• 제목/요약/키워드: Upper-body Pose

검색결과 13건 처리시간 0.017초

Non-Surgical Management of Gastroduodenal Fistula Caused by Ingested Neodymium Magnets

  • Phen, Claudia;Wilsey, Alexander;Swan, Emily;Falconer, Victoria;Summers, Lisa;Wilsey, Michael
    • Pediatric Gastroenterology, Hepatology & Nutrition
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    • 제21권4호
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    • pp.336-340
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    • 2018
  • Foreign body ingestions pose a significant health risk in children. Neodymium magnets are high-powered, rare-earth magnets that is a serious issue in the pediatric population due to their strong magnetic force and high rate of complications. When multiple magnets are ingested, there is potential for morbidity and mortality, including gastrointestinal fistula formation, obstruction, bleeding, perforation, and death. Many cases require surgical intervention for removal of the magnets and management of subsequent complications. However, we report a case of multiple magnet ingestion in a 19-month-old child complicated by gastroduodenal fistula that was successfully treated by endoscopic removal and supportive care avoiding the need for surgical intervention. At two-week follow-up, the child was asymptomatic and upper gastrointestinal series obtained six months later demonstrated resolution of the fistula.

MediaPipe를 이용한 목재 제조업 작업자의 근골격계 유해요인 평가 방법 (An Evaluation Method for the Musculoskeletal Hazards in Wood Manufacturing Workers Using MediaPipe)

  • 정성오;국중진
    • 반도체디스플레이기술학회지
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    • 제21권2호
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    • pp.117-122
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    • 2022
  • This paper proposes a method for evaluating the work of manufacturing workers using MediaPipe as a risk factor for musculoskeletal diseases. Recently, musculoskeletal disorders (MSDs) caused by repeated working attitudes in industrial sites have emerged as one of the biggest problems in the industrial health field while increasing public interest. The Korea Occupational Safety and Health Agency presents tools such as NIOSH Lifting Equations (NIOSH), OWAS (Ovako Working-posture Analysis System), Rapid Upper Limb Assessment (RULA), and Rapid Entertainment Assessment (REBA) as ways to quantitatively calculate the risk of musculoskeletal diseases that can occur due to workers' repeated working attitudes. To compensate for these shortcomings, the system proposed in this study obtains the position of the joint by estimating the posture of the worker using the posture estimation learning model of MediaPipe. The position of the joint is calculated using inverse kinetics to obtain an angle and substitute it into the REBA equation to calculate the load level of the working posture. The calculated result was compared to the expert's image-based REBA evaluation result, and if there was a result with a large error, feedback was conducted with the expert again.

제스처인식을 이용한 퀴즈게임 콘텐츠의 사용자 인터페이스에 대한 연구 (A Study on User Interface for Quiz Game Contents using Gesture Recognition)

  • 안정호
    • 디지털콘텐츠학회 논문지
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    • 제13권1호
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    • pp.91-99
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    • 2012
  • 우리는 본 논문에서 아날로그 영역의 퀴즈 게임을 디지털화시키는 작업을 소개한다. 우리는 퀴즈 진행, 퀴즈 참가자 파악, 문제 제시, 먼저 손든 참가자 인식, 정오답 판단, 점수 합산, 승리팀 판단 등 기존의 퀴즈 게임이 아날로그 방식으로 수행해온 작업을 디지털화시키는 작업을 수행하였다. 이를 자동화하기 위해 최근 주목받기 시작한 키넥트 카메라를 이용하여 깊이 영상을 입력받아, 사용자들의 위치를 파악하고 사용자 위주로 정의된 제스처를 인식하는 알고리즘을 고안하였다. 영상의 깊이 값의 분포를 분석하여 퀴즈 참가자들의 상체를 검출하고 사용자들의 분할하였고 손 영역을 검출하였다. 또한 손바닥, 주먹, 기타 손 모양을 인식하기 위한 특징 추출 및 판단 함수를 고안하여 사용자가 퀴즈 보기를 선택할 수 있게 하였다. 구현된 퀴즈 응용 프로그램은 실시간 테스트에서 매우 만족스러운 제스처 인식 결과를 보였으며 원활한 게임 진행이 가능하였다.