• 제목/요약/키워드: User Interfaces

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MyWorkspace: VR Platform with an Immersive User Interface (MyWorkspace: 몰입형 사용자 인터페이스를 이용한 가상현실 플랫폼)

  • Yoon, Jong-Won;Hong, Jin-Hyuk;Cho, Sung-Bae
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.52-55
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    • 2009
  • With the recent development of virtual reality, it has been actively investigated to develop user interfaces for immersive interaction. Immersive user interfaces improve the efficiency and the capability of information processing in the virtual environment providing various services, and provide effective interaction in the field of ubiquitous and mobile computing. In this paper, we propose an virtual reality platform "My Workspace" which renders an 3D virtual workspace by using an immersive user interface. We develop an interface that integrates an optical see-through head-mounted display, a Wii remote controller, and a helmet with infrared LEDs. It estimates the user's gaze direction in terms of horizontal and vertical angles based on the model of head movements. My Workspace expands the current 2D workspace based on monitors into the layered 3D workspace, and renders a part of 3D virtual workspace corresponding to the gaze direction. The user can arrange various tasks on the virtual workspace and switch each task by moving his head. In this paper, we will also verify the performance of the immersive user interface as well as its usefulness with the usability test.

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An MVP-based XML Language for User Interfaces (사용자 인터페이스를 위한 MVP기반의 XML 언어)

  • 최종명;신경희;유재우
    • Journal of KIISE:Software and Applications
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    • v.29 no.12
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    • pp.947-956
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    • 2002
  • It is advantageous to use XML in developing user interfaces, since XML is independent from platforms and languages and it is easy to learn and use. The existing XML-based languages do not adopt formal model, and they are developed in ad hoc manner. Moreover, they provide limited facilities to handle user events, and combine user interface components with internal logics. In this paper, we introduce an extended MVP (EMVP) model, which is extended from MVP (Model-View-Presenter), and XUIML, which is a new XML application based on the EMVP to support user interface. XUIML provides useful methods to build user interface, including methods to describe actions on user events, data flows between objects, and internal logics. The XUIML system provides two style editors - text editor and graphic editor. It also provides two code generators. One generates Java source, and the other generate C# code from XUIML document. The XUIML graphic editor allows users to manipulate XML elements directly, and we can gain high productivity with the graphic editor.

Investigating the Combination of Bag of Words and Named Entities Approach in Tracking and Detection Tasks among Journalists

  • Mohd, Masnizah;Bashaddadh, Omar Mabrook A.
    • Journal of Information Science Theory and Practice
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    • v.2 no.4
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    • pp.31-48
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    • 2014
  • The proliferation of many interactive Topic Detection and Tracking (iTDT) systems has motivated researchers to design systems that can track and detect news better. iTDT focuses on user interaction, user evaluation, and user interfaces. Recently, increasing effort has been devoted to user interfaces to improve TDT systems by investigating not just the user interaction aspect but also user and task oriented evaluation. This study investigates the combination of the bag of words and named entities approaches implemented in the iTDT interface, called Interactive Event Tracking (iEvent), including what TDT tasks these approaches facilitate. iEvent is composed of three components, which are Cluster View (CV), Document View (DV), and Term View (TV). User experiments have been carried out amongst journalists to compare three settings of iEvent: Setup 1 and Setup 2 (baseline setups), and Setup 3 (experimental setup). Setup 1 used bag of words and Setup 2 used named entities, while Setup 3 used a combination of bag of words and named entities. Journalists were asked to perform TDT tasks: Tracking and Detection. Findings revealed that the combination of bag of words and named entities approaches generally facilitated the journalists to perform well in the TDT tasks. This study has confirmed that the combination approach in iTDT is useful and enhanced the effectiveness of users' performance in performing the TDT tasks. It gives suggestions on the features with their approaches which facilitated the journalists in performing the TDT tasks.

User Factor Analysis and Evaluation of Virtual Reality 3D Color Picker (가상현실 3차원 색상 선택기의 사용자 요인 분석 및 평가)

  • Lee, Jieun
    • Journal of Korea Multimedia Society
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    • v.25 no.8
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    • pp.1175-1187
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    • 2022
  • 3D interaction between humans and computers has been possible with the popularization of virtual reality, and it is important to study natural and efficient virtual reality user interfaces. In user interface development, it is essential to analyze and evaluate user factors. In order to analyze the influence of factors on users who use the virtual reality color picker, this paper divides the user groups based on whether they major in art or design, whether they have experience in virtual reality, and whether they have prior knowledge about 3D color space. The color selection error and color selection time of all user groups were compared and analyzed. Although there were statistically significant differences according to the user groups, all user groups used the virtual reality color picker accurately and effectively without any difficulties.

Tangible Media Aided Design System

  • Kim, Gwon-Pil;Park, Min-Chul
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.437-439
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    • 2002
  • Tangible user interfaces have attracted strong attention in the HCI(Human and Computer Interface) community for their ability to take advantage of skills humans develop in the real world. We are developing "tangible media aided design system" which employs physical objects i.e., brick as interfacing media for 3D graphic modeling. This system is targeting for persons who are afraid of experiencing 3D graphic modeling and virtual space, or have a sense of reluctance in approaching to them. Our approach suggests the easiest way for people to experience computer system and virtual space carefree while developing and improving their space sense. This work is one of initial explorations of media aided design system using tangible user interfaces.

