• Title/Summary/Keyword: User Life

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A Study on Chair Design for User's Interpersonal Exchange of Emotion - Focused on Chair Structure and Function - (이용자 상호간 감성교류를 위한 의자디자인 연구 - 의자의 구조와 기능을 중심으로 -)

  • Kim, Kyung-Won
    • Journal of the Korea Furniture Society
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    • v.21 no.2
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    • pp.157-166
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    • 2010
  • Furniture in the modern living environment, inclusive the importance of its practical value, is a plastic element of indoor space, and its artistic value also holds an important position. Moreover, emotional design based on the emotional engineering in a structural change of modern society such as urbanization, small family, aging society is proposed as an important keyword in the modern design. Namely, furniture as an component of modern residential space has been advanced as a human-oriented environmental element considering people's emotional and mental value to the functional satisfaction and artistic and emotional satisfaction. Furniture is a living tool that is much contacted to people, which affects highly on people's body and mind. This means that people's volition action can be naturally induced by furniture design, and that furniture can display a role as an active tool of means to make people's interpersonal communication and interchange. Namely, I think furniture design of emotional interchange that understands furniture user's pattern behavior and pattern, and observes furniture form and structure and functionality on users' relationship affecting on people's emotional stability and interpersonal interchange of emotion, as an indispensable element necessary for producing more human and prosperous environment of life.

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Development of Mobile Application for Preventive Management based on Korean Medicine: Mibyeongbogam (한의학 기반 예방관리를 위한 모바일 어플리케이션 개발: 미병보감)

  • Lee, Young Seop;Jin, Hee Jeong;Park, Dae Il;Lee, Si Woo
    • Journal of Sasang Constitutional Medicine
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    • v.30 no.1
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    • pp.66-73
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    • 2018
  • Objectives The purpose of this study was to develop mobile a application that evaluate the Mibyeong(deterioration of the health) in daily life and provide optimal Yangseng(養生) interventions according to the Korean medicine types. Methods The evaluation of Mibyeong utilized questionnaire or objective informations including Facial photographs and hemodynamic information. The Korean medicine type classification was reconstructed based on the concept of Sasang constitution and cold-heat pattern identification. Yangseng interventions were recommended based on Mibyeong symptoms, Korean medicine types, and demographic information. And we have developed tracking and ranking functions for user motivations. We used a Korean medicine database that focused on healthy people as a reference data, and used Yangseng interventions database that reinterpreted classical Yangseng in a modern way. Results and Conclusions We have developed a mobile application that evaluates the user's Mibyeong state and provides optimal Yangseng interventions based on Korean medicine types. This study are expected to improve the quality of health and contribute to the prevention of diseases.

A Study on the Method to Apply LED to Fashion Design and Its Expression Characteristic (LED의 패션디자인 적용방법과 표현특성)

  • Kim, Eon-Jeong;Yoo, Young-Sun
    • Journal of the Korea Fashion and Costume Design Association
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    • v.13 no.3
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    • pp.15-29
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    • 2011
  • Fashion industry is high value added indust교, whose price is decided by design value so it requires creativity and uniqueness for competition. The purpose of this study is to grasp how the design characteristic of LED that can express new creativity and uniqueness is applied to fashion design and find out the expression characteristic of LED used in fashion design. The study subjects, the design to which LED is applied, were extracted from fashion show and internet search. As a study result, the expression characteristics of LED used for fashion design are as follows. First, for function, tool function that can provide convenience for life and expression function that can provide user with emotional and psychological satisfaction and communication were allowed. Second, for aesthetic changes, many-sided, multiple colors and pattern displays of LED changed design meaning visually and caused aesthetic emotion for observer. Third, for interaction, physical factor of LED, user, dress and environmental factor interacted each other, enabling both-sided communication. Fourth, for amusement, multiple lights of LED activated visual and tactile sense, expressing usefulness and joyfulness on the basis of various display possibilities and changes. The study result will be helpful for developing more unique, creative design according to the change of age and development of science.

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A study on the Complexes of the School facilities as a Local Community Center - The Comparative Analysis of the School Facilities in Korea and Japan - (지역사회 커뮤니티 센터로서의 학교시설복합화 유형에 관한 연구 - 한국과 일본의 사례중심으로 -)

  • Hwang, Sung-Hye;Park, Soo-Been
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2009.04a
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    • pp.338-343
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    • 2009
  • This study aims to figure out the use of the school facilities as a community center. The twenty-five elementary schools in Korea and nine schools in Japan are analyzed on the frame of the facility types(the athletic facility, the cultural facility, the convenience facility, the educational facility, the welfare facility, and the open-space), the building units(single, multiple), and the user's movement(separate, cross). The results are as follows: (1) The frequently served complexes of the school facilities are the athletic facility, the convenience facility, and the cultural facility in Korea and the convenience facility, the educational facility, the athletic facility, and the cultural facility in Japan. The schools in Japan seem to be more concerned to the life-long studies. (2) Gyms and swimming pools are most popular as the athletic facility both countries. The schools in Japan supply the community members with more various contents encouraging participation and relationship-making as the convenience, educational and the cultura facilities. (3) The use of building units and the user's movement are not distinguishable in both countries.

