• Title/Summary/Keyword: User Feedback Information

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Effect of transmit power on the optimal number of feedback bits in dense cellular networks (셀룰러 네트워크에서 송신파워가 최적의 피드백 정보량에 미치는 영향에 관한 연구)

  • Min, Moonsik;Na, Cheol-Hun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.464-466
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    • 2018
  • In this paper, a dense cellular network is considered in which each base station equipped with multiple antennas simultaneously communicates with multiple single-antenna users. Based on limited feedback, each user feeds back its quantized channel state information (CSI) to its associated transmitter, and the transmitter broadcasts multiple data streams prepared for the scheduled users using a space-division multiple access scheme. As the amount of CSI is limited at the transmitter, the downlink throughput increases with the number feedback bits. However, the increased number of feedback bits requires the correspondingly increased amount of uplink resources. Thus, an appropriate balance between the downlink throughput and the uplink resource usage should be considered in realistic systems. A net spectral efficiency defined in this context is used in this paper, and the optimal number of feedback bits that maximizes the net spectral efficiency is analyzed. This paper particularly focuses on the case when the received signal power is much smaller than the noise power.

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A Statistical Pattern Recognition Method for Providing User Demand in Community Computing (커뮤니티 컴퓨팅에서 사용자 요구 반영을 위한 통계적 패턴 인식 기법)

  • Kim, Sung-Bin;Jung, Hye-Dong;Lee, Hyung-Su;Kim, Seok-Yoon
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.287-289
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    • 2009
  • The conventional computing is a centralizing system, but it has been gradually going to develop ubiquitous computing which moves roles away from the main. The Community Computing, a new paradigm, is proposed to implement environment of ubiquitous computing. In this environment, it is important to accept the user demand. Hence in this paper recognizes pattern of user's activity statistically and proposes a method of pattern estimation in community computing. In addition, user's activity varies with time and the activity has the priority We reflect these. Also, we improve accuracy of the method through Knowledge Base organization and the feedback system. We make program using Microsoft Visual C++ for evaluating performance of proposed method, then simulate it. We can confirm it from the experiment result that using proposal method is better in environment of community computing.

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Embeded-type Search Function with Feedback for Smartphone Applications (스마트폰 애플리케이션을 위한 임베디드형 피드백 지원 검색체)

  • Kang, Moonjoong;Hwang, Mintae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.5
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    • pp.974-983
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    • 2017
  • In this paper, we have discussed the search function that can be embedded and used on Android-based applications. We used BM25 to suppress insignificant and too frequent words such as postpositions, Pivoted Length Normalization technique used to resolve the search priority problem related to each item's length, and Rocchio's method to pull items inferred to be related to the query closer to the query vector on Vector Space Model to support implicit feedback function. The index operation is divided into two methods; simple index to support offline operation and complex index for online operation. The implementation uses query inference function to guess user's future input by collating given present input with indexed data and with it the function is able to handle and correct user's error. Thus the implementation could be easily adopted into smartphone applications to improve their search functions.

Virtual Object Weight Information with Multi-modal Sensory Feedback during Remote Manipulation (다중 감각 피드백을 통한 원격 가상객체 조작 시 무게 정보 전달)

  • Changhyeon Park;Jaeyoung Park
    • Journal of Internet Computing and Services
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    • v.25 no.1
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    • pp.9-15
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    • 2024
  • As virtual reality technology became popular, a high demand emerged for natural and efficient interaction with the virtual environment. Mid-air manipulation is one of the solutions to such needs, letting a user manipulate a virtual object in a 3D virtual space. In this paper, we focus on manipulating a remote virtual object while visually displaying the object and providing tactile information on the object's weight. We developed two types of wearable interfaces that can provide cutaneous or vibrotactile feedback on the virtual object weight to the user's fingertips. Human perception of the remote virtual object weight during manipulation was evaluated by conducting a psychophysics experiment. The results indicate a significant effect of haptic feedback on the perceived weight of the virtual object during manipulation.

