• 제목/요약/키워드: Usage Motivation

검색결과 222건 처리시간 0.031초

주부의 인터넷활용 결정요인에 관한 연구 (A Study of the Determinants on the Housewives요 Internet Usage)

  • 김세라;이기영
    • 가족자원경영과 정책
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    • 제5권2호
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    • pp.45-57
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    • 2001
  • The object of this study is to understand the determinants of housewives’internet usage, examining empirically their internet usage motivation and activity, and to find the way to promote housewives’internet usage. The major findings of this study can be summarized as follows; 1) the housewives’internet usage motivation was composed of the motivation to make a good use of leisure by internet, self-developmental, practical, and children educational motivations. The mean score of self-developmental motivation was the highest in the internet users and that of child educational motivation was the highest in the non-internet users. 2) the significant variables which affected on the internee usage of housewives were age, internet related housing environment the perception of internet usefulness, internet usage of husband, the motivation to make a good use of leisure by internet, and children educational motivation.

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옴니채널 서비스 이용 동기가 지속적 몰입과 정서적 몰입 및 브랜드 구매의도에 미치는 영향 (Effects of usage motivation for omni-channel services on continuance and affective commitment and brand purchase intention)

  • 최미영
    • 복식문화연구
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    • 제27권6호
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    • pp.553-568
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    • 2019
  • This study examined motivation to use omni-channel services on mobile devices in fashion stores and the effects of such usage motivation on brand purchase intention through continuous and affective commitment. Data were collected on consumers in their 20s and 30s who experienced omni-channel services during shopping for or purchasing fashion products. An online survey asked 413 consumers to rate their brand purchase intention. Sub-levels of each variable were examined using SPSS 25.0, followed by confirmatory factor analysis using AMOS 19.0. In addition, path analysis using structural equation modeling was applied to analyze associations between variables. The statistical results were mixed. First, only two dimensions of usage motivation for omni-channel services, hedonic and relational motivation, had positive effects on continuous and affective commitment. Second, continuous commitment had a greater effect on purchase intention of brands that provided omni-channel services than it did on affective commitment. Third, of the dimensions of usage motivation, utilitarian motivation had a direct influence on purchase intention in the modified model, while social motivation did not affect service commitment and purchase intention. Finally, our findings suggest that brand loyalty can be built by encouraging service commitments through hedonic and relational motivation, based on the usability of omni-channel services.

외식관련 SNS 이용 속성이 소비자의 외식동기, 외식만족도 및 삶의 질에 미치는 영향 (Influence of SNS Usage Characteristics on Consumers' Dine-out Motivation, Restaurant Satisfaction, and Quality of Life)

  • 오현정;윤지영;정희선
    • 한국식품영양학회지
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    • 제27권6호
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    • pp.1182-1192
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    • 2014
  • The object of this study was to employ effective marketing methods using SNS by determining how food-related SNS usage characteristics have influence on dine-out motivation and restaurant satisfaction and how this affects people's quality of lie. Survey respondents were men and women who have had used some kinds of food-related SNS. The survey included general characteristics of respondents, food-related SNS usage characteristics, dine-out motivation, restaurant satisfaction, and food-related quality of life. Food-related SNS usage characteristics were divided into convenience, effective time-spending, and informative; Dine-out motivation was sorted into entertainment motivation and social motivation by factor analysis. Analysis of the connections between the variables by AMOS showed that among food-related SNS usage characteristics, convenience did not have a significant influence on either entertainment or social motivation. Informative had a positive effect on entertainment motivation (p<0.05), but not on social motivation. On the other hand, effective time-spending through food-related SNS had an impact on both entertainment (p<0.001) and social (p<0.05) motivation. Moreover, the effect of dine-out motivation on restaurant satisfaction showed that entertainment motivation (p<0.05) and social motivation (p<0.01) both have significant influences on restaurant satisfaction. Also, restaurant satisfaction turned out to affect quality of life (p<0.05). As a result of this study, the usage of food-related SNS did not directly influence customers' restaurant satisfaction and quality of life; (p<0.05). As a result of this study, the usage of food-related SNS did not directly influence customers' restaurant satisfaction and quality of life; however, it had an impact on dine-out motivation and gain pleasure of dining out and help improve the quality of life in the long run; thus, it is believed that marketing strategies thorough SNS by restaurant industry are required.