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The Perception and Use of Living Information : Suggestion for a Family-friendly Living Information Environment (생활정보 인식 및 이용 : 가족친화적 생활정보 환경 조성을 위한 제언)

  • Shim, Young
    • Journal of Families and Better Life
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    • v.31 no.5
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    • pp.1-17
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    • 2013
  • The purpose of this study is to provide suggestion for the establishment of a living information environment for a family-friendly living environment. The survey data on a sample of three hundred and eighty-four married respondents with at least one child in elementary school that were collected for 15 days from April 16 to April 30 of 2010 were analyzed. The results are as follows: It is important to establish a family-friendly living information environment as one of the important elements for a family-friendly living environment. Two aspects ought to be considered in establishing a family-friendly living information environment. One is the supply aspect of the family-friendly living information: this encompasses the usage of facilities in the community, the residents in the community as leaders and the user-friendly living information. The other is the user aspect of the living information, which involves the education on living information for the residents in the community.

Real-time Simulation Technique for Visual-Haptic Interaction between SPH-based Fluid Media and Soluble Solids (SPH 기반의 유체 및 용해성 강체에 대한 시각-촉각 융합 상호작용 시뮬레이션)

  • Kim, Seokyeol;Park, Jinah
    • Journal of the Korean Society of Visualization
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    • v.15 no.1
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    • pp.32-40
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    • 2017
  • Interaction between fluid and a rigid object is frequently observed in everyday life. However, it is difficult to simulate their interaction as the medium and the object have different representations. One of the challenging issues arises especially in handling deformation of the object visually as well as rendering haptic feedback. In this paper, we propose a real-time simulation technique for multimodal interaction between particle-based fluids and soluble solids. We have developed the dissolution behavior model of solids, which is discretized based on the idea of smoothed particle hydrodynamics, and the changes in physical properties accompanying dissolution is immediately reflected to the object. The user is allowed to intervene in the simulation environment anytime by manipulating the solid object, where both visual and haptic feedback are delivered to the user on the fly. For immersive visualization, we also adopt the screen space fluid rendering technique which can balance realism and performance.

Development of Posture Correction Cushion based on Programmable Robot (프로그래머블 로봇 개념 기반 자세 교정 방석 개발)

  • Hwang, Seong-Oun;An, Beong-Ku;Jee, Inn-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.43-49
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    • 2012
  • Recently computer technologies have been actively applied for our daily life such as image processing, wireless communications, and programmable robots, etc. In the paper, we develop a new programmable robot cushion that detects a user's posture, and gives feedback to the user by integrating and converging these technologies. Furthermore, we analyze the effects of IT convergence programmable robots for undergraduate students in the major of computer science and engineering to define and solve the problems creatively.

Key Technological Issues and Service Development Framework for Provisioning of Next Generation Mobile Convergence (유비쿼터스 정보화 사회에서 차세대 이동통신 융합서비스 제공을 위한 핵심 기술적 이슈 및 서비스 개발 프레임워크)

  • Kim, Seung-Hee;Shin, Gyung-Chul;Je, Dong-Guk;Kang, Sook-Yang;Bae, Jung-Sook;Kim, Jae-Ho;Park, Sei-Kwon;Ryu, Seung-Wan
    • Journal of Information Technology Services
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    • v.7 no.3
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    • pp.215-237
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    • 2008
  • As the paradigm of communications changes from technology-centered service provision to human-centric services, the future wireless communication systems is expected to be able to provide user-centric customized and optimized services. In order to cope with such paradigm shift in communications, various research activities on next generation mobile communication systems are being carried by a number of international organization and research centers to take initiative in future ubiquitous wireless communication environment. In this paper we propose a generic research and development framework consisting of four different research and development phases, a vision and strategy establishment phase, a service development phase, a service reference model creation phase and future service foresight phase. In particular, we give prospect of future ubiquitous wireless communication services covering different service areas of future life style based on our research frameworks.

A Study on the Classification System for Design DB(Database) (디자인 DB(database)에 있어서 분류체계에 관한 연구)

  • 유보현;김태균;홍석기
    • Archives of design research
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    • v.13 no.1
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    • pp.67-74
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    • 2000
  • According to computer-based life style and computer networking system is generalized, the construction of information system based on the construction of database is one of the major jobs in the design field. The construction of standard database system is one of the major factors to build the information infra and develop design field as knowledge-base industry. However, the construction of user-based dassification of database is prior to that of standard design database system. This study presents the possibility of the construction of user-friendly and standard database system by studying the dassification system of database.

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The Evaluation Criteria of Learning Abilities for Personal Robots and It's Application to a Cleaning Robot (개인용 로봇을 위한 학습능력 평가기준 및 청소로봇에 대한 적용 사례)

  • Kim Yong Jun;Kim Jin-Oh;Yi Keon Young
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.5
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    • pp.300-306
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    • 2005
  • In this paper we present a guideline to evaluate how easy the use of personal robots is and how good their learning abilities are, based on the analysis of their built-in commands, user interfaces, and intelligences. Recently, we are living with robots that can be able to do lots of roles; cleaning, security, pets and education in real life. They can be classified as home robots, guide robots, service robots, robot pets, and so on. There we, however, no standards to evaluate their abilities, so it is not easy to select an appropriate robot when a user wants to buy it. Thus, we present, as a guideline that can be a standard for the evaluation of the personal robots, the standards by means of analyzing existing personal robots and results of the recent research works. We will, also, demonstrate how to apply the evaluation method to the cleaning robot as an example.