Browse > Article
http://dx.doi.org/10.9728/dcs.2012.13.1.091

A Study on User Interface for Quiz Game Contents using Gesture Recognition  

Ahn, Jung-Ho (강남대학교 컴퓨터미디어정보공학부)
Publication Information
Journal of Digital Contents Society / v.13, no.1, 2012 , pp. 91-99 More about this Journal
Abstract
In this paper we introduce a quiz application program that digitizes the analogue quiz game. We digitize the quiz components such as quiz proceeding, participants recognition, problem presentation, volunteer recognition who raises his hand first, answer judgement, score addition, winner decision, etc, which are manually performed in the normal quiz game. For automation, we obtained the depth images from the kinect camera which comes into the spotlight recently, so that we located the quiz participants and recognized the user-friendly defined gestures. Analyzing the depth distribution, we detected and segmented the upper body parts and located the hands' areas. Also, we extracted hand features and designed the decision function that classified the hand pose into palm, fist or else, so that a participant can select the example that he wants among presented examples. The implemented quiz application program was tested in real time and showed very satisfactory gesture recognition results.
Keywords
Quiz Game Contents; User Interface; Gesture Recognition; Kinect Camera;
Citations & Related Records
연도 인용수 순위
  • Reference
1 A. Malima, E. Ozgur and M. Cetin, "A Fast Algorithm for Vision-based Hand Gesture Recognition for Robot Control", IEEE Conference on Signal Processing and Communications Applications, 2006.
2 H.-S. Yoon, J. Soh, Y. J. Bae and H. S. Yang, "Hand gesture recognition using combined features of location, angle and velocity", Pattern Recognition, Vol. 34, pp. 1491-1501, 2001.   DOI   ScienceOn
3 J.-H. Yoon, J.-S. Park and M. Y. Sung, "Vision-based Bare-Hand Gesture Interface for Interactive Augmented Reality Applications", 5th International Conf erence on Entertainment Computing, 2006.
4 N. D. Binh, E. Shuichi and T. Ejima, "Real-Time Hand Tracking and Gesture Recognition System", GVIP Conference, 2005.
5 A. F. Bobick, and J. W. Davis, "The Recognition of Human Movement Using Temporal Templates", IEEE Transactions on Pattern Recognition and Machine Learning, Vol. 23, No. 3, 2001.
6 L. Bretzber, I. Laptev and Tony Lindeberg, "Hand Gesture Recognition using Mulit-Scale Colour Features, Hierarchical Models and Partical Filtering", IEEE International Conference on Automatic Face and Gesture Recognition, pp.423-428. 2002.
7 J.W. Davis, "Hierarchical Motion History Images for Recognizing Human Motion", IEEE workshop on Detection and Recognition of Events in Video, pp.39-46, 2001.
8 Y. Fang, K. Wang, J. Cheng and H. Lu, "A real-time hand gesture recognition method", IEEE International Conference on Multimedia and Expo, pp. 995-998, 2007.
9 H. Kim, G. Albuquerque, S. Havemann and D. W. Fellner, "Tangible 3D: Hand Gesture Interaction for Immersive 3D Modeling", IPT & EGVE Workshop, 2005.
10 T. Kirishima, K. Sato and K., Chihara, "Real-Time Gesture Recognition by Learning and Selective Control of Visual Interest Points", IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 27, No. 3, pp.351-364, 2005.   DOI   ScienceOn