• Title/Summary/Keyword: User Created Video

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Flexible Video Authentication based on Aggregate Signature

  • Shin, Weon;Hong, Young-Jin;Lee, Won-Young;Rhee, Kyung-Hyune
    • Journal of Korea Multimedia Society
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    • v.12 no.6
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    • pp.833-841
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    • 2009
  • In this paper we propose a flexible video authentication scheme based on aggregate signature, which provides authenticity of a digital video by means of cryptographic signature to guarantee right of users. In contrast to previous works, the proposed scheme provides flexible usages on content distribution system, and it allows addition of new contents to the signed contents and deletion of some parts of the signed contents. A modification can be done by content owner or others. Although contents are modified by one or more users, our scheme can guarantee each user's right by aggregation of the each user's signatures. Moreover, proposed scheme has half size of Digital Signature Algorithm (DSA) with comparable security.

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Server-Based User-Created Contents Processing System

  • Yeo, Myung-Ho;Kim, Hak-Sin;Roh, Kyu-Jong;Cho, Yong-Jun;He, Li;Kim, Hak-Cheol;Bok, Kyung-Soo;Yoo, Jae-Soo
    • International Journal of Contents
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    • v.4 no.4
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    • pp.12-17
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    • 2008
  • The web 2.0 is leading a rapid change of internet services. The UCC(User Created Contents) service is one of the representative internet services with web 2.0 paradigm. In this paper, we design and implement the UCC services prototype system for image and video. The proposed system does not need to install ActiveX and client programs on devices of users to edit their contents. All processes for editing UCC are conducted on the server. Our proposed system consists of the two components such as the multimedia editing subsystem and the metadata management system. They provide the API to UCC service developers or vendors. The multimedia editing subsystem supports editing for image and video, and the streaming services of video. The metadata management subsystem supports the metadata management and retrieval of image and video.

A Study on UI Design Guideline based for UCC(User Created Content) Service for Video - Focused on Viewing Interface and Uploading Interface - (UCC(User Created Content) 동영상 서비스를 위한 UI Design 가이드라인 개발에 관한 연구 - Viewing Interface 및 Uploading Interface를 중심으로 -)

  • Kim, Hee-Jeong;Kim, Hyun-Jeong
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.112-117
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    • 2007
  • Web 2.0 시대의 도래와 함께 사용자가 제작한 동영상 컨텐츠를 공유하는 웹서비스인 UCC에 대한 관심이 날로 높아지고 있다. 이는 지속적인 사용이 요구되는 서비스 분야로서 UI의 중요성이 더욱 절실한 분야이다. 이에 본 연구에서는 UCC 동영상 서비스 사이트의 UI Design 가이드라인을 제시하기 위하여 다음과 같은 연구를 진행하였다. 다양한 UCC 동영상 서비스의 대표사이트 중 국외의 YouTube 사이트와 국내의 Pandora 사이트를 중심으로 Task 분석을 통해 사용성 평가에 필요한 Task 항목을 도출하였다. 사용성 평가를 실시한 후, 평가 결과를 분석하여 문제점을 종합하고 실제 다른 사이트의 UI Design을 분석하는데 필요한 비교 분석표를 제안하였다. 이 비교 분석표를 통해 대표적인 UCC 동영상 서비스 사이트의 사례 분석을 실시한 후, 최종 UCC 동영상 서비스를 위한 UI Design 가이드라인을 제안한다.

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Evaluating the User Reputation through Social Network on UCC Video Services (UCC 비디오 서비스에서 소셜 네트워크를 통한 사용자 신뢰도 도출)

  • Cho, Hyun-Chul;Han, Yo-Sub;Kim, Lae-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.273-277
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    • 2009
  • Recently user-generated contents have been drastically increased. In this paper, we introduce the user reputation which can be used to evaluate quality of the content they created. First we have composed a social network that is based on user activity. And we have developed the algorithm to evaluate the users' reputation using this social network.

