• 제목/요약/키워드: User Interfaces

검색결과 764건 처리시간 0.027초

A Study on the Explanation Scheme using Problem Solving Primitives

  • Lee, Gye Sung
    • International Journal of Advanced Culture Technology
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    • 제7권3호
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    • pp.158-165
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    • 2019
  • Knowledge based system includes tools for constructing, testing, validating and refining the system along with user interfaces. An important issue in the design of a complete knowledge based system is the ability to produce explanations. Explanations are not just a series of rules involved in reasoning track. More detailed and explicit form of explanations is required not only for reliable reasoning but also for maintainability of the knowledge based system. This requires the explanation mechanisms to extend from knowledge oriented analysis to task oriented explanations. The explicit modeling of problem solving structures is suggested for explanation generation as well as for efficient and effective reasoning. Unlike other explanation scheme such as feedback explanation, the detailed, smaller and explicit representation of problem solving constructs can provide the system with capability of quality explanation. As a key step to development for explanation scheme, the problem solving methods are broken down into a finer grained problem solving primitives. The system records all the steps with problem solving primitives and knowledge involved in the reasoning. These are used to validate the conclusion of the consultation through explanations. The system provides user interfaces and uses specific templates for generating explanation text.

사용자 경험 증진을 위한 과학관 전시물의 사용성 평가 (A Usability Study On Museum Installations Emphasizing Interaction Design for User Experience)

  • 조명은;최한희;김미정
    • 한국실내디자인학회논문집
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    • 제22권5호
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    • pp.302-310
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    • 2013
  • Many museums have recently employed digital technologies in exhibition installations to provide visitors with interactive experiences with the installations, not just audiences. However, most of them have focused on the adoption of new prototypes or technologies, not considering user experiences of those systems carefully. This study developed an evaluation tool for usability of the tangible user interfaces and conducted a usability study on museum installations emphasizing user interaction and experience. The evaluation tool is composed of 5 features of tangible user interfaces such as tangible, interaction, convenience, representation, spatial interaction and social interaction, and 24 items. The museum we investigated is the Gwacheon National Science Museum, where 8 installations, classified 4 categories, were selected for the usability study. We recruited 6 undergraduate students, who were divided into 2 teams, each team having 3 students. Three students in a team manipulated and experience each installation together and reported their evaluation score through the questionnaire and interviews. The results showed that the score of the usability for the category 3, which requires students to move their bodies for the interaction, is the highest one because it features with spatial interaction. Students expressed much interest in the category 4, which utilizes users' other senses, however, the score of the usability is the lowest because the interaction is temporary and repetitive. Most installations are well designed in terms of control constraints, legibility, lower thresholds, participation encouragement, and open to the public, but pooly designed in terms of multiple access points, configurability, accurate movement, ambient media, and full-body interaction.

휴대폰의 사용자 인터페이스 설계를 위한 사용자들의 기초 사용특성 분석 - 20대와 30대 사용자들을 중심으로 - (Users Basic Characteristics for Designing the User Interface of Mobile Phone - Focus on the twenties and the thirties -)

  • 정광태;채이식;권오성;이동하;김재환
    • 산업공학
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    • 제15권1호
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    • pp.73-81
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    • 2002
  • In mobile phone, complex user interface tend to cause the degradation of product usability. This problem is mainly due to the small hardware user interface of mobile phone. That is, because many functions must be operated in small hardware interface, the principle of one-to-one mapping between a function and a control is disregarded in design, often. In order to resolve this problem, users' characteristics must be considered in the user interface design of mobile phone. So, users' basic characteristics that must be considered in the user interface design of mobile phone were studied through two experiments, questionnaire survey and user testing.

명령어 기반 고속선형계획법 인터페이스 설계 및 구현 (The Design and Developement of Command-Based User Interface for High Speed Linear Programming Solving System)

  • 김상국;안재근;임성묵;박순달
    • 산업공학
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    • 제13권4호
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    • pp.725-737
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    • 2000
  • This paper deals with the design and the development of user interface for a high speed linear programming solving system. The general users' educational and practical requirements are analyzed and the functionalities that should be implemented for the requirements are designed. The user interface of the system consists of various carefully designed built-in commands that perform the functionalities. The names of the build-in commands are chosen to enhance the users' convenience. We also address the various factors that should be considered in the design of the linear programming solvers when integrated with the user interface. As one of user-friendly environments, data input system that can understand user-written arithmetic form is added to our user interface system. Finally, we compare our system with other user interface systems.

