• 제목/요약/키워드: User Experience Differences

검색결과 116건 처리시간 0.027초

텍스트 마이닝을 활용한 ASMR 콘텐츠 분야에 따른 소비자 인식 및 구전효과 차이점 분석: ASMR 제품리뷰 및 ASMR How-to 콘텐츠 중심으로 (The User Perception in ASMR Marketing Content through Social Media Text-Mining: ASMR Product Review Content vs ASMR How-to Content)

  • ;최재원
    • 한국정보시스템학회지:정보시스템연구
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    • 제30권4호
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    • pp.1-20
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    • 2021
  • Purpose Nowadays, Autonomous Sensory Meridian Response (ASMR) is rapidly growing in popularity and increasingly appearing in marketing. Not even in TV commercial advertisement, ASMR also fast growing in one-person media communication, many brands and social media influencers used ASMR for their marketing contents. The purpose of this study is to measure consumers' perceptions about the products in ASMR marketing content and compare the differences in communication effect of ASMR content creator between product review and how-to in the same Macro tier influencer - the YouTuber that has 10,000-100,000 subscribers. Design/methodology/approach The research methods selected ASMRtist that do product review content and how-to content, Text comments data was collected from 200 videos of tech-device review videos and beauty-fashion videos. A total of 52,833 text comments were analyzed by applying the LDA topic modeling algorithm and social network analysis. Findings Through the result, we can know that ASMR is good at taking attention of viewers with ASMR triggers. In the Tech device reviews field, ASMR viewers also focus on the product like product's performance and purchase. However, there are many topics related to reaction of ASMR sound, trigger, relaxation. In the Beauty-fashion field, viewers' topics mainly focus on the reaction of the ASMR trigger, response to ASMRtist and other topics are talking about makeup - fashion, product, purchase. From LDA result, many ASMR viewers comment that they feel more comfortable when watching the marketing content that uses ASMR. This result has shown that ASMR marketing contents have a good performance in terms of user watching experience, so applying ASMR can take more consumer intention. And the result of social network analysis showed that product review ASMRtist have a higher communication effectiveness than how-to ASMRtist in the same tier. As an influencer marketing strategy, this study provides information to establish an efficient advertising strategy by using influencers that create ASMR content.

컴퓨터 매개환경에서의 Flow 경험과 시간감각의 왜곡 : 매체환경 간 비교연구 (Flow Experiences and Distorted Sense of Time in Computer-Mediated Environment : Comparative Study of Media Environments)

  • 장필식
    • 한국콘텐츠학회논문지
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    • 제7권4호
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    • pp.83-90
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    • 2007
  • Flow는 심리학 분야로부터 차용되어 컴퓨터와 인터넷 사용 시 사용자의 긍정적 경험을 설명하는 주요 개념으로 이용되고 있다. 컴퓨터 매개환경(CME: Computer-Mediated Environment)에서 flow 경험은 탐구적 행위와 통신, 학습을 촉진시키며 긍정적 감성을 유발한다고 한다. 본 연구에서는 컴퓨터 매개환경과 전통적인 지필(紙筆)(paper-pencil)환경에서의 비교 실험을 통해, 매체환경(media environment) 간 사용자의 flow 경험 차이를 검증하였다. 실험결과, '재미(enjoyment)' 이외의 대부분의 flow 경험 차원(dimension)에서 매체환경 간 차이를 보이지 않았다. 그러나 사용자들이 느끼는 시간감각의 왜곡(distorted sense of time)은 두 매체환경 간에 유의한 차이가 있는 것으로 나타났다.

Service Satisfaction and Continuous Use Intention on Omnichannel-Based Pickup Service

  • LEE, Kyoung-Hee;KIM, Bo-Young
    • 유통과학연구
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    • 제19권10호
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    • pp.5-15
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    • 2021
  • Purpose: This study aims to present individual motivation and channel characteristics affecting omnichannel service use, as well as the effect relationship of the brand factor on consumption value, service satisfaction, and continuous usability based on convenience store pickup service, one of online shopping customers' omnichannel use services. Primarily, this study divided consumption value into emotional value and functional value and examined the consumption value characteristics of omnichannel-based pickup service customers. Research design, data and methodology: A questionnaire survey was carried out targeting 324 consumers having the omnichannel-based pickup service user experience in online shopping in Korea. A confirmatory factor analysis and path analysis were carried out based on the structural equation to verify hypotheses. Results: According to the analysis result, individual motivation affected the emotional value, and the omnichannel characteristics affected functional value. The brand effect influenced both emotional and functional values. The emotional value affected continuous use intention, and the functional value affected service satisfaction. Conclusions: Therefore, consumers' emotional and functional values showed differences in consumption behavior. In online shopping companies' marketing strategy construction for omnichannel, it was confirmed that a differentiated approach is needed depending on the strategic goal of satisfaction improvement and continuous use intention consolidation.