SNS의 이용 동기에 관한 연구: 개방형 SNS와 폐쇄형 SNS의 비교 (The usage motivation of SNS: A Comparison of Open type and Closed type SNS)

  • 전병호
    • 디지털산업정보학회논문지
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    • 제11권2호
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    • pp.181-192
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    • 2015
  • A new communication revolution such as social networking service (SNS) has been transforming the way of interaction between people in both of individual level and organizational level. Recently many people have switched to closed type SNS such as Naver Band and Kakao group due to the several reasons. The purpose of this study is to investigate the usage motivation and satisfaction of SNS based on use and gratifications perspectives. Based on prior studies on use and gratifications of Internet-related media and SNS, information motivation, relationship motivation, pleasure/entertainment motivation, self-expression motivation, work motivation were identified as usage motivation of SNS. This empirical study explores how these motivations vary between open type SNS(facebook and twitter) and closed type SNS(band and kakao group). This study contributes to provide the base of activation strategies and practical implications for companies using SNS as a marketing tool.

폐쇄형 SNS의 이용 동기에 관한 연구 (The usage motivation of closed type SNS)

  • 전병호;최재웅
    • 디지털산업정보학회논문지
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    • 제11권1호
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    • pp.197-207
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    • 2015
  • A new communication revolution such as social networking service (SNS) has been transforming the way of interaction between people in both of individual level and organizational level. Recently many people have switched to closed type SNS such as Naver Band and Kakao group due to the several reasons. The purpose of this study is to investigate the usage motivation and satisfaction of closed type SNS based on use and gratifications perspectives. Based on prior studies on use and gratifications of Internet-related media and SNS, information motivation, relationship motivation, pleasure/entertainment motivation, self-expression motivation, work motivation were identified as usage motivation of closed type SNS. According to the results, relationship motivation and work motivation were found to be significantly related to the satisfaction. But other motivation factors(information motivation, pleasure/entertainment motivation, self-expression motivation) are not significantly related to the satisfaction. Then satisfaction was found to be significantly related to the intention to use. This study contributes to give companies providing closed type SNS and using it as a marketing tool with the base of activation strategies and practical implications.

등산동기가 등산복 추구혜택 및 등산복 착용행동에 미치는 영향 (The Effects of Mountain Climbing Motivation and Mountain Climbing Wear Benefits Sought on Clothing Usage Behavior)

  • 안서영;윤승원;이미아;고애란
    • 한국의류학회지
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    • 제37권4호
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    • pp.565-576
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    • 2013
  • This study investigated 1) the effects of mountain climbing motivation on the desired mountain climbing wear benefits, and 2) the desired effects of mountain climbing wear benefits on clothing usage behavior. Data were collected via a questionnaire administered to 498 consumers who make at least one mountain climbing wear purchase for personal use. All items were evaluated on a 5-point Likert scale, and SPSS 20.0 and Amos 7.0 were used for data analysis. Confirmatory factor analysis for the research variables were performed and three factors of mountain climbing motivation (social interaction, health improvement, and mental rejuvenation), four factors of mountain climbing wear benefits sought (ostentation, ideal healthy figure, conformity, and functions), and two factors regarding clothing usage behavior (sportswear usage and daily wear usage) were identified. The results from the model test were as follows: 1) Mountain climbing motivation was found to vary depending on the mountain climbing wear benefits sought. Social interaction had a positive effect on all 4 factors of mountain climbing wear benefits sought. Health improvement was the only motivating factor for consumers who sought the benefit of functions; however, the functions benefit was not found to be a consideration for consumers who climbed for mental rejuvenation. 2) Mountain climbing wear usage was affected by mountain climbing wear benefits sought. The benefits for conformity and functions had a positive effect on sportswear usage and daily wear usage; however, the ideal healthy figure only affected daily wear usage. The twofold usage of mountain climbing wear reflects a cultural trend toward the usage of mountain climbing wear as daily wear; however, consumers show this twofold usage to conform successfully to mainstream society and not to pursue the ideal healthy figure.

게임 이용 동기가 게임 내 사회적 이용 행동을 매개로 현실의 대인관계 유능성에 미치는 영향 : MMORPG를 배경으로 (The Influence of Game Motivation on the Interpersonal Competence through Social Behavior in MMORPG)

  • 양서윤;최수미
    • 한국게임학회 논문지
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    • 제20권1호
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    • pp.67-82
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    • 2020
  • 본 연구는 MMORPG 이용동기가 MMORPG의 사회적 이용을 매개로 현실의 대인관계 유능성에 끼치는 영향에 대해 알아보았다. 이를 위해 MMORPG 커뮤니티를 대상으로 총 496부의 설문을 회수하였다. 분석 결과, MMORPG 이용동기와 대인관계 유능성 간 관계에서 MMORPG의 사회적 이용은 완전매개하였다. 이용 동기 중 사회적 관계성 이용 동기는 MMORPG의 사회적 이용을 정적으로 완전매개하여 대인관계 유능성에 영향을 주었다. 몰입/도피 이용 동기의 경우 대인관계 유능성에 직접적으로 부정적인 영향을 주었으나, MMORPG의 사회적 이용을 부분 매개하여 부정적인 영향이 다소 감소하였음을 알 수 있었다.

