• Title/Summary/Keyword: User Interfaces

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Middleware Structure for Module-based Personal Robot (모듈기반 퍼스널 로봇을 위한 미들웨어 구조)

  • Yoon, Gun;Kim, Hyung-Yuk;Kim, Hong-Seok;Park, Hong-Sung
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.5
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    • pp.464-474
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    • 2004
  • This paper proposes a middleware structure for the module-based personal robot, which can run on heterogeneous network interfaces and provides users easy interface-method regardless of underlying heterogeneous interfaces and convenient exchange of modules. The proposed middleware is divided into three layers of a streaming layer (SL), a network adaptation layer (NAL) and a network interface layer (NIL). The streaming layer manages application transactions using middleware services and provides user a uniform interfaces to the proposed middleware. The network adaptation layer manages a message-routing and provides naming service and it is a core of the proposed middleware. And the network interfaces layer manages dependent parts of heterogeneous network interfaces such as IEEE1394, USB, Ethernet, and CAN (Control Area Network). This paper implements the proposed middleware structure, where 3 types of interfaces of IEEE 1394, USB and Ethernet are used, and measures response times among those interfaces.

A Study on the User Experience of Smartphone Camera Application (스마트 폰 카메라 애플리케이션의 사용자 경험 연구)

  • Kim, Eung-Cheol;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.8 no.12
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    • pp.221-226
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    • 2017
  • This study investigates the user experience about the camera application and the operation environment that share the photographed pictures with the SNS in a smartphone user environment which is a necessity of modern people. To do this, 10 task tasks were selected based on 3 aspects such as manipulation, editing, and sharing, and the task execution time was measured after tasks were performed on 8 persons, 4 persons in 20s. Experiments conducted mainly on Samsung Experience 8 and LG UX 6.0, which are representative user interfaces of Android mobile operating system, showed that there are differences in usability between the three interfaces for each interface. In the course of the experiment, all of the subjects mentioned ease of operation and various functions as advantages. However, the complexity of text-based interfaces has been difficult to use because of the variety of functions that can be set up. Future research will be needed to improve the usability of camera applications by user interface.

ESTIM : A Support System for Task-based Evaluation of User Interface (ESTIM : 사용자 직무지식에 기반한 인터페이스 평가 지원시스템)

  • Ryu, Ho-Gyeong;Yun, Wan-Cheol
    • Journal of the Ergonomics Society of Korea
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    • v.18 no.3
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    • pp.55-72
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    • 1999
  • Evaluation of user interfaces has to be performed in an intuitive and subjective manner by experts especially when the problem comes to the complexity and consistency of sophisticated interface procedures. The manual analysis and evaluation of logical interfaces also tends to be slow and laborious. To make the evaluation more formal and objective, the criteria and the procedure with which the evaluation can proceed must be explicitly prescribed. Furthermore, to make the formal procedure as practical as subjective expert evaluation, the criteria must reflect the user knowledge of the target tasks since the task knowledge plays the role of a basis for users to understand the interface organizations and procedures. This paper describes ESTIM, a support system for task-based evaluation of user interface, that includes the interface evaluation criteria and implies an evaluation procedure. The support system can be used either in an interactive manner by the analyst during the evaluation or in an automatic evaluation mode. It was verified that the result of automatic evaluation by ESTIM matched the results of expert evaluation fairly well.

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Guidelines on Effective Metaphor Construction applied Gestalt Principles Underlying Conceptual Model in User Interface (사용자 인터페이스에서의 개념모델에 근거하여 게스탈트 원리를 활용한 효과적인 메타포 구축을 위한 지침)

  • Kim, Sung-Yeon
    • Journal of the Korea Computer Industry Society
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    • v.9 no.2
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    • pp.83-92
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    • 2008
  • Throughout the history of computer use, the interface metaphor has been employed to make computers easier for humans to use. Even the earliest command line interfaces used metaphor. Metaphors in user interfaces help to make the software accessible to users and allow the users to communicate with the system as well. User interface guidelines for most of the popular operating systems encourage the use of metaphors in interface design. Thus, metaphor in interface design is employed as central element with a long history. Therefore, this paper will suggest substantiating guidelines which are based on conceptual model and Gestaltprinciples for successful metaphor construction with a better user interface.