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어린이도서관 온라인목록의 탐색행태에 관한 연구 (Searching Behavior of OPAC Users in Children's Libraries)

  • 사공복희
    • 한국도서관정보학회지
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    • 제43권1호
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    • pp.143-171
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    • 2012
  • 우리나라 어린이도서관 온라인목록의 인터페이스는 이용자에게 친근하게 설계되어 있는가. 어린이 이용자들은 온라인목록을 이용하는데 어떤 어려움을 갖고 있는가. 어린이 이용자들은 온라인목록에 대하여 어떤 인식을 가지고 있는가. 이런 문제에 대한 답을 통하여 검색도구로서의 온라인목록의 문제점을 파악하고 개선방안을 제시하였다. 실험연구를 수행하였으며, 4학년에서 6학년까지의 어린이 28명이 실험에 참여하였다. 탐색자가 어린이도서관 온라인목록을 실제로 탐색하는 과정 중에 보이는 행태를 분석하여 데이터를 입수하였고, 탐색 후 질문지를 통하여 시스템에 대한 인식을 측정하였다.

숫자판을 이용한 TV채널 입력방식에 대한 고찰 (A comparison between different TV channel input methods using numeric keypads)

  • 이남식;김호성;신찬수
    • 대한인간공학회지
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    • 제17권3호
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    • pp.61-70
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    • 1998
  • The purpose of this paper is to evaluate the input methods of the numeric keypads that are widely used in various types of consumer and industrial electronic products. Three methods to enter numerals using keypads were compared: (1) Machine Intelligence, (2) + 100 key, and (3) Enter key input methods. Experiments were conducted to compare these three input methods for the channel selection of TV. Experimental prototypes which simulate TV user interfaces were developed using $RAPID^{TM}$ for usability testings. In the experiment, data on subject performance such as completion time, operational errors, and user interaction were collected through auto-logging method and video recording. After each test session, subjective preference was also asked using a questionnaire. In order to analyze the type of operation errors and the error causation, operation sequences were analyzed from the collected data. The Enter key input method showed better performance than other input methods. Based on these results. we can conclude that the input method using numeric keypads should be compatible with generic number counting(to input ch 7, it would be better to input 7 directly than to input 07 or 007) and should switch the channel as quickly as possible. This conclusion can be applied to the design of user interfaces which require numeral inputs.

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MPEG-4 IPMP Authoring Tool for Protection and Management of Digital Contents

  • Kim Kwang-Yong;Kim Jae-Gon;Hong Jin-Woo;Kim Chang-Su;Jung Hoe-Kyung
    • Journal of information and communication convergence engineering
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    • 제3권4호
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    • pp.195-200
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    • 2005
  • The MPEG-4 standard is aimed to define an object based audiovisual coding standard to address the emerging needs from interactive broadcasting. Since a broadcasting program is created on the basis of its objects, it is considered that MPEG-4 is most suitable for interactive broadcasting contents production and it can be retrieved in terms of its properties. But, there is no system that protects the copyright of digital contents and manages copyright and possibility that contents producer and author's copyright receives infringement at process that exchange contents mutually rose very. Therefore, we need to control and distribute contents according to user's permission rights. In this paper, we present the authoring system based on MPEG-4 IPMP for copyright and protection of MPEG-4 contents. The main features of the proposed approach is to provide an MPEG-4 compliant IPMP authoring system in a plug-in type along with standardized interfaces, which is to be able to incorporated into an existing MPEG-4 content authoring system. In this way, it is capable of authoring content to the MP4 file format while accommodating protection and management of content in a unified way. Furthermore, it also allows a user to edit and/or author IPMP information in a more efficient way by offering form based user interfaces.

