• Title/Summary/Keyword: Use of Smart Devices

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NFC-based Attendance Checking System for Institutions of Higher Education (NFC 기반의 고등교육기관 출결지원 시스템에 대한 실증적 연구)

  • Cho, Yun Seok;Kim, KyungMi
    • KIISE Transactions on Computing Practices
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    • v.21 no.4
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    • pp.283-289
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    • 2015
  • We propose a low cost attendance checking system using NFC (Near Field Communication) and show a case study of an actual operation of the system in a higher education institute. The system offers a direct attendance check service when a student touches NFC tag on a classroom desk with his/her own smartphone. Our service was first developed and operated in 2012, and then additional functions like massive real time processing were reinforced. In the fall semester, 58 courses use the service and 96% of the class attendance was checked with mobile devices. The only hardware requirement of the system was NFC tag on the classroom desk, which reduced hardware cost dramatically. However, it also minimized attendance checking time into 1 minute regardless of enrolled student number.

A System of Mobile Device Information Processing (모바일 단말 정보 처리 시스템)

  • Bang, Jin-Suk;Lee, Seung-Yun;Lee, Kang-Chan;Lee, Won-Suk;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.11
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    • pp.2135-2142
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    • 2007
  • Mobile device will be able to use the various contents from the advancement of the wireless Internet and mobile device manufacture technique. Each devices is HTTP headers about under using provides device information to contents provider in the provide the contents. However, There is no standard for device information provided, so interoperability problems, because external contents using mobile phone companies to provide the device information in a different way. International Organization for Standard OMA UAProf about under using it solved interoperability problems from outside. However, in using the UAProf can not provide for the complete device information, because MMS support information, smart card support, information and support for external storage is not specified. Thus, In this paper, we designed UAProf in base which provides the contents which has become optimize to the mobile device of domestic environment the mobile device description language which expresses device information which is necessar, and it used to design and implementation of the Contents Adaptation System.

Implementation of Route Selection System via Public WiFi Zone (공공 WiFi 지역을 경유하는 경로 찾기 시스템 구현)

  • Shin, Sang-Won;Lee, Youngchan;Kim, Dae-Young
    • Journal of Platform Technology
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    • v.8 no.2
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    • pp.10-21
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    • 2020
  • The use of WiFi is gradually increasing through the spread of mobile terminals and the development of data communication. Mobile Internet usage has been steadily increasing from the 2000s to the present. Almost all households in Korea have smart devices, and 90% of the population uses mobile Internet. Due to this trend, the government is currently constructing public WiFi zones in dense urban areas as a way to reduce communication costs. The WiFi usage in the public WiFi zone is increasing every year. Therefore, in this paper, we propose a method for using such public WiFi efficiently. A mobile terminal collects WiFi information and constructs a WiFi zone in a map using a concave hull algorithm. In the map, the mobile terminal provides a route through many public WiFi areas. As a result, the WiFi usage of the mobile terminal is increased through more WiFi regions.

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S-MADP : Service based Development Process for Mobile Applications of Medium-Large Scale Project (S-MADP : 중대형 프로젝트의 모바일 애플리케이션을 위한 서비스 기반 개발 프로세스)

  • Kang, Tae Deok;Kim, Kyung Baek;Cheng, Ki Ju
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.8
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    • pp.555-564
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    • 2013
  • Innovative evolution in mobile devices along with recent spread of Tablet PCs and Smart Phones makes a new change not only in individual life but also in enterprise applications. Especially, in the case of medium-large mobile applications for large enterprises which generally takes more than 3 months of development periods, importance and complexity increase significantly. Generally Agile-methodology is used for a development process for the medium-large scale mobile applications, but some issues arise such as high dependency on skilled developers and lack of detail development directives. In this paper, S-MADP (Smart Mobile Application Development Process) is proposed to mitigate these issues. S-MADP is a service oriented development process extending a object-oriented development process, for medium-large scale mobile applications. S-MADP provides detail development directives for each activities during the entire process for defining services as server-based or client-based and providing the way of reuse of services. Also, in order to support various user interfaces, S-MADP provides detail UI development directives. To evaluate the performance of S-MADP, three mobile application development projects were conducted and the results were analyzed. The projects are 'TBS(TB Mobile Service) 3.0' in TB company, mobile app-store in TS company, and mobile groupware in TG group. As a result of the projects, S-MADP accounts for more detailed design information about 'Minimizing the use of resources', 'Service-based designing' and 'User interface optimized for mobile devices' which are needed to be largely considered for mobile application development environment when we compare with existing Agile-methodology. Therefore, it improves the usability, maintainability, efficiency of developed mobile applications. Through field tests, it is observed that S-MADP outperforms about 25% than a Agile-methodology in the aspect of the required man-month for developing a medium-large mobile application.

A Personal Video Event Classification Method based on Multi-Modalities by DNN-Learning (DNN 학습을 이용한 퍼스널 비디오 시퀀스의 멀티 모달 기반 이벤트 분류 방법)

  • Lee, Yu Jin;Nang, Jongho
    • Journal of KIISE
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    • v.43 no.11
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    • pp.1281-1297
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    • 2016
  • In recent years, personal videos have seen a tremendous growth due to the substantial increase in the use of smart devices and networking services in which users create and share video content easily without many restrictions. However, taking both into account would significantly improve event detection performance because videos generally have multiple modalities and the frame data in video varies at different time points. This paper proposes an event detection method. In this method, high-level features are first extracted from multiple modalities in the videos, and the features are rearranged according to time sequence. Then the association of the modalities is learned by means of DNN to produce a personal video event detector. In our proposed method, audio and image data are first synchronized and then extracted. Then, the result is input into GoogLeNet as well as Multi-Layer Perceptron (MLP) to extract high-level features. The results are then re-arranged in time sequence, and every video is processed to extract one feature each for training by means of DNN.