연령, 성별 및 상황적 요인이 자율주행 제어권 전환 수행도에 미치는 영향 (The Effects of Age, Gender, and Situational Factors on Take-Over Performance in Automated Driving)

  • 박명옥;손준우
    • 자동차안전학회지
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    • 제14권4호
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    • pp.70-76
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    • 2022
  • This paper investigates the effects of age, gender, and situational factors on take-over performance in automated driving. The existing automated driving systems still consider a driver as a fallback-ready user who is receptive to take-over requests. Thus, we need to understand the impact of situations and human factors on take-over performance. 34 drivers drove on a simulated track, consisting of one baseline and four event scenarios. The data, including the brake reaction time and the standard deviation of lane position, and physiological data, including the heart rate and skin conductance, were collected. The analysis was performed using repeated-measures ANOVA. The results showed that there were significant age, gender, and situational differences in the takeover performance and mental workload. Findings from this study indicated that older drivers may face risks due to their degraded driving performance, and female drivers may have a negative experience on automated driving.

PC 통신 및 인터넷 이용자의 통신판매를 통한 의류제품 구매성향 (The Apparel Product Purchasing Tendency of PC Communication and Internet Users in Home Shopping)

  • 이은진;홍병숙
    • 한국의류학회지
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    • 제23권7호
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    • pp.1007-1018
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    • 1999
  • The purpose of this study were : 1) to examine the apparel product purchasing tendency of PC communication and internet users in home shopping 2) to analyze the difference of apparel product purchasing tendency accordint to consumer factors. The data was administered to 160 subjects who had communicated the PC communication and internet. And the data was collected from May through August in 1998. SPSS package was used for analysis and the following methods such as Means Percentage Frequencies Factor analysis Crosstabulation analysis t-test and one-way ANOVA, The results of this study were as follows : 1) The users of PC communication and internet were young and high-education level and a metropolitan area dwellers. They received a purchase offer through catalog PC communication and internet cable TV and paid out credit card Experience to purchasing apparel product of home shopping was very low but intention to purchasing was relative high. item that consumer wanted to buy using home shopping were casual clothing and fashion goods which were not important to fit and without regard to style. 2) Between purchasing apparel product of home shopping and mainly consideration factors were shown to have the significant differences according to age residential quarters whether or not marriage. income level. A metropolitan area dwellers the low-age unmarried and the low-income groups thought much of convenience shopping time and effort's saving. A person of the higher-income and the married thought much of the facility of an exchange or returned goods. A region dwellers were to purchase a speciality product or gift goods. 3) Between purchasing apparel product of home shopping and satisfaction degree were shown to have significant differences according to sex whether or not marriage education level an occupation. The woman than the man was satisfied with the benefit of the shopping time and effort's saving. And the unmarried than the married was satisfied with the benefit of the home shopping's convenience. The higher-education level than the lower-education level was satisfied with the quality guarantee of the product.

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온라인열람목록의 탐색유형과 탐색성과에 관한 분석-국립중앙도서관 이용자를 대상으로 -

