• Title/Summary/Keyword: User Matching

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Development of educational software for beam loading analysis using pen-based user interfaces

  • Suh, Yong S.
    • Journal of Computational Design and Engineering
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    • v.1 no.1
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    • pp.67-77
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    • 2014
  • Most engineering software tools use typical menu-based user interfaces, and they may not be suitable for learning tools because the solution processes are hidden and students can only see the results. An educational tool for simple beam analyses is developed using a pen-based user interface with a computer so students can write and sketch by hand. The geometry of beam sections is sketched, and a shape matching technique is used to recognize the sketch. Various beam loads are added by sketching gestures or writing singularity functions. Students sketch the distributions of the loadings by sketching the graphs, and they are automatically checked and the system provides aids in grading the graphs. Students receive interactive graphical feedback for better learning experiences while they are working on solving the problems.

Retrieval Model using Subject Classification Table, User Profile, and LSI (전공분류표, 사용자 프로파일, LSI를 이용한 검색 모델)

  • Woo Seon-Mi
    • The KIPS Transactions:PartD
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    • v.12D no.5 s.101
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    • pp.789-796
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    • 2005
  • Because existing information retrieval systems, in particular library retrieval systems, use 'exact keyword matching' with user's query, they present user with massive results including irrelevant information. So, a user spends extra effort and time to get the relevant information from the results. Thus, this paper will propose SULRM a Retrieval Model using Subject Classification Table, User profile, and LSI(Latent Semantic Indexing), to provide more relevant results. SULRM uses document filtering technique for classified data and document ranking technique for non-classified data in the results of keyword-based retrieval. Filtering technique uses Subject Classification Table, and ranking technique uses user profile and LSI. And, we have performed experiments on the performance of filtering technique, user profile updating method, and document ranking technique using the results of information retrieval system of our university' digital library system. In case that many documents are retrieved proposed techniques are able to provide user with filtered data and ranked data according to user's subject and preference.

A study on service matching information for Web services Selection and process (매칭 정보를 이용한 웹 서비스 선정방법 및 선정 프로세스에 관한 연구)

  • Sim, Sung-Ho
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.353-359
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    • 2013
  • The search method that web services offers has its limitations. The search service considers only functional factors based on the client's preferences. In order to improve the web service search - which alone only considers functional factors - our research introduces an execution phase which performs both functional and non-functional factors by utilizing WSDL and matching information. Our research studies the architecture of both the service selecting method and the selecting process to help determine the best service solution for the client. We do so, taking into consideration the client's preferences. Our research also studies selecting methods for the best overall service. This service not only considers the matching of functional factors provided by the web service's selecting process, but it is also accommodating by matching the information as defined by the client. This paper research can offer the best quality service preferred by any end-user. Again, this is done by utilizing web services that considers the user's non-functional factors identified by the web service's selecting process and also by extracting matching information.

An Effective Physics Based Deformation Technique Using Augmented Reality Environments (증강현실 환경을 이용한 효율적인 물리기반 형상변형 기술)

  • Choi, Han-Kyun;Kim, Hyun-Soo;Park, Min-Ki;Lee, Kwan H.
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.90-93
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    • 2009
  • The use of physics based deformation methods is continuously increasing in computer graphics area such as game and simulation. Many researchers have worked on this method. However, relatively few researchers have considered the development of the user interaction to the 3D objects. This research proposes a physics-based deformation technique using AR (Augmented Reality) environments to enhance user immersion and the effectiveness of the deformation. In the AR circumstances, the physics based deformation should be accomplished in realtime. In the proposed method, we combine RBF (Radial Basis Function) [1] and LSM (Lattice Shape Matching) [2, 3] and apply it to polygonal models for real-time user interaction. The dynamics of the LSM is also calculated to trace the movement of each lattice. Finally these algorithms are implemented in AR environments.

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A User Detection Technique Based on Parallel Orthogonal Matching Pursuit for Large-Scale Random Access Networks (대규모 랜덤 액세스 네트워크에서 병렬 직교매칭퍼슛 기술을 이용한 사용자 검출 기법)

  • Park, Jeonghong;Jung, Bang Chul;Kim, Jinwoo;Kim, Jeong-Pil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.6
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    • pp.1313-1320
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    • 2015
  • In this paper, we propose a user detection technique based on parallel orthogonal matching pursuit (POMP) for uplink multi-user random access networks (RANs) with a number of users and receiver antennas. In general RANs, it is difficult to estimate the number of users simultaneously transmitting packets at the receiver because users with data send the data without grant of BS. In this paper, therefore, we modify the original POMP for the RAN and evaluate its performances through extensive computer simulations. Simulation results show that the proposed POMP can effectively detect activated users more than about 2%~8% compared with the conventional OMP in RANs.

