• Title/Summary/Keyword: User Device Framework

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Augmented Reality Framework for Data Visualization Based on Object Detection and Digital Twins

  • Pham, Hung;Nguyen, Linh;Huynh, Nhut;Lee, Yong-Ju;Park, Man-Woo
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.1138-1145
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    • 2022
  • While pursuing digitalization and paperless projects, the construction industry needs to settle on how to make the most of digitized data and information. On-site workers, who currently rely on paper documents to check and review design and construction plans, will need alternative ways to efficiently access the information without using any paper. Augmented Reality is a potential solution where the information customized to a user is aligned with the physical world. This paper proposes the Augmented Reality framework to deliver the information on on-site resources (e.g., workers and equipment) using head-mounted devices. The proposed framework was developed by interoperating Augmented Reality-supported devices and a digital twin platform in which all information related to ongoing tasks is accumulated in real-time. On-site resources appearing in the user's field of view are automatically detected by an object detection algorithm and then assigned to the corresponding information by matching the data in the digital twin platform. Preliminary experiments show the feasibility of the proposed framework. Worker detection results can be visualized on HoloLens 2 in near real-time, and the matching process obtained the accuracy greater than 88%.

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Content-Aware D2D Caching for Reducing Visiting Latency in Virtualized Cellular Networks

  • Sun, Guolin;Al-Ward, Hisham;Boateng, Gordon Owusu;Jiang, Wei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권2호
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    • pp.514-535
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    • 2019
  • Information-centric networks operate under the assumption that all network components have built-in caching capabilities. Integrating the caching strategies of information centric networking (ICN) with wireless virtualization improves the gain of virtual infrastructure content caching. In this paper, we propose a framework for software-defined information centric virtualized wireless device-to-device (D2D) networks. Enabling D2D communications in virtualized ICN increases the spectral efficiency due to reuse and proximity gains while the software-defined network (SDN) as a platform also simplifies the computational overhead. In this framework, we propose a joint virtual resource and cache allocation solution for latency-sensitive applications in the next-generation cellular networks. As the formulated problem is NP-hard, we design low-complexity heuristic algorithms which are intuitive and efficient. In our proposed framework, different services can share a pool of infrastructure items. We evaluate our proposed framework and algorithm through extensive simulations. The results demonstrate significant improvements in terms of visiting latency, end user QoE, InP resource utilization and MVNO utility gain.

STEPSTONE: An Intelligent Integration Architecture for Personal Tele-Health

  • Helal, Sumi;Bose, Raja;Chen, Chao;Smith, Andy;De Deugd, Scott;Cook, Diane
    • Journal of Computing Science and Engineering
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    • 제5권3호
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    • pp.269-281
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    • 2011
  • STEPSTONE is a joint industry-university project to create open source technology that would enable the scalable, "friction-free" integration of device-based healthcare solutions into enterprise systems using a Service Oriented Architecture (SOA). Specifically, STEPSTONE defines a first proposal to a Service Oriented Device Architecture (SODA) framework, and provides for initial reference implementations. STEPSTONE also intends to encourage a broad community effort to further develop the framework and its implementations. In this paper, we present SODA, along with two implementation proposals of SODA's device integration. We demonstrate the ease by which SODA was used to develop an end-to-end personal healthcare monitoring system. We also demonstrate the ease by which the STEPSTONE system was extended by other participants - Washington State University - to include additional devices and end user interfaces. We show clearly how SODA and therefore SODA devices make integration almost automatic, replicable, and scalable. This allows telehealth system developers to focus their energy and attention on the system functionality and other important issues, such as usability, privacy, persuasion and outcome assessment studies.

유비쿼터스 Privacy-Aware Web Services Framework 설계 (Design of Framework for Ubiquitous Privacy-Aware Web Services)

  • 송유진;이동혁
    • 한국전자거래학회지
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    • 제11권2호
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    • pp.13-30
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    • 2006
  • 웹서비스는 플랫폼 독립적 인 소프트웨어 어플리케이션으로 이기종간 상호 연동성이 필요한 유비쿼터스 컴퓨팅에 가장 적합한 기술이라 할 수 있다. 유비쿼터스 웹서비스는 어떠한 단말이나 네트워크 환경에서도 다양한 응용 서비스를 연계/융합/이용할 수 있도록 하는 미래형 웹서비스 기술이다. [7] 유비쿼터스의 주요 특징으로서 상황 인식 (context-aware)을 고려하여 유비쿼터스 웹서비스 환경을 구축하기 위해서는 상황 인식에 대한 처리가 필요하다. 아울러 상황 인식은 실시간으로 변하는 개인정보를 수집하므로 사용자에 대한 프라이버시 문제가 함께 고려되어야 한다. 그러나 현재의 웹서비스 표준은 Context의 전달에 대해 구체적으로 명시하지 않고 있으며 따라서 Context 정보를 유연성 있게 부가할 수 있는 프레임워크 구조가 필요하다. 제안한 프레임워크는 Contex에 대한 확장성을 부여하고 세션마다 Contex 정보를 유연하게 전달할 수 있다. 따라서 기존 프레임워크에서 발생할 수 있는 SOAP메시지의 Context오버헤드 문제를 해결할 수 있다. 또한 사용자 Preference에 따라 Context의 공개 여부가 결정되므로 사용자의 프라이버시 문제를 해결하고 있다.

