should be set properly depending on the data collection and analysis purposes. Thus, in this paper, we develop the simulation tool which aims to help the data collector to properly chose the degree of data perturbation in LDP by providing her/him visualized simulated results with various parameter configurations.

Blind MOE Interference Canceller for Multicarrier DS-CDMA Systems (다중 반송파 DS-CDMA 시스템을 위한 블라인드 MOE 간섭 제거기)

  • Woo Dae Ho;Byun Youn Shik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.10C
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    • pp.1395-1401
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    • 2004
  • In The objective of this paper is to apply blind minimum output energy multiuser detection method to multicarrier direct sequence code division multiple access system. The performance of MC/DS-CDMA is reduced due to multiple access. To increase the performance of system, we need to cancel multiple user components. Blind interference canceller is able to detect the desired's information with the only minimal information of the desired user. We evaluate the performance of the proposed receiver under Gaussian channel. Simulation results show that the proposed receiver has about 6[dB] gain of signal to noise ratio without multiple user interference and has about 3[dB] gain of SNR with multiple user interference. Also, the result of comparing the capacity of the active users shows that the proposed method has about 2 times capacity more than conventional method. As a conclusion, simulation results show that the proposed method has better performs better than conventional method.

Availability-based Server Redirection System for Effective Content Delivery on Web (웹상에서의 효과적인 콘텐츠 전송을 위한 가용율 기반의 서버 재설정 시스템)

  • Song, Seung-Hyeon;Jang, Sung-Ho;Lee, Jong-Sik
    • Journal of the Korea Society for Simulation
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    • v.18 no.3
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    • pp.61-71
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    • 2009
  • The server redirection system replicates contents on replica servers in the distributed network environment. When users make a request for contents, the system can provide the contents much faster than the client-server network system. In the server redirection system, it is the most important to select the optimal replica server with user's information because many replica servers are geographically distributed. And, the system can serve contents to users flexibly if a redirector is well constructed. In this paper, the redirector makes a list of candidates suitable for user conditions by the decision tree method and calculates the availability of each replica server. And, the redirector selects the replica server with the highest availability. This paper also proposes an availability-based server redirection system that predicts the availability of each replica server in order to reduce the workload of replica servers and the repetitive communication messages between a redirector and replica servers. If a user accesses the network path for the replica server selected and noticed by the proposed system, the user can get contents effectively and efficiently.

A Study on DFIG Wind Power Generation System Modelling using Real-Wind Speed (실제 풍속을 이용한 DFIG 풍력발전시스템 구현에 관한 연구)

  • Byeon, Gil-Sung;Park, In-Kwon;Jang, Gil-Soo
    • Proceedings of the KIEE Conference
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    • 2009.07a
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    • pp.494_495
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    • 2009
  • This paper presents a study of DFIG wind power generation system for real-time simulation. For real-time simulation, the real-time digital simulator (RTDS) and its user friendly interface simulation software (RSCAD) are used. 2.2MW grid-connected variable speed DFIG wind power generation system is modeled and analyzed in this study. Stator-flux oriented vector control scheme is applied to stator, rotor side converter control, and back-to-back PWM converters are implemented for the decoupled control. The real-wind speed signal extracted by an anemometer is used for realistic and accurate simulation analysis. Block diagrams for DFIG and control scheme of stator, rotor-side are introduced. Real-time simulation cases are carried out and analyzed for the validity of this work.

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Implementation of a Virtual Crowd Simulation System

  • Jeong, Il-Kwon;Baek, Seong-Min;Lee, Choon-Young;Lee, In-Ho
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2217-2220
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    • 2005
  • This paper introduces a practical implementation of virtual crowd simulation software. Usual commercial crowd simulation softwares are complex and have program-like script interfaces, which makes an animator hard to learn and use them. Based on the observations that most crowd scenes include walking, running and fighting movements, we have implemented a crowd simulation system that automatically generates movements of virtual characters given user's minimal direction of initial configuration. The system was implemented as a plug-in of Maya which is one of the most commonly used 3D software for movies. Because generated movements are based on optically captured motion clips, the results are sufficiently natural.

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A Simulation Analysis of Abnormal Traffic-Flooding Attack under the NGSS environment

  • Kim, Hwan-Kuk;Seo, Dong-Il
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1568-1570
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    • 2005
  • The internet is already a part of life. It is very convenient and people can do almost everything with internet that should be done in real life. Along with the increase of the number of internet user, various network attacks through the internet have been increased as well. Also, Large-scale network attacks are a cause great concern for the computer security communication. These network attack becomes biggest threat could be down utility of network availability. Most of the techniques to detect and analyze abnormal traffic are statistic technique using mathematical modeling. It is difficult accurately to analyze abnormal traffic attack using mathematical modeling, but network simulation technique is possible to analyze and simulate under various network simulation environment with attack scenarios. This paper performs modeling and simulation under virtual network environment including $NGSS^{1}$ system to analyze abnormal traffic-flooding attack.

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