• Title/Summary/Keyword: User Simulation

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Object -Oriented Simulation Approach for AGV Systems (AGV 시스템에 대한 객체지향 시뮬레이션)

  • 김경섭
    • Journal of the Korea Society for Simulation
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    • v.2 no.1
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    • pp.107-124
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    • 1993
  • This paper presents an object -oriented simulation approach. AgvTalk, to design and analze AGV system configuration and control. Smalltalk-80 is used as an implementation language in AgvTalk. AgvTalk includes 25 object classes and more than 300 object methods in its library. Compared to general purpose simulation languages. AgvTalk provides several important benefits. First, the hierarchical features and modularity create possibilities for the extension and reuse of simulation object components. This extensibility and reusability provide more flexible modeling capabilities for simulation of many alternative AGV systems. Second, detailed behavior of each object in the AGV system can be modeled easily and exactly in AgvTalk because there are no limiting modeling constructs. Third, AgvTalk provides a user -friendly simulation modeling environment through the MVC -triad of Smalltalk-80.

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Implementation of the submarine diving simulation in a distributed environment

  • Ha, Sol;Cha, Ju-Hwan;Roh, Myung-Il;Lee, Kyu-Yeul
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.4 no.3
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    • pp.211-227
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    • 2012
  • To implement a combined discrete event and discrete time simulation such as submarine diving simulation in a distributed environment, e.g., in the High Level Architecture (HLA)/Run-Time Infrastructure (RTI), a HLA interface, which can easily connect combined models with the HLA/RTI, was developed in this study. To verify the function and performance of the HLA interface, it was applied to the submarine dive scenario in a distributed environment, and the distributed simulation shows the same results as the stand-alone simulation. Finally, by adding a visualization model to the simulation and by editing this model, we can confirm that the HLA interface can provide user-friendly functions such as adding new model and editing a model.

Password Based User Authentication Methodology Using Multi-Input on Multi-Touch Environment (멀티터치 환경에서의 다중 입력을 통한 패스워드 기반의 사용자 인증 기법)

  • Ju, Seung-Hwan;Seo, Hee-Suk
    • Journal of the Korea Society for Simulation
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    • v.20 no.1
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    • pp.39-49
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    • 2011
  • Nowaday, Many equipments like TabletPC, Digital kiosk, ATM using touch-panel service instead of keyboard or button, to support intuitively input for user. Furthermore these days touch-panels recognize up to 5 contact points using recent technology. On this study, I Introduce password input/store methodology on multi-touch environment. On past, User must input password 1 character by 1 character, like [1, 2, 3, 4]. but, on multi-touch environment user can input more than one character at the same time, like [(1,3), 2, (3,4), (1,2,3)]. In result, users can use password more intensely. This study is utilized post security technology study on multi-touch environment.

Cooperative Power Control Scheme for a Spectrum Sharing System

  • Ban, Tae-Won;Jung, Bang-Chul
    • Journal of information and communication convergence engineering
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    • v.9 no.6
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    • pp.641-646
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    • 2011
  • In this paper, we investigate a power control problem which is very critical in underlay-based spectrum sharing systems. Although an underlay-based spectrum sharing system is more efficient compared to an overlay-based spectrum sharing system in terms of spectral utilization, some practical problems obstruct its commercialization. One of them is a real-time-based power adaptation of secondary transmitters. In the underlay-based spectrum sharing system, it is essential to adapt secondary user's transmit power to interference channel states to secure primary users' communication. Thus, we propose a practical power control scheme for secondary transmitters. The feedback overhead of our proposed scheme is insignificant because it requires one-bit signaling, while the optimal power control scheme requires the perfect information of channel states. In addition, the proposed scheme is robust to feedback delay. We compare the performance of the optimal and proposed schemes in terms of primary user's outage probability and secondary user's throughput. Our simulation results show that the proposed scheme is almost optimal in terms of both primary user's outage probability and secondary user's throughput when the secondary user's transmit power is low. As the secondary user's transmit power increases, the primary user's outage probability of the proposed scheme is degraded compared with the optimal scheme while the secondary user's throughput still approaches that of the optimal scheme. If the feedback delay is considered, however, the proposed scheme approaches the optimal scheme in terms of both the primary user's outage probability and secondary user's throughput regardless of the secondary user's transmit power.

User Scheduling Algorithm Based on Signal Quality and Inter-User Interference for Outage Minimization in Full-Duplex Cellular Networks (전이중 셀룰라 네트워크에서 아웃티지 최소화를 위한 신호 품질과 사용자간 간섭량 기반의 사용자 스케쥴링 알고리즘)

  • Choi, Hyun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.11
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    • pp.2576-2583
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    • 2015
  • In a full-duplex (FD) wireless cellular network, uplink (UL) users induce the severe inter-user interference to downlink (DL) users. Therefore, a user scheduling that makes a pair of DL user and UL user to use the same radio resource simultaneously influences the system performances significantly. In this paper, we first formulate an optimization problem for user scheduling to minimize the occurrence of outage, aiming to guarantee the quality of service of users, and then we propose a suboptimal user scheduling algorithm with low complexity. The proposed scheduling algorithm is designed in a way where the DL user with a worse signal quality has a higher priority to choose its UL user that causes less interference. Simulation results show that the FD system using the proposed user scheduling algorithm achieves the optimal performance and significantly decreases the outage probability compared with the conventional half-duplex cellular system.