  • 장혜란;석경임
    • 한국도서관정보학회지
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    • 제22권
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    • pp.139-169
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    • 1995
  • The purpose of this study is to analyze the search pattern and search outcome of the National Central Library OPAC users by measuring their success rates and identifying the factors of failure and the personal background which bring about the differences of the search outcome. Various methods have been used for the study. Personal interview was used to find the pattern of the search, observation method was used to investigate the search process and the failure factors, and a questionnaire was used to survey personal background of searchers. The data were collected during the period of 7 days from April 17, 1995 through April 23, 1995. The search of 1, 217 cases, sampling systematically 25% out of the whole users, were collected and analyzed for the study. The findings of the study can be summarized as follows : First, in regard to the pattern, known-item search(72.6%) was preferred to the subject search(27.4%) and in case of known-item search the access point used were in the order of title, author, title and author. Second, the overall success rate of known-item search was 50.3% and the success rates were in order of author and date, title, and author. The failure factors of known-item search were divided into users factor of 67% and the database factor of 33%, respectively. Third, in case of subject search, its overall success rate was 44.1% and the keyword was the major access point, and the average of precision ratio was very low. Fourth, the analysis of the personal background related to the search outcome has shown significant differences by sex, the experience of using OPAC, education level, and the frequency of using other information retrieval systems. Based on the results the following suggestions can be made to improve the search outcome : First, the system should be su n.0, pplemented online help function to assist users to overcome the failure during search. Second, user instruction in group or individual should be implemented for the users to understand the system.

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Gender Differences in the Sensitivity and Displeasure Caused by the Vibration Stimuli Applied to the Forearm in Upper Limb Amputees

  • Kim, Sol Bi;Ko, Chang-Yong;Chang, Yun Hee;Kim, Gyoo Suk;Kim, Sin Ki
    • 대한인간공학회지
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    • 제32권4호
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    • pp.355-361
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    • 2013
  • Objective: The aim of this study is to investigate the gender-differences in vibrotactile responses(sensitivity and displeasure) of residual forearm simulated by vibration stimulation in upper limb(trans-radial) amputees. Background: Several studies have reported that vibration stimulation using the haptic vibrator is one the most effective methods for delivering sensation to an amputees. However, few studies have reported the perception to haptic vibratory stimulus, particularly sensitivity and displeasure. Method: We set up a custom-made vibration stimulation system that included 6 actuators(3 medial parts and 3 lateral parts) and a graphical user interface(GUI)-based acquisition system to investigate changes in residual somatosensory sensibility and displeasure in the forearm of upper limb(trans-radial) amputees. Vibration actuators were attached at the 25%-point on the proximal forearm. Stimulation with 32Hz, 64Hz, or 149Hz of frequency was used for the sensitivity tests and with 32~257Hz of frequency was used for the discomfort experiments. The subjective responses were evaluated on a 10 point scale. Results: The results showed that vibrotactile sensory perception in male amputees were higher than that in female amputees. In male amputees, the response at lateral area of forearm was the most sensitive than medial area; but, female amputees showed similar sensitive areas. Subjects did not experience any discomfort during vibrotactile stimuli. Conclusion: Vibrotactile response in the amputees was dependent on gender as well as area stimulated by vibration. Application: The results might contribute to develop the vibrotactile feedback system for the amputees.

국립세종도서관 정책정보서비스 활성화를 위한 이용자 정보행태 분석 (Analysis of User Information Behaviors for the Improvement of Policy Information Services of National Library of Korea, Sejong)

  • 이종욱;박성재;최재황
    • 한국비블리아학회지
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    • 제30권3호
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    • pp.111-128
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    • 2019
  • 본 연구는 국립세종도서관의 정책정보서비스를 활성화하기 위한 노력의 일환으로 수행한 것이다. 구체적으로 정책정보 이용자의 정보이용 행태, 국립세종도서관 정책정보서비스 이용행태, 이용자 직업 유형별(공직자, 연구원, 사서) 정책정보 이용행태 차이를 분석하였다. 정책정보 이용자를 대상으로 온라인 설문조사를 실시하였으며, 총 331명이 설문응답을 완료하였다. 연구결과, 전체 설문 응답자가 빈번하게 이용하는 자료의 유형은 연구보고서, 학술논문, 일반도서 등의 순이었으며, 이러한 자료 입수를 위해 주로 검색포털 사이트와 정책정보사이트를 활용하는 것으로 나타났다. 응답자의 47.7%는 세종도서관의 정책정보서비스를 인지하고 있으며, 이용한 경험이 있었다. 나아가 응답자의 직업에 따라 선호하는 정책정보의 유형, 국립세종도서관 정책정보서비스 인지도, 이용경험 및 경로 등에 차이가 있음을 확인하였다. 이를 토대로 정책정보 특화도서관인 국립세종도서관은 서비스 표적 집단에 대한 보다 심도 있는 이해를 바탕으로 서비스를 개선할 필요가 있음을 제시하였다.

