• Title/Summary/Keyword: User Life

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A Study on UN's SDGs and the Role of the Libraries (UN의 지속가능발전 목표(SDGs)와 도서관의 역할에 관한 연구)

  • Noh, Younghee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.31 no.2
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    • pp.71-97
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    • 2020
  • This study investigated and analyzed the degree to which the '3rd Library Comprehensive Development Plan' established in Korea is related to the UN SDGs agenda, including whether the library does business or services related to the UN agenda. As a result, first, IFLA welcomed the UN 2030 Agenda by supporting the UN 2030 Agenda, that is, by presenting the library's specific implementation strategy to achieve the 17 goals of the SDGs. Second, all 14 Core tasks of the '3rd Comprehensive Library Development Plan' were found to be closely related to UN SDGs. Among them, it was analyzed that the convenience of access to user information, including the linkage of library information services, and the strengthening of library services tailored to the life cycle were most strongly related to this agenda. The results of this study are expected to help the community, government, local governments, and the public to appreciate the social contribution and value of the library.

A Comparative Study on Teacher-Student Perception of Forest Function in Elementary School (초등학교 내 학교숲 기능에 관한 교사 - 학생간 인식 비교 연구)

  • Kim, Jeong-Ho;Lee, Sang-Hoon;Yoon, Yong-Han
    • Journal of Environmental Science International
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    • v.27 no.7
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    • pp.519-529
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    • 2018
  • With rapid economic growth, the urban environment has created a problem of human physical and mental illness. In order to solve these problems, urban forests have emerged as a way to mitigate the environmental risks through improving the polluted environment of the city and improve the quality of life. As the urban forests have expanded, the school forests movement has also been taking an important place recently. The study focused on the performance of school forests by comparing the perceptions among teachers and students about their functions. The questionnaire was composed of 4 questions concerning human matters, 10 questions for space recognition, 4 questions for thermal environment, 2 questions for health promotion, and 20 total questions for composition of survey items. The reliability of the school forest function, number of tree planting areas and quantities, the harmony of the planting, and the satisfaction of the school forest were analyzed in the questionnaire conducted by the school members. Although it does not recognize school forests, it has a positive response to the green space that is built outdoors. It is considered that outdoor education and environmental education are sufficient in school forests and green spaces. The results showed that the outdoor green space was more satisfactory when compared with the general school. Teachers and students' preferences were similar to 'seasonal changes' and' trees of various colors and shapes'. The reliability analysis between each item shows that the coefficient for cronbach's ${\alpha}$ was .700 to .834. The purpose of this study is to identify the perception of forest function among school forest members and to utilize them as a basic data in the future.

Context-Awareness Modeling Method using Timed Petri-nets (시간 페트리 넷을 이용한 상황인지 모델링 기법)

  • Park, Byung-Sung;Kim, Hag-Bae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.4B
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    • pp.354-361
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    • 2011
  • Increasing interest and technological advances in smart home has led to active research on context-awareness service and prediction algorithms such as Bayesian Networks, Tree-Dimensional Structures and Genetic prediction algorithms. Context-awareness service presents that providing automatic customized service regarding individual user's pattern surely helps users improve the quality of life. However, it is difficult to implement context-awareness service because the problems are that handling coincidence with context information and exceptional cases have to consider. To overcome this problem, we proposes an Intelligent Sequential Matching Algorithm(ISMA), models context-awareness service using Timed Petri-net(TPN) which is petri-net to have time factor. The example scenario illustrates the effectiveness of the Timed Petri-net model and our proposed algorithm improves average 4~6% than traditional in the accuracy and reliability of prediction.

