• Title/Summary/Keyword: User Life

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Effects of Light Pollution from Mobile Digital Devices on Sleep and Circadian Rhythms (모바일 디지털 기기로 인한 빛공해가 수면과 일주기 리듬에 미치는 영향)

  • Lee, Youn-Jung;Cho, Chul-Hyun;Lee, Heon-Jeong
    • Sleep Medicine and Psychophysiology
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    • v.27 no.1
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    • pp.1-7
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    • 2020
  • Mobile digital devices are very familiar and useful devices in the daily life of modern people, and are used for various tasks such as communication, reading, writing, and playing media. As the use of mobile digital devices has become more prevalent, user time has also been increasing. In particular, the number of people who use digital devices before sleep is growing. The light pollution associated with these devices is classified into four categories: urban sky glow, glare, light trespass, and clutter. The pattern in which modern people use digital devices corresponds to light pollution caused by light trespass and clutter from light exposure to artificial light at night. The light pollution caused by digital devices can cause melatonin secretion suppression, delayed sleep onset, reduction of sleepiness before bedtime, and periodic rhythm and cognitive function disturbances. In addition, a study of children and adolescents showed there may be disturbances in the sleep-wake cycle and circadian rhythm, deterioration of sleep quality, and daytime fatigue due to light pollution caused by artificial light at night from mobile digital devices. A multi-faceted research effort is also necessary to investigate the healthy use of mobile digital devices based on research evidence and insights with an accurate evaluation of the influence of mobile digital devices as a form of light pollution.

Method for Selecting a Three Dimensional Television (3차원 텔레비전의 제품선정 방법)

  • Byun, Dae-Ho
    • Journal of Digital Convergence
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    • v.11 no.3
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    • pp.41-48
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    • 2013
  • Emerging three-dimensional television (3DTV) as a new IT product shows a possibility that television is not for just watching broadcasting, but an attractive tool for applying it to our real life. Three dimensional television is generally more effective and attractive than two-dimensional television (2DTV). But it still needs continuous technological improvement to solve its inherent limitations until many customers decide to purchase 3DTVs without hesitation. Innovative products like 3DTV encounter a quality problem leading purchase decision by customers. Quality is regarded as one of the most important factors affecting customers to adopt and use the product. Furthermore, measuring quality effectively is considerable for the 3DTV research. In this paper, we suggest the Analytic Hierarchy Process(AHP) method for evaluating 3DTVs in a view of quality. We describe quality criteria affecting the 3DTV selection through a literature survey and develope an analytical method for measuring quality. We classify the quality of 3DTV into four types and suggest a concept of the quality ratio as a measurement criteria instead of the quality gap. Though a numerical example, we show how priorities of 3DTV with versatile manufacturers is computed.

Users' Attitudes for the Trail Structures in Hallasan National Park, Korea - In the Case Study of Eorimok - (한라산국립공원 탐방로 보행시설에 대한 탐방객 태도 - 어리목 구간을 중심으로 -)

  • Yoo, Ki-Joon;Kwon, Tae-Ho;Cho, Keun-Sik;Cho, Woo
    • Korean Journal of Environment and Ecology
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    • v.21 no.2
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    • pp.168-175
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    • 2007
  • For maximum utility of trails, there is a need for better knowledge of characteristics of trail use and its users. The purpose of this study is to find out users' attitudes toward trail structures in Eorimok exploring route in Hallasan National Park managerial purposes. A questionnaire survey was conducted to 138 people on the way back home from their visit to the site from July to August, 2007. The geological conditions of 7 types of pedestrian trail structures were rated relatively high both in quantity and quality. The responses were noticeably positive about the natural materials used in wood deck and PP rope railings from the point of three aspects: harmony with nature, visitor convenience and resources conservation. It seems necessary to replace steel structures with native materials because such unnatural materials used in a natural setting are subject to visitor's resistance.