Learning User Profile in Information Filtering Systemby Using Hyperlink Information (하이퍼링크 정보를 위한 정보여과 시스템에서의 사용자 프로파일 학습)

  • 박민규;김준태
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10b
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    • pp.66-68
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    • 1999
  • 본 논문에서는 정보여과 시스템에서 웹 페이지를 수집하고 여과하는 과정과 사용자 프로파일을 학습하는 과정에 하이퍼링크 정보를 이용하는 방법을 제안한다. 사용자가 원하는 웹 페이지를 추천하기 위해 사용자 프로파일을 하이퍼링크 정보를 이용해 만들고 사용자의 반응(feedback)에 따라 사용자 프로파일을 조정한다. 가중치 조정에 있어서 학습 효과를 높이기 위해 사용자가 반응을 보인 웹 페이지에서 출발해 링크로 연결된 모든 페이지에 대해 깊이에 따라 가중치를 조정하는 가중치 전파 알고리즘(Weight Propagation Algorithm)을 제안한다. 적은 사용자의 반응으로도 프로파일 내의 많은 페이지에 영향을 줄 수 있어 높은 학습 효과를 기대할 수 있다.

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ATM Cell Security Techniques Using OFB Mode on AES Block Cipher (AES 블록 암호에 OFB 모드를 적용한 ATM 셀 보안 기법)

  • Im, Sung-Yeal
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.6
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    • pp.1237-1246
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    • 2021
  • This paper is about Asynchronous Transfer Mode (ATM) cell security in which an Output Feedback (OFB) mode is applied to an AES block ciphers. ATM cells are divided into user data cells and maintenance cells, and each cell is 53 octets in size and consists of a header of 5 octets and a payload of 48 octets. In order to encrypt/decrypt ATM cells, the boundaries of cells must be detected, which is possible using the Header Error Control (HEC) field in the header. After detecting the boundary of the cell, the type of payload is detected using a payload type (PT) code to encrypt only the user cell. In this paper, a security method for ATM cells that satisfies the requirements of ISO 9160 is presented.

Design of Enhanced Architecture Based Efficient Personalized Web Browser for Mobile Environment (모바일 환경에서의 향상된 아키텍처 기반의 효율적인 개인화 웹 브라우징의 설계)

  • 한승현;백주호;황민구;성경상;오해석
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04a
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    • pp.403-405
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    • 2002
  • PDA(Personal Digital Assistant)와 같은 Mobile 이동통신기기를 사용한 인터넷 쇼핑은 향후 E-Commerce 시장에서 가장 크게 확산되어질 한 분야로 부상되고 있다. 그러나 현재 인터넷상에 혼재 되어있는 수많은 정보에 대하여 Mobile Environment상의 제한된 Screen Size와 더불어 느린 통신 속도, 무선 인터넷 접속시의 높은 비용 등의 문제로 다량의 정보에 대한 확인과 검색이 어렵고, 고객이 원하지 않는 정보 또한 산재되어 있어 개인화(Personalization)된 검색 서비스의 요구가 대두되는 실정이다. 이로 인해 본 연구에서는 PDA 및 Handhold PC를 이용하는 User의 취향 정보와 만족도 등을 기준으로 보다 편리하고 효율적인 개인화 Interface의 제공 및 이를 이용한 손쉬운 검색 방식을 제시한다. 또한 User 인터랙션 정보를 통해 Feedback함으로써 보다 완벽하게 User 개인별 취향에 접근할 수 있는 Browsing기법을 제시한다.

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Design of Complex Retrieval User Interface for Multimedia Content based on Mobile TV (모바일 TV 기반의 멀티미디어 콘텐츠 복합 검색 인터페이스 설계)

  • Byeon, Jae-Hee;Moon, Nam-Mee
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.9 no.3
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    • pp.119-123
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    • 2010
  • Since the two-way interactive broadcasting service began, remote controllers have been fitted with 4 color buttons, which enable interaction and convenience to grow between users and content. With Currently, diverse studies on IPTV are in progress. Particularly, as the mobile market rapidly grows, studies on mobile IPTV and on linkage with other media are constantly increasing. Yet, mobile IPTV has never been studied as of now. In that sense, the present study attempted to design a mobile-based IPTV UI that is fitted with more usability and functionality of 4 color buttons and multi-dimensional search based on consistent criteria for content search. The UI designed in this study was estimated using user interface design guideline. The guideline is comprised of consistency, user centered, ease of use, forgiveness, feedback, functionality, aesthetic integrity.

