• Title/Summary/Keyword: User Simulation

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Transmission Signal Detection Technique Using Spreading Sequence for Multi-User Cooperative Communication Systems (다중 사용자 간 협력통신에서의 확산코드를 이용한 송신 신호 검출 기법)

  • Kim, Yoon-Hyun;Park, In-Hwan;Kim, Jin-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.257-262
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    • 2010
  • In this paper, we propose an effective method for detecting signals among multi-user in cooperative communication system. Spread sequence is inserted to NULL space of synchronization channel to synchronize between each user among frame formats of the cooperative communication and then transmitted. In the receiver, the wanted signal is detected by using correlation among the inserted spread sequences. As simulation results, correlations among the signals using m-sequence in AWGN, Rician, and Rayleigh channel are shown. Using the simulation results in this paper, we expect a reliable cooperative communication.

Frequency allocation method for an inter-cell interference management on 3GPP LTE systems (3GPP LTE 시스템에서 셀간 간섭관리를 위한 주파수 할당 기법)

  • Cho, Kyong-Kuk;Kim, Sang-Goo;Yoon, Dong-Weon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.7A
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    • pp.654-659
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    • 2010
  • In this paper, we propose a new frequency allocation method for improvement of edge and low 5% user throughputs. Although many kinds of inter cell interference mitigation methods have been proposed, those have still high complexity of implementation. The proposed algorithm has lower complexity and higher edge user throughput than conventional algorithms since the same frequency allocation method is applied in all cell. Finally, we analyze and compare the edge and low 5% user throughputs using a system level simulation (SLS).

User Selection Scheme Based on the Projection Matrix (투영 행렬을 이용한 사용자 선택 기법)

  • Kim, Gibum;Kim, Jinwoo;Park, Hyuncheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.7
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    • pp.1257-1265
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    • 2015
  • In this paper, we describe a greedy user selection scheme for multiuser multiple-input multiple-output (MIMO) systems. We propose a new metric which has significantly improved performance compared to the Frobenius norm metric. The approximation of projection matrix is applied to increase the accuracy of Frobenius norm of effective channel matrix. We analyze the computational complexity of two metrics by using flop counts, and also verify the achievable sum rate through numerical simulation. Our simulation result shows that the proposed metric can achieve the improved sum rate as the number of user antenna increases.

Development of a Simulator for Automated Manufacturing Systems (객체지향방식에 의한 자동화제조시스템 시뮬레이터의 설계 및 구현)

  • 이진규;이진환;이태억;오부경;오석찬
    • Proceedings of the Korea Society for Simulation Conference
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    • 1997.04a
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    • pp.23-28
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    • 1997
  • We discuss development of a simulator for automated manufacturing systems (AMSs) which have sophisticated automated material handling equipments and complicated work flows. The simulator is designed to satisfy the following requirements. A user should be able to easily configure or specify an AMS through a graphical user interface (GUI) and minimal data input. The user should be able to model diverse and complied control logic for automated material handling systems like automated guided vehicle (AGV) systems, robot workcell systems and conveyor systems as well as complicated job flow program. Real time animation is desired. Finally, the simulator should be easily maintained and extended. To satisfy the requirements, we use an object-oriented paradigm for modeling, designing, and programming of the simulator. We use an object-oriented modeling framework to design the modeling elements library, and take the process interaction approach for scheduling processes and events. To model a user-defined diverse control logic, we also develop a script language and its interpreter. We explain design and implementation strategies. We implement the simulator using Visual C++ 4.2 and Open GL on Windows NT and the Windows95. Some modeling examples will be demonstrated.

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Performance Comparison of Signal Detection Technique Using Spreading Sequence for Multi-User Cooperative Communication Systems (다중 사용자 협력통신 시스템에서의 확산코드를 이용한 신호 검출 기법의 성능 비교)

  • Park, In-Hwan;Kim, Yoon-Hyun;Kim, Jin-Young
    • Journal of Satellite, Information and Communications
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    • v.5 no.1
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    • pp.22-26
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    • 2010
  • In this paper, we propose an effective method for detecting signals among multi-user in cooperative communication system. Spread sequence is inserted to NULL space of synchronization channel to synchronize between each user among frame formats of the cooperative communication and then transmitted. In the receiver, the wanted signal is detected by using correlation among the inserted spread sequences. As simulation results, correlations among the signals using Kasami/Walsh sequence in AWGN, Rician, and Rayleigh channel are shown. Using the simulation results in this paper, we expect a reliable cooperative communication.

An Analysis of Factors Affecting Fintech Payment Service Acceptance Using Logistic Regression (로지스틱 회귀분석을 이용한 핀테크 결제 서비스 수용 요인 분석)

  • Hwang, Sin-Hae;Kim, Jeoung Kun
    • Journal of the Korea Society for Simulation
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    • v.27 no.1
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    • pp.51-60
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    • 2018
  • This study aims to understand crucial factors affecting user's Fintech payment service adoption. On the basis of innovation diffusion theory and prior Fintech literature, this study classifies the influence factors of users' adoption of Fintech payment service into two dimensions - service dimension containing complexity, perceived benefit, trust in service provider and user dimension containing personal innovativeness and security breach experience. The data analysis results using binary logistic regression shows the negative direct effects of perceived risk, complexity, security accident experience on user's service adoption are statistically significant. Personal innovativeness has a positive effect on user's Fintech payment service adoption. The moderation effect of security accident experience is also significant at p<0.05.