Hi, KIA! 기계 학습을 이용한 기동어 기반 감성 분류 (Hi, KIA! Classifying Emotional States from Wake-up Words Using Machine Learning)

  • 김태수;김영우;김근형;김철민;전형석;석현정
    • 감성과학
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    • 제24권1호
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    • pp.91-104
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    • 2021
  • 본 연구에서는 승용차에서 사람들이 기기를 사용하기 위해 사용하는 기동어인 "Hi, KIA!"의 감성을 기계학습을 기반으로 분류가 가능한가에 대해 탐색하였다. 감성 분류를 위해 신남, 화남, 절망, 보통 총 4가지 감정별로 3가지 시나리오를 작성하여, 자동차 운전 상황에서 발생할 수 있는 12가지의 사용자 감정 시나리오를 제작하였다. 시각화 자료를 기반으로 총 9명의 대학생을 대상으로 녹음을 진행하였다. 수집된 녹음 파일의 전체 문장에서 기동어 부분만 별도로 추출하는 과정을 거쳐, 전체 문장 파일, 기동어 파일 총 두 개의 데이터 세트로 정리되었다. 음성 분석에서는 음향 특성을 추출하고 추출된 데이터를 svmRadial 방법을 이용하여 기계 학습 기반의 알고리즘을 제작해, 제작된 알고리즘의 감정 예측 정확성 및 가능성을 파악하였다. 9명의 참여자와 4개의 감정 카테고리를 통틀어 기동어의 정확성(60.19%: 22~81%)과 전체 문장의 정확성(41.51%)을 비교했다. 또한, 참여자 개별로 정확도와 민감도를 확인하였을 때, 성능을 보임을 확인하였으며, 각 사용자 별 기계 학습을 위해 선정된 피쳐들이 유사함을 확인하였다. 본 연구는 기동어만으로도 사용자의 감정 추출과 보이스 인터페이스 개발 시 기동어 감정 파악 기술이 잠재적으로 적용 가능한데 대한 실험적 증거를 제공할 수 있을 것으로 기대한다.

백두대간 등산로 이용행태 및 환경영향 수준에 대한 이용객 인식 (A Study on the Characteristics of Trail Use and Trail Users' Perception Regarding Visitor Impact Levels on Baekdudaegan Trails of Korea)

  • 유기준;김정민
    • 한국환경생태학회지
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    • 제23권6호
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    • pp.603-612
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    • 2009
  • 본 연구는 백두대간 등산로가 지닌 자원과 이용의 특성, 등산이용에 따른 환경영향에 대한 등산객 인식을 파악함으로써 이용과 관리상의 현안과제를 도출하고 등산경험 제고와 보다 효과적인 백두대간 등산로 관리정책의 입안과 집행을 위한 자료를 제공하기 위한 목적으로 수행되었다. 이를 위해 백두대간 등산로를 입지와 지형적 특성을 고려한 3가지 유형으로 구분하여 각 구간별 이용행태와 등산객에 의해 발생할 수 있는 생태적, 물리적, 사회적 환경요소들의 영향수준에 대한 등산객의 인식을 분석하였다. 분석결과 이용행태는 구간별로 차이를 보이지 않았으며 백두대간 등산로는 휴양이나 여행과 같은 다목적의 이용보다는 순수한 등산의 목적지로 인식되고 있는 것으로 나타났다. 등산로 주변 생태적 환경은 이용 만족도와 상관관계를 보이지 않았으나 등산로 폭과 같은 물리적 환경의 변형은 백두대간 이용경험에 부정적 영향을 미치는 요인으로 나타났다. 사회적 환경 지표의 경우는 만족도와 상관관계가 없는 것으로 분석되었는데 이는 현행 백두대간 등산로의 이용밀도가 낮은 것에 기인한 결과로 판단된다. 백두대간 등산로의 생태적, 물리적, 사회적 환경에의 영향은 비교적 양호한 수준으로 현재까지 이용 경험의 질 저하는 나타나고 있지 않으나 향후 이용수준의 증가가 예상됨에 따라 제환경 영향요소간의 상호작용과 변화를 모니터할 수 있는 체계적 관리방안의 도입이 필요하다.