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A Full Body Gumdo Game with an Intelligent Cyber Fencer using Multi-modal(3D Vision and Speech) Interface (멀티모달 인터페이스(3차원 시각과 음성 )를 이용한 지능적 가상검객과의 전신 검도게임)

  • 윤정원;김세환;류제하;우운택
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.4
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    • pp.420-430
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    • 2003
  • This paper presents an immersive multimodal Gumdo simulation game that allows a user to experience the whole body interaction with an intelligent cyber fencer. The proposed system consists of three modules: (i) a nondistracting multimodal interface with 3D vision and speech (ii) an intelligent cyber fencer and (iii) an immersive feedback by a big screen and sound. First, the multimodal Interface with 3D vision and speech allows a user to move around and to shout without distracting the user. Second, an intelligent cyber fencer provides the user with intelligent interactions by perception and reaction modules that are created by the analysis of real Gumdo game. Finally, an immersive audio-visual feedback by a big screen and sound effects helps a user experience an immersive interaction. The proposed system thus provides the user with an immersive Gumdo experience with the whole body movement. The suggested system can be applied to various applications such as education, exercise, art performance, etc.

Scalable Collaborative Filtering Technique based on Adaptive Clustering (적응형 군집화 기반 확장 용이한 협업 필터링 기법)

  • Lee, O-Joun;Hong, Min-Sung;Lee, Won-Jin;Lee, Jae-Dong
    • Journal of Intelligence and Information Systems
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    • v.20 no.2
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    • pp.73-92
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    • 2014
  • An Adaptive Clustering-based Collaborative Filtering Technique was proposed to solve the fundamental problems of collaborative filtering, such as cold-start problems, scalability problems and data sparsity problems. Previous collaborative filtering techniques were carried out according to the recommendations based on the predicted preference of the user to a particular item using a similar item subset and a similar user subset composed based on the preference of users to items. For this reason, if the density of the user preference matrix is low, the reliability of the recommendation system will decrease rapidly. Therefore, the difficulty of creating a similar item subset and similar user subset will be increased. In addition, as the scale of service increases, the time needed to create a similar item subset and similar user subset increases geometrically, and the response time of the recommendation system is then increased. To solve these problems, this paper suggests a collaborative filtering technique that adapts a condition actively to the model and adopts the concepts of a context-based filtering technique. This technique consists of four major methodologies. First, items are made, the users are clustered according their feature vectors, and an inter-cluster preference between each item cluster and user cluster is then assumed. According to this method, the run-time for creating a similar item subset or user subset can be economized, the reliability of a recommendation system can be made higher than that using only the user preference information for creating a similar item subset or similar user subset, and the cold start problem can be partially solved. Second, recommendations are made using the prior composed item and user clusters and inter-cluster preference between each item cluster and user cluster. In this phase, a list of items is made for users by examining the item clusters in the order of the size of the inter-cluster preference of the user cluster, in which the user belongs, and selecting and ranking the items according to the predicted or recorded user preference information. Using this method, the creation of a recommendation model phase bears the highest load of the recommendation system, and it minimizes the load of the recommendation system in run-time. Therefore, the scalability problem and large scale recommendation system can be performed with collaborative filtering, which is highly reliable. Third, the missing user preference information is predicted using the item and user clusters. Using this method, the problem caused by the low density of the user preference matrix can be mitigated. Existing studies on this used an item-based prediction or user-based prediction. In this paper, Hao Ji's idea, which uses both an item-based prediction and user-based prediction, was improved. The reliability of the recommendation service can be improved by combining the predictive values of both techniques by applying the condition of the recommendation model. By predicting the user preference based on the item or user clusters, the time required to predict the user preference can be reduced, and missing user preference in run-time can be predicted. Fourth, the item and user feature vector can be made to learn the following input of the user feedback. This phase applied normalized user feedback to the item and user feature vector. This method can mitigate the problems caused by the use of the concepts of context-based filtering, such as the item and user feature vector based on the user profile and item properties. The problems with using the item and user feature vector are due to the limitation of quantifying the qualitative features of the items and users. Therefore, the elements of the user and item feature vectors are made to match one to one, and if user feedback to a particular item is obtained, it will be applied to the feature vector using the opposite one. Verification of this method was accomplished by comparing the performance with existing hybrid filtering techniques. Two methods were used for verification: MAE(Mean Absolute Error) and response time. Using MAE, this technique was confirmed to improve the reliability of the recommendation system. Using the response time, this technique was found to be suitable for a large scaled recommendation system. This paper suggested an Adaptive Clustering-based Collaborative Filtering Technique with high reliability and low time complexity, but it had some limitations. This technique focused on reducing the time complexity. Hence, an improvement in reliability was not expected. The next topic will be to improve this technique by rule-based filtering.