• Title/Summary/Keyword: User Oriented Design

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A Case Study on the Expression Characteristics of Brand Identity in Housing Cultural Center (주택문화관의 브랜드 아이덴티티 표현특성에 과한 사례조사 연구)

  • Chung, Su-Jin;Hwang, Yeon-Sook
    • Korean Institute of Interior Design Journal
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    • v.21 no.1
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    • pp.30-39
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    • 2012
  • The essence of brand identity is to draw an interrelation between user and brand based on user's desire. The housing cultural center is focused on brand identity for satisfaction of user. The purpose of this study is to inquire out the expression characteristics of brand Identity in housing cultural center according to analyze previous studies and case studies. The results of this study are summarized as follows. 'Uniqueness' is directly expressed through brand name or logo or through brand colors. 'Experience' is expressed as auditive expression through stimulation using a body and providing music. 'Relationship' has provided a communication environment or created relationship with brand by leading interaction with others. 'Estheticism' has increased visual satisfactory level by aesthetically sublimating lighting direction or form. 'Functionality' is expressed by providing various programs through smooth flow plan and grafting with the latest technology. 'Non-dailiness' has affected memory territory by inducing curiosity and astonishment through space modification or new and contrasting direction. The housing cultural center needs to be planned as a space where interaction of user and brand will be initiatively activated sensationally and psychologically by pursuing user-oriented brand identity.

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A Study on the Components of Library Services for Applying Universal Design (유니버설디자인 적용을 위한 도서관 서비스 구성요소에 관한 연구)

  • Kim, Bo-Il
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.21 no.3
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    • pp.5-16
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    • 2010
  • Libraries should offer their services to all users including those who find difficult to access knowledge information without any obstacles or discrimination. Therefore, this study, aiming at providing library services to all users by applying 'Universal Design' to libraries, extracted and presented five components in library services: universal convenience, which allows all users to use libraries; safety of services, which offers safety in library use; user-orientedness, which offers user-oriented library services; user request, which allows library services reflecting the needs of users; and economic feasibility of the services, which provide efficient and economic library services. The proposed five components will play the foundational role in implementing universal design on libraries so that all users can use library services.

A Study on the Inter-constructive Design Dictionary through the Internet. (인터넷을 통한 상호구축적 디자인 용어사전의 연구)

  • 김태균
    • Archives of design research
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    • v.14 no.4
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    • pp.25-33
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    • 2001
  • With the increasing access to the internet, the number of designers who rely on internet to use information on design is on the rise. Therefore common dictionary of design terminology need to be formed and shared among designers. To do so, internet is very useful medium. However as relating terminology increases rapidly through interactivity among designers, it will be far from taking full advantage of features of internet to set up and provide such information unilaterally on internet. This indicates that providing data on the internet, not via traditional books, requires in-depth study on process of establishment of database structure and appropriate interface design. Thus this study will show design terms database model that harnesses internet feature that enables establishment of information spontaneously through user's interactivity, departing from a model that conveys information unilaterally. This report summarized and analyzed various models and suggested classification system in accordance with user's learning cognition. Problems on existing dictionary of design terminology were identified and new methods addressing such problems were exploited. In a word, this report is intended to propose user oriented inter-constructive database model that highlights high level of openness and interactivity by enabling changes of text in the cyber space and encouraging user to participate in making design dictionary.

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Development of Vehicle Oriented Black Box System Based on U-Healthcare and Human-Free Guard Functions

  • Lee, Dong-Myung
    • Journal of Engineering Education Research
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    • v.13 no.5
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    • pp.36-40
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    • 2010
  • The vehicle oriented block box system based on the u-healthcare and the human-free guard functions is developed in this paper. We also suggested the design philosophies, ideas, and analyzed the performance of the suggested system. The developed vehicle oriented black box system has some characteristics such as; 1) detects the dangerous situation by ultrasonic sensor in advance, and stores the situation information of the neighborhood of the vehicle to the imbedded SD memory card if the dangerous situation may be occurred in the parked vehicle; 2) detects the present location and speed information of the vehicle by GPS receiver and 3-axes acceleration sensor, and stores the information to the SD memory card periodically if the vehicle is running; 3) measures the dioxide carbon in the vehicle inside using $CO_2$ sensor, and forces the ventilation motor of the vehicle to operate and maintains the driver's health if the measured level is more than standard health requirements; 4) provides the stored vehicle's operating information to the driver by GUI (Graphical User Interface) based touch LCD monitor.

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The Development of the Object Oriented Simulator of the Container Terminal (컨테이너 터미널 시뮬레이터의 객체지향 설계)

  • Yun, Won-Young;Ryu, Sook-Jea;Kim, Gui-Rae;Kim, Do-Hyung;Choi, Yung-Suk
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.1
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    • pp.325-330
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    • 2006
  • The container terminal is the unified transportation system which connects between a land transportation and a sea transportation. This system has many subsystems such as ship operation, yard transfer operation, yard storage system, gate operation, and information manage system. This paper presents a method of modeling a simulator with which user can evaluate the efficiency of the equipment and allocation policies in the container terminal. The final purpose is to estimate the efficiency of each equipments and the distribution policies. In a design step in the simulator development. We suggest the Object Oriented method with which the developer can easily design, because the object oriented method has the advantages of reusability and modularity.

