• Title/Summary/Keyword: Ureal

Search Result 4, Processing Time 0.018 seconds

A Study on the logic of systematic composition in architectural space (건축공간에서 체계적 구성논리의 전개에 관한 연구)

  • 이상화;박두용
    • Journal of the Korean housing association
    • /
    • v.8 no.3
    • /
    • pp.163-175
    • /
    • 1997
  • This study is aimed at developing the systematic application of logic in composition of architectural space. It is investigated in the logical concept and its development applied to the rule of composition. Applying the method to the architectural composition. it is focused on modeling to the systematic approach in architectural composition. Therefore this study is investigated in the design process on the viewpoint of the systematic approach considering diverse variables. and it is accomplished to logical composition in architectural space. Being more studied. this method is applied to the composition of architect ureal space and practice.

  • PDF

Purification, Characterization and Cellular Localization of Klebsiella aerogenes UreG Protein

  • Lee, Mann-Hyung
    • Biomolecules & Therapeutics
    • /
    • v.3 no.4
    • /
    • pp.311-315
    • /
    • 1995
  • The K. aerogenes ureal gene product was previously shown to facilitate assembly of the crease metallocenter (Lee, M. H., Mulrooney, S. B., Renner, M. J., Markowicz, Y., and Hausinger, R. P. (1992) J. Bacteriol. 174, 4324-4330). UreG protein has now been purified and characterized. Although the protein is predicted to possess a putative NTP-binding P-loop motif, equilibrium dialysis studies showed negative results. Immunogold electron microscopic studies using polyclonal antibodies directed against UreG protein confirm that UreG is located in the cytoplasm as predicted in the DNA sequence.

  • PDF

Optimization Technique for Parameter Estimation used in 2-Dimensional Modelling of Nonlinear Consolidation Analysis of Soft Deposits (2차원 모델화된 연약지반의 비선형 압밀해석시 이용되는 모델변수 추정을 위한 최적화기법)

  • 김윤태;이승래
    • Geotechnical Engineering
    • /
    • v.13 no.1
    • /
    • pp.47-58
    • /
    • 1997
  • The predicted consolidation behavior of in-situ soft clay is quite different from the meas ureal one mainly due to the approximate numerical modelling techniques as well as the uncertainties involved in soil properties and geological configurations. In order to improve the prediction, this paper takes the following pinto consideration : an optimization technique should be adopted for characterizing the in-situ properties from measurements and also an equivalent and efficient model be considered to incorporate the actual 3-D effects. The soil parameters used be the modified Camflay model, which have an effect on the process of consolidation, were back-analyzed by BFGS scheme on the basis of settlements and pore pressures measured in real sites. The optimization technique was implemented in a general consolidation analysis program SPINED. By using the program, one may be able to appropriately analyze the timetependent consolidation behavior of soft deposits.

  • PDF

Training in the production of effective prototypes using Core Mechanic Diagram and Unreal Blueprint

  • Choi, Bu-ho
    • Journal of the Korea Society of Computer and Information
    • /
    • v.25 no.11
    • /
    • pp.75-82
    • /
    • 2020
  • In this paper, we propose a training method to efficiently create prototypes using 'core mechanical diagram' to make game design easier and 'BluePrint', a visual scripting tool of Unreal that enables relatively easy functionality without programming knowledge. With the development of game engines, game development is becoming faster and easier, and using this, non-programmers without knowledge of game development are clearly showing a tendency to participate in game development. However, existing game development methodologies and game implementation methods require complex design processes and specialized knowledge. In order to make it easier for non-programming experts to develop games, they will simplify the complexity of existing game development methodologies, and propose educational methods that can focus on and implement the essence of game design based on cases where non-programmers have implemented prototypes themselves.