• 제목/요약/키워드: User Research Tool

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CiNet: GUI based Literature analysis tool using citation information

  • Lee, Se-Jun;Lee, Kwang-H.
    • Bioinformatics and Biosystems
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    • 제2권1호
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    • pp.33-36
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    • 2007
  • Scientific literature is the most reliable and comprehensive source of knowledge for scientific and biomedical information. Citation information in the literature is also reliable source for linking between literatures. We proposed CiNet, a graphic user interface based tool that extracts the trend of the research using citation information. We can navigate related literatures and extract keywords from the linked literature using this tool. These extracted keywords will be helpful to researchers who want to survey the information.

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A Development of Satellite Communication Link Analysis Tool

  • Ayana, Selewondim Eshetu;Lim, SeongMin;Cho, Dong-Hyun;Kim, Hae-Dong
    • Journal of Astronomy and Space Sciences
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    • 제37권2호
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    • pp.117-129
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    • 2020
  • In a Satellite communication system, a link budget analysis is the detailed investigation of signal gains and losses moving through a channel from a sender to receiver. It inspects the fading of passed on data signal waves due to the process of spreading or propagation, including transmitter and receiver antenna gains, feeder cables, and related losses. The extent of the proposed tool is to make an effective, efficient, and user-friendly approach to calculate link budget analysis. It is also related to the satellite communication correlation framework by building up a graphical interface link analysis tool utilizing STK® software with the interface of C# programming. It provides better kinds of graphical display techniques, exporting and importing data files, printing link information, access data, azimuth-elevation-range (AER), and simulation is also possible at once. The components of the link budget analysis tool include transmitter gain, effective isotropic radiated power (EIRP), free space loss, propagation loss, frequency Doppler shift, flux density, link margin, elevation plot, etc. This tool can be useful for amateur users (e.g., CubeSat developers in the universities) or nanosat developers who may not know about the RF communication system of the satellite and the orbital mechanics (e.g., orbit propagators) principle used in the satellite link analysis.

DEVELOPMENT AND VALIDATION OF A NUCLEAR FUEL CYCLE ANALYSIS TOOL: A FUTURE CODE

  • Kim, S.K.;Ko, W.I.;Lee, Yoon Hee
    • Nuclear Engineering and Technology
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    • 제45권5호
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    • pp.665-674
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    • 2013
  • This paper presents the development and validation methods of the FUTURE (FUel cycle analysis Tool for nUcleaR Energy) code, which was developed for a dynamic material flow evaluation and economic analysis of the nuclear fuel cycle. This code enables an evaluation of a nuclear material flow and its economy for diverse nuclear fuel cycles based on a predictable scenario. The most notable virtue of this FUTURE code, which was developed using C# and MICROSOFT SQL DBMS, is that a program user can design a nuclear fuel cycle process easily using a standard process on the canvas screen through a drag-and-drop method. From the user's point of view, this code is very easy to use thanks to its high flexibility. In addition, the new code also enables the maintenance of data integrity by constructing a database environment of the results of the nuclear fuel cycle analyses.

학교공간혁신의 교육효과 분석을 위한 조사도구 개발 (Development of a Research Tool to Analyze the Educational Effect of School Space Innovation)

  • 이상민;이현주
    • 교육녹색환경연구
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    • 제21권3호
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    • pp.26-37
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    • 2022
  • 본 연구는 최근 국가 수준에서 대규모로 추진되고 있는 학교공간혁신 사업의 교육적 효과를 조사·분석하기 위한 도구를 개발하기 위해 수행되었다. 학교공간혁신의 교육효과를 분석하기 위해서는 학교공간혁신으로 변화되는 공간의 구조에 대한 분석이 우선 가능해야 하며, 공간의 변화에 따라 수반되는 교육의 변화 즉, 학교교육 및 학교생활, 교육적 성과 등에 대한 조사·분석이 가능해야 하며 이를 위한 사용자 설문조사 도구를 개발하였다. 본 연구를 통한 설문조사 도구는 학교공간혁신 사업에서 사전기획 단계에서의 사전조사 그리고 공간혁신의 교육적 효과 조사·분석을 위한 사후평가 도구로 활용 가능할 것으로 기대된다.

사용자 특성이 EA 활용에 대한 사용자 관여(User Involvement)에 미치는 영향에 관한 연구 : 국내 공공기관을 대상으로 (The Effect of User Characteristics on the User Involvement in EA Implementation : Focusing on Public Sectors in Korea)

  • 조소연;이영주;양정인
    • 한국IT서비스학회지
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    • 제9권2호
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    • pp.93-105
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    • 2010
  • Enterprise Architecture has become a key tool for transforming business process, data, IT and application resources. The "Efficient Adaptation and Management of Information System Act" was established to support the planning and development of the information system in order for the public sector to adopt Information Technology Architecture (EA) into its organization through the act. Until now, the study of EA has been mainly focused on concepts, methodologies and success factors for the implementation of EA. User involvement, which is one of the critical factors in adopting information systems, has been rarely studied in the field of EA research. The purpose of this study is to identify the effects of user characteristics on user involvement in EA implementation. After discussing intrinsic motivators and situational motivators as predictors of user involvement, a research model were developed and tested using survey data. The results showed that among intrinsic motivators, perceived competence had a strong positive effect on user involvement. Some implications were discussed for implementing and utilizing EA for public agencies.

