• Title/Summary/Keyword: User's Need

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A study on the Education Facility's Programming and Design Process for Improvement of Design Level - Focused on the analysis of time required from programming to design - (설계수준 향상을 위한 교육시설 기획 및 설계과정에 관한 연구 - 기획으로부터 설계까지의 소요기간 현황파악을 중심으로 -)

  • Rieu, Ho-Seoup;Park, Sung-Jun
    • Journal of the Korean Institute of Educational Facilities
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    • v.12 no.6
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    • pp.36-43
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    • 2005
  • The purpose of this study is the examination of the possibility as grasping the circumstance which is the time required from programming to design process in schools which are established newly and investigating the consciousness of the user's participation, because we need a user participation process in the programming to design process to improve the level of design. The above-mentioned purpose is the reason that this study composes the second grade. This study shows the entirely necessary time to work each step as collecting the data of programming-design process to 33 schools which are established for 4 years between 2002 and 2005 by Busan metropolitan city office of education, and the reason why they need a time each step. As the result of this study, the school established by the purpose of land development business takes more time than the school of learning environment improvement and of reconstruction & transfer case. Because of the change of land for school, we have to take a cautious approach to select the land for school in the future when developing the land. The time required from programming to design process in reconstruction & transfer case is the shortest even though it is different a little according to the kind of schools.

An Evaluation of Accessibility in Public Convenient Facilities based on the Disabled User Experience - Focus on the community center - (장애인 사용자 경험에 기반한 공공편의시설 접근성 평가 - 주민센터를 중심으로 -)

  • Jung, Ji-Won;Kim, Hyun-Jeong
    • Korean Institute of Interior Design Journal
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    • v.19 no.1
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    • pp.236-244
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    • 2010
  • The objective of this study is to investigate the difference between the standard 'design guideline' in barrier free laws for the disabled and the disabled's real experience in public convenient facilities. It is mainly focused on accessibility by the disabled people who use an electric motion wheel chair, a wheel chair and crutches as well as a visual impaired person in the public resident centers. For this purpose, four resident centers in Busan have been selected as the objects of investigation. We observed and video recorded the disabled people with various handicaps to access and use facilities in four resident centers, and interviewed them afterwards. We found out problems from the perspective of the disabled and figured out the difference between barrier free laws and the disabled's real experience. The research result is as follows. First, it is important to make the arrangement of public convenient facilities according to the flow of the user's movements. Second, it is necessary to provide better conditions for the disabled to access the public toilet easily and conveniently. Third, it is essential for public convenient facilities to be more strictly controlled by regulations. Fourth, we need to make better standards that could reflect real experiences of various disabled users. Fifth, we need to keep providing the best follow-up service for the disabled in terms of using public convenient facilities safely. This study can contribute for designers to understand specific users through their experiences and suggest improvement ideas for better public convenient Facilities.

Association Service Mining using Level Cross Tree (레벨 교차 트리를 이용한 연관 서비스 탐사)

  • Hwang, Jeong Hee
    • Journal of Digital Contents Society
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    • v.15 no.5
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    • pp.569-577
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    • 2014
  • The various services are required to user in time and space. It is important to provide suitable service to user according to user's circumstance. Therefore it is need to provide services to user through mining by latest information of user activity and service history. In this paper we propose a mining method to search association rule using service history based on spatiotemporal information and service ontology. In this method, we find the associative service pattern using level-cross tree on service ontology. The proposed method is to be a basic research to find the service pattern to provide high quality service to user according to season, location and age under the same context.

A Study on Traceback by WAS Bypass Access Query Information of DataBase (DBMS WAS 우회접속의 쿼리정보 역추적 연구)

  • Baek, Jong-Il;Park, Dea-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.12
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    • pp.181-190
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    • 2009
  • DBMS access that used high speed internet web service through WAS is increasing. Need application of DB security technology for 3-Tier about DBMS by unspecified majority and access about roundabout way connection and competence control. If do roundabout way connection to DBMS through WAS, DBMS server stores WAS's information that is user who do not store roundabout way connection user's IP information, and connects to verge system. To DBMS in this investigation roundabout way connection through WAS do curie information that know chasing station security thanks recording and Forensic data study. Store session about user and query information that do login through web constructing MetaDB in communication route, and to DBMS server log storing done query information time stamp query because do comparison mapping actuality user discriminate. Apply making Rule after Pattern analysis receiving log by elevation method of security authoritativeness, and develop Module and keep in the data storing place through collection and compression of information. Kept information can minimize false positives of station chase through control of analysis and policy base administration module that utilize intelligence style DBMS security client.

The Distributed Management System of Moving Objects for LBS

  • Jang, In-Sung;Cho, Dae-Soo;Park, Jong-Hyun
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.163-167
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    • 2002
  • Recently, owing to performance elevation of telecommunication technology, increase of wireless internet's subscriber and diffusion of wireless device, Interest about LBS (Location Based Service) which take advantage of user's location information and can receive information in concerning with user's location is increasing rapidly. So, MOMS (Moving Object Management System) that manage user's location information is required compulsorily to provide location base service. LBS of childhood such as service to find a friend need only current location, but to provide high-quality service in connection with Data Mining, CRM, We must be able to manage location information of past. In this paper, we design distributed manage system to insert and search Moving Object in a large amount. It has been consisted of CLIM (Current Location Information Manager), PLIM (Past-Location Information Manager) and BLIM (Distributed Location Information Manager). CLIM and PLIM prove performance of searching data by using spatiotemporal-index. DLIM distribute an enormous amount of location data to various database. Thus it keeps load-balance, regulates overload and manage a huge number of location information efficiently.