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Web-based Design and Manufacturing System for Micro Fabrication (마이크로 가공을 위한 웹 기반 설계 가공 시스템)

  • Ahn, Sung-Hoon;Kim, Hyung-Jung
    • Proceedings of the KSME Conference
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    • 2004.11a
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    • pp.904-909
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    • 2004
  • In this paper a web-based micro fabrication system is discussed. A commercial CAD and a web browser were used as its user interfaces. In these user interfaces the concepts of Design for Manufacturing (DFM) was implemented providing the fabrication knowledge of micro machining to the designers. Simple databases were constructed to store the fabrication knowledge of materials, tools, and micro machining know-how. The part geometry was uploaded to the web server of this system as an STL (Stereo Lithography) format with process parameters for 3-axis micro milling. A Slice-based process planner automatically provides NC codes for controlling micro stages. A couple of micro parts were fabricated using the system with micro endmills. This design and manufacturing system enables network users to obtain micro-scale prototypes in a rapid manner.

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Web Service based Micro Fabrication System (웹 서비스 기반 마이크로 가공 시스템)

  • 김형중;안성훈
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.170-173
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    • 2004
  • In this paper a web-based micro fabrication system is discussed. A commercial CAD and a web browser were used as its user interfaces. For the user interfaces, the concepts of Design for Manufacturing (DFM) were implemented providing the fabrication knowledge of micro machining to the designers. Simple databases were constructed to store the fabrication knowledge of materials, tools, and micro machining know-how. The part geometry was uploaded to the web server of this system as an STL (Stereo Lithography) format with process parameters for 3-axis micro milling. A Slice-based process planner automatically provides NC codes for controlling micro stages. A couple of micro parts were fabricated using the system with micro endmills. This design and manufacturing system enables network users to obtain micro-scale prototypes in a rapid manner.

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DEVELOPMENT OF POINT KERNEL SHIELDING ANALYSIS COMPUTER PROGRAM IMPLEMENTING RECENT NUCLEAR DATA AND GRAPHIC USER INTERFACES

  • Kang, Sang-Ho;Lee, Seung-Gi;Chung, Chan-Young;Lee, Choon-Sik;Lee, Jai-Ki
    • Journal of Radiation Protection and Research
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    • v.26 no.3
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    • pp.215-224
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    • 2001
  • In order to comply with revised national regulationson radiological protection and to implement recent nuclear data and dose conversion factors, KOPEC developed a new point kernel gamma and beta ray shielding analysis computer program. This new code, named VisualShield, adopted mass attenuation coefficient and buildup factors from recent ANSI/ANS standards and flux-to-dose conversion factors from the International Commission on Radiological Protection (ICRP) Publication 74 for estimation of effective/equivalent dose recommended in ICRP 60. VisualShieid utilizes graphical user interfaces and 3-D visualization of the geometric configuration for preparing input data sets and analyzing results, which leads users to error free processing with visual effects. Code validation and data analysis were performed by comparing the results of various calculations to the data outputs of previous programs such as MCNP 4B, ISOSHLD-II, QAD-CGGP, etc.

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Trends on Non-contact Haptic Display Technology (비접촉식 촉감 디스플레이 기술 동향)

  • Hwang, I.;Kim, J.R.;Yun, S.
    • Electronics and Telecommunications Trends
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    • v.33 no.5
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    • pp.95-102
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    • 2018
  • With the widespread use of multifunctional devices, haptic sensation is a promising type of sensory channel because it can be applied as an additional channel for transferring information for traditional audiovisual user interfaces. Many researchers have shed new light on non-contact haptic displays for their potential use on ambient and natural user interfaces. This paper introduces several of the latest schemes for creating a mid-air haptic sensation based on their transfer medium: ultrasonic phased arrays, air nozzles, thermal and plasmonic lasers, and electromagnets. We describe the principles used in delivering haptic sensation in each technology, as well as state-of-the-art technologies from leading research groups, and brief forecasts for further research directions.

Multimodal Interface Based on Novel HMI UI/UX for In-Vehicle Infotainment System

  • Kim, Jinwoo;Ryu, Jae Hong;Han, Tae Man
    • ETRI Journal
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    • v.37 no.4
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    • pp.793-803
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    • 2015
  • We propose a novel HMI UI/UX for an in-vehicle infotainment system. Our proposed HMI UI comprises multimodal interfaces that allow a driver to safely and intuitively manipulate an infotainment system while driving. Our analysis of a touchscreen interface-based HMI UI/UX reveals that a driver's use of such an interface while driving can cause the driver to be seriously distracted. Our proposed HMI UI/UX is a novel manipulation mechanism for a vehicle infotainment service. It consists of several interfaces that incorporate a variety of modalities, such as speech recognition, a manipulating device, and hand gesture recognition. In addition, we provide an HMI UI framework designed to be manipulated using a simple method based on four directions and one selection motion. Extensive quantitative and qualitative in-vehicle experiments demonstrate that the proposed HMI UI/UX is an efficient mechanism through which to manipulate an infotainment system while driving.