• Title/Summary/Keyword: User Experiment

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RAN-aCGH: R GUI Tools for Analysis and Visualization of an Array-CGH Experiment

  • Kim, Sang-Cheol;Kim, Byung-Soo
    • Genomics & Informatics
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    • v.5 no.3
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    • pp.137-139
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    • 2007
  • RAN-aCGH is an R GUI tool for the analysis and visualization of array comparative genomic hybridization (array-CGH) experiments. The tool consists of data-loading, preprocessing for missing data, several methods for statistical identification of DNA copy number aberration, and visualization of the copy number change. RAN-aCGH requires a single input format, provides various visualizations, and allows the addition of a new statistical method, all in a user-friendly graphic user interface (GUI).

Implementation and Evaluation of an Educational AppBook with User Interaction (사용자 인터랙션을 지원하는 교육용 앱북의 구현 및 평가)

  • Choi, Jong Myung;Lee, Young Ho;Lee, Sang Il
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.2
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    • pp.121-129
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    • 2014
  • As e-books have been becoming common, the market for digital textbooks also has been expected to grow rapidly. In this paper, we introduce our experience of developing interactive e-books with Unity3D, and the result of user's experiment of using the books. The e-books are targeted to the lower grades in elementary schools, and they are a series of a fairy tale story with educational information on flat tide. They support rich user interactions such as dragging and clicking objects and rich media including 3D animations, videos, pictures, and augmented reality. We separate educational information from the main story in order to meet some incompatible issues among story, education, and user interaction. We conducted user experiments with twenty four 4th grade students and 95.8% (23 from 24) of them liked the e-books. They also thought the e-books would help them study about flat tide and sea creatures in there.

An Untraceable ECC-Based Remote User Authentication Scheme

  • Mehmood, Zahid;Chen, Gongliang;Li, Jianhua;Albeshri, Aiiad
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.3
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    • pp.1742-1760
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    • 2017
  • Recent evolution in the open access internet technology demands that the identifying information of a user must be protected. Authentication is a prerequisite to ensure the protection of user identification. To improve Qu et al.'s scheme for remote user authentication, a recent proposal has been published by Huang et al., which presents a key agreement protocol in combination with ECC. It has been claimed that Huang et al. proposal is more robust and provides improved security. However, in the light of our experiment, it has been observed that Huang et al.'s proposal is breakable in case of user impersonation. Moreover, this paper presents an improved scheme to overcome the limitations of Huang et al.'s scheme. Security of the proposed scheme is evaluated using the well-known random oracle model. In comparison with Huang et al.'s protocol, the proposed scheme is lightweight with improved security.

A Consecutive Motion and Situation Recognition Mechanism to Detect a Vulnerable Condition Based on Android Smartphone

  • Choi, Hoan-Suk;Lee, Gyu Myoung;Rhee, Woo-Seop
    • International Journal of Contents
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    • v.16 no.3
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    • pp.1-17
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    • 2020
  • Human motion recognition is essential for user-centric services such as surveillance-based security, elderly condition monitoring, exercise tracking, daily calories expend analysis, etc. It is typically based on the movement data analysis such as the acceleration and angular velocity of a target user. The existing motion recognition studies are only intended to measure the basic information (e.g., user's stride, number of steps, speed) or to recognize single motion (e.g., sitting, running, walking). Thus, a new mechanism is required to identify the transition of single motions for assessing a user's consecutive motion more accurately as well as recognizing the user's body and surrounding situations arising from the motion. Thus, in this paper, we collect the human movement data through Android smartphones in real time for five targeting single motions and propose a mechanism to recognize a consecutive motion including transitions among various motions and an occurred situation, with the state transition model to check if a vulnerable (life-threatening) condition, especially for the elderly, has occurred or not. Through implementation and experiments, we demonstrate that the proposed mechanism recognizes a consecutive motion and a user's situation accurately and quickly. As a result of the recognition experiment about mix sequence likened to daily motion, the proposed adoptive weighting method showed 4% (Holding time=15 sec), 88% (30 sec), 6.5% (60 sec) improvements compared to static method.

A User-driven Visual Occlusion Method for Measuring the Visual Demand of In-Vehicle Information Systems (IVIS) (차내 정보 시스템의 시각적 요구 평가를 위한 사용자 주도의 시각 차폐 기법)

  • Park, Jung-Chul
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.3
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    • pp.49-54
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    • 2009
  • Visual occlusion method is a visual demand measuring technique which uses periodic vision/occlusion cycle to simulate driving environment. It became one of the most popular techniques for the evaluation of in-vehicle interfaces due to its robustness and cost-effectiveness. However, it has a limitation in that the vision/occlusion cycle forces the user to use the IVIS at a predetermined pace, while a driver decides when to use the device on his/her own in actual driving. This paper proposes a user-driven visual occlusion method for measuring the visual demand of in-vehicle interfaces. An experiment was conducted to examine the visual demand of an in-vehicle interface prototype using both the existing (system-driven) occlusion method and the proposed (user-driven) one. Two in-vehicle tasks were evaluated: address input and radio tuning. The results showed that, for the radio tuning task, there were significant differences in total shutter open time and resumability ratio between the methods. The user-driven visual occlusion method not only allows a better representation of drivers' behavior, but it also seems to provide more information on the chunkability of a task.