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Multi-line display 제품의 메뉴 설계 방안

  • 유승무;한성호;곽지영
    • Proceedings of the ESK Conference
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    • 1995.10a
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    • pp.41-45
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    • 1995
  • Menu-driven interfaces are frequently employed for user -system interfaces on many electronic products. Due to the space and budget constraint, a single or multi-line display is used to show menu items. Single or Multi-line display present 8 .approx. 21 characters on an LCD screen and users select items using a series of button pushes. Multi-line displays are different from the single-line ones in the following aspects. First, they can present multiple menu items at the same time. Second, they can present menu items in a various way, for example, same-depth presentation, sub-depth presentation, previous selection, etc. In this study, a human factors experiment is being conducted to examine the effects of three independent variables on the design of a multi-line display. Factors investigated include menu structure, number of lines on the display, item presentation methodl. Usability of the multi-line display is being measured quantitatively in terms of four different aspects: task completion time, accuracy, inefficiency, user preference. A set of design guidelines will be drawn from this study which can be applied to usef-system interfaces of a various types of consumer products.

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Speech Based Multimodal Interface Technologies and Standards (음성기반 멀티모달 인터페이스 및 표준)

  • Hong Ki-Hyung
    • MALSORI
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    • no.51
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    • pp.117-135
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    • 2004
  • In this paper, we introduce the multimodal user interface technology, especially based on speech. We classify multimodal interface technologies into four classes: sequential, alternate, supplementary, and semantic multimodal interfaces. After introducing four types of multimodal interfaces, we explain standard activities currently being activated.

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Design of Pressure Injury Management Mobile Application Structure and User Interface (욕창관리 모바일 어플리케이션 구조 설계 및 사용자 인터페이스 구현)

  • Lee, Jisan;Kim, Jungjae;Lee, Yun Jin;Park, Seungmi
    • Journal of muscle and joint health
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    • v.26 no.3
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    • pp.223-231
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    • 2019
  • Purpose: This study aimed to design user interfaces of a mobile application for managing pressure injury patients in a long-term care hospital based on the user's needs. Methods: To reflect users' needs in the mobile application, the user interfaces in this study were designed in five steps: brainstorming and mind mapping, persona and scenario, needs list and priority, a draft version of flow chart and user interfaces and expert review. These steps were conducted with a step nurse at a long-term care hospital, a professor who majored in nursing informatics, a professor who had lots of research experiences about pressure injury and a wound ostomy continence nurse. Results: Two personas, scenarios and needs' lists were derived. Listed Needs included the followings; Accurate staging of pressure injury; Appropriate management by staging; Acquisition of professional knowledge about pressure injury; Acquisition of easy pressure injury information through text, picture and video; and Sharing pressure injury information in unit. The structure, menus and features of the pressure injury mobile application were visualized with user flow based on two personas' scenarios and needs' lists. Conclusion: Our study suggests and visualizes the key features of the 'Pressure Injury Guide', a pressure injury management mobile application for nurses in a long-term care hospital, which can be utilized by nurses, application developers, and related researchers.

Designing Hierarchical User Interface Model for Browsing the Knowledge Structure of a Single Document Using MDS (MDS를 이용한 개별문서의 계층적 지식구조 브라우징 인터페이스 설계)

  • Han, Seung-Hee;Lee, Jae-Yun
    • Journal of Information Management
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    • v.35 no.3
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    • pp.125-138
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    • 2004
  • The purpose of this study is to propose a hierarchical user interfaces for browsing the knowledge structure of a single document. To generate the hierarchical knowledge structure, hierarchical term clustering and cluster representative term selection were performed with a single thesis in information science field, and the result was applied to design the interfaces which browse a single document hierarchically using multidimensional scaling. The interfaces can be applied to develop the user-friendly information retrieval system.

A User-driven Visual Occlusion Method for Measuring the Visual Demand of In-Vehicle Information Systems (IVIS) (차내 정보 시스템의 시각적 요구 평가를 위한 사용자 주도의 시각 차폐 기법)

  • Park, Jung-Chul
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.3
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    • pp.49-54
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    • 2009
  • Visual occlusion method is a visual demand measuring technique which uses periodic vision/occlusion cycle to simulate driving environment. It became one of the most popular techniques for the evaluation of in-vehicle interfaces due to its robustness and cost-effectiveness. However, it has a limitation in that the vision/occlusion cycle forces the user to use the IVIS at a predetermined pace, while a driver decides when to use the device on his/her own in actual driving. This paper proposes a user-driven visual occlusion method for measuring the visual demand of in-vehicle interfaces. An experiment was conducted to examine the visual demand of an in-vehicle interface prototype using both the existing (system-driven) occlusion method and the proposed (user-driven) one. Two in-vehicle tasks were evaluated: address input and radio tuning. The results showed that, for the radio tuning task, there were significant differences in total shutter open time and resumability ratio between the methods. The user-driven visual occlusion method not only allows a better representation of drivers' behavior, but it also seems to provide more information on the chunkability of a task.