Research on Factors Effecting on Learners' Satisfaction and Purchasing Intention of Educational Applications (학습자의 교육용 어플리케이션 활용 만족요인과 구매의도에 영향을 미치는 요인 연구)

  • Jang, Eun-Ji;Park, Yong-Suk;Lim, Keol
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.471-483
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    • 2012
  • The demand of using educational applications for 'smart' devices has recently increased. Accordingly, this study analyzed the satisfaction of educational applications and the factors which affect to purchase intention suggesting optimal development and use for the future. Based on searching for the theoretical background, the research model for the study was set: Appropriateness, interactivity, amusement and ubiquity were designated as independent variables, consumer satisfaction as parameter variable, and purchase intention as dependent variable. Through conducting structural equation modeling with the variables, the results showed that appropriateness, amusement and ubiquity had significant impacts on consumer satisfaction and purchase intention of educational applications. The results were expected to give suggestions as presenting guideline for educational application, improving mobile learning and vitalizing mobile contents.

User Authentication System using OCR (광학문자인식을 이용한 사용자 인증 시스템)

  • Jeong, Pil-Seong;Cho, Yang-Hyun
    • Journal of the Korea Convergence Society
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    • v.9 no.9
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    • pp.15-22
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    • 2018
  • As smart devices become popular, users can use authentication services in various methods. Authentication services include authentication using an ID and a password, authentication using a sms, and authentication using an OTP(One Time Password). This paper proposed an authentication system that solves the security problem of knowledge-based authentication using optical character recognition and can easily and quickly authenticate users. The proposed authentication system extracts a character from an uploaded image by a user and authenticates the user using the extracted character information. The proposed authentication system has the advantage of not using a password or an OTP that are easily exposed or lost, and can not be authenticated without using accurate photographs. The proposed authentication system is platform independent and can be used for user authentication, file encryption and decryption.

Development of IoT Home Gateway Environment based on ACOME using Open Source Hardware (오픈소스 하드웨어를 활용한 ACOME 기반의 IoT 홈 게이트웨이 환경 개발)

  • Kim, Seong-Min;Choi, Hoan-Suk;Rhee, Woo-Seop
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.296-304
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    • 2016
  • Recently in domestic market, the telecommunication and appliance companies actively provide IoT home service through their dedicated smart device and communication network. But because their service should use only their own devices and be payed by monthly, it does not satisfy user's needs. So, users want device and service environment that can be easily configured according to user needs. Therefore, in this paper, we propose IoT home service environment architecture and ACOME(Auto-Configuration of MQTT and REST) mechanism. The proposed architecture consists of IoT platform and IoT home gateway. And the ACOME provides the automatic registration using DPWS function and interface construction using MQTT. This implements as a library for open-source hardware such as Arduino that is easy to get on the market. So the user easy to make own IoT device. Finally, we provide performance evaluation about service and device discovery between ACOME and DPWS.

Study on the Connection with Public Authentication and Bio Authentication (공인인증서와 바이오인증 연계를 위한 연구)

  • Ryu, Gab-Sang
    • Journal of Internet of Things and Convergence
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    • v.1 no.1
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    • pp.39-44
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    • 2015
  • Organization is increasing the authorizing process to use public certificate and bio information. Certificate, has evolved to be able to parallel distributes the bio authentication and portable bio-authentication device. Authentication using an individual's PC and smart devices continue to generalize, while convenience for authentication is increased by comparison Study on cooperation with the security at the network level's a weak situation. If ask authentication method through the cooperation of the public certificate and bio information work with current network access control, there is a possibility to develop a more powerful security policy. by cooperation weaknesses against vulnerable personal authentication techniques on security token in a reliable and secure personal authentication techniques, such as bio-recognition, Bio Information for identification and to prevent exposing a methodology suggest to validate whether or not to carry out in this paper. In addition, organize the scenario that can work with the 802.1x network authentication method, and presented a proposal aimed at realization.

Accelerating OpenVG and SVG Tiny with Multimedia Processors (멀티미디어 프로세서를 이용한 OpenVG 및 SVG Tiny의 가속)

  • Lee, Hwan-Yong;Baek, Nak-Hoon
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.2
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    • pp.37-43
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    • 2011
  • OpenVG and SVG Tiny are the most widely used 2D vector graphics technologies for outputs in the various embedded environments including smart phones. Especially, to show high refresh rates on the high resolution screens, it is necessary to effectively accelerate them. Until now, OpenVG and SVG Tiny are available as hardware implementations such as the fully-dedicated graphics chips or full software implementations. Currently available vector graphics silicon chips are relatively expensive and require high power consumption. In contrast, previous full software implementations show lower performance even with almost 100% CPU usages, which would disrupt other multi-threaded applications, In this paper, we present a cost-effective way of accelerating both of OpenVG and SVG Tiny, based on the multimedia-processing hardware, which is wide-spread on the media devices and mobile phones. Through the effective use of these multimedia processors, we successfully accelerated OpenVG and SVG Tiny at least 3.5 times to at most 30 times, even with lower power consumption and lower CPU usage.