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Agent Mobility in Human Robot Interaction

  • Nguyen, To Dong;Oh, Sang-Rok;You, Bum-Jae
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2005년도 제36회 하계학술대회 논문집 D
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    • pp.2771-2773
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    • 2005
  • In network human-robot interaction, human can access services of a robot system through the network The communication is done by interacting with the distributed sensors via voice, gestures or by using user network access device such as computer, PDA. The service organization and exploration is very important for this distributed system. In this paper we propose a new agent-based framework to integrate partners of this distributed system together and help users to explore the service effectively without complicated configuration. Our system consists of several robots. users and distributed sensors. These partners are connected in a decentralized but centralized control system using agent-based technology. Several experiments are conducted successfully using our framework The experiments show that this framework is good in term of increasing the availability of the system, reducing the time users and robots needs to connect to the network at the same time. The framework also provides some coordination methods for the human robot interaction system.

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Internet content transcoding framework for heterogeneous client devices

  • Kim, Jae-Hong;Jang, Min-Su;Sohn, Joo-Chan;Baik, Jong-Myeong;Lee, Sang-Jo
    • 한국전자거래학회:학술대회논문집
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    • 한국전자거래학회 2001년도 International Conference CALS/EC KOREA
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    • pp.379-391
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    • 2001
  • In this paper, we presented function catalogs that Internet content transcoding system for heterogeneous client devices must offer, and, we proposed content transcoding framework architecture that is good in extensibility. This transcoding framework can accommodate each transcoder in efficient way using device capability and user preference information based on W3C's CC/PP and Wap forum's UAProf specification. This architecture offers advantages that can add developed transcoder dynamically in Plug-In form later.

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CCTV-Based Multi-Factor Authentication System

  • Kwon, Byoung-Wook;Sharma, Pradip Kumar;Park, Jong-Hyuk
    • Journal of Information Processing Systems
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    • 제15권4호
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    • pp.904-919
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    • 2019
  • Many security systems rely solely on solutions based on Artificial Intelligence, which are weak in nature. These security solutions can be easily manipulated by malicious users who can gain unlawful access. Some security systems suggest using fingerprint-based solutions, but they can be easily deceived by copying fingerprints with clay. Image-based security is undoubtedly easy to manipulate, but it is also a solution that does not require any special training on the part of the user. In this paper, we propose a multi-factor security framework that operates in a three-step process to authenticate the user. The motivation of the research lies in utilizing commonly available and inexpensive devices such as onsite CCTV cameras and smartphone camera and providing fully secure user authentication. We have used technologies such as Argon2 for hashing image features and physically unclonable identification for secure device-server communication. We also discuss the methodological workflow of the proposed multi-factor authentication framework. In addition, we present the service scenario of the proposed model. Finally, we analyze qualitatively the proposed model and compare it with state-of-the-art methods to evaluate the usability of the model in real-world applications.

Design of Real-Time CAN Framework Based on Plug and Play Functionality

  • Kim, Sungheo;Hwang, Kwang-il
    • Journal of Information Processing Systems
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    • 제13권2호
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    • pp.348-359
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    • 2017
  • Nowadays most vehicles are equipped with a variety of electronic devices to improve user convenience as well as its performance itself. In order to efficiently interconnect these devices with each other, Controller Area Network (CAN) is commonly used. However, the CAN requires reconfiguration of the entire network when a new device, which is capable of supporting both of transmission and reception of data, is added to the existing network. In addition, since CAN is based on the collision avoidance using address priority, it is difficult that a new node is assigned high priority and eventually it results in transmission delay of the entire network. Therefore, in this paper we propose a new system component, called CAN coordinator, and design a new CAN framework capable of supporting plug and play functionality. Through experiments, we also prove that the proposed framework can improve real-time ability based on plug and play functionality.