An Explorative Study on Development Direction of a Mobile Fitness App Game Associated with Smart Fitness Wear (스마트 피트니스 웨어 연동형 모바일 피트니스 앱 게임의 개발 방향 탐색)

  • Park, Su Youn;Lee, Joo Hyeon
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1225-1235
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    • 2018
  • In this study, as a part of practical and customized smart contents development planning research related to smart fitness contents associated with smart wear that can monitor physical activity, we investigated the potential needs for smart fitness contents through research. As a result, the potential needs for smart fitness contents is 'accessibility to use', 'inducement of interest', 'diverse story line' were derived at the stage of 'before exercise', 'Real - time voice coaching', 'accurate exercise posture monitoring', and 'personalized exercise prescription' were derived at the stage of 'during exercise'. At the stage of 'after exercise', 'substantial reward system', 'grading system', 'body figure change monitoring' and 'everyday life monitoring' were derived. At the stage of 'connection to the next exercise', 'triggering exercise motivation', 'high sustainability' wear derived.

Analysis of Quality Audit Points by the comparison of ISO/CD 9000-3 : 1995 and ISO 9001 : Quality System - Life Cycle Activities (ISO/CD 9000-3:1995와 ISO 9001의 비교를 통한 품질감사 점검사항 분석 :품질시스뎀 -생명주기 활동을 중심으로)

  • 이종무
    • Journal of the Korea Society of Computer and Information
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    • v.1 no.1
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    • pp.65-82
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    • 1996
  • The assurance of software product. which Is different to other products. is very complex because of Its characteristics. The use of objective development standards or guidelines and the confirmation to meet user's requirements are Important to achieve the software quality system. Moreover correct understanding of qualitv standards and continuous applications of check-points for qualify audit are necessary. ISO 9000 series. which are International standards. were made for the qualify assurance. Among them. ISO 9000-3 is the quality management and quality assurance standards for applying ISO 9001 to the design. development. supply. installation and maintenance of software. The newly revised ISO/CD 9000-3:1995 contains a lot of enforced changes within ISO 9001 framework - quality standards for manufactured products. This paper analyses the revised ISO 9000-3 by comparing it to ISO 9001. and derives quality audit points to use for qualify audit In future.

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Collaborative Dispositions of Participatory Arts in Contemporary Practices -Based on Nicolas Bourriaud's Notion of Postproduction- (동시대 예술 형식의 상호성과 공유 가능성 -니콜라 부리오의 포스트프로덕션 개념을 중심으로-)

  • Baik, Youngju
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.88-101
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    • 2018
  • The collective narratives on global crisis such as the displaced, uneven distribution of resources, invasion of human rights is more than a recurring theme or polemics in the fields of contemporary arts. In the latest projects from Olafur Eliasson, Rirkrit Tiravanija and Ai WeiWei, art works are presented as performative 'platforms' for tackling these undiscriminating reality of human conditions. Here, 'the users' as driving forces of possible change, are postulated as prospective actors/players who lead and collaborate to defy the status-quo. Crossing over the on/off lines, the everyday-activities of exchanging, sharing and networking are strategically deployed and its meaning reconfigured within the context of post/production discourse. This historical, yet unsettling juncture between art and life, dystopian reality and utopian idealism has its formal-conceptual links to Russian Constructivism, Brechtian Learning-Play and Joseph Beuys' Social Sculpture. Based on Nicolas Bourriaud's notion of Postproduction, this paper aims to provide a diachronic analysis on collaborative dispositions of participatory arts practices.

Design of Constellation Content for Children Applied to Car Glass Roof (승용차 글라스루프를 활용한 어린이용 별자리 콘텐츠 디자인)

  • Choe, Jong-Hoon;Jung, Su-Young;Choi, Yu-Mi;Kwon, Min-Jeong
    • The Journal of the Korea Contents Association
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    • v.13 no.7
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    • pp.141-149
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    • 2013
  • Recently, the time in which children moves by car become frequent, they stay longer in the car because leisure life including camping and etc. increased. Children whose physical activities are active were subject to restriction because of the limited car boarding visual space and on security. Because of limited space in cars, domestic and foreign automotive companies show the different glass roof applied in cars that exhibited wide clear view in order to remove tedious and stuffy of children while they stay for a long time inside the car. In addition, the potential probability in which the Smart Car that the IT technology is grafted research and research that it utilizes the door window glass as the display is progressed and which the glass roof can be used as the screen can be sufficient. In this study, the in-vehicle display application case and Smart Devices constellation application were benchmarked. The car glass roof application method of the constellation studying content which performed the user survey for the child by the car with the parents whose movement is frequent and considers the child and fundamental interaction way tried to be drawn and we try to propose.

