• Title/Summary/Keyword: User Device

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Design of Small Space Convergence Locking device Using IoT (IOT를 이용한 소규모 공간의 융합 잠금 장치 제안)

  • Park, Hyun-Joo
    • Journal of the Korea Convergence Society
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    • v.12 no.2
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    • pp.45-50
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    • 2021
  • In this paper, we propose the development of a smart space security device that can be opened and closed remotely using IoT. Existing space security devices can control opening and closing by breaking hardware or only using button devices or replicated keys. The recent COVID-19 crisis has created several applications for non-contact devices. In this study, we propose the development of a small space security device that has the function of unlocking through an app without touching the device. By transferring the control authority to a smartphone, device that cannot be opened or closed by only operating hardware at the user's option. It is convenient and hygienic because it can be opened and closed using an app without touching the locking device. Multiple security is possible because security can be released using an app after user authentication by fingerprint recognition and pattern input on a smartphone. If the user wishes, after using the app security, the security is released by directly touching a button installed in the safe or space or opening it with a key. In addition, by adding an inactive function to the app, it is designed so that the door of the safe cannot be opened when the key is lost or the small safe is lost. This study is expected to be able to effectively expand the security system by applying variously to objects that require security.

A Study on Success Strategies for Generative AI Services in Mobile Environments: Analyzing User Experience Using LDA Topic Modeling Approach (모바일 환경에서의 생성형 AI 서비스 성공 전략 연구: LDA 토픽모델링을 활용한 사용자 경험 분석)

  • Soyon Kim;Ji Yeon Cho;Sang-Yeol Park;Bong Gyou Lee
    • Journal of Internet Computing and Services
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    • v.25 no.4
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    • pp.109-119
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    • 2024
  • This study aims to contribute to the initial research on on-device AI in an environment where generative AI-based services on mobile and other on-device platforms are increasing. To derive success strategies for generative AI-based chatbot services in a mobile environment, over 200,000 actual user experience review data collected from the Google Play Store were analyzed using the LDA topic modeling technique. Interpreting the derived topics based on the Information System Success Model (ISSM), the topics such as tutoring, limitation of response, and hallucination and outdated informaiton were linked to information quality; multimodal service, quality of response, and issues of device interoperability were linked to system quality; inter-device compatibility, utility of the service, quality of premium services, and challenges in account were linked to service quality; and finally, creative collaboration was linked to net benefits. Humanization of generative AI emerged as a new experience factor not explained by the existing model. By explaining specific positive and negative experience dimensions from the user's perspective based on theory, this study suggests directions for future related research and provides strategic insights for companies to improve and supplement their services for successful business operations.

Performance Evaluation of D2D Advertisement Dissemination Algorithm for Isolated High User-Density Area (고립된 사용자 밀집지역을 위한 D2D 광고 확산 알고리즘 성능 분석)

  • Kim, Junseon;Lee, Howon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.40-42
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    • 2015
  • Our D2D (Device-to-Device) advertisement dissemination algorithm based on the convergence of a D2D communication and a social commerce service is able to efficiently deliver advertisement messages of small business owners. We here assume high user-density areas as target-areas, and these target areas can form several target-groups based on geographical proximity. Also, the isolated target-areas which are not included in the target-groups may have the opportunities for forming a new target-group in consideration of the maximum distance with AP. In this paper, we evaluate performances with respect to the total number of successfully received users and the average number of relay users in accordance with variation in the maximum distance for isolated target-areas.

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Design and Implementation of the 4D-Media Broadcasting Service System in a Smart TV Environment (스마트 TV 환경을 위한 4D 미디어 방송 서비스 시스템의 설계 및 구현)

  • Yun, Jae-Kwan;Kim, Min-Gi;Jang, Jong-Hyun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.1
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    • pp.9-15
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    • 2012
  • Recently, as the development of 3D contents service, production of 4D media that user can feel physical effects by the scene of movie has been increased. This 4D media uses the SMMD (Single Media Multiple Devices) method to give users enhanced effects with multiple devices playing rather than the SMSD (Single Media Single Device) method with single device playing in a smart TV environment. To give more sensible effects to users, from the beginning of making one media, we produced 4D media that consists of 3D contents and the SEM (Sensory Effect Metadata) to define effects of the scene. 4D media is transmitted to a HS (Home Server) to represent 3D contents in 3DTV and multiple devices with synchronized way. In this paper, we suggested the concept and overall 4D media broadcasting service system architecture, aggregator time acquisition, media time scheduling, real-sense device scheduling, evaluation results, user interfaces and implemented devices.

Safety Policies on Prevention of Industrial Accidents Associated with Industrial Machines and Devices (산업용 위험기계 및 기구관련 산재예방 정책 연구)

  • Choi, Gi Heung
    • Journal of the Korean Society of Safety
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    • v.30 no.6
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    • pp.26-33
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    • 2015
  • This study suggests systematic procedures to improve safety policies on prevention of industrial accidents associated with industrial machines and devices. Specifically, new method of cause analysis of industrial accidents associated with industrial machines and devices is suggested and the related accident data are re-analyzed. Effectiveness of direct safety regulations such as safety certification, self-declaration of conformity, safety device regulation and safety inspection of industrial machines and devices are also analyzed. Based on those analysis results, transition from the current user-oriented safety device regulation to more balanced direct regulations on both manufacturer and user is suggested. Together with severity and frequency of industrial accidents, unit severity and unit frequency need to be taken into account to further assess the risk associated with a particular industrial machine or device. Balance between safety regulations will be realized by proper adjustment of lists of safety certification and inspection, and certification and inspection standards. This will also guarantee the maximum benefit over cost in such safety regulations.