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Multimodal Sentiment Analysis for Investigating User Satisfaction

  • Hwang, Gyo Yeob;Song, Zi Han;Park, Byung Kwon
    • The Journal of Information Systems
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    • v.32 no.3
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    • pp.1-17
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    • 2023
  • Purpose The proliferation of data on the internet has created a need for innovative methods to analyze user satisfaction data. Traditional survey methods are becoming inadequate in dealing with the increasing volume and diversity of data, and new methods using unstructured internet data are being explored. While numerous comment-based user satisfaction studies have been conducted, only a few have explored user satisfaction through video and audio data. Multimodal sentiment analysis, which integrates multiple modalities, has gained attention due to its high accuracy and broad applicability. Design/methodology/approach This study uses multimodal sentiment analysis to analyze user satisfaction of iPhone and Samsung products through online videos. The research reveals that the combination model integrating multiple data sources showed the most superior performance. Findings The findings also indicate that price is a crucial factor influencing user satisfaction, and users tend to exhibit more positive emotions when content with a product's price. The study highlights the importance of considering multiple factors when evaluating user satisfaction and provides valuable insights into the effectiveness of different data sources for sentiment analysis of product reviews.

Ontology and Sequential Rule Based Streaming Media Event Recognition (온톨로지 및 순서 규칙 기반 대용량 스트리밍 미디어 이벤트 인지)

  • Soh, Chi-Seung;Park, Hyun-Kyu;Park, Young-Tack
    • Journal of KIISE
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    • v.43 no.4
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    • pp.470-479
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    • 2016
  • As the number of various types of media data such as UCC (User Created Contents) increases, research is actively being carried out in many different fields so as to provide meaningful media services. Amidst these studies, a semantic web-based media classification approach has been proposed; however, it encounters some limitations in video classification because of its underlying ontology derived from meta-information such as video tag and title. In this paper, we define recognized objects in a video and activity that is composed of video objects in a shot, and introduce a reasoning approach based on description logic. We define sequential rules for a sequence of shots in a video and describe how to classify it. For processing the large amount of increasing media data, we utilize Spark streaming, and a distributed in-memory big data processing framework, and describe how to classify media data in parallel. To evaluate the efficiency of the proposed approach, we conducted an experiment using a large amount of media ontology extracted from Youtube videos.

(Dynamic Video Object Data Model(DIVID) (동적 비디오 객체 데이터 모델(DVID))

  • Song, Yong-Jun;Kim, Hyeong-Ju
    • Journal of KIISE:Software and Applications
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    • v.26 no.9
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    • pp.1052-1060
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    • 1999
  • 이제까지 비디오 데이타베이스를 모델링하기 위한 많은 연구들이 수행되었지만 그 모든 모델들에서 다루는 비디오 데이타는 사용자의 개입이 없을 때 항상 미리 정의된 순서로 보여진다는 점에서 정적 데이타 모델로 간주될 수 있다. 주문형 뉴스 서비스, 주문형 비디오 서비스, 디지털 도서관, 인터넷 쇼핑 등과 같이 최신 비디오 정보 서비스를 제공하는 비디오 데이타베이스 응용들에서는 빈번한 비디오 편집이 요구되는데 실시간 처리가 바람직하다. 이를 위해서 기존의 비디오 데이타 내용이 변경되거나 새로운 비디오 데이타가 생성되어야 하지만 이제까지의 비디오 데이타 모델에서는 이러한 비디오 편집 작업이 일일이 수작업으로 수행되어야만 했다. 본 논문에서는 비디오 편집에 드는 노력을 줄이기 위해서 객체지향 데이타 모델에 기반하여 DVID(Dynamic Video Object Data Model)라는 동적 비디오 객체 데이타 모델을 제안한다. DVID는 기존의 정적 비디오 객체뿐만 아니라 사용자의 개입없이도 비디오의 내용을 비디오 데이타베이스로부터 동적으로 결정하여 보여주는 동적 비디오 객체도 함께 제공한다.Abstract A lot of research has been done on modeling video databases, but all of them can be considered as the static video data model from the viewpoint that all video data on those models are always presented according to the predefined sequences if there is no user interaction. For some video database applications which provides with up-to-date video information services such as news-on-demand, video-on-demand, digital library, internet shopping, etc., video editing is requested frequently, preferably in real time. To do this, the contents of the existing video data should be changed or new video data should be created, but on the traditional video data models such video editing works should be done manually. In order to save trouble in video editing work, this paper proposes the dynamic video object data model named DVID based on object oriented data model. DVID allows not only the static video object but also the dynamic video object whose contents are dynamically determined from video databases in real time even without user interaction.