인터넷 환경에 기반한 환경정보시스템 아키텍쳐 설계 : 환경요인을 Database 구축과 이를 이용한 GIS 구축 (Design of Environmental Information Systems Architecture Based on the Internet : The Building of a Database for Environmental Factors and GIS)

  • 서의호;이대호;유성호
    • Asia pacific journal of information systems
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    • 제8권2호
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    • pp.1-18
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    • 1998
  • As the management and preservation of the environment become an important social issue, information required to support environmental task is required. So, there is an increasing demand for environmental information and appropriate systems to manage it. The vast volume of environmental data is distributed in different knowledge domains and systems. Environmental data objects have the complex structure containing environmental quality data and attribute data. Environmental information systems must be able to address these properties. This research has aimed at constructing well-defined schema design of environmental data, and making system architecture that environmental data kept by authorities should be made available to the public user. There are 3 major components in environmental information systems architecture ; User interface, Catalog libraries, Communication Provider. Web browsers provide consistent and intuitive user interfaces on Internet. The communication provider is a collection of diverse CGI functions. The main roles of the CGIs are to build interfaces between the Web, databases. Catalog libraries is libraries of various matadata including administration matadata. Administration matadata support the environmental administration and the managerial aspects of environmental data rather than explain a database itself or its properties.

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온라인 열람목록의 이용행태에 관한 연구 (A Study on the Searching Behavior of OPAC Users)

  • 사공복희
    • 한국문헌정보학회지
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    • 제31권3호
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    • pp.165-208
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    • 1997
  • 온라인 열람목록의 이용자 인터페이스 특성이 이용행태에 미치는 영향을 파악하고, 이용자에게 보다 친근한 인터페이스를 평가하여 시스템 설계의 방향을 제시하는 데에 본 연구의 목적을 두었다. 이용자 인터페이스에 있어서 뚜렷한 특성상의 차이를 보이는 두 시스템을 대상으로 하여 $2\times2$ 교차계획법으로 이용행태연구를 위한 실험연구를 수행하였다. 65명의 탐색자가 실험에 참여하였다. $2\times2$ 교차계획법에서의 이월효과와 시스템효과, $\chi^2$검증, t 검증 매크네마 검증, 최대우도법을 통한 주변대칭성 검증, 인자분석, 회귀분석, 분산분석 등의 통계기법을 검증해야 할 가설과 데이터의 성격에 따라 적절히 적용하여 분석하였다.

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통합리모컨의 태스크기반 사용자 인터페이스 생성을 위한 가전기기 마크업 언어 (Home Appliance Markup Language for Generating Task-Based User Interfaces of Universal Remote Controls)

  • 임성수;조성배
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제37권1호
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    • pp.19-28
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    • 2010
  • 최근 각종 가전기기들이 유/무선을 통해 연결되어 하나의 서비스를 제공하고 있지만, 기기제어를 위한 인터페이스는 통합되지 않고 각각 존재한다. 따라서 사용자는 각 기기를 어떻게 제어해야 하는지를 숙지해야 하고, 기기의 기능들이 서로 어떻게 결합되어 서비스를 제공하는지 알아야 한다. 하지만 기기제어를 위한 리모컨에는 기기의 복잡한 기능 제어를 위해 사용성이 높지 않은 다수의 버튼이 존재하며 각 기기별로 비슷한 모양의 리모컨들이 존재하므로, 하나의 서비스를 제공받기 위해 다수의 리모컨을 사용해야 하는 사용자에게 많은 어려움이 있다. 본 논문에서는 다양한 기기들이 서로 연결되어 제공되는 서비스 작업단위를 태스크로 정의하고, 사용자가 원하는 서비스를 손쉽게 제공받을 수 있도록 태스크 단위의 사용자 인터페이스 생성을 위한 가전기기 마크업 언어(Home Appliance Markup Language; HAML)를 제안한다. HAML은 태스크 제어에 꼭 필요한 버튼들만을 모아 하나의 인터페이스를 구성하고, 태스크 수행을 위한 기기 설정의 자동화 기능을 제공한다. 시스템 동작 시나리오와 사용성 평가를 통해 제안하는 방법의 유용성을 검증한다.