Evaluation of User Satisfaction for Drink Bottle (음료용기의 사용자 만족도 조사 연구 - Cap이 달린 유리 및 PET용기를 중심으로 -)

  • Kim, Sang-Sik
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.172-181
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    • 2006
  • Universal designs begins from observing things. This paper understands contradiction and irrationality about drink bottle used unintentionally in our common life. Those have not found out until now. So an example observation about problem derivation and a practice method of Universal design is presented. People of various classes, such as a child, an old person and a woman, a male, the man in the street, and a disabled person, have been using drink bottle recently. However, the design of drink bottle has become on the basis of the fine and common man, so the other people, for example, children or handicapped persons experience many situations which cannot open cap or cannot be drunk without external help. This research posed questions from the children to the elders about drink bottle by the viewpoint of universal design paying attention to such problems. In the research result, the fixed quantity and qualitative quantity about problem are commented. And the fixed quantity utilized frequency analysis and chi-square verification ($X^2$) for the questionnaire result on the basis, and the qualitative quantity pointed out result in the universal design principle through the data of a precedence research result. An alternative plan for drink bottle's design is presented through case observation of conceptual approach to method of Universal design.

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Automation of Inventory Checking System for Outdoor Warehouse (야외창고 재고실사 자동화를 위한 시스템 개발)

  • Bae, Sung Moon;Han, Kwan Hee;Lee, Hwa Yong;Hong, Kum Suk
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.41 no.3
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    • pp.138-144
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    • 2018
  • Inventory inspection is an important task to eliminate the inconsistency between real assets and inventory management systems, and it is performed periodically at the site. In the case of a large-sized property, it is mainly managed in an outdoor workshop or a warehouse. However, due to the large area of the outdoor area, it is relatively difficult to identify the quantity and location of the property and is also vulnerable to theft. To solve this problem, we proposed a method and system for performing a warehouse inventory inspection using an unmanned aerial vehicle (UAV) and Bluetooth low energy (BLE) beacons. The proposed method has the following advantages. First of all, if we carry out inventory inspection by utilizing UAV, we can minimize user's effort compared to existing methods. The method of recognizing the asset by attaching the BLE beacon is more costly than using the existing RFID technology, but it is advantageous because the recognition distance is increased and the battery life of the tag is drastically increased. We also designed a BLE beacon reader for the system and implemented a prototype to show the feasibility of the proposed system. The prototype is based on Genuino 101, which is a kind of arduino, and adds HM-10 and Neo-6m modules to provide Bluetooth and GPS functions. The BLE beacon reader was tested in outdoor, and attached in drone. We also developed an inventory checking system based on the web to display results of inventory checking. The proposed approach enables the users to automate the operation of inventory checking on an outdoor warehouse.

Development Process of a Universal Design Evaluation Index with a Case Study for Mobile Phone Evaluation (휴대전화기 평가 사례를 통한 유니버설디자인 평가 도구 개발 프로세스)

  • Kim, Mi-Yeon;Jung, Eui-S.;Park, Sung-Joon
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.4
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    • pp.51-62
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    • 2006
  • The concept of universal design has recently emerged as an important aspect of product design. Universal design is considerably analogous to ergonomic design in a way that it takes the capabilities and limitations of users into consideration during the product development process. However, relatively few studies have been devoted to reflect the practical use of ergonomic principles on universal design. This research attempts to develop a universal design index for mobile phone design to quantify how well a product complies with principles of universal design. The research also emphasizes on ergonomic principles as a basis of evaluation. A generation of the evaluation items was done by cross-checking among the personal, activity and product components. Personal components consist of human characteristics including age, physique, perceptual capacity, life-style, etc. Activity components were derived from those scenarios of mobile phone use while product components were composed of the parts to which a user interacts. Further analysis systematically generated a universal index from relationship matrices among the three components. The index was then used to test its suitability by applying to the evaluation of mobile phones currently on the market. This study demonstrates a development process through which evaluations can be made possible for universal design. The research suggests an improved approach to the appraisal of how well mobile phones are universally designed based on ergonomic principles.