대학생들의 SNS 이용동기, 대인관계지향성이 MSNS(Mobile Social Network Service) 중독경향성에 미치는 영향 (A Study on the influence of College Student's Usage Motivation of SNS and Interpersonal relationship orientation on MSNS(Mobile Social Network Service) addiction Proneness Addition tendencies)

  • 박종순;이종만
    • 디지털산업정보학회논문지
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    • 제12권4호
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    • pp.145-161
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    • 2016
  • The purpose of this study is to investigate influences of usage motivation of SNS and interpersonal relationship orientation on Mobile Social Network Service(MSNS) addition proneness. For this purpose, questionnaires including MSNS addition Proneness scale, usage motivation of SNS scale and interpersonal relationship orientation scale were administered to 250 college students in Seoul. Regression analysis revealed that usage motivation of SNS showed influences of interpersonal relationship orientation. The Usage motivation of SNS showed influences of MSNS addiction proneness, interpersonal relationship orientation showed partial influence MSNS addiction proneness. The result of this study implicated that level of MSNS addiction tendencies needs to be considered for counseling with used of SNS motives. This study findings would contribute in development of preventive interventions for SNS addiction and improvement program for interpersonal competence in college students. Futhermore, exploration of various ways to satisfy motivation of interpersonal relation would be helpful to reduce SNS addiction tendencies. Finally, based on the result, implications of finding, limitation and suggestions for future research were discussed.

커피 전문점 이용 동기가 브랜드 태도와 만족도 및 충성도에 미치는 영향 (Evaluation of How the Motivation the Use of Specialized Coffee Branches Brand Attitude, Satisfaction and Loyalty)

  • 김태희;유희주;이인옥
    • 동아시아식생활학회지
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    • 제20권1호
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    • pp.149-158
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    • 2010
  • The domestic specialized coffee branch market is growing both in size and sales, and the competition between different brands is increasing. The goal of this study was to divide the customer's consumption motivations into utility usage motivation, hedonic usage motivation, and ostentation usage motivation and to determine how each motivation influences the attitude, satisfaction and loyalty toward the brand. The results can be summarized as follows. (1) Hedonic motivation and ostentation motivation with the exception of utility motivation were shown to have an effect on brand attitude. (2) Brand attitude was shown to have an effect on satisfaction and loyalty. (3) Satisfaction had an effect on loyalty. However, if the satisfaction was low, the intentions for subsequent visits and positive oral transmissions decrease. The result of this study showed that establishing positive brand attitude, satisfaction and loyalty to customers with pleasure and ostentation motivations is effective. Moreover, marketing activities such as cultural and playful events should be emphasized for customers with hedonic motivations, while environments with better atmosphere and careful service should be provided to customers with ostentation motivation.

UCC 이용과 생산에서 내외재적 동기요인 - 한국과 미국을 중심으로 - (Intrinsic and Extrinsic Motivations in UCC Usage and Creation - Focused on Korea and U.S.A. -)

  • 김유정;강소라
    • 한국콘텐츠학회논문지
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    • 제9권1호
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    • pp.223-237
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    • 2009
  • 최근에 UCC는 인터넷 문화로 자리 잡고 있어 사회적 영향력을 갖게 되었으며 UCC 참여자들은 내재적 욕구 및 외재적 욕구를 충족시키기 위해 UCC 이용과 생산 활동에 참여하고 있다. 본 연구에서는 이러한 UCC 참여자들의 감정요인, 사회적 영향 및 내외재적 동기가 UCC 이용과 생산에 어떻게 영향을 미치고 있는가를 파악하고자 하였다. 이를 위해 한국과 미국에서 UCC 참여자를 대상으로 설문조사를 수행하여 회수된 339개(한국)와 305개(미국)의 유효 설문지를 대상으로 통계분석을 실시하였다. 분석결과, 감정요인의 경우 한국과 미국 모두에서 기쁨이 내재적 동기에 긍정적인 영향을 미치는 것으로 나타났으나, 환기는 미국에서는 내재적 동기와 관련성이 있고, 한국에서는 내재적 동기와 관련성이 없는 것으로 나타났다. 사회적 영향요인의 경우, 주관적 규범은 한국에서 외재적 동기와 관련성이 있고, 미국에서는 외재적 동기와 관련성이 없는 것으로 나타났으며, 이미지는 한국과 미국에서 모두 외재적 동기에 영향을 미치는 것으로 밝혀졌다. 또한 내재적 동기는 한국의 경우 UCC 이용과 생산에 영향을 주지 않았으며, 미국에서는 UCC 이용과는 유의미한 관련성이 있고, UCC 생산과는 관련성이 없는 것으로 나타났다. 마지막으로 외재적 동기는 한국과 미국 모두에서 UCC 생산에 유의한 수준에서 긍정적인 영향을 미치는 것으로 나타났다.