특정 대상에 대한 개인 수준의 문화적 성향이 사용자 경험에 미치는 조절효과에 대한 실증적 연구: 미국, 독일, 러시아의 4개 디지털 기기 사용자를 대상으로 (An Empirical Study on How the Moderating Effects of Individual Cultural Characteristics towards a Specific Target Affects User Experience: Based on the Survey Results of Four Types of Digital Device Users in the US, Germany, and Russia)

  • 이인성;최지웅;김소령;이기호;김진우
    • Asia pacific journal of information systems
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    • 제19권1호
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    • pp.113-145
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    • 2009
  • Recently, due to the globalization of the IT(Information Technology) market, devices and systems designed in one country are used in other countries as well. This phenomenon is becoming the key factor for increased interest on cross-cultural, or cross-national, research within the IT area. However, as the IT market is becoming bigger and more globalized, a great number of IT practitioners are having difficulty in designing and developing devices or systems which can provide optimal experience. This is because not only tangible factors such as language and a country's economic or industrial power affect the user experience of a certain device or system but also invisible and intangible factors as well. Among such invisible and intangible factors, the cultural characteristics of users from different countries may affect the user experience of certain devices or systems because cultural characteristics affect how they understand and interpret the devices or systems. In other words, when users evaluate the quality of overall user experience, the cultural characteristics of each user act as a perceptual lens that leads the user to focus on a certain elements of experience. Therefore, there is a need within the IT field to consider cultural characteristics when designing or developing certain devices or systems and plan a strategy for localization. In such an environment, existing IS studies identify the culture with the country, emphasize the importance of culture in a national level perspective, and hypothesize that users within the same country have same cultural characteristics. Under such assumptions, these studies focus on the moderating effects of cultural characteristics on a national level within a certain theoretical framework. This has already been suggested by cross-cultural studies conducted by scholars such as Hofstede(1980) in providing numerical research results and measurement items for cultural characteristics and using such results or items as they increase the efficiency of studies. However, such national level culture has its limitations in forecasting and explaining individual-level behaviors such as voluntary device or system usage. This is because individual cultural characteristics are the outcome of not only the national culture but also the culture of a race, company, local area, family, and other groups that are formulated through interaction within the group. Therefore, national or nationally dominant cultural characteristics may have its limitations in forecasting and explaining the cultural characteristics of an individual. Moreover, past studies in psychology suggest a possibility that there exist different cultural characteristics within a single individual depending on the subject being measured or its context. For example, in relation to individual vs. collective characteristics, which is one of the major cultural characteristics, an individual may show collectivistic characteristics when he or she is with family or friends but show individualistic characteristics in his or her workplace. Therefore, this study acknowledged such limitations of past studies and conducted a research within the framework of 'theoretically integrated model of user satisfaction and emotional attachment', which was developed through a former study, on how the effects of different experience elements on emotional attachment or user satisfaction are differentiated depending on the individual cultural characteristics related to a system or device usage. In order to do this, this study hypothesized the moderating effects of four cultural dimensions (uncertainty avoidance, individualism vs, collectivism, masculinity vs. femininity, and power distance) as suggested by Hofstede(1980) within the theoretically integrated model of emotional attachment and user satisfaction. Statistical tests were then implemented on these moderating effects through conducting surveys with users of four digital devices (mobile phone, MP3 player, LCD TV, and refrigerator) in three countries (US, Germany, and Russia). In order to explain and forecast the behavior of personal device or system users, individual cultural characteristics must be measured, and depending on the target device or system, measurements must be measured independently. Through this suggestion, this study hopes to provide new and useful perspectives for future IS research.

홈 네트워크 기반의 안전한 콘텐츠 전송에 관한 연구 (A Study on Secure Contents Transer Based on Home Network)

  • 정용훈;이창보;전문석;이광형
    • 한국산학기술학회논문지
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    • 제8권5호
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    • pp.1114-1121
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    • 2007
  • 홈 네트워크는 가정 내의 가전기기들이 모여 하나의 네트워크를 이루는 것으로 가전기기들의 발전함에 따라 확장되어 가고 있으며, 또한 디지털 콘텐츠의 수도 꾸준히 증가하고 있다. 그러나 콘텐츠 가전기기 사이에 상호 운영성 부족으로 디지털 콘텐츠의 지속적인 저작권 보호가 힘들 뿐 아니라, 가전기기 간에 콘텐츠 이동을 위해서는 DRM 서버로부터 라이선스를 다시 재발급 받아야 한다. 따라서 본 논문에서는 홈 네트워크 안에서 디바이스 상호 인증을 통해 콘텐츠를 다른 디바이스로 자유롭게 이동 할 수 있는 프레임워크를 제안하며, DRM 서버의 라이선스 관리 부담을 줄이고 외부의 사용자가 홈 네트워크에 접근하더라도 사용자를 인증을 통해 콘텐츠 사용이 가능한 시스템을 제안한다.

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