Strategy for Task Offloading of Multi-user and Multi-server Based on Cost Optimization in Mobile Edge Computing Environment

  • He, Yanfei;Tang, Zhenhua
    • Journal of Information Processing Systems
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    • v.17 no.3
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    • pp.615-629
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    • 2021
  • With the development of mobile edge computing, how to utilize the computing power of edge computing to effectively and efficiently offload data and to compute offloading is of great research value. This paper studies the computation offloading problem of multi-user and multi-server in mobile edge computing. Firstly, in order to minimize system energy consumption, the problem is modeled by considering the joint optimization of the offloading strategy and the wireless and computing resource allocation in a multi-user and multi-server scenario. Additionally, this paper explores the computation offloading scheme to optimize the overall cost. As the centralized optimization method is an NP problem, the game method is used to achieve effective computation offloading in a distributed manner. The decision problem of distributed computation offloading between the mobile equipment is modeled as a multi-user computation offloading game. There is a Nash equilibrium in this game, and it can be achieved by a limited number of iterations. Then, we propose a distributed computation offloading algorithm, which first calculates offloading weights, and then distributedly iterates by the time slot to update the computation offloading decision. Finally, the algorithm is verified by simulation experiments. Simulation results show that our proposed algorithm can achieve the balance by a limited number of iterations. At the same time, the algorithm outperforms several other advanced computation offloading algorithms in terms of the number of users and overall overheads for beneficial decision-making.

PSCAD/EMTDC Based Modeling and Simulation Analysis of a Grid-Connected Photovoltaic Generation System (PSCAD/EMTDC를 미용한 계통연계형 태양광발전시스템의 모델링 및 모의 해석)

  • Jeon Jin-Hong;Kim Eung-Sang;Kim Seul-Ki
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.54 no.3
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    • pp.107-116
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    • 2005
  • The paper addresses modeling and analysis of a grid-connected photovoltaic generation system (PV system). PSCAD/EMTDC, an industry standard simulation tool for studying the transient behavior of electric power system and apparatus, is used to conduct all aspects of model implementation and to carry out extensive simulation study. This paper is aimed at sharing with the PSCAD/EMTDC user community our user-defined model for PV system applications, which is not yet available as a standard model within PSCAD/EMTDC. An equivalent circuit model of a solar cell has been used for modeling solar array. A series of parameters required for array modeling have been estimated from general specification data of a solar module. A PWM voltage source inverter (VSI) and its current control scheme have been implemented. A maximum power point tracking (MPPT) technique is employed for drawing the maximum available energy from the PV array. Comprehensive simulation results are presented to examine PV array behaviors and PV system control performance in response to irradiation changes. In addition, dynamic responses of PV array and system to network fault conditions are simulated and analysed.

Design Evaluation of Portable Electronic Products Using AR-Based Interaction and Simulation (증강현실 기반 상호작용과 시뮬레이션을 이용한 휴대용 전자제품의 설계품평)

  • Park, Hyung-Jun;Moon, Hee-Cheol
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.3
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    • pp.209-216
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    • 2008
  • This paper presents a novel approach to design evaluation of portable consumer electronic (PCE) products using augmented reality (AR) based tangible interaction and functional behavior simulation. In the approach, the realistic visualization is acquired by overlaying the rendered image of a PCE product on the real world environment in real-time using computer vision based augmented reality. For tangible user interaction in an AR environment, the user creates input events by touching specified regions of the product-type tangible object with the pointer-type tangible object. For functional behavior simulation, we adopt state transition methodology to capture the functional behavior of the product into a markup language-based information model, and build a finite state machine (FSM) to controls the transition between states of the product based on the information model. The FSM is combined with AR-based tangible objects whose operation in the AR environment facilitates the realistic visualization and functional simulation of the product, and thus realizes faster product design and development. Based on the proposed approach, a product design evaluation system has been developed and applied for the design evaluation of various PCE products with highly encouraging feedbacks from users.

Causal Knowledge Integration Method for Product Design Simulation (제품 디자인 시뮬레이션을 위한 인과 지식 통합 방법 개발)

  • Kim, Yun Seon;Kwon, Ohbyung
    • Journal of the Korea Society for Simulation
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    • v.23 no.4
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    • pp.85-95
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    • 2014
  • Simulation for product design requires a lot of causal knowledge. Hence, knowledge integration is required for obtaining a new knowledge from existing knowledge. For example, a user requests knowledge for the heating cup. However, the knowledge base only has knowledge for heating and cup, not heating cup. At his situation, knowledge integration can generate a new heating cup knowledge from existing heating and cup knowledge. Therefore, the user can obtain the knowledge for heating cup. Hence, this study aims to propose a novel knowledge integration method for product design.