• Title/Summary/Keyword: User Feedback Information

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A simple computational algorithm of ML optimum multiuser detector for synchronous code division multiple access channels (동기화된 부호 분할 다원 접속 채널을 위한 ML 최적 다중 사용자 검출기의 간단한 계산 알고리즘)

  • 권형욱;최태영;오성근
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.33A no.5
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    • pp.1-9
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    • 1996
  • In this paper, we propose an efficient computational algorithm that can reduce significantly the computational complexity of the ML optimum multiuser detector known as the most excellent detector in synchronous code division multiple access channels. The proposed detector uses the sequential detection algorithm based on the alternating maximization appraoch to obtain the ML estimates. As initial estimates for this sequential algorithm, we can use the estimated values obtained by the conventional single-user detector, the linear decorrelating multiuser detector, or the decorrelating decision-feedback muliuser detector, the linear decorrelating multiuser detector, or the decorrelating decision-feedback multiuser detector. We have performed computer simulations in order to see the convergence behaviors and the detection performance of the propsoed algorithm in terms of initial algorithms and the number of users, and then to compare the computational complexity with that of the ML optimum multiuser detector. From the results, we have seen that the proposed alternating maximization detector has nearly equal detction performance with that of the ML optimum multiuser detctor in only a few iteration.

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An Augmented Refrigerator with the Awareness of Wasteful Electricity Usage

  • Fujinami, Kaori;Kagatsume, Shota;Murata, Satoshi;Alasalmi, Tuomo;Suutala, Jaakko;Roning, Juha
    • International Journal of Internet, Broadcasting and Communication
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    • v.6 no.1
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    • pp.1-4
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    • 2014
  • In this paper, an augmented refrigerator is proposed that presents information to increase the awareness of electric power consumption of a household fridge. The key idea is to reflect wasteful behavior on the feedback to a user, rather than mere amount of consumption or duration of opening a door of a fridge.

Development of City Gas Facilities Information Management System Work analysis and System configuration (도시가스 시설정보 관리시스템 개발 - 업무분석 및 시스템구성을 중심으로)

  • 서창완;문은호
    • Spatial Information Research
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    • v.4 no.2
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    • pp.181-187
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    • 1996
  • The purposes of this paper is to propose a methology for the efficient work analysis and system configuration for the developing of facilities information management system for city gas facilites. For this, work defining and user requirement was reflected on system, and systematic system development was derived through defining the problems of existing facilities management system. The study can be summarized as follows: First, existing work was computerized effectively by feedback with user interview on analyzing work. Second, it is appropriate to approach on system development in view of SI(System Integrate) which integrates Management Information System(MIS) and Geograph¬ic Information System(GIS). Third, it was found that Client-Server environment is good solution for now and future computer environment.

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On Fair Window Control For TCP With ECN Using Congestion Pricing

  • Hai Ngo Dong;Phan Vu Ngoc
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.189-192
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    • 2004
  • This paper focuses on a TCP window-based flow control mechanism with Explicit Congestion Notification (ECN). We investigate the fundamental problem of achieving a fair window control for TCP, which cooperates with ECN. This is done by using feedback congestion pricing as a means of estimating the state of bottleneck router. The problem is solved by achieving network optimal performance, which maximize the total user utilities. We then look at the simulation of such scheme.

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Designing a Vibrotactile Reading System for Mobile Phones

  • Chu, Shaowei;Zhu, Keying
    • Journal of Information Processing Systems
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    • v.14 no.5
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    • pp.1102-1113
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    • 2018
  • Vibrotactile feedback is widely used in designing non-visual interactions on mobile phones, such as message notification, non-visual reading, and blind use. In this work, novel vibrotactile codes are presented to implement a non-visual text reading system for mobile phones. The 26 letters of the English alphabet are formed in an index table with four rows and seven columns, and each letter is mapped using the codes of vibrations. Two kinds of vibrotactile codes are designed with the actuator's on and off states and with specific lengths (short and long) assigned to each state. To improve the efficiency of tactile perception and user satisfaction, three user experiments are conducted. The first experiment explores the maximum number of continuous vibrations and minimum vibration time of the actuator's on and off states that the human can perceive. The second experiment determines the minimum interval between continuous vibrations. The vibrotactile reading system is designed and evaluated in the third experiment according to the results of the two preceding experiments. Results show that the character reading accuracy reaches 91.7% and the character reading speed is approximately 617.8 ms. Our method has better reading efficiency and is easier to learn than the traditional Braille coding method.

Developing a Web-Based Knowledge Product Outsourcing System at a University

  • Onte, Mark B.;Marcial, Dave E.
    • Journal of Information Processing Systems
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    • v.9 no.4
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    • pp.548-566
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    • 2013
  • The availability of technology and the abundance of experts in universities create an ample opportunity to provide a venue that allows a knowledge seeker to easily connect with and request advice from university experts. On the other hand, outsourcing provides opportunities and remains one of the emerging trends in organizations, and can very clearly observed in the Philippines. This paper describes the development of a reliable web-based approach to Knowledge Product Outsourcing (KPO) services in the Silliman Online University Learning system. The system is called an "e-Knowledge Box."It integrates Web 2.0 technologies and mechanisms, such as instant messaging, private messaging, document forwarding, video conferencing, online payments, net meetings, and social collaboration together into one system. Among the tools used are WAMP Server 2.0, PHP, BlabIM, Wordpress 3.0, Video Whisper, Red5, Adobe Dreamweaver CS4, and Virtual Box. The proposed system is integrated with the search engine in URLs, Web feeds, email links, social bookmarking, search engine sitemaps, and Web Analytics Direct Visitor Reports. The site demonstrates great web usability and has an excellent rating in functionality, language and content, online help and user guides, system and user feedback, consistency, and architectural and visual clarity. Likewise, the site was was rated as being very good for the following items: navigation navigation, user control, and error prevention and correction.