Instantaneous Fairness of TCP in Heterogeneous Traffic Wireless LAN Environments

  • Jung, Young-Jin;Park, Chang Yun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.8
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    • pp.3753-3771
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    • 2016
  • Increasingly, numerous and various Internet-capable devices are connected in end user networks, such as a home network. Most devices use the combination of TCP and 802.11 DCF as a system platform, but whereas some devices such as a streaming video persistently generate traffic, others such as a motion sensor do so only intermittently with lots of pauses. This study addresses the issue of performance in this heterogeneous traffic wireless LAN environment from the perspective of fairness. First, instantaneous fairness is introduced as a notion to indicate how immediately and how closely a user obtains its fair share, and a new time-based metric is defined as an index. Second, extensive simulation experiments have been made with TCP Reno, Vegas, and Westwood to determine how each TCP congestion control corresponds to the instantaneous fairness. Overall, TCP Vegas yields the best instantaneous fairness because it keeps the queue length shorter than the other TCPs. In the simulations, about 60% of a fair share of the effective user bandwidth is immediately usable in any circumstance. Finally, we introduce two simple strategies for adjusting TCP congestion controls to enhance instantaneous fairness and validate them through simulation experiments.

Channel Assignment Sequence Optimization under Fixed Channel Assignment Scheme (채널 고정 할당 방식에서 채널 할당 순서 최적화(응용 부문))

  • Han, Jung-Hee;Lee, Young-Ho;Kim, Seong-In;Kim, Yong-Jin
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2006.11a
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    • pp.288-300
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    • 2006
  • In this paper, we consider a channel ordering problem that seeks to minimize the total interference in mobile radio networks. If a base station receives connection request from a mobile user, one of the empty channels that are fixed to the base station is assigned to the mobile user. Among several channels available, we can choose one that seems to make least interference with other channels assigned to adjacent base stations. However, a pair of channels that are not separated enough do not generate interference if both of them are not simultaneously used by mobile users. That is, interference between channels may vary depending on the channel assignment sequence for each base station and on the distribution of mobile users. To find a channel assignment sequence that seems to generate minimum interference, we develop an optimization model considering various scenarios of mobile user distribution. Simulation results show that channel assignment sequence determined by the scenario based optimization model significantly reduces the interference provided that scenarios and interference costs are properly generated.

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OPTIMUM AKN BURN PLANNING FOR ORBITAL TRANSFER OF KOREASAT (무궁화 위성의 궤도전이를 위한 최적 원지점 점화 계획)

  • 송우영;최규홍
    • Journal of Astronomy and Space Sciences
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    • v.11 no.2
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    • pp.296-307
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    • 1994
  • Using X-Window system (Motif Graphic User Interface), the AKM (Apogee Kick Motor) firing software for Koreasat which will be launched in 1995 has been developed to transfer the spacecraft from its transfer orbit, provided by the DeltaII launch vehicle, into a nearly geostationary drift orbit. The AKM firing software runs in one of two modes. In mission analysis mode, using a fixed magnitude impulsive velocity change, it provides the necessary data for planning the burn parameters. In insert mode, it uses the orbit propagator function to integrate the spacecraft state through the AKM burn. In this case, an AKM thrust profile and specific impulse are applied to the necessary data for planning the burn parameters to obtain the best possible drift orbit. The apogee burn planning simulation for orbital transfer of Koreasat has been performed using the AKM firing software. And the result of this simulation has been analyzed.

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Development of virtual reality simulation game synchronized with real robot (로봇과 동기화된 가상현실 시뮬레이션 게임의 개발)

  • Shim, Jae-Youn;Yoo, Hwan-Soo;Sung, Hyun-Seong
    • Journal of Korea Game Society
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    • v.18 no.4
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    • pp.33-42
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    • 2018
  • Virtual reality can user experience the virtual world of computer and stimulate user eyesight and emotions. HMD can acquire and stimulate user behavior and sensory information. In this paper, we propose a virtual reality game using robot control. Controlling the robots using various interfaces and synchronizing them with the virtual reality game. In this paper, we use OID mat for robot movement detection based optical code recognition and Kalman filter.

Development of Real-Time Decision Support System for the Efficient Berth Operation of Inchon Port (인천항의 효율적 선석운영을 위한 실시간 의사결정지원시스템 구축)

  • 유재성
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.10a
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    • pp.12-16
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    • 1998
  • The purpose of this paper is to develop a knowledge-based real-time decision support system to support decision makers for efficient berth operation of Inchon Port. In these days, the efficient berth operation has been many studied. The berth operation rules differ from port to port and the problem is highly dependent on natural, geographical and operational environment of port. In Inchon Port, the ship's entrance into port and departure from port is extremely affected by the status of dock and berth because of capacity restriction. First, we analyzed the specific characteristics of Inchon Port such as dock based on the data of 1997. And then, we construct the database of experts knowledge for berth utilization. Finally, we build the real-time decision support system for the efficient berth operation of Inchon Port to make the better berth allocation in case of not only regular scheduling but also dynamic scheduling such as delay in berth operation and exchange of ship between berths. The DSS is developed with graphic user interface(GUI) concept to help the user determining user interactive updating of the port status. Then this DSS will be provide decision maker with an efficient and fast way to berth allocation, and reduce wastes of time, space, and manpower in Inchon Port operation.

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