• Title/Summary/Keyword: Use of Smart Devices

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A Study on Seamless Handover Mechanism with Network Virtualization for Wireless Network (WLAN 환경에서 네트워크 가상화를 통한 끊김 없는 핸드오버 매커니즘 연구)

  • Ku, Gi-Jun;Jeong, Ho-Gyoun
    • Journal of Advanced Navigation Technology
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    • v.18 no.6
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    • pp.594-599
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    • 2014
  • The routinized wireless devices such as smart phone have promoted to expand the use of IEEE 802.11 groups. The challenge environments of the wireless network utilizes effectively and user-oriented seamless services that handover is the most desirable issues under the wireless circumstance. In data center software defined network (SDN) has provided the flow routing to reduce costs and complexities. Flow routing has directly offered control for network administrator and has given to reduce delay for users. Under the circumstance of being short of network facilities, SDNs give the virtualization of network environments and to support out of the isolation traffic conditions. It shows that the mechanism of handover makes sure seamless services for higher density of the network infrastructure which is SDN to support network service re-configurable.

The Design and Implement a Healthcare Alert App to Prevent Dementia (치매예방을 위한 헬스케어 알리미 앱 설계 및 구현)

  • Pi, SU-Young
    • Journal of Digital Convergence
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    • v.16 no.10
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    • pp.59-67
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    • 2018
  • There are not that many m-health related services limited to the elderly. Many of the elderly who are at risk of dementia are unfamiliar to smart devices, so it is required to design an user-customized App. Therefore, I design and embody a mobile voice alert integrated app, which enables voice input to increase the accessibility of the elderly, so as to prevent diseases caused by declined cognitive function such as dementia. I conducted interviews and questionnaire after having the students use the app in Lifelong Education Center in H region of Gyeongbuk, and the analysis result has showed the high satisfaction. It is expected that it will be able to play a key role for M-Health service for the elderly since it is possible to prevent dementia through the voice health care alert app. I would like to learn deep learning in the future to predict the life patterns and the possibility of dementia of the elderly.

Design and Implementation of Scheduler Applications for Efficient Daily Management (효율적 일상 관리를 위한 일정관리 어플리케이션의 설계와 구현)

  • Park, Eunju;Han, Seungjun;Yoon, Jimin;Lim, Hankyu
    • Journal of Internet Computing and Services
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    • v.22 no.2
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    • pp.41-50
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    • 2021
  • According to the progress of IT and data processing technology, the usage of internet increased rapidly and various smart devices are appearing. As such, modern people use smartphone to acquire informations they wish and also on daily life including leisure activity free of place. This study has designed and implemented schedule managing application that can help effective managing of our daily life, such as taking note of schedule and sharing appointments. The schedule managing application in this study offers diary taking, sharing the registrated schedule with other users on kakaotalk, saving the deleted schedule or diary to certain folder when users delete file, continuous alarm of daily schedule function together with schedule registration function. The application which is differentiated to other applications and raised usage is expected to effectively manage the busy everyday life.

Detecting Interactive Elements from a Story for Interactive Animation through Semiotic Analysis (인터랙티브 애니메이션의 기호학적 분석을 통한 이야기의 상호작용 요소)

  • Suk, Hae-Jung
    • Cartoon and Animation Studies
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    • s.37
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    • pp.83-106
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    • 2014
  • The trends of smart devices and interactive media are demanding expansion of the form of Animation and there were some challenges to create interactive animation as completed contents. However, most of interactive storytelling with the branch structure do not meet the audiences' expectation and the use of distracters has even audiences' immersion drop down. This paper proposes 4 conditions for the completed interactive animation content. To suggest the way how to complete a story by the roles and actions of the audiences' participation, which is the most important one among 4 conditions above, this study has analyzed the story of . This interactive animation is considered as a successful case of interactive animation as an interactive contents with a completed story. This paper analyze the story with 20 functional narrative structure, semiotic rectangle and 'Actantial model' by Greimas in semiotics. Finally, this paper concludes 'what the interactive elements will be' and 'where the interactions will take place' in a traditional narrative structure through finding the answers of what the audience's role is.

The Reliability Evaluation of User Account on Facebook (페이스북 사용자 계정의 신뢰도 평가에 대한 연구)

  • Park, Jeongeun;Park, Minsu;Kim, Seungjoo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.23 no.6
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    • pp.1087-1101
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    • 2013
  • Most people are connected to Social Network Services (SNS) through smart devices. Social Network Services are tools that transport information fast and easily. It does not care where he or she comes from. A lot of information circulates and is shared on Social Network Services. but Social Network Services faults are magnified and becoming a serious issue. For instance, malicious users generate multiple IDs easily on Facebook and he can use personal information of others on purpose, because most people tend to undoubtedly accept friend requests. In this paper, we have specified research scope to Facebook, which is one of most popular Social Network Services in the world. We propose a way of minimizing the number of malicious actions on Facebook from malignant users and malicious bots by setting criteria and applying reputation system.