Image Matching-based Mobile Application Providing Indoor Place Information (영상 매칭 기반 실내 장소 안내 모바일 어플리케이션)

  • Ko, Seung Hee;Yang, Mi Hyun;Oh, Seung Hyeon;Hong, Sung Ho;Hwang, Sung Soo
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1424-1432
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    • 2016
  • A person often needs to visit a facility that have not been visited before. In this case, it is necessary to easily identify the building in which the facility is located. Indoor navigation is also important, as the person may get lost due to the complex structure of buildings. To solve these problems, this paper presents a mobile application which provides a user with indoor place information and indoor navigation. A user is requested to take a photograph of a building of interest or of the current location. Then, the proposed application identifies the building of interest or the current location of the user by utilizing an image matching technique. For fast matching, database filtering by using GPS/magnetometer data and pre-extraction of features for images in the database are utilized. In case of indoor navigation, the application provides the actual images of check points as well as the moving direction. Simulation results show that the proposed system successfully identifies the location of users and provides place information and indoor navigation.

Implementation of the Matching System between User-Centered Ubiquitous Virtual Reality and Real-World for Smart Home Control (스마트 홈 제어를 위한 사용자 중심의 유비쿼터스 가상현실과 실세계 정합시스템 구현)

  • Choi, Jae-Myeong;Lee, Hyun-Jik;Park, Ki-Hong;Kim, Yoon-Ho
    • Journal of Advanced Navigation Technology
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    • v.17 no.3
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    • pp.306-313
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    • 2013
  • In this paper, we implemented the matching system between user-centered ubiquitous virtual reality and the real world for smart home control. Implemented system consists of the smart devices that are equipped with the ubiquitous virtual reality, the hardware for a real-world representation, and the matching software. To communication and data control, we designed the TCP/IP communication protocol, and used the WPAN-based 802.15.4 ZigBee module. The main point of proposed the authoring tool-based ubiquitous virtual reality is the user-centered environment that users can place the objects such as smart TV, home appliances similar to embellish their home structure. Some experiments are conducted so as to verify the proposed model, and as a results, the proposed matching system is well performed.

Fingerprint Minutia Matching Using Local Alignment (지역 일치를 이용한 지문 정합 방법)

  • 이동재;이상준;김재희
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.195-198
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    • 2001
  • We proposes a new fingerprint minutia matching algorithm which matches the fingerprint minutiae by using local alignment. In general, fingerprint is deformed by Pressure and orientation when a user presses his fingerprint to the sensor. These nonlinear deformations change the position and the orientation of minutiae which decrease reliability of minutiae. Matching by using global alignment uses one alignment point. But, the problem with this method is that, due to the deformation, matching reliability of a minutia decreases as the distance from the alignment minutia increases. Matching by using local alignment overcomes this problem by considering minutiae which are located in a short distance boundary. Experimental results show that the performance of the proposed algorithm is superior to that of using global alignment.

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Template Based Object Detection & Tracking by Chamfer Matching in Real Time Video (Chamfer Matching을 이용한 실시간 템플릿 기반 개체 검출 및 추적)

  • Islam, Md. Zahidul;Setiawan, Nurul Arif;Kim, Hyung-Kwan;Lee, Chil-Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.92-94
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    • 2008
  • In this paper we describe an approach for template based detection and tracking of objects by chamfer matching in real time video. Detecting and tracking of any objects is the key problem in computer vision. In our case we try for hand and head of human for detection and tracking by chamfer matching technique. Matching involves correlating the templates with the distance transformed scene and determining the locations where the mismatch is below a certain user defined threshold.

Scheduling Management Agent using Bayesian Network based on Location Awareness (베이지안 네트워크를 이용한 위치인식 기반 일정관리 에이전트)

  • Yeon, Sun-Jung;Hwang, Hye-Jeong;Lee, Sang-Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.6
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    • pp.712-717
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    • 2011
  • Recently, diverse schedule management agents are being researched for the efficient schedule management of smart devices users, but they remain at a confirmatory level. In order to efficiently manage user's schedules, execution of planned schedules should be monitored to help users properly execute their schedules, or feedback must be given so that when setting up new schedules, users can plan their schedule according to their schedule establishment patterns. This research proposes a schedule management agent that infers the user's behaviors by using acquired user context, and provides schedule related feedback depending on the user's behavior patterns, when users are executing their schedules or planning new schedules. For this, collected user context information is preprocessed and user's behavior is inferred by Bayesian network. Also, in order to provide feedbacks necessary for confirming the user's schedule execution and new schedule establishment, a context tree pattern matching method for the user's schedule, location and time contexts was applied, then verified with 6 weeks of user simulation in a mobile environment.