• Title/Summary/Keyword: User Interface Design

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Interpretation on User Interface from the Design Point of View (디자인 관점으로의 사용자 인터페이스의 해석)

  • 박영목
    • Archives of design research
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    • v.17 no.2
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    • pp.189-198
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    • 2004
  • User interlace comes out from the combination of various school systems. It may be a strong point but could be a weak point, as the characteristics and peculiarity of specific school system cannot be well reflected. Therefore, the study aims to find the oughtness of developing the user interface system on which the characteristics and peculiarity of design area are reflected, and to find the necessary features and viewpoint in development. To make this, this study examines the relationship of human and target, and technical form and meaning of the relationship regarding the user interface, and analyzes the similarity and difference through the design comparison. In addition, this study looks the background for the introduction of user interface in design area and analyzes the cause to study the relationship between the design and user interface. Consequently, the concept and system of the user interface can be included in the broad sense of design, but has not been developed into the appropriate system for the characteristics of design. Therefore, it is necessary to develop the concept, method and knowledge considering the characteristics of design upon concept interpretation and development process.

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The Design of an Integrated Platform 4A DUOS for Mobile User Interface Development (모바일 유저인터페이스 개발을 위한 통합 플랫폼 4A DUOS 설계)

  • Kang, Sunmee
    • Journal of IKEEE
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    • v.17 no.2
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    • pp.89-95
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    • 2013
  • Diverse operating systems and developed platforms of mobile devices are implemented by vendors exist. The software has to be developed by respective environment in designing the user interface of software. For the solution of the inconvenience, this paper proposes an integrated platform 4A DUOS for developing user interface independently. The proposed platform can use web language not dependent on various operating systems, and offer online access to API and component templates to provide the convenience of the user interface design. Also, the server with on board designed user interface implements the service to the user. Therefore, the users can design the independent user interface on various mobile devices by using only one source.

Designing Intuitive Spatial Game using Brain Computer Interface (뇌-컴퓨터 인터페이스를 사용한 공간 기반 게임 설계)

  • Kim, Na-Young;Yoo, Won-Dae;Lee, Yong-Il;Chung, Seung-Eun;Han, Moo-Kyoung;Yeo, Woon-Seung
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1160-1165
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    • 2009
  • User interface design environment has been known to be part of important elements in user experience and play, and its significance of functionalities are growing bigger each year. In present day, use of intuitive user interface design are on demand. Player can expect to get a new experience that they can not get from other exiting or similar form of games. For the better user experience, essential use of intuitive game play is necessary along with its perceptive user interface. This paper describes intuitive game environment design which will enhance user experience with use of brainwave signal for Brain Computer Interface.

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User Interface Design Model for Improving Visual Cohesion (가시적 응집도 향상을 위한 사용자 인터페이스 설계 모델)

  • Park, In-Cheol;Lee, Chang-Mog
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.12
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    • pp.5849-5855
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    • 2011
  • As application development environment changes rapidly, importance of user interface design is increasing. Usually, most of designers are clustering by subjective method of individual to define objects that have relativity in design interface. But, interface which is designed without particular rules just adds inefficiency and complexity of business to user who use this system. Therefore, in this paper, we propose an object oriented design model that allows for flexible development by formalizing the user interface prototype in any GUI environment. The visual cohesion of the user interface is a new set of criteria which has been studied in relation to the user interface contents, and is founded on the basis of the cohesion of the interface as defined using basic software engineering concepts. The visual cohesion includes the issue of how each unit is arranged and grouped, as well as the cohesion of the business events which appear in the programming unit. The interface will become easier to understand and use if the business events are grouped by their inter-relevance within the user interface.

A Study on the User-Interface Design Elements for the Interior Layout of the Korean AGT (한국형 경량전철의 실내공간배치를 위한 디자인요소 적용에 관한 연구)

  • 최출헌;한석윤;신학수
    • Proceedings of the KSR Conference
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    • 2001.05a
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    • pp.129-138
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    • 2001
  • This paper studies on the user-interface design elements for the vehicle interior layout of the Korean AGT(Automated Guideway Transit). These are based on the cultural environment and space consciousness of both ethnic and class differences. This means human- oriented interface design. In order to apply the user-interface design, it is necessary to find the examples of lightrail at the foreign country, and research and analyze their design trend. Then try to combine into a concept of user interface design and interior layout. This study will be expected to apply the Korean AGT as a guide.

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Universal User Interface Design of ATM Touch Screen Based on the Reaction Time

  • Kim, Yong Hwan;Jeong, Byung Yong;Park, Myoung Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.35 no.5
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    • pp.403-411
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    • 2016
  • Objective: This study is concerned with the user interface (UI) design of touch screen based on the reaction time of Automated Teller Machine (ATM) user. Background: Adopting the touch screen technology, the ATM service has recently established a new user interface different from the existing button-type interface. Method: Experiments were conducted by simulating ATM touch screen layouts, and layouts were focused on location of menu buttons (left and right, top and bottom), number of menu buttons (8 and 12 buttons). Results: The results show that there are significant differences in correction ratio and reaction time by user groups, types of menu location, and the number of buttons. Conclusion and Applications: The results of this study can be used to provide baseline information for the interface design of ATM touch screen and the age differences in reaction time.

SINGLE OBJECTIVE LAYOUT DESIGN OF USER INTERFACE COMPONENTS WITH MULTIPLE QUALITATIVE FACTORS

  • Peer, S.K.;Sharma, Dinesh-K.
    • Journal of applied mathematics & informatics
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    • v.14 no.1_2
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    • pp.353-363
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    • 2004
  • The purpose of this paper is to present a model to design the layout of the user interface components that handles many numbers of qualitative factors. An alternate rating system is also proposed for the closeness relationship ratings between the various pairs of components evaluated by using GOMS (goals, operators, methods and selection rules) technique. The proposed model is applied to the design of the part of the user interface in order to obtain the best layout of the components. The results of the proposed model are compared with that of an existing model, which handles single qualitative factor applied to obtain the layouts of user interface components.

A Study on the Forms of Graphical User Interface Metaphor in Multimedia Design (멀티미디어 디자인에서 사용자 인터페이스 그래픽 메타포 유형에 관한 연구)

  • 류시천
    • Archives of design research
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    • v.13 no.4
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    • pp.105-114
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    • 2000
  • Since the apple company adopted the desktop-office metaphor in Macintosh, the metaphoric interface has been used generally in multimedia products or services, on which user-friendly knowledge, conception, and images are represented metaphorically. Although the metaphor can be employed as one of ways to identify the essence or pattern of information, a theoretical framework on its relation with the user interface is not fully established. In this study, the user interface considered as a core of multimedia design was discussed, and the form of the graphic metaphor was investigated. The seven forms of the graphical metaphor presented herein would be applied as one of approaches to the user interface in relevant researches.

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