The Analysis of Image by Cognitive Map of residents in apartment housing (집합주거단지 거주자의 인지도에 따른 이미지 분석)

  • 최지희
    • Journal of the Korean Home Economics Association
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    • v.29 no.4
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    • pp.45-64
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    • 1991
  • Each of us has personal and unique "Mental Images" of environment that are the results of a two-way process between an observer and his environment. By understanding of people's image on their physical settings through cognitive maps, congruent with their design environment. In this context, this study is to fine out the characteristics of the resident's image in apartment housing that are modern housing. This paper is theoretically based on Appleyard's cognitive maps types, Lynch's the components of image, Harrison and Howard's image enhancing factors and Applyard's image enhancing factors of buildings. For the purpose of this study, two-instruments were used. One was sketch mapping, that told of visual aspects of cognitive map. Another was verbal questionnaire, which was composed of nonvisual aspects of image components and image enhancing factors. For the methods of research analysis, Percentage, Frequency, and Chi-square test were used. The results of this study are as follows. Firstly, as for the types of cognitive maps, the rate of sequential maps and spatial maps are nearly same. Secondly, as for the components of images, landmarks and districts are significant elements in apartment housing, and edges, nodes and paths are rare element. Thirdly, with regard to image enhancing factors, landscaping is shown to be most effective at landmarks and districts. And finally, in examing the differences of images between various social groups, significant variables are years of living and housing size. Age and income are the next. In this study of image, we can learn about manner in which individuals come to see, understand, and cope with the environment at a personal level. So, user-oriented approach is useful in environmental design, and particularly, it is useful in the apartment housing of the future life space.

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A Study on Design of Physically Interactive Sport Game for Children (어린이를 위한 체감형 스포츠 게임 디자인 연구)

  • Paek, Hee-Won;Ko, Il-Ju;Bang, Green
    • Journal of Korea Game Society
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    • v.18 no.5
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    • pp.31-46
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    • 2018
  • Physically interactive sport games are emerging as a solution to increase the physical activity of children in urban life. Existing studies on physically interactive sport games have been conducted with adults, while studies on children are insufficient. The elements of physically interactive sport games for children are derived from the common elements of physically interactive sport games and design for children. The derived elements are applied to actual game item to design a game for children. In this study, the elements of physically interactive sport games for children were applied to children's screen climbing games, and games could be identify improvements through user evaluation. It is expected games to take into consideration more children's characteristics can be designed by utilizing the elements of physically interactive sport games for children.

Development of a system for detecting game user's addiction (게임 이용자의 과몰입을 탐지하기 위한 시스템 개발)

  • Oh, Sung-kyun;Yoon, Taebok
    • Journal of Korea Game Society
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    • v.18 no.5
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    • pp.23-30
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    • 2018
  • With the development of ICT technology, the game industry is growing rapidly. However, due to the excessive play of the game, there are cases where normal life is difficult. It is necessary to study the diagnosis and countermeasures against such game addiction. This paper study a system for diagnosing game addiction based on game usage information of game users. In order to develop a game addiction diagnostic system, this study classifies game addiction and abuse users and collects and models log information in real game environment. In addition, the addiction and good use model of game users was used as a knowledge to diagnose the addiction of new game users. Through the experiment, we could confirm the meaningful results. Also, according to the result of the diagnosis, the service such as SMS and reporting was suggested.

A Study on Barrier-free Certification Evaluation of the Bus Terminals (여객자동차터미널의 장애물 없는 생활환경 인증 평가에 관한 연구)

  • Kang, Byoung-Keun;Kang, Tae-Sung;Kim, Sang-Woon;Lee, Joo-Hyung
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.22 no.2
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    • pp.7-14
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    • 2016
  • Purpose: Caring for weak person in society, which increases the population of the elderly and people with disabilities is essential. By increasing along with the increase of the use of passenger facilities for travelers and pedestrian is increasing the demand for convenient and secure facilities for everyone. The emerging importance of the passenger-related facilities, but a representative study of the bus terminal facilities is lacking. Bus terminals are the most popular passenger facility. Thus, the bus terminal can be conveniently used by anyone in everyday life, however, the applied elements considering the use of the transportation Poor are not sufficient. Methods: This study was conducted to evaluate BF certification standards targeting bus terminals across the country to determine the availability of the transportation Poor in bus terminal. Result: As a result of the bus Terminal possibility BF certified it appeared to be very low. Also, items received the lowest rating of each item was evaluated in the informative facilities and items. Bus terminal is a facility used by the unspecified individuals, the proportion of first-time user is high, but there is a lack of consideration for the transportation Poor bus terminals. Implications: In the future, this study can guide the next research on the application of BF certification standards in bus terminal. Further studies can be presented to the improvement of the BF certification indicator in bus terminal.