Uses and Gratifications of User-Created Contents: Expressing Self with Self-Produced Video Clips (동영상 UCC의 이용 동기와 만족에 관한 탐색적 연구)

  • Sung, Myoung-Hoon;Lee, In-Hee
    • Korean journal of communication and information
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    • v.40
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    • pp.45-79
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    • 2007
  • This study explored three questions: (1) what are the motives of producing and using user-created contents (UCC, video clips which are produced and uploaded at various web sites by individuals), (2) what are the gratifications that users obtain from UCC, and (3) what are the differences of gratifications according to individual uses of UCC. A survey was conducted to 258 UCC users and data were factor-analyzed to find the dimensions of motives and gratifications. As for the motives of UCC uses, six factors were constructed: self-expression, private life, participation, information retrieval, rest, and entertainment, among which self-expression showed the largest variation. As for the gratifications, five factors were constructed: self-expression, rest, information retrieval, socializing, and entertainment.

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Actual Feeling Service Model for Video-Media Contents (영상미디어콘텐츠에 대한 실감 서비스 모델)

  • Lee, Ji-Hye;Yoon, Yong-Ik
    • Journal of Digital Contents Society
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    • v.10 no.3
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    • pp.453-459
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    • 2009
  • In recently, as the interest of media contents increase among internet users, a variety of media contents are circulated in the web. Especially, video-media content in media contents attracts internet user's interest. In conjunction with web 2.0, internet users open and share their making contents by themselves. Their attitude about accepting media contents is not passive but aggressive. Additionally, they create new form of distribution of the flow. Video media content for distribution on the Web is created by experts to a professional content, but Web 2.0 era, the UCC (User Create Contents) in the form of self-produced content is the most. The generated media by the general internet users, but self-produced content, provides video information only and has limitations. To satisfy internet users as consumers in the web 2.0 eras, it has needed to provide actual feeling contents that add various effects not just simple media. Therefore, this paper represents the existing media content with simple information based on the concept of ontology and the meaning to the subject for the media content. We will provide an actual feeling how to offer the configuration of a service model (AF-VS : Actual Feeling Video Service).

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A Study on the Effectiveness of Video Advertisements Generated by Social Media Users: Centered on Video Content Type and Information Framework (소셜미디어 사용자가 만드는 동영상 광고효과에 관한 연구: 동영상 콘텐츠 유형 및 정보 프레임워크 중심으로)

  • Zhang, Ning;KIM, Chee-yong
    • Journal of Korea Multimedia Society
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    • v.25 no.1
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    • pp.103-113
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    • 2022
  • Based on the information framework and regulatory focus theory, this paper verifies the impact on the advertising effect when the matching effect forms between the video advertising content type (Information Type, Entertainment Type) and the information framework (Promotional, Prevention) and the regulatory focus (Promotion Orientation, Prevention Orientation) in social media. In order to verify, after selecting of the experimental subjects and finishing the prior investigation of the experimental operation, four video advertisements and formal experiments were performed. The experimental results showed that first, the content type affects the advertising effect of the video and the information framework; when the information video matches the preventive information framework, it will have a more obvious positive effect on the advertising effect; when the entertainment video matches the promotion information framework, it will have a more obvious positive effect on the advertising effect. Second, with the two matches of video content type and information framework, the entertainment-oriented video has a more obvious positive effect for the information-oriented video audience; the above results enrich user created content research and improve the quality and communication efficiency of video in social media.