Smart Multiple-Tap System Based on WiFi for reduction of Standby-Power

  • Jeon, Jeong-woo;Yi, Mira
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.6
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    • pp.123-129
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    • 2017
  • In this paper, we proposed a smart multiple-tap system which a remote user with smartphone can control multiple-taps in order to reduce standby-power consumption more conveniently when plugged-in electric appliances are turned-off. Recently, several researches of smart multiple-tap using IoT technology has reported. However, in these researches, an additional device like as a server computer is necessary, or multiple-taps could be only remotely controlled by smartphone and not directly controlled by on/off switch. The proposed smart multiple-tap system does not need any additional device only if it has a WiFi router, and it can be used for user as well as remote control using smartphone application and physically direct control using contact switches like existing multiple-taps. Our approach is to develop a smart multiple-tap device capable of WiFi communication can each serve as a server or a client, and can be operated by the hybrid switch combining the on/off contact switch and the relay switch. We implemented the prototype of the proposed system composed of the smart multiple-tap device and the smartphone application, and the test of the prototype validates the proposed system.

Recognition of Human Typing Pattern Using Neural Network (신경망을 이용한 휴먼 타이핑 패턴 인식)

  • Bae, Jung-Gi;Kim, Byung-Whan;Lee, Sang-Kyu
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.449-451
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    • 2006
  • With the increasing danger of personal information being exposed, a technique to protect personal information by identifying a non-user in case it is exposed. A study to construct a neural network recognizer for developing a economical and effective user protecting system. For this, time variables regarding user typing patterns from a pattern extraction device. With the variations in the standard deviation for the collected time variables, non-user patterns were generated. The recognition performance increased with the increase in the standard deviation and a higher recognition was achieved at 2.5. Also, five types of training data were generated and the recognition performance was examined as a function of the number of non-user patterns. With the increase in non-suer patterns, the recognition error quantified in the root mean square error (RMSE) was reduced. The smallest RMSE was obtained at the type 5 and 90 non-user patterns. In overall, the type 3 model yielded the highest recognition accuracy Particularly, a perfect recognition of 100% was achieved at 45 non-user patterns.

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Detecting smartphone user habits using sequential pattern analysis

  • Lu, Dang Nhac;Nguyen, Thu Trang;Nguyen, Thi Hau;Nguyen, Ha Nam;Choi, Gyoo Seok
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.1
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    • pp.20-22
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    • 2015
  • Recently, the study of smart phone user habits has become a highly focused topic due to the rapid growth of the smart phone market. Indeed, sequential pattern analysis methods were efficiently used for web-based user habit mining long time ago. However, by means of simulations, it has been observed that these methods might fail for smart phone-based user habit mining. In this paper, we propose a novel approach that leads to a considerably increased performance of the traditional sequential pattern analysis methods by reasonably cutting off each chronological sequence of user logs on a device into shorter ones, which represent the sequential user activities in various periods of a day.

BIOFIT - Smart, Portable, Wearable and Wireless Digital Exercise Trainer Device with Biofeedback Capability

  • Diwakar Praveen Kumar;Oh Young-Keun;Chung Gyo-Bum;Park Seung-Hun
    • Journal of Biomedical Engineering Research
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    • v.28 no.1
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    • pp.36-45
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    • 2007
  • Today Human Personal Trainers are becoming very famous in this health conscious world. They teach user to achieve fitness goals in managed way. Due to their high fee and tight schedule they are unavailable to mass number of people. Another solution to this problem is to develop digital personal trainer portable instrument that may replace human personal trainers. We developed a portable digital exercise trainer device - BIOFIT that manages, monitors and records the user's physical status and workout during exercise session. It guides the user to exercise efficiently for specific fitness goal. It keeps the full exercise program i.e. exercises start date and time, duration, mode, control parameter, intensity in its memory which helps the user in managing his exercise. Exercise program can be downloaded from the internet. During exercise it continuously monitors the user's physiological parameters: heart rate, number of steps walked, and energy consumed. If these parameters do not range within prescribed target zone, the BIOFIT will alarm the user as a feedback to control exercise. The BIOFIT displays these parameters on graphic LCD. During exercise it continuously records the heart rate and number of steps walked every 10 seconds along with exercise date and time. This stored information can be used as treatment for the user by an exercise expert. Real-time ECG monitoring can be viewed wirelessly (RF Communication) on a remote PC.

Interaction Technique in Smoke Simulations using Mouth-Wind on Mobile Devices (모바일 디바이스에서 사용자의 입 바람을 이용한 연기 시뮬레이션의 상호작용 방법)

  • Kim, Jong-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.4
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    • pp.21-27
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    • 2018
  • In this paper, we propose a real-time interaction method using user's mouth wind in mobile device. In mobile and virtual reality, user interaction technology is important, but various user interface methods is still lacking. Most of the interaction technologies are hand touch screen touch or motion recognition. In this study, we propose an interface technology that can interact with real time using user's mouth wind. The direction of the wind is determined by using the angle and the position between the user and the mobile device, and the size of the wind is calculated by using the magnitude of user's mouth wind. To show the superiority of the proposed technique, we show the result of visualizing the flow of the vector field in real time by integrating the mouth-wind interface into the Navier-Stokes equations. We show the results of the paper on mobile devices, but can be applied in the Agumented reality(AR) and Virtual reality(VR) fields requiring interface technology.