A Study on Landscape Characteristics of the Ratreating Villa Sosewon Garden though a Woodcut of Sosewon Garden and the analysis of the Kim, In Hu's 48 Poems (소쇄원 목판본과 김린후의 소쇄원사십팔영 시문분석을 통한 별서 소쇄원의 경관특성에 관한 연구)

  • Kim, Hyun;Kim, Yong-Ki
    • Journal of the Korean Institute of Landscape Architecture
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    • v.21 no.3
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    • pp.11-19
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    • 1993
  • This study was intended to clarify the landscape characteristics of the Sosewon Gaden through interpreting the Kim, In Hu's 48 poems(in Chinese characters) which clearly represented the landscape image of th user about this garden by selecting the cultural position of how then the users of the garden interpreted and manipulated its landscape rather than the scientific position. The following were the results from the analysis and review of the review of the woodcut and the 48 poems through names and scenic element. 1. When analyzing the names, those names due to the human experience were the most. This revealed that sensitive perception and experience was emphasized in the garden life. 2. It was important that can be experienced as nature and human beings come in contact each other at stream. 3. The landscape of the Sosewon Garden empasized not only the elements of the form and their combination but also on the unusual experience of human behavior and climatic element. The elements of the form which was recognized as the subject of poet was regarded as the cultural one of this garden and had an ideological background to convey the meaning of the landscape. 4. The Sosewon Garden was divided into four characteristic spaces as it is considered in terms of the sense of place represented in the 48 poems; the approach space, the space for poetic recital, the ideal space, and the space of pleasure.

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An Improved ID-based Anonymous Authentication Scheme for Wireless Body Area Networks (WBAN 환경에서의 개선된 ID 기반 익명 인증 기법)

  • Jeong, Min-Soo;Suk, Jae Hyuk;Lee, Dong Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.2
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    • pp.322-332
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    • 2017
  • Wireless Body Area Networks is an environment that provides an appropriate service remotely by collecting user's biometric information. With the growing importance of sensor, WBAN also attracts extensive attention. Since WBAN is representatively used in the medical field, it can be directly related to the patient's life. Hence security is very important in WBAN. Mutual authentication between the client and the application provider is essential. And efficiency is also important because a used device is limited to computation cost. In this reason, ID-based anonymous authentication scheme in WBAN has been intensively studied. We show that the recent research result of Wu et al. which is about the ID-based anonymous authentication scheme is vulnerable to impersonation attack. And we propose a new ID-based anonymous authentication scheme that is secure against the attacks discovered in the existing schemes. Compared to the existing schemes, the computation cost of our scheme is improved by 30.6% and 7.3%.

LED Lighting Monitoring System Using Bluetooth BLE (Bluetooth BLE를 활용한 LED 조명 관제시스템에 관한 연구)

  • Oh, Am-suk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.2
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    • pp.367-372
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    • 2017
  • LED illumination has been developed from simple illumination to human oriented multi-functional system depending on the IT convergence trends. Thus, the convergence of IT technology such as various types of sensor and communication functions with application software can make saving of energy, and there are also several needs about the tailor-made illuminations requirements for the diverse users who want to take their own colors, strengths of the light. For the adaption of these kinds of intelligent system illumination, user oriented sensor and control should be possible. The LED lighting control system transmits and receives data via the Bluetooth mesh network and provides functions such as LED lighting control, LED lighting condition monitoring, energy usage monitoring, and energy peak point management. Therefore, in this paper, we suggest wireless communication platform and control system for the LED illumination control. We can expect life extension of LED illumination, and energy saving through this suggested system.