A Study on User-Centric Force-Touch Measurement using Force-Touch Cover (포스 터치 커버를 이용한 사용자 중심적 포스 터치 측정에 관한 연구)

  • Nam, ChoonSung;Suh, Min-soo;Shin, DongRyeol
    • Journal of Internet Computing and Services
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    • v.18 no.3
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    • pp.37-48
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    • 2017
  • Touch interface has been introduced as one of the most common input devices that are widely used in the Smart Device. Recently Force-Touch interface, a new approach of input method, having the power recognition mechanism, has been appeared in Smart industries. Force-Touching determining multiple things (the geographical and pressure values of touching point) in one touching act allows users to provide more than one input methods in a limited environments. Force-Touching Device is required different user communicational interaction than other common Smart devices because it is possible to recognize various inputs in the one act. It means that Force-Touching is only able to understand and to use the pressure sensitive values, not other Smart input methods. So, we built Force-Touch-Cover that makes typical Smart-Device to have Force-Touching interfaces. We analysis the accuracy of the Force-Touching-Cover's sensor and also assessment the changes in pressure values depending on the pressure position. Via this Paper, We propose the implement of user-oriented Force-Touching interface that is based on users' feedback as our conclusion.

Development of the Basic Life Support App Including Chest Compression Feedback (흉부압박 피드백 기능이 포함된 기본소생술 앱 개발)

  • Song, Yeongtak;Kim, Minwoo;Kim, Jinsung;Oh, Jaehoon;Chee, Youngjoon
    • Journal of Biomedical Engineering Research
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    • v.35 no.6
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    • pp.219-226
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    • 2014
  • This study is to develop a basic life support (BLS) app using the android based smartphone and to evaluate the function of the app. Suggested app contains chest compression feedback function, the map of automated external defibrillator (AED), direct emergency call and the basic knowledge of BLS. Using the accelerometer of the smartphone, we implemented a real-time algorithm that estimates the chest compression depth and rate for high quality cardiopulmonary resuscitation (CPR). The accuracy of algorithm was evaluated by manikin experiment. We made contents which were easy to learn the BLS for the layperson and implemented a function that provides the AED location information based on the user's current location. From the manikin experiment, the chest compression depth and rate were no significant differences between the manikin data and the app's feedback data (p > 0.05). Developed BLS app was uploaded on Google Play Store and it was free to download. We expected that this app is useful to learn the BLS for the layperson.

Measuring the Degree of Content Immersion in a Non-experimental Environment Using a Portable EEG Device

  • Keum, Nam-Ho;Lee, Taek;Lee, Jung-Been;In, Hoh Peter
    • Journal of Information Processing Systems
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    • v.14 no.4
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    • pp.1049-1061
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    • 2018
  • As mobile devices such as smartphones and tablet PCs become more popular, users are becoming accustomed to consuming a massive amount of multimedia content every day without time or space limitations. From the industry, the need for user satisfaction investigation has consequently emerged. Conventional methods to investigate user satisfaction usually employ user feedback surveys or interviews, which are considered manual, subjective, and inefficient. Therefore, the authors focus on a more objective method of investigating users' brainwaves to measure how much they enjoy their content. Particularly for multimedia content, it is natural that users will be immersed in the played content if they are satisfied with it. In this paper, the authors propose a method of using a portable and dry electroencephalogram (EEG) sensor device to overcome the limitations of the existing conventional methods and to further advance existing EEG-based studies. The proposed method uses a portable EEG sensor device that has a small, dry (i.e., not wet or adhesive), and simple sensor using a single channel, because the authors assume mobile device environments where users consider the features of portability and usability to be important. This paper presents how to measure attention, gauge and compute a score of user's content immersion level after addressing some technical details related to adopting the portable EEG sensor device. Lastly, via an experiment, the authors verified a meaningful correlation between the computed scores and the actual user satisfaction scores.

A Knowledge-Based Intelligent Information Agent for Animal Domain (동물 영역 지식 기반의 지능형 정보 에이전트)

  • 이용현;오정욱;변영태
    • Korean Journal of Cognitive Science
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    • v.10 no.1
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    • pp.67-78
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    • 1999
  • Information providers on WWW have been rapidly increasing, and they provide a vast amount of information in various fields, Because of this reason, it becomes hard for users to get the information they want. Although there are several search engines that help users with the keyword matching methods, it is not easy to find suitable keywords. In order to solve these problems with a specific domain, we propose an intelligent information agent(HHA-la : HongIk Information Agent) that converts user's q queries to forms including related domain words in order to represent user's intention as much as it can and provides the necessary information of the domain to users. HHA-la h has an ontological knowledge base of animal domain, supplies necessary information for queries from users and other agents, and provides relevant web page information. One of system components is a WebDB which indexes web pages relevant to the animal domain. The system also supplies new operators by which users can represent their thought more clearly, and has a learning mechanism using accumulated results and user feedback to behave more intelligently, We implement the system and show the effectiveness of the information agent by presenting experiment results in this paper.

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