User Authentication Based on Keystroke Dynamics of Free Text and One-Class Classifiers (자유로운 문자열의 키스트로크 다이나믹스와 일범주 분류기를 활용한 사용자 인증)

  • Seo, Dongmin;Kang, Pilsung
    • Journal of Korean Institute of Industrial Engineers
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    • v.42 no.4
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    • pp.280-289
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    • 2016
  • User authentication is an important issue on computer network systems. Most of the current computer network systems use the ID-password string match as the primary user authentication method. However, in password-based authentication, whoever acquires the password of a valid user can access the system without any restrictions. In this paper, we present a keystroke dynamics-based user authentication to resolve limitations of the password-based authentication. Since most previous studies employed a fixed-length text as an input data, we aims at enhancing the authentication performance by combining four different variable creation methods from a variable-length free text as an input data. As authentication algorithms, four one-class classifiers are employed. We verify the proposed approach through an experiment based on actual keystroke data collected from 100 participants who provided more than 17,000 keystrokes for both Korean and English. The experimental results show that our proposed method significantly improve the authentication performance compared to the existing approaches.

A Platform for Remote Collaborative Experiment (원격 공동 실험을 위한 플랫폼)

  • Kim, Sang-Wook;Jin, Min;Sonn, Jong-Kyung;Kim, Woo-Nyon;Kim, Jeong-Mi
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.2
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    • pp.206-215
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    • 2000
  • This paper is concerned with the development of PCS(Platform for Collaborative System), which is a platform for development of remote collaborative experiment systems. Platform does not aim at the development of special-domain applications. This system implies the common development environments which can develop all-domain applications. PCS consists of collaborative experimental objects such as communication, session, user, application, media, message object and management objects that have management functions. Management objects are made up of collaborative experimental objects and operations which manipulate control information and data. It also supports application sharing for making single user interface of experimental applications to multi-user interface. Application sharing also supports instruments control on the remote site. PCS platform supports total environments for remote collaborative experiment and can be used as infrastructure to all kinds of collaboratory systems.

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A Study on the Possibility of User Classification by Web-Using Types (웹 이용행태에 따른 사용자분류 가능성에 관한 연구)

  • Shin, Mok-Young;Kim, Byoung-Uk
    • Archives of design research
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    • v.19 no.1 s.63
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    • pp.317-328
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    • 2006
  • So far, the behaviors of Web users have been predicted or analyzed mostly by their demographic characteristics or by considering in which context they gain access to that. But now there is a question about whether those characteristics are the only factors to trigger their use of Web. If the answer is not affirmative, what types of additional factors could cause such an action and how they characterize it should be discussed. User profile information has been considered one of the crucial elements to define user characteristics in user-centered UI design sector, and in order to apply it to UI design, it's needed to meditate on the above-mentioned questions. In this study, it's first attempted to have a good understanding of the users of different media and to review existing user classification methods. Next, user classification variables and relevant scales were prepared to sort out users according to their type of using Web, and case study was conducted to identify the behavioral characteristics of users and classify them according to their behavioral features. Finally, the user profile features of individual user groups were figured out based on data that were gathered by making an experiment, and data mapping was fulfilled between the behavioral characteristics and user profile characteristics to find out what types of behaviors were caused by the characteristics of user profile. As a result, it's found that user characteristics could have an impact on not only their general information and relevant contexts but their attitude of using different media and personality type. There were some problems with the experimental design, but more accurate information on the relationship of user behaviors to user profile characteristics will be obtained if those problems are eliminated. As user behaviors could be predicted only by user profile characteristics, user classification is expected to make a contribution to enhancing the efficiency of UI design.

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The Elderly's Error Characteristics in Some Human Interactions (자극에 대한 상호작용 관점에서의 노인의 오류 특성)

  • Jung, Kwang-Tae
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.1
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    • pp.109-115
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    • 2011
  • In this research, three topics were studied for the elderly. The first was the elderly's error characteristics for tracing task and the second was for depth perception. The characteristics were compared with the young's. Twenty two old people and twenty two young people participated in the tracing experiment, respectively. In the depth perception experiment, twenty three old people and twenty two young people participated. A depth perception apparatus and a tracing one were used in the experiment. In the depth perception error, a significant difference was not detected on gender. However significant differences were detected with age and viewing distance. In the tracing error, significant difference was detected with age, also. The third experiment was push-button operation and fifteen old people participated in the experiment. As the result, operation time error was increased with the button size and the moving distance. The result of this study will be able to be considered in its user interface design to reduce the elderly's error while using a product.

Methodology for Search Intent-based Document Recommendation

  • Lee, Donghoon;Kim, Namgyu
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.6
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    • pp.115-127
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    • 2021
  • It is not an easy task for a user to find the correct documents that a user really wanted at once from a vast amount of the search results. For this reason, various methods of recommending documents by taking the user's preferences into consideration based on the user's document browsing history have been proposed. However, the document recommendation methodology based on the document browsing history also has a limitation that only the information the user has viewed is utilized, but the intent of the user searching for the document is not fully utilized. Therefore, we propose a document recommendation method based on the user's search intent that utilizes information on "Why" the user reads the document, instead of the information on "Who" reads the document. In order to confirm the feasibility of the proposed methodology, an experiment was conducted by analyzing 239,438 actual user's search history of one of the most popular e-commerce platform companies in Korea. As a result, our methodology showed superior performance compared to the existing content-based or simple browsing history-based recommendation model.