Development of Pore-filled Polymer Electrolyte Membranes for Flexible Electrochromic Devices (유연한 전기변색 소자를 위한 세공충진 고분자 전해질 멤브레인의 개발)

  • Park, Hyeon-Jung;Lee, Ji-Hyeon;Kang, Moon-Sung
    • Membrane Journal
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    • v.31 no.5
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    • pp.333-342
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    • 2021
  • A flexible electrochromic device (ECD) is a promising technology that is expected to be applied in various fields such as smart windows. Polymer electrolyte is an important component that determines the bleaching-coloration performance and physical stability of flexible ECDs. In this study, a pore-filled polymer electrolyte membrane (PFPEM) with excellent dimensional stability was developed to effectively fabricate flexible ECDs and improve durability. Polyvinyl acetate, which has excellent adhesion, and polyethylene glycol, which can improve ionic conductivity, were filled in the pores of a porous substrate made of polyethylene, which is inexpensive and has excellent physical and chemical stability. The optimal lithium salt (LiTFSI) content of the prepared PFPEM was determined at about 27 wt%, and it was confirmed to possess excellent dimensional stability, adhesive strength, and ion conductivity close to that of conventional polymer electrolytes. Although the visible light transmittance was lowered by the use of the porous substrate, it was expected to act as an advantage in the colored state.

Using Interaction for an Experiential Story 'The Three Little Pigs and Wolf' - for ipad - (인터랙션을 활용한 체험형 동화 '아기 돼지 삼형제와 늑대' - ipad를 중심으로 -)

  • Kim, Hyunhee
    • Design Convergence Study
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    • v.14 no.3
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    • pp.1-15
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    • 2015
  • Storytelling which is part of human nature, has changed over millions of years. The development of technology and media has shaped Storytelling into various forms and shapes, and due to the recent spread of smart devices, the influence of interactive storytelling has grown significantly. The technology which allows diverse and natural input of users, have transformed the listener to user and has allowed the user to 'experience' the story rather than 'hear' it. In line with the trend in the development of these technologies, this study seeks to design and implement an interactive tale for children on an ipad platform. Focusing on the interaction aspect, this story is designed mainly for 3-7 years olds, which contains various multimedia elements and interaction elements that use built in technology such as multi-touch technology and microphone technology to allow user input that aline with the context of story. Focusing on children's experience and empathy with the characters of the story, 'Three Little Pigs and the Wolf' contains 22 steps and was published in the itunes Store.

Design and Implementation of a Mobile Framework for Efficient Inventory Management of Refrigerated Warehouses (효율적인 냉동창고 재고관리를 위한 모바일 프레임워크의 설계 및 구현)

  • Ban, ChaeHoon;Kim, DongHyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.2
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    • pp.341-346
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    • 2013
  • Refrigerated warehouse inventory management program which manages the logistics of shipping&receiving and inventory quickly and accurately is a costly and labor-intensive maintenance because it is operated in the legacy system on a closed client-server environment. There are no services available for consignees who are the consumers of refrigerated warehouses except fax or phone for orders which makes the business process inefficient and creates many problems such as error and inaccuracy. In this paper, we design and implement a mobile framework with a legacy system supporting various services to the consignees for solving problems of outdated legacy systems and no services to use. The system supports promptness and accuracy which give the users improved satisfaction by providing orders and queries of inventory for the consignees on mobile devices.

Study on Heart Rate Variability and PSD Analysis of PPG Data for Emotion Recognition (감정 인식을 위한 PPG 데이터의 심박변이도 및 PSD 분석)

  • Choi, Jin-young;Kim, Hyung-shin
    • Journal of Digital Contents Society
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    • v.19 no.1
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    • pp.103-112
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    • 2018
  • In this paper, we propose a method of recognizing emotions using PPG sensor which measures blood flow according to emotion. From the existing PPG signal, we use a method of determining positive emotions and negative emotions in the frequency domain through PSD (Power Spectrum Density). Based on James R. Russell's two-dimensional prototype model, we classify emotions as joy, sadness, irritability, and calmness and examine their association with the magnitude of energy in the frequency domain. It is significant that this study used the same PPG sensor used in wearable devices to measure the top four kinds of emotions in the frequency domain through image experiments. Through the questionnaire, the accuracy, the immersion level according to the individual, the emotional change, and the biofeedback for the image were collected. The proposed method is expected to be various development such as commercial application service using PPG and mobile application prediction service by merging with context information of existing smart phone.

A Study on the RDP, VNC Applicaion for the computer Remote Control by Mobile (모바일 기반의 컴퓨터 원격제어를 위한 RDP, VNC Application에 관한 연구)

  • Song, Jong-gun;Jang, Won-tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.459-462
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    • 2009
  • The Growth in wireless Internet has made Networking possible at anytime and anywhere so that application program development is vigorous for mobile service implementation. In particular, mobile service has a feature that can present flexible service at anytime, and anywhere. This study proposes a system which is able to make a remote control of computer by means of mobile as an example of the production of application for such mobile service. This paper researches a RDP(Remote Desktop Protocol), VNC(Virtual Network Computing) system that control screen of remote computer and input devices by using smart-phone. The advantage of this system is the function that turning on and off the computer, file transfer, file upload/download, and paperwork. Therefore users are expected to use more conveniently.

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