An Edutainment Game Prototype for Sasang Constitutional Food Therapy

  • Yea, Sang-Jun;Zhao, Dapeng;Ryu, Il-Han;Yang, Changsop;Kim, Chul;Gweon, Gahgene
    • 대한예방한의학회지
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    • 제19권2호
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    • pp.159-167
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    • 2015
  • Objective : Recently many kinds of food therapies have sprung up to prevent or manage disease and to promote health. Seeing Korean history, the Korean medical doctors have been applying food therapy based on the thought that the dietary sources were as important as the medicine. Therefore, in this study, we designed a mobile edutainment game prototype with the goal of providing education about healthy food knowledge for users who belongs to different constitutional types. Materials and Method : We adopted the Sasang Constitutional Medicine as the medical background knowledge for our edutainment game design. Based on the user study, we developed the process of edutainment system which is composed of 'My game', 'My constitution', and 'My food'. Among the whole process, we developed a prototype for the core module - the 'My game' part. This prototype used a jumping game for mobile devices that is composed of training, level 1 and level 2 stages. Results : From the target user evaluation, it was proved that 1) in terms of the learning effect of healthy diet, the edutainment game we developed has a significant advantage over the conventional learning media. 2) after playing the edutainment game, the good and bad food identification accuracy based on picture and text format were increased by 44% and 42% respectively, and 3) target users perceived enjoyment while using this prototype, as well as showed positive intention to use this game as edutainment tool in the future. Conclusion : We designed and developed mobile edutainment game prototype to educate healthy food knowledge based on Sasang Constitutional Medicine. Through user evaluation, we proved that our prototype enhanced healthy food knowledge and that user accepted the prototype as a beneficial edutainment tool.

DART: Fast and Efficient Distributed Stream Processing Framework for Internet of Things

  • Choi, Jang-Ho;Park, Junyong;Park, Hwin Dol;Min, Ok-gee
    • ETRI Journal
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    • 제39권2호
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    • pp.202-212
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    • 2017
  • With the advent of the Internet-of-Things paradigm, the amount of data production has grown exponentially and the user demand for responsive consumption of data has increased significantly. Herein, we present DART, a fast and lightweight stream processing framework for the IoT environment. Because the DART framework targets a geospatially distributed environment of heterogeneous devices, the framework provides (1) an end-user tool for device registration and application authoring, (2) automatic worker node monitoring and task allocations, and (3) runtime management of user applications with fault tolerance. To maximize performance, the DART framework adopts an actor model in which applications are segmented into microtasks and assigned to an actor following a single responsibility. To prove the feasibility of the proposed framework, we implemented the DART system. We also conducted experiments to show that the system can significantly reduce computing burdens and alleviate network load by utilizing the idle resources of intermediate edge devices.

A Research Framework for the Success Factors of Information

  • Yoo, Sangjin;Soongoo, I-Iong
    • 한국산업정보학회논문지
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    • 제3권1호
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    • pp.117-139
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    • 1998
  • This study is intended to identify the factors affecting the successful information warehouse (IW) implementation through the technology acceptance model. As the IW has played an important role with the organizations, it has become a strategic management tool. However, because the building of an IWS requires a great amound of financing and a multi-period, managers should consider identifying the variables as a predictor of IWS success. The related research areas, such as TAM , TRA, and innovation diffusion theory, and previous research associated with the EWS success factors are reviewed in this paper. Based on the hypotheses presented , the study will empirically test the relationships between six external variable-user involvement, computer self-efficacy, OLAP characteristics, problem difficulty , user training and top management support-and system utilization via user's perceptions of ease of use, unusefulness. This study semmes to be a first attempt in this research area, and its results will provide general guidclines for IWS project managers to enhancement the like hood of system succes.

효율적인 사용성 평가를 위해 협력작업을 지원하는 비디오 분석 도구에 관한 연구 (A Study on the Video Analysis Tool to Support Collaboration for Effective Usability Evaluation)

  • 박정순;신수길
    • 디자인학연구
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    • 제17권3호
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    • pp.373-382
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    • 2004
  • 비디오 프로토콜 분석은 사람과 사람사이 그리고 사람과 기계사이의 상호작용을 이해하기 위해 디자인과 HCI를 포함한 많은 연구 분야에서 널리 사용되고 있는 효과적인 분석기법이다. 그러나 결과의 효용성에 비해 상당한 양의 시간과 노력이 필요하기 때문에 많은 제약을 가지고 있으며, 최근 각 분야의 특성에 맞춰 이런 분석작업을 손쉽게 하기 위해 일인용 컴퓨터를 기반으로 한 다양한 도구들이 개발되고 있다. 본 논문은 여러 프로젝트 참여자들이 함께 사용 가능한 협력지원 비디오 분석에 대해 살펴본다. 먼저 기존 비디오 분석도구의 문제점들과 함께 협업지원 분석도구의 필요성을 기술하고, 협업지원 비디오분석 도구를 위한 디자인기준을 규명한다. 이러한 기준을 바탕으로 개발한 프로토타입을 제시하고 예비평가를 통해 향후 개발방향에 대해 기술한다.

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SNS 프로슈머활동 특성과 관계품질이 이용자만족과 충성의도에 미치는 영향 (The Effect of SNS Prosumer Activity Characteristics and Relationship Quality on User Satisfaction and Loyalty Intention)

  • 권도희;조철호
    • 품질경영학회지
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    • 제47권1호
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    • pp.125-138
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    • 2019
  • Purpose: The present research was designed to explore a causal relationship among SNS prosumer characteristics, relationship quality, user satisfaction, and loyalty intention, and we intended to explore mediating role of relationship quality in the causal relationship. Methods: As survey tool, questionnaire that had obtained validity and reliability through literature survey and pretest survey, and sample 214 was analyzed using SEM analysis method. Results: All theoretical relationships, except the relationship between information provision and relational quality, proved to be significant. The relationship quality plays an important intermediary role in the research model. Conclusion: The characteristics of SNS prosumer activity can be summarized by interaction and informational provision. To increase user satisfaction and loyalty, it is necessary to support these characteristics and strengthen relationships with customers.