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DEVS Modeling for Interactive Motion-based Mobile Contents Authoring Tool (모바일 기기 환경의 인터렉티브 모션 기반 콘텐츠 개발 도구와 DEVS 모델링)

  • Ju, Seunghwan;Choi, Yohan;Lim, Yongsoo;Seo, Heesuk
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.121-129
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    • 2015
  • Interactive media is a method of communication in which the output from the media comes from the input of the users. The interactive media lets the user go back with the media. Interactive media works with the user's participation. The media still has the same purpose but the user's input adds the interaction and brings interesting features to the system for a better enjoyment. We need a digital content using a dynamic motion and gesture of the mobile device. We made an authoring tool for content producers to easily create interactive content. We have tried to take advantage of the interaction by using a touch screen and a gravity sensor of the mobile device. This interaction may lead to allow the user to participate in the content, it can be used as a key device to assist in engagement. Furthermore, our authoring tool can be applied to various fields of publishing content.

Gaze Recognition Interface Development for Smart Wheelchair (지능형 휠체어를 위한 시선 인식 인터페이스 개발)

  • Park, S.H.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.5 no.1
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    • pp.103-110
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    • 2011
  • In this paper, we propose a gaze recognition interface for smart wheelchair. The gaze recognition interface is a user interface which recognize the commands using the gaze recognition and avoid the detected obstacles by sensing the distance through range sensors on the way to driving. Smart wheelchair is composed of gaze recognition and tracking module, user interface module, obstacle detector, motor control module, and range sensor module. The interface in this paper uses a camera with built-in infra red filter and 2 LED light sources to see what direction the pupils turn to and can send command codes to control the system, thus it doesn't need any correction process per each person. The results of the experiment showed that the proposed interface can control the system exactly by recognizing user's gaze direction.

Field Survey on Construction and Utilization of Home Network - Focusing on Pangyo New Town - (홈네트워크 구축현황 및 이용실태 조사연구 - 판교신도시를 중심으로 -)

  • Yim, Mi-Sook
    • Journal of the Korean housing association
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    • v.27 no.5
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    • pp.25-35
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    • 2016
  • he objective of this study was to investigate home network systems presently applied in multi-housing complexes and resident's usage to improve the utilization of these systems and services as well as maintenance methods. Subjects were 27 housing complexes equipped with home network systems in west Pangyo area. The investigation methods of communal network systems were observed and photographed. Unit systems were investigated through photography, interviews, and observation focusing on the utilization of Wall-Pads by visiting one unit of each housing complex. The results are as follows: (1) Most housing complexes that we investigated were built with high-grade IT infrastructure. Also, remote meter reading, electronic security, vehicle access, and building access systems were established. Wall-Pads with similar functions were installed in 23 housing complexes, excluding private rental housing complexes. (2) Even though people were well aware of the need for common systems within their housing complexes, only 10~20% of Wall-Pad menus were used. (3) Low utilization rates of home network stem from Wall-Pad menus which were user-unfriendly, and a lack of user training for the complex's common system and unit system. Therefore, to promote active use of home network systems, the systems must be diversified in accordance with user characteristics. In addition, the Wall-Pad menus should be reorganized to be user-friendly.

A Study on the Prototype System for the 3D Digital Archive of Cultural Heritage (문화유산의 3차원 디지털 아카이브 열람 시스템에 관한 연구)

  • Oh Soo-Yeon;Yeo Wook-Hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.203-207
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    • 2005
  • We will describe the function of interactive 3D digital archive prototype system that uses VR technology. This system allows the user or viewer to automatically control the viewpoint by selecting content based on the user's particular area of interest. However, it is not enough simply to look at the content. The user also needs to understand it. Therefore, we need systems that support the user's understanding of the content. An effective method to aid in understanding is comparison. In this paper, we are constructing a prototype system using the 3D digital archive of the ruins of a church on Gemiler Island in the Turkish Republic.

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A Study on the Service Quality Evaluation of Older Persons in Public Libraries by the Use of LibQUAL+: The Case of G-gu in Seoul (LibQUAL+를 적용한 공공도서관 노인 서비스 품질 평가에 관한 연구)

  • Kim, Bo-il;Kim, Seon-Ho
    • Journal of Korean Library and Information Science Society
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    • v.48 no.1
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    • pp.319-344
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    • 2017
  • As the social environment changes, the public library's services for older persons need to be improved from a new perspective. Therefore, this study analyzed the relationships among user satisfaction of major services, overall service satisfaction, service quality components (i.e., service affection, information control, and library as place), and re-use intention according to demographic characteristics by evaluating the public library's services for older persons with applying LibQUAL+ and surveying the user satisfaction. This study proposed to provide appropriate information and service according to the changes of the elderly user environment, develop the library collection according to the diversified information needs by older users, and allocate personnel who could offer a service to older people.