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DISTRIBUTED WEB GIS SERVICE BASED ON XML AND INTEROPERABILITY

  • Kim, Do-Hyun
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.145-150
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    • 2002
  • Web GIS (Geographic Information Systems) service systems provide the various GIS services of analyzing and displaying the spatial data with friendly user-interface. These services are expanding the business domain and many users want to access the distributed various spatial data. But, it is difficult to access diverse data sources because of different spatial data format and data access methods. In this paper, we design and implement web GIS services based on the inter-operability and GML (Geography Markup Language) of OGC(Open GIS Consortium) in web distributed environment. Inter-operability provides unique accessing method to distributed data sources based on OLE DB technology of Microsoft. In addition, GML support web GIS services based on XML. We design these GIS services as components using UML (Unified Modeling Language) of an object-oriented modeling language for specifying, visualizing, constructing, and documenting the artifacts of software system. In addition, they also were developed in object-oriented computing environment, and it provides the interoperability, language-independent, easy developing environment as well as re-usability.

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Design of Grinding Database by Taking Frame-Based Model (후레임 모델에 의한 연삭가공용 데이터 베이스의 설계)

  • 김건희
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.2
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    • pp.107-113
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    • 1998
  • Grinding operation has difficulty in satisfying the qualitative knowledge based on the skilful expert as well as the quantitative data for all user. Design of grinding database based on the frame-based model is more effective method for utilizing the empirical and qualitative knowledge. In this paper. basic strategy to develop the grinding database by taking frame-based model, which is strongly dependent upon experience and intuition, is described. Grinding database based on the frame based model for designing the interaction and inference among the slots is accomplised by the object-oriented paradigm system.

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Design of a Change Management Framework for Group Collaborative Systems (그룹협동 시스템을 위한 변화관리 모형의 설계)

  • 허순영
    • Journal of the Korean Operations Research and Management Science Society
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    • v.20 no.3
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    • pp.1-16
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    • 1995
  • Group collaborative systems are recently emerging to support a group of users engaged in common tasks such as group decision making, engineering design, group scheduling, or collaborative writing. This paper provides an change management framework for the group collaborative system to facilitate managing dependency relationship between shared objects and dependent user views, and coordinating change and propagation activities between the two in distributed computing environments. Specifically, the framework adopts an object-oriented database paradigm and presents several object constructs capturing dependency management and change notification mechanisms. First, it introduces change management mechanisms with transient shared objects and secondly, it extends them into presistent object computing environment by integrating transaction management mechanisms and change notification mechanisms. A prototype change management framework is developed on a commercial object-oriented database management system.

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Design Evaluation and Needs of the Staff for Nursing Home for the Dementia - Focused on D hospital for the Elderly with Dementia - (치매요양시설 디자인에 대한 시설근무자의 평가 및 요구 - 부산시 D 치매노인 전문병원을 중심으로 -)

  • Oh Chan-Ohk
    • Korean Institute of Interior Design Journal
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    • v.14 no.6 s.53
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    • pp.157-167
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    • 2005
  • The demands of nursing home for the dementia are rapidly increasing. However, there are no enough nursing homes and design guidelines for it. This study was intended to examine the needs of the staff for the nursing home design and suggest the design guidelines of the Korean nursing home for the dementia. The subjects were 15 nurses and 18 care givers who worked in D hospital for the elderly with dementia in Busan. Data were collected by the self-administered questionnaire. The findings were as follows; First, the most important design element in nursing home for the dementia which the staff mentioned was 'healing environment' and then 'function' and 'maintenance' Second, the care-givers were more satisfied with their facility design than the nurses. Third, the staff pointed out that 'the relation between individual room and nursing station', namely, short distance between them, and 'enough wandering space' had to be considered at first in design process of nursing home with dementia. Also, the comfort and intimate interior mood, fresh air and sunlight were also pointed out as the important elements in nursing home design for the dementia.

A Study on the Expression of Interaction Space Design for User Experience - Focusing on the Digital Media - (사용자 경험을 위한 인터랙션 공간디자인 표현에 관한 연구 - 디지털 미디어를 중심으로 -)

  • Kim, Seyoung
    • Korean Institute of Interior Design Journal
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    • v.21 no.4
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    • pp.48-56
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    • 2012
  • Digital technology in modern society is entering the era of digital convergence and ubiquitous computing, and is playing an important role to overcome the limitation of time and space. Based on new media method's rapid application development, a wide range of forms as digital design is made possible. A large part of our living such as information sharing, collaboration, production, recreation, working and various social activities has been realized from the space that digital media offer. As we see a much broader range, the digital media's diverse expressions affect, in interactive ways, not only the relationship between humans and things, between each individual human, and between humans and the environment, but also even emotional purification and realm of educational, cultural, and social aspect. In this study, the aim is to discuss the user-centered design considered for integration into the interaction space design method and is to concentrate on research on. Focusing on digital media, user-friendly interface features of the space environment, construction and utilization of digital media have been applied to try to analyze the interaction effect of space that is created for the design and application of various applications and will seek ways. Thus, various case-studies have been explored where interface space is developed, creating virtual reality through cognitive basis and 3-D interface space. For example, emotional expressions are embedded for the space of commerce, education and exhibition, enabling intercommunication through haptic interface, with changing sound and visual effects which are caused by the movement of people in a certain space. With consideration of the relationship between physical environment and objects, interactive design should be achieved by providing a human oriented interface based